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OpenSuSE Tumbleweed for x86_64
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usr
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/shader
/int64
/execution
/inout
vs-out-fs-in-S1-S2-i64vec2-location-0.shader_test
vs-out-fs-in-S1-S2-i64vec2.shader_test
vs-out-fs-in-S1-S2-i64vec3-location-0.shader_test
vs-out-fs-in-S1-S2-i64vec3.shader_test
vs-out-fs-in-S1-S2-int64_t-location-0.shader_test
vs-out-fs-in-S1-S2-int64_t.shader_test
vs-out-fs-in-S1-S2-u64vec2-location-0.shader_test
vs-out-fs-in-S1-S2-u64vec2.shader_test
vs-out-fs-in-S1-S2-u64vec3-location-0.shader_test
vs-out-fs-in-S1-S2-u64vec3.shader_test
vs-out-fs-in-S1-S2-uint64_t-location-0.shader_test
vs-out-fs-in-S1-S2-uint64_t.shader_test
vs-out-fs-in-S1-S2@2-S3@2-float-int64_t-location-0.shader_test
vs-out-fs-in-S1-S2@2-S3@2-float-int64_t.shader_test
vs-out-fs-in-S1-S2@2-S3@2-float-uint64_t-location-0.shader_test
vs-out-fs-in-S1-S2@2-S3@2-float-uint64_t.shader_test
vs-out-fs-in-S1-S2@2-S3@2-vec3-int64_t-location-0.shader_test
vs-out-fs-in-S1-S2@2-S3@2-vec3-int64_t.shader_test
vs-out-fs-in-S1-S2@2-S3@2-vec3-uint64_t-location-0.shader_test
vs-out-fs-in-S1-S2@2-S3@2-vec3-uint64_t.shader_test
vs-out-fs-in-S1-S2@2@2-float-int64_t-location-0.shader_test
vs-out-fs-in-S1-S2@2@2-float-int64_t.shader_test
vs-out-fs-in-S1-S2@2@2-float-uint64_t-location-0.shader_test
vs-out-fs-in-S1-S2@2@2-float-uint64_t.shader_test
vs-out-fs-in-S1-S2@2@2-vec2-int64_t-location-0.shader_test
vs-out-fs-in-S1-S2@2@2-vec2-int64_t.shader_test
vs-out-fs-in-S1-S2@2@2-vec2-uint64_t-location-0.shader_test
vs-out-fs-in-S1-S2@2@2-vec2-uint64_t.shader_test
vs-out-fs-in-S1-S2@2@2-vec3-int64_t-location-0.shader_test
vs-out-fs-in-S1-S2@2@2-vec3-int64_t.shader_test
vs-out-fs-in-S1-S2@2@2-vec3-uint64_t-location-0.shader_test
vs-out-fs-in-S1-S2@2@2-vec3-uint64_t.shader_test
vs-out-fs-in-S1-S2@3-i64vec2-float-location-0.shader_test
vs-out-fs-in-S1-S2@3-i64vec2-float.shader_test
vs-out-fs-in-S1-S2@3-i64vec3-float-location-0.shader_test
vs-out-fs-in-S1-S2@3-i64vec3-float.shader_test
vs-out-fs-in-S1-S2@3-int64_t-float-location-0.shader_test
vs-out-fs-in-S1-S2@3-int64_t-float.shader_test
vs-out-fs-in-S1-S2@3-u64vec2-float-location-0.shader_test
vs-out-fs-in-S1-S2@3-u64vec2-float.shader_test
vs-out-fs-in-S1-S2@3-u64vec3-float-location-0.shader_test
vs-out-fs-in-S1-S2@3-u64vec3-float.shader_test
vs-out-fs-in-S1-S2@3-uint64_t-float-location-0.shader_test
vs-out-fs-in-S1-S2@3-uint64_t-float.shader_test
vs-out-fs-in-S1-float-float-float-i64vec2-location-0.shader_test
vs-out-fs-in-S1-float-float-float-i64vec2.shader_test
vs-out-fs-in-S1-float-float-float-i64vec3-location-0.shader_test
