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Name: doomsday | Distribution: openSUSE:Factory:zSystems |
Version: 1.14.5 | Vendor: obs://build.opensuse.org/openSUSE:Factory:zSystems |
Release: 3.28 | Build date: Thu Jun 16 14:00:00 2016 |
Group: Amusements/Games/3D/Shoot | Build host: localhost |
Size: 26226762 | Source RPM: doomsday-1.14.5-3.28.src.rpm |
Url: http://dengine.net/ | |
Summary: The Doomsday Engine: DOOM/Hertic/Hexen port with pretty graphics |
The Doomsday Engine is a source port with support for Doom, Heretic, and Hexen. It does not support BOOM extensions.
GPL-2.0+ and GPL-2.0
* Thu Jun 16 2016 jengelh@inai.de - Add -Wno-narrowing to let gcc6 build pass * Mon Mar 30 2015 dimstar@opensuse.org - Add doomsday-no-abs-icon.patch: Do not use absolute path to icons. Applicatio containerisation requires the icons to be below /usr/share/icons or /usr/share/pixmaps. - Copy the icons from the app directory to /usr/share/pixmaps. * Sun Oct 12 2014 jengelh@inai.de - Update to new upstream release 1.14.5, which fixes: * Hexen: Loading autosaved progress on a previously visited map loads an out of date save state * Hexen: Number of inventory items increases when going through a portal * Hexen: Puzzle progress in main hub not showing up * Tue May 20 2014 jengelh@inai.de - Update to new upstream release 1.14.3, which fixes: * Hexen: Hub maps reset after saving, causing invalid game world state * Doom 2: Crash playing sci2.wad MAP13 * Better compatibility with vanilla Doom renderer: dynamic map hacks dependent on non-neighbor planes * Hexen: Saving error — "already exists" * Thu May 01 2014 jengelh@inai.de - Update to new upstream release 1.14.1, which fixes: * particles were shut off shortly after level start * flickering light decoration on moving platform * letterboxed/pillarboxed drawing of the game was broken * Heretic ghost mummies' floating spirits were not disappearing after death * Shift key state was not recognized by bindings when typing in console * Multiplayer weapons were not remaining in play * Gracefully abort if OpenGL version is not sufficient * Wed Apr 23 2014 jengelh@inai.de - Update to new upstream release 1.14 * It adds bloom to Doomsday's visual features. The last of the old UI has been replaced, and now MP games and save games, due to a new save game format, from all games can be accessed from the taskbar or home screen (formerly Ring Zero). New alert and tutorial notifications have been added to inform users of any important engine, map and resource errors and about the UI. * Mon Jan 06 2014 jengelh@inai.de - Update to new upstream release 1.13.1 * Multiplayer: Resolve crash when joining a multiplayer game using the Vanilla appearance profile * Multiplayer: Resolve crash when more than one client joins a game * Multiplayer: Missing busy mode transition frame when joining a game * UI: Using keyboard bindings when a popup is open in the UI (e.g. pressing F11 to toggle screen when the DE menu is open in the task bar) * Added the -nodiscovery option to prevent Doomsday from looking for running servers on the LAN * Fri Jan 03 2014 jengelh@inai.de - Update to new upstream release 1.13 * Framebuffer effects. Doomsday can now use OpenGL shaders to post-process the rendered frames. In this release, this has been applied this for libdoom's Invulnerability power-up effect. * Stereoscopic 