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Name: commandergenius | Distribution: SUSE Linux Enterprise 15 SP5 |
Version: 3.2.0 | Vendor: openSUSE |
Release: bp155.1.6 | Build date: Mon May 22 13:44:23 2023 |
Group: Amusements/Games/Action/Arcade | Build host: obs-power9-10 |
Size: 6290296 | Source RPM: commandergenius-3.2.0-bp155.1.6.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: http://clonekeenplus.sf.net/ | |
Summary: An open clone of the Commander Keen engines |
Commander Genius is a software piece that interprets the Commander Keen Vorticon (1-3) and Galaxy (3½-6) series. It has 4-player cooperative mode and six difficulty modes.
GPL-2.0-only
* Sat Dec 10 2022 Martin Hauke <mardnh@gmx.de> - Update to version 3.2.0 * More collision fixes, especially relevant in Keen 2. * Improved the Video engine a bit. Changing resolutions on the fly now work better. * Fixed some ledge grabbing issues. * Mon Jul 04 2022 Jan Engelhardt <jengelh@inai.de> - Update to release 3.1.3 * No changes; version bump only * Wed Jun 15 2022 Martin Hauke <mardnh@gmx.de> - Update to version 3.1.2 * Added option for showing/hiding achievements - Update to version 3.1.1 * Collision fixes * F10 is working again * Sat May 21 2022 Martin Hauke <mardnh@gmx.de> - Update to version 3.1.0 * New main menu theme * Collision fixes * Updated runtime * Mon Nov 15 2021 Martin Hauke <mardnh@gmx.de> - Update to version 3.0.9 * Bug fixes with changed aspect ratio and resolutions * Multiplayer fixes * Many gameplay bug fixes * Sun Sep 19 2021 Martin Hauke <mardnh@gmx.de> - Update to version 3.0.1 * New Engine with parallax scrolling feature * Added support for Cosmos the Cosmic Adventure * Many bug fixes, some general improvements * Wed Jun 23 2021 Martin Hauke <mardnh@gmx.de> - Update to version 2.8.2 * Improved carmack decompression routine. * Sliding through entrances/doors improved. * Sat Jun 05 2021 Martin Hauke <mardnh@gmx.de> - Update to version 2.8.1 * More Keen Galaxy engine fixes * Menu fixes * Fri May 14 2021 Simon Lees <sflees@suse.de> - %cmake_build is now the recommended way to build cmake projects - DCMAKE_INSTALL_PREFIX is set by the cmake macro * Tue Apr 13 2021 Martin Hauke <mardnh@gmx.de> - Update to version 2.8.0 * Remove legacy SDL 1.2 code at many parts * More stable graphics engine * SDL2 is not an option anymore * Improved logging * Open GL 2.1 is minimum now * Lots of OpenGL fixes * Boost library now is optional * C++17 * Tue Apr 06 2021 Martin Hauke <mardnh@gmx.de> - Add patch: * fix-icons.patch * Tue Apr 06 2021 Martin Hauke <mardnh@gmx.de> - Update to version 2.7.9 * Add appdata * Sun Mar 28 2021 Martin Hauke <mardnh@gmx.de> - Update to version 2.7.8 * More logging. Code cleanups * Sun Feb 14 2021 Martin Hauke <mardnh@gmx.de> - Update to version 2.7.7 * Now you can configure the base url. If http does not work on your side, feel free to set it to https. * Some Memory cleanups * Mon Feb 01 2021 Martin Hauke <mardnh@gmx.de> - Update to version 2.7.6 * Foot improvement on some mods. With Eight Accumlators now it works correclty. * Sun Jan 03 2021 Martin Hauke <mardnh@gmx.de> - Update to version 2.7.5 * Achivement System improved. Now you can see what achivements you got and how much is yet missing * Quit Menu now shows three ways to quit your current game * Mon Dec 28 2020 Martin Hauke <mardnh@gmx.de> - Update to version 2.7.4 * Virtual pad control improvements * Fri Dec 18 2020 Martin Hauke <mardnh@gmx.de> - Update to version 2.7.3 * Smarter Game store. Catalogue entries can be read later at runtime and in the background * Sun