vs-out-fs-in-S1-float-float-float-i64vec3.shader_test
vs-out-fs-in-S1-float-float-float-int64_t-location-0.shader_test
vs-out-fs-in-S1-float-float-float-int64_t.shader_test
vs-out-fs-in-S1-float-float-float-u64vec2-location-0.shader_test
vs-out-fs-in-S1-float-float-float-u64vec2.shader_test
vs-out-fs-in-S1-float-float-float-u64vec3-location-0.shader_test
vs-out-fs-in-S1-float-float-float-u64vec3.shader_test
vs-out-fs-in-S1-float-float-float-uint64_t-location-0.shader_test
vs-out-fs-in-S1-float-float-float-uint64_t.shader_test
vs-out-fs-in-S1-float-i64vec2-location-0.shader_test
vs-out-fs-in-S1-float-i64vec2.shader_test
vs-out-fs-in-S1-float-i64vec3-location-0.shader_test
vs-out-fs-in-S1-float-i64vec3.shader_test
vs-out-fs-in-S1-float-int64_t-location-0.shader_test
vs-out-fs-in-S1-float-int64_t.shader_test
vs-out-fs-in-S1-float-int64_t@3@2-location-0.shader_test
vs-out-fs-in-S1-float-int64_t@3@2.shader_test
vs-out-fs-in-S1-float-u64vec2-location-0.shader_test
vs-out-fs-in-S1-float-u64vec2.shader_test
vs-out-fs-in-S1-float-u64vec3-location-0.shader_test
vs-out-fs-in-S1-float-u64vec3.shader_test
vs-out-fs-in-S1-float-uint64_t-location-0.shader_test
vs-out-fs-in-S1-float-uint64_t.shader_test
vs-out-fs-in-S1-float-uint64_t@3@2-location-0.shader_test
vs-out-fs-in-S1-float-uint64_t@3@2.shader_test
vs-out-fs-in-S1-float@2-i64vec2-location-0.shader_test
vs-out-fs-in-S1-float@2-i64vec2.shader_test
vs-out-fs-in-S1-float@2-i64vec3-location-0.shader_test
vs-out-fs-in-S1-float@2-i64vec3.shader_test
vs-out-fs-in-S1-float@2-int64_t-location-0.shader_test
vs-out-fs-in-S1-float@2-int64_t.shader_test
vs-out-fs-in-S1-float@2-u64vec2-location-0.shader_test
vs-out-fs-in-S1-float@2-u64vec2.shader_test
vs-out-fs-in-S1-float@2-u64vec3-location-0.shader_test
vs-out-fs-in-S1-float@2-u64vec3.shader_test
vs-out-fs-in-S1-float@2-uint64_t-location-0.shader_test
vs-out-fs-in-S1-float@2-uint64_t.shader_test
vs-out-fs-in-S1-float@3-i64vec2-location-0.shader_test
vs-out-fs-in-S1-float@3-i64vec2.shader_test
vs-out-fs-in-S1-float@3-i64vec3-location-0.shader_test
vs-out-fs-in-S1-float@3-i64vec3.shader_test
vs-out-fs-in-S1-float@3-int64_t-location-0.shader_test
vs-out-fs-in-S1-float@3-int64_t.shader_test
vs-out-fs-in-S1-float@3-u64vec2-location-0.shader_test
vs-out-fs-in-S1-float@3-u64vec2.shader_test
vs-out-fs-in-S1-float@3-u64vec3-location-0.shader_test
vs-out-fs-in-S1-float@3-u64vec3.shader_test
vs-out-fs-in-S1-float@3-uint64_t-location-0.shader_test
vs-out-fs-in-S1-float@3-uint64_t.shader_test
vs-out-fs-in-S1-float@4-i64vec2-location-0.shader_test
vs-out-fs-in-S1-float@4-i64vec2.shader_test
vs-out-fs-in-S1-float@4-i64vec3-location-0.shader_test
vs-out-fs-in-S1-float@4-i64vec3.shader_test