3D. Support has been added for various stereoscopic rendering modes, including anaglyph, side-by-side, parallel and cross-eyed viewing. * Mon Nov 11 2013 jengelh@inai.de - Update to new upstream release 1.12.2 * console: fix crash when autocompleting certain words (e.g. "upd") * task bar: Added toggle for sound-overlap-stop to Audio Settings: when enabled, only one sound is allowed per emitter (like in the original games) - Remove deng-va-list.diff (merged upstream) - OpenGL 2.x is required for Doomsday 1.12 * Sun Oct 06 2013 jengelh@inai.de - Update to new upstream release 1.12 * The old Control Panel and Updater have been retired and their functionality merged into the taskbar. New taskbar features include background downloading of updates, profiles for renderer settings, and auto completion of console commands. There is also vastly improved map rendering hack support, and 3D sound can now separate isolated parts of joined sectors. * Tue Jul 30 2013 jengelh@inai.de - Update to new upstream release 1.11.0 * Doomsday has received a new mouse-driven UI; the taskbar replaces the old console. * Thu May 23 2013 jengelh@inai.de - Update to new upstream release 1.10.3 * resolve stuck TEXTUREn lump loading with Hell Revealed II * fog should not be applied to weapon psprites - Remove deng-nodate.diff: kill __DATE__ with shell instead of patch * Thu Apr 18 2013 jengelh@inai.de - Supply path configuration file and kill the shell wrappers that supplied the paths via command line before. * Tue Apr 09 2013 jengelh@inai.de - Update to new upstream release 1.10 * the multiplayer server is now its own separate executable that users control using the new "Shell" application - Remove deng-libdir.diff (merged upstream) * Tue Mar 19 2013 schwab@suse.de - deng-va-list.diff: Remove non-portable use of va_list * Sun Feb 17 2013 jengelh@inai.de - Correctly place files into %_libdir (original sr#147463) * Sun Jan 06 2013 jengelh@inai.de - Update to new upstream release 1.9.10.1 * The longstanding gameplay bug that prevented a column from lowering on Doom E1M7 has now been fixed. * Command-line tools for creating and editing data files (md2tool, texc) are now included as part of the distribution packages. * Thu Oct 04 2012 jengelh@inai.de - Update to new upstream release 1.9.9 * Faster map loading thanks to optimizations in the BSP builder. * Improved music support for OS X 10.6+ and Linux: SF2 soundfonts can be used with the original games' MIDI music. * Mon Jul 09 2012 jengelh@inai.de - Bump importance of timidity from Suggested to Recommended. (Few users actually have FMOD (alternative output plugin) installed.) * Sun Jun 24 2012 jengelh@inai.de - Initial package (version 1.9.8) for build.opensuse.org
/etc/doomsday /etc/doomsday/paths /usr/bin/doomsday /usr/bin/doomsday-server /usr/bin/doomsday-shell /usr/bin/doomsday-shell-text /usr/lib/doomsday /usr/lib/doomsday/md2tool /usr/lib/doomsday/savegametool /usr/lib/doomsday/texc /usr/lib64/doomsday /usr/lib64/doomsday/libdehread.so /usr/lib64/doomsday/libdehread.so.2 /usr/lib64/doomsday/libdehread.so.2.0 /usr/lib64/doomsday/libdehread.so.2.0.0 /usr/lib64/doomsday/libdoom.so /usr/lib64/doomsday/libdoom.so.1 /usr/lib64/doomsday/libdoom.so.1.14 /usr/lib64/doomsday/libdoom.so.1.14.5 /usr/lib64/doomsday/libdoom64.so /usr/lib64/doomsday/libdoom64.so.1 /usr/lib64/doomsday/libdoom64.so.1.14 /usr/lib64/doomsday/libdoom64.so.1.14.5 /usr/lib64/doomsday/libexample.so /usr/lib64/doomsday/libexample.so.1 /usr/lib64/doomsday/libexample.so.1.2 /usr/lib64/doomsday/libexample.so.1.2.0 /usr/lib64/doomsday/libheretic.so /usr/lib64/doomsday/libheretic.so.1 /usr/lib64/doomsday/libheretic.so.1.14 /usr/lib64/doomsday/libheretic.so.1.14.5 /usr/lib64/doomsday/libhexen.so /usr/lib64/doomsday/libhexen.so.1 /usr/lib64/doomsday/libhexen.so.1.14 /usr/lib64/doomsday/libhexen.so.1.14.5 /usr/lib64/doomsday/libsavegameconverter.so /usr/lib64/doomsday/libsavegameconverter.so.1 /usr/lib64/doomsday/libsavegameconverter.so.1.0 /usr/lib64/doomsday/libsavegameconverter.so.1.0.0 /usr/lib64/doomsday/libwadmapconverter.so /usr/lib64/doomsday/libwadmapconverter.so.1 /usr/lib64/doomsday/libwadmapconverter.so.1.1 /usr/lib64/doomsday/libwadmapconverter.so.1.1.1 /usr/lib64/libdeng1.so /usr/lib64/libdeng1.so.1 /usr/lib64/libdeng1.so.1.14 /usr/lib64/libdeng1.so.1.14.5 /usr/lib64/libdeng2.so /usr/lib64/libdeng2.so.2 /usr/lib64/libdeng2.so.2.0 /usr/lib64/libdeng2.so.2.0.0 /usr/lib64/libdeng_appfw.so /usr/lib64/libdeng_appfw.so.1 /usr/lib64/libdeng_appfw.so.1.14 /usr/lib64/libdeng_appfw.so.1.14.5 /usr/lib64/libdeng_gui.so /usr/lib64/libdeng_gui.so.1 /usr/lib64/libdeng_gui.so.1.14 /usr/lib64/libdeng_gui.so.1.14.5 /usr/lib64/libdeng_shell.so /usr/lib64/libdeng_shell.so.0 /usr/lib64/libdeng_shell.so.0.1 /usr/lib64/libdeng_shell.so.0.1.0 /usr/share/applications/doomsday-engine.desktop /usr/share/applications/doomsday-shell.desktop /usr/share/doomsday /usr/share/doomsday/data /usr/share/doomsday/data/doomsday.pk3 /usr/share/doomsday/data/fonts /usr/share/doomsday/data/fonts/console11.dfn /usr/share/doomsday/data/fonts/console14.dfn /usr/share/doomsday/data/fonts/console18.dfn /usr/share/doomsday/data/fonts/normal12.dfn /usr/share/doomsday/data/fonts/normal18.dfn /usr/share/doomsday/data/fonts/normal24.dfn /usr/share/doomsday/data/fonts/normalbold12.dfn /usr/share/doomsday/data/fonts/normalbold18.dfn /usr/share/doomsday/data/fonts/normalbold24.dfn /usr/share/doomsday/data/fonts/normallight12.dfn /usr/share/doomsday/data/fonts/normallight18.dfn /usr/share/doomsday/data/fonts/normallight24.dfn /usr/share/doomsday/data/graphics /usr/share/doomsday/data/graphics/background.pcx /usr/share/doomsday/data/graphics/loading1.png /usr/share/doomsday/data/graphics/loading2.png /usr/share/doomsday/data/graphics/logo.png /usr/share/doomsday/data/jdoom /usr/share/doomsday/data/jdoom/libdoom.pk3 /usr/share/doomsday/data/jdoom64 /usr/share/doomsday/data/jdoom64/libdoom64.pk3 /usr/share/doomsday/data/jheretic /usr/share/doomsday/data/jheretic/libheretic.pk3 /usr/share/doomsday/data/jhexen /usr/share/doomsday/data/jhexen/libhexen.pk3 /usr/share/doomsday/icons /usr/share/doomsday/icons/shell.png /usr/share/doomsday/modules /usr/share/doomsday/modules/Config.de /usr/share/doomsday/modules/Log.de /usr/share/doomsday/modules/Updater.de /usr/share/doomsday/modules/appconfig.de /usr/share/doomsday/modules/bootstrap.de /usr/share/doomsday/modules/gui.de /usr/share/doomsday/modules/recutil.de /usr/share/man/man6/doomsday-server.6.gz /usr/share/man/man6/doomsday-shell-text.6.gz /usr/share/man/man6/doomsday.6.gz /usr/share/pixmaps/doomsday-shell.png /usr/share/pixmaps/doomsday-snowberry.png
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