Dec 13 2020 Martin Hauke <mardnh@gmx.de> - Update to version 2.7.2 * Disc color now is white * Touch buttons give feedback when pressed/touched * Improved overall direction and buttons control * No more ugly vpad background * Sat Dec 12 2020 Martin Hauke <mardnh@gmx.de> - Update to version 2.7.1 * Bugfix release * Fri Dec 04 2020 Martin Hauke <mardnh@gmx.de> - Update to release 2.7.0 * More Keen Dreams fixes * More Lua support and remaining python code is now completely removed * Added sound buffer amplifier for improving the sound/music quality hopefully on certain systems * Mon Oct 26 2020 Martin Hauke <mardnh@gmx.de> - Update to release 2.6.3 * We have eight control presets which got some standard names. * Bug fixes in the Keen dreams engine * Mon Oct 19 2020 Martin Hauke <mardnh@gmx.de> - Update to release 2.6.2 * More sounds are now played * Collision fixes * AI fixes * Added 5 control presets which can be saved and loaded. * Sat Oct 17 2020 Martin Hauke <mardnh@gmx.de> - Update to release 2.6.1 * More lua support. Oblivion v1.4 fully working * More crash fixes, especially for Keen 6 DEMO * Fri Oct 16 2020 Martin Hauke <mardnh@gmx.de> - Update to release 2.6.0 * Fixing mute music after saving a game * Added PC Speaker Volume option * Sun Aug 30 2020 Martin Hauke <mardnh@gmx.de> - Drop patch (fixed by upstream): * commandergenius-set-gskit-linker-language.patch * Sun Aug 30 2020 Martin Hauke <mardnh@gmx.de> - Update to release 2.5.5 * Improved controller configuration for multiplayer * Tue Aug 18 2020 Martin Hauke <mardnh@gmx.de> - Update to release 2.5.4 * Level swap when Hardmode in Episode 1 works once again * Sun Aug 16 2020 Martin Hauke <mardnh@gmx.de> - Update to release 2.5.3 * Secret Ending In Keen 5 is unlockable * Crash fixes with older save game files * Thu Aug 13 2020 Martin Hauke <mardnh@gmx.de> - Update to release 2.5.2 * Improved blinking sprites for home-made creations * Keen dreams improvements with level signs * Now you can remove gameplay and menu bindings * Collision detection improvements * Splitting up the control settings a bit better * Since you can unbind Super Run option got removed. * Sun Aug 02 2020 Martin Hauke <mardnh@gmx.de> - Update to release 2.5.1 * Ceilick Ai improvements * Small bug fix with sprite export in Galaxy Keen. - Add patch: * commandergenius-set-gskit-linker-language.patch * Sun Jul 26 2020 Martin Hauke <mardnh@gmx.de> - Update to release 2.4.6 * New Export graphics feature * Super Run option. The run button now only works when you enable that option * Tue Jul 07 2020 Jan Engelhardt <jengelh@inai.de> - Update to release 2.4.5.2 * Black screen fixes * Reduced probability of the slug doing the squat action. * Fri Jun 26 2020 Martin Hauke <mardnh@gmx.de> - Update to new upstream release 2.4.5 * QED Fixes * Improved Savegame menu style and overall functionality * Minor GUI improvements * Thu Jun 11 2020 Martin Hauke <mardnh@gmx.de> - Update to new upstream release 2.4.4 * Boost libraries are now optional, thanks to TinyXML2 code * AutoGun working in Keen 4-6 * Better Analog controls handling in Keen 4-6 * Sat May 30 2020 Martin Hauke <mardnh@gmx.de> - Update to new upstream release 2.4.3 * Finally, loading the game list is much faster. Enjoy! * Integer scaling improvements * Fixes to the load of high-res tiles in keen5 and 6 * Some bug fixes * Sat May 23 2020 Martin Hauke <mardnh@gmx.de> - Update to new upstream release 2.4.2 * SDL_Cursor now should work as intended * Finally added some scroll arrows to list views * More loading feedback especially for galaxy audio * Adding some