vs-out-fs-in-S1-float@4-int64_t-location-0.shader_test
vs-out-fs-in-S1-float@4-int64_t.shader_test
vs-out-fs-in-S1-float@4-u64vec2-location-0.shader_test
vs-out-fs-in-S1-float@4-u64vec2.shader_test
vs-out-fs-in-S1-float@4-u64vec3-location-0.shader_test
vs-out-fs-in-S1-float@4-u64vec3.shader_test
vs-out-fs-in-S1-float@4-uint64_t-location-0.shader_test
vs-out-fs-in-S1-float@4-uint64_t.shader_test
vs-out-fs-in-S1-i64vec2-location-0.shader_test
vs-out-fs-in-S1-i64vec2.shader_test
vs-out-fs-in-S1-i64vec2@3-location-0.shader_test
vs-out-fs-in-S1-i64vec2@3.shader_test
vs-out-fs-in-S1-i64vec2@4-location-0.shader_test
vs-out-fs-in-S1-i64vec2@4.shader_test
vs-out-fs-in-S1-i64vec3-location-0.shader_test
vs-out-fs-in-S1-i64vec3.shader_test
vs-out-fs-in-S1-i64vec3@2@2-location-0.shader_test
vs-out-fs-in-S1-i64vec3@2@2.shader_test
vs-out-fs-in-S1-i64vec3@3-location-0.shader_test
vs-out-fs-in-S1-i64vec3@3.shader_test
vs-out-fs-in-S1-i64vec3@4-location-0.shader_test
vs-out-fs-in-S1-i64vec3@4.shader_test
vs-out-fs-in-S1-int64_t-location-0.shader_test
vs-out-fs-in-S1-int64_t.shader_test
vs-out-fs-in-S1-int64_t@3-location-0.shader_test
vs-out-fs-in-S1-int64_t@3.shader_test
vs-out-fs-in-S1-int64_t@3@2-location-0.shader_test
vs-out-fs-in-S1-int64_t@3@2.shader_test
vs-out-fs-in-S1-int64_t@4-location-0.shader_test
vs-out-fs-in-S1-int64_t@4.shader_test
vs-out-fs-in-S1-u64vec2-location-0.shader_test
vs-out-fs-in-S1-u64vec2.shader_test
vs-out-fs-in-S1-u64vec2@3-location-0.shader_test
vs-out-fs-in-S1-u64vec2@3.shader_test
vs-out-fs-in-S1-u64vec2@4-location-0.shader_test
vs-out-fs-in-S1-u64vec2@4.shader_test
vs-out-fs-in-S1-u64vec3-location-0.shader_test
vs-out-fs-in-S1-u64vec3.shader_test
vs-out-fs-in-S1-u64vec3@2@2-location-0.shader_test
vs-out-fs-in-S1-u64vec3@2@2.shader_test
vs-out-fs-in-S1-u64vec3@3-location-0.shader_test
vs-out-fs-in-S1-u64vec3@3.shader_test
vs-out-fs-in-S1-u64vec3@4-location-0.shader_test
vs-out-fs-in-S1-u64vec3@4.shader_test
vs-out-fs-in-S1-uint64_t-location-0.shader_test
vs-out-fs-in-S1-uint64_t.shader_test
vs-out-fs-in-S1-uint64_t@3-location-0.shader_test
vs-out-fs-in-S1-uint64_t@3.shader_test
vs-out-fs-in-S1-uint64_t@3@2-location-0.shader_test
vs-out-fs-in-S1-uint64_t@3@2.shader_test
vs-out-fs-in-S1-uint64_t@4-location-0.shader_test
vs-out-fs-in-S1-uint64_t@4.shader_test
vs-out-fs-in-S1-vec2-i64vec2-location-0.shader_test
vs-out-fs-in-S1-vec2-i64vec2.shader_test
vs-out-fs-in-S1-vec2-i64vec3-location-0.shader_test
vs-out-fs-in-S1-vec2-i64vec3.shader_test
vs-out-fs-in-S1-vec2-int64_t-location-0.shader_test
vs-out-fs-in-S1-vec2-int64_t.shader_test
vs-out-fs-in-S1-vec2-int64_t@3@2-location-0.shader_test
vs-out-fs-in-S1-vec2-int64_t@3@2.shader_test