emscripten code so GsKit is compatible with WASM * Some resolution and rendering improvements * Keen dreams freezes less especially when using cheat codes * Fixed broken Messie to Player interaction * Added Quicksave (F6) and Quickload (F9) so dying is less tedious * Added Integer scaling of video resoltion * Added 640x360 game resolution which scales nice to 1920x1080 * Thu Apr 09 2020 Martin Hauke <mardnh@gmx.de> - Update to new upstream release 2.4.1 * Added an achievement system for keen4se. * Sun Mar 15 2020 Martin Hauke <mardnh@gmx.de> - Update to new upstream release 2.4.0 * Fixed problem with some dialogs in vorticon keen engine * Improved the code for save game menus * Added option where you can choose whether you type your save game or a timestamp is automatically entered instead * Disabled button cannot be triggered anymore as it should be * Sat Dec 21 2019 Martin Hauke <mardnh@gmx.de> - Update to new upstream release 2.3.9 * Virtualpad improvements * Android improvements * Settings improvements for horizontal border size * Crash fixes, bug fixes * Fri Nov 01 2019 Martin Hauke <mardnh@gmx.de> - Update to new upstream release 2.3.6 - Scrollbar improvements - Crash fixes, bug fixes - Search path issues fixed - New font added for better scalibility - Updated GsKit, many code cleanups in the library - Settings fixups - Modern setting makes the dithering effect a bit smoother when Galaxy is shown - Brought back the info menu for help and ordering info - More log messages for better feedback - Use %cmake macros - Run spec-cleaner * Tue Aug 06 2019 Martin Hauke <mardnh@gmx.de> - Update to new upstream release 2.2.3 * Tweaked Game menu design * Optimized compilation process * Reduce some compiler warnings * Overall code modernization * AI improvements * Collision improvements with switches - Take the source from the upstream authors gitlab instance. The github mirror wasn't up to date. * Fri Jul 27 2018 jengelh@inai.de - Update to new upstream release 2.2.2 * Player selection in Keen 4 Plus. Play as Lindsey, Council or Kyle. * Different character in Multiplayer mode. * Added support for Mod, Midi and FLAC. * Sprite selection screen when Single player mode (Galaxy). * Sat Mar 17 2018 jengelh@inai.de - Update to new upstream release 2.0.7 * Integration of the KeenDreams GPLed engine * Many AI fixes in Keen 4, 5 and 6 * Platform sprite corrections in Keen 5 * Many collision fixes * Smoother scrolling with vsync - Remove commandergenius-nocurrentdate.diff (no longer needed) * Sun May 03 2015 dap.darkness@gmail.com - Updated to 1.8.1.1 to resolve openSUSE:Factory build failures: * Dosbox fusion; * A lot of dosbox fixes; * Better mouse controls; * New submenu for mods; * More fixes and AI improvements; * More native resolutions if higher modes are used, especially in the launcher; * Some improved physics; * Shorter game names; * Last window size is now saved automatically; * Heavy engine independent code cleanups which will make CG more flexible for new game engines besides Commander Keen; * New GsLib will take more work at low level functions and will as wrapper for SDL and GUI elements; * Multiple selection problem should be fixed now; * Even more smooth effects readded; * New pump event concept will solve a lot of deadlocks we previously had on the android versions; * Added Scrollbar for a bigger list of games; * Wormmoutch bites again; * More effects readded; * Many bug fixes especially Keen 1,2 and 4. - Switched from tarball to _service. - Added commandergenius-nocurrentdate.diff vs. useless rebuilds. - General spec clean up.
/usr/bin/CGeniusExe /usr/share/applications/cgenius.desktop /usr/share/games/commandergenius /usr/share/games/commandergenius/CGLogo.png /usr/share/games/commandergenius/CGLogo.svg /usr/share/games/commandergenius/README.md /usr/share/games/commandergenius/cglogo512.png /usr/share/games/commandergenius/cglogo512old.png /usr/share/games/commandergenius/cglogo512veryold.png /usr/share/games/commandergenius/changelog.txt /usr/share/games/commandergenius/global /usr/share/games/commandergenius/global/1.png /usr/share/games/commandergenius/global/2.png /usr/share/games/commandergenius/global/3.png /usr/share/games/commandergenius/global/4.png /usr/share/games/commandergenius/global/HELPTEXT.CKP /usr/share/games/commandergenius/global/TrophyMsg.png /usr/share/games/commandergenius/global/Trophy_Sound.ogg /usr/share/games/commandergenius/global/achievements.txt /usr/share/games/commandergenius/global/bckgrnd.png /usr/share/games/commandergenius/global/confirm.png /usr/share/games/commandergenius/global/dpad.png /usr/share/games/commandergenius/global/gfx /usr/share/games/commandergenius/global/gfx/CGLogo.bmp /usr/share/games/commandergenius/global/gfx/extratiles.bmp /usr/share/games/commandergenius/global/gfx/fonts.bmp /usr/share/games/commandergenius/global/gfx/fontsx2.bmp /usr/share/games/commandergenius/global/gfx/menufonts.bmp /usr/share/games/commandergenius/global/gfx/sliders.bmp /usr/share/games/commandergenius/global/start.png /usr/share/games/commandergenius/scripts /usr/share/games/commandergenius/scripts/Keen9 /usr/share/games/commandergenius/scripts/Keen9/ai /usr/share/games/commandergenius/scripts/Keen9/ai/ampton.lua /usr/share/games/commandergenius/scripts/Keen9/ai/korath.lua /usr/share/games/commandergenius/scripts/Keen9/ai/qed.lua /usr/share/games/commandergenius/scripts/Keen9/ai/robored.lua /usr/share/games/commandergenius/scripts/Keen9/ai/shikadimaster.lua /usr/share/games/commandergenius/scripts/Keen9/ai/shockshound.lua /usr/share/games/commandergenius/scripts/Keen9/ai/sparky.lua /usr/share/games/commandergenius/scripts/Keen9/ai/sphereful.lua /usr/share/games/commandergenius/scripts/Keen9/snd /usr/share/games/commandergenius/scripts/Keen9/snd/sndmap.lua /usr/share/games/commandergenius/scripts/Oblivion /usr/share/games/commandergenius/scripts/Oblivion/exitToLevel.py /usr/share/games/commandergenius/scripts/Oblivion/extraSpawn.py /usr/share/games/commandergenius/scripts/Oblivion/messageMap.py /usr/share/icons/hicolor /usr/share/icons/hicolor/128x128 /usr/share/icons/hicolor/128x128/apps /usr/share/icons/hicolor/128x128/apps/cg.png /usr/share/icons/hicolor/16x16 /usr/share/icons/hicolor/16x16/apps /usr/share/icons/hicolor/16x16/apps/cg.png /usr/share/icons/hicolor/256x256 /usr/share/icons/hicolor/256x256/apps /usr/share/icons/hicolor/256x256/apps/cg.png /usr/share/icons/hicolor/32x32 /usr/share/icons/hicolor/32x32/apps /usr/share/icons/hicolor/32x32/apps/cg.png /usr/share/icons/hicolor/48x48 /usr/share/icons/hicolor/48x48/apps /usr/share/icons/hicolor/48x48/apps/cg.png /usr/share/icons/hicolor/512x512 /usr/share/icons/hicolor/512x512/apps /usr/share/icons/hicolor/512x512/apps/cg.png /usr/share/icons/hicolor/64x64 /usr/share/icons/hicolor/64x64/apps /usr/share/icons/hicolor/64x64/apps/cg.png /usr/share/icons/hicolor/scalable /usr/share/icons/hicolor/scalable/apps /usr/share/icons/hicolor/scalable/apps/cg.svg /usr/share/licenses/commandergenius /usr/share/licenses/commandergenius/COPYRIGHT /usr/share/metainfo/io.sourceforge.clonekeenplus.appdata.xml
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