vs-out-fs-in-S1-vec2-u64vec2-location-0.shader_test
vs-out-fs-in-S1-vec2-u64vec2.shader_test
vs-out-fs-in-S1-vec2-u64vec3-location-0.shader_test
vs-out-fs-in-S1-vec2-u64vec3.shader_test
vs-out-fs-in-S1-vec2-uint64_t-location-0.shader_test
vs-out-fs-in-S1-vec2-uint64_t.shader_test
vs-out-fs-in-S1-vec2-uint64_t@3@2-location-0.shader_test
vs-out-fs-in-S1-vec2-uint64_t@3@2.shader_test
vs-out-fs-in-S1-vec3-i64vec2-location-0.shader_test
vs-out-fs-in-S1-vec3-i64vec2.shader_test
vs-out-fs-in-S1-vec3-i64vec3-location-0.shader_test
vs-out-fs-in-S1-vec3-i64vec3.shader_test
vs-out-fs-in-S1-vec3-int64_t-location-0.shader_test
vs-out-fs-in-S1-vec3-int64_t.shader_test
vs-out-fs-in-S1-vec3-int64_t@3@2-location-0.shader_test
vs-out-fs-in-S1-vec3-int64_t@3@2.shader_test
vs-out-fs-in-S1-vec3-u64vec2-location-0.shader_test
vs-out-fs-in-S1-vec3-u64vec2.shader_test
vs-out-fs-in-S1-vec3-u64vec3-location-0.shader_test
vs-out-fs-in-S1-vec3-u64vec3.shader_test
vs-out-fs-in-S1-vec3-uint64_t-location-0.shader_test
vs-out-fs-in-S1-vec3-uint64_t.shader_test
vs-out-fs-in-S1-vec3-uint64_t@3@2-location-0.shader_test
vs-out-fs-in-S1-vec3-uint64_t@3@2.shader_test
vs-out-fs-in-S1@2-S2@2-S3@2-int64_t-location-0.shader_test
vs-out-fs-in-S1@2-S2@2-S3@2-int64_t.shader_test
vs-out-fs-in-S1@2-S2@2-S3@2-uint64_t-location-0.shader_test
vs-out-fs-in-S1@2-S2@2-S3@2-uint64_t.shader_test
vs-out-fs-in-S2-i64vec2.shader_test
vs-out-fs-in-S2-i64vec3.shader_test
vs-out-fs-in-S2-int64_t.shader_test
vs-out-fs-in-S2-u64vec2.shader_test
vs-out-fs-in-S2-u64vec3.shader_test
vs-out-fs-in-S2-uint64_t.shader_test
vs-out-fs-in-S2@2-S3@2-float-int64_t.shader_test
vs-out-fs-in-S2@2-S3@2-float-uint64_t.shader_test
vs-out-fs-in-S2@2-S3@2-vec3-int64_t.shader_test
vs-out-fs-in-S2@2-S3@2-vec3-uint64_t.shader_test
vs-out-fs-in-S2@2@2-float-int64_t.shader_test
vs-out-fs-in-S2@2@2-float-uint64_t.shader_test
vs-out-fs-in-S2@2@2-vec2-int64_t.shader_test
vs-out-fs-in-S2@2@2-vec2-uint64_t.shader_test
vs-out-fs-in-S2@2@2-vec3-int64_t.shader_test
vs-out-fs-in-S2@2@2-vec3-uint64_t.shader_test
vs-out-fs-in-S2@3-i64vec2-float.shader_test
vs-out-fs-in-S2@3-i64vec3-float.shader_test
vs-out-fs-in-S2@3-int64_t-float.shader_test
vs-out-fs-in-S2@3-u64vec2-float.shader_test
vs-out-fs-in-S2@3-u64vec3-float.shader_test
vs-out-fs-in-S2@3-uint64_t-float.shader_test
vs-out-fs-in-float-and-float-and-float-and-i64vec2.shader_test
vs-out-fs-in-float-and-float-and-float-and-i64vec3.shader_test
vs-out-fs-in-float-and-float-and-float-and-int64_t.shader_test
vs-out-fs-in-float-and-float-and-float-and-u64vec2.shader_test
vs-out-fs-in-float-and-float-and-float-and-u64vec3.shader_test
vs-out-fs-in-float-and-float-and-float-and-uint64_t.shader_test
vs-out-fs-in-float-and-i64vec2.shader_test
vs-out-fs-in-float-and-i64vec3.shader_test
vs-out-fs-in-float-and-int64_t.shader_test
vs-out-fs-in-float-and-int64_t@3@2.shader_test
vs-out-fs-in-float-and-u64vec2.shader_test
vs-out-fs-in-float-and-u64vec3.shader_test
vs-out-fs-in-float-and-uint64_t.shader_test
vs-out-fs-in-float-and-uint64_t@3@2.shader_test
vs-out-fs-in-float@2-and-i64vec2.shader_test
vs-out-fs-in-float@2-and-i64vec3.shader_test
vs-out-fs-in-float@2-and-int64_t.shader_test
vs-out-fs-in-float@2-and-u64vec2.shader_test
vs-out-fs-in-float@2-and-u64vec3.shader_test
vs-out-fs-in-float@2-and-uint64_t.shader_test
vs-out-fs-in-float@3-and-i64vec2.shader_test
vs-out-fs-in-float@3-and-i64vec3.shader_test
vs-out-fs-in-float@3-and-int64_t.shader_test
vs-out-fs-in-float@3-and-u64vec2.shader_test
vs-out-fs-in-float@3-and-u64vec3.shader_test
vs-out-fs-in-float@3-and-uint64_t.shader_test
vs-out-fs-in-float@4-and-i64vec2.shader_test
vs-out-fs-in-float@4-and-i64vec3.shader_test
vs-out-fs-in-float@4-and-int64_t.shader_test
vs-out-fs-in-float@4-and-u64vec2.shader_test
vs-out-fs-in-float@4-and-u64vec3.shader_test
vs-out-fs-in-float@4-and-uint64_t.shader_test
vs-out-fs-in-i64vec2.shader_test
vs-out-fs-in-i64vec2@3.shader_test
vs-out-fs-in-i64vec2@4.shader_test
vs-out-fs-in-i64vec3.shader_test
vs-out-fs-in-i64vec3@2@2.shader_test
vs-out-fs-in-i64vec3@3.shader_test
vs-out-fs-in-i64vec3@4.shader_test
vs-out-fs-in-int64_t.shader_test
vs-out-fs-in-int64_t@3.shader_test
vs-out-fs-in-int64_t@3@2.shader_test
vs-out-fs-in-int64_t@4.shader_test
vs-out-fs-in-u64vec2.shader_test
vs-out-fs-in-u64vec2@3.shader_test
vs-out-fs-in-u64vec2@4.shader_test
vs-out-fs-in-u64vec3.shader_test
vs-out-fs-in-u64vec3@2@2.shader_test
vs-out-fs-in-u64vec3@3.shader_test
vs-out-fs-in-u64vec3@4.shader_test
vs-out-fs-in-uint64_t.shader_test
vs-out-fs-in-uint64_t@3.shader_test
vs-out-fs-in-uint64_t@3@2.shader_test
vs-out-fs-in-uint64_t@4.shader_test
vs-out-fs-in-vec2-and-i64vec2.shader_test
vs-out-fs-in-vec2-and-i64vec3.shader_test
vs-out-fs-in-vec2-and-int64_t.shader_test
vs-out-fs-in-vec2-and-int64_t@3@2.shader_test
vs-out-fs-in-vec2-and-u64vec2.shader_test
vs-out-fs-in-vec2-and-u64vec3.shader_test
vs-out-fs-in-vec2-and-uint64_t.shader_test
vs-out-fs-in-vec2-and-uint64_t@3@2.shader_test
vs-out-fs-in-vec3-and-i64vec2.shader_test
vs-out-fs-in-vec3-and-i64vec3.shader_test
vs-out-fs-in-vec3-and-int64_t.shader_test
vs-out-fs-in-vec3-and-int64_t@3@2.shader_test
vs-out-fs-in-vec3-and-u64vec2.shader_test
vs-out-fs-in-vec3-and-u64vec3.shader_test
vs-out-fs-in-vec3-and-uint64_t.shader_test
vs-out-fs-in-vec3-and-uint64_t@3@2.shader_test
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Fabrice Bellet
, Mon May 27 23:42:38 2024