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OpenSuSE Ports Tumbleweed for aarch64
:
/
usr
/lib64
/piglit
/generated
/tests
/spec
/glsl-1.30
/linker
/interpolation-qualifiers
default-gl_BackColor-flat-gl_Color.shader_test
default-gl_BackColor-flat-gl_FrontColor.shader_test
default-gl_BackColor-noperspective-gl_Color.shader_test
default-gl_BackColor-noperspective-gl_FrontColor.shader_test
default-gl_BackColor-smooth-gl_Color.shader_test
default-gl_BackColor-smooth-gl_FrontColor.shader_test
default-gl_BackSecondaryColor-flat-gl_FrontSecondaryColor.shader_test
default-gl_BackSecondaryColor-flat-gl_SecondaryColor.shader_test
default-gl_BackSecondaryColor-noperspective-gl_FrontSecondaryColor.shader_test
default-gl_BackSecondaryColor-noperspective-gl_SecondaryColor.shader_test
default-gl_BackSecondaryColor-smooth-gl_FrontSecondaryColor.shader_test
default-gl_BackSecondaryColor-smooth-gl_SecondaryColor.shader_test
default-gl_FrontColor-flat-gl_BackColor.shader_test
default-gl_FrontColor-flat-gl_Color.shader_test
default-gl_FrontColor-noperspective-gl_BackColor.shader_test
default-gl_FrontColor-noperspective-gl_Color.shader_test
default-gl_FrontColor-smooth-gl_BackColor.shader_test
default-gl_FrontColor-smooth-gl_Color.shader_test
default-gl_FrontSecondaryColor-flat-gl_BackSecondaryColor.shader_test
default-gl_FrontSecondaryColor-flat-gl_SecondaryColor.shader_test
default-gl_FrontSecondaryColor-noperspective-gl_BackSecondaryColor.shader_test
default-gl_FrontSecondaryColor-noperspective-gl_SecondaryColor.shader_test
default-gl_FrontSecondaryColor-smooth-gl_BackSecondaryColor.shader_test
default-gl_FrontSecondaryColor-smooth-gl_SecondaryColor.shader_test
flat-gl_BackColor-default-gl_Color.shader_test
flat-gl_BackColor-default-gl_FrontColor.shader_test
flat-gl_BackColor-noperspective-gl_Color.shader_test
flat-gl_BackColor-noperspective-gl_FrontColor.shader_test
flat-gl_BackColor-smooth-gl_Color.shader_test
flat-gl_BackColor-smooth-gl_FrontColor.shader_test
flat-gl_BackColor-unused-gl_Color.shader_test
flat-gl_BackSecondaryColor-default-gl_FrontSecondaryColor.shader_test
flat-gl_BackSecondaryColor-default-gl_SecondaryColor.shader_test
flat-gl_BackSecondaryColor-noperspective-gl_FrontSecondaryColor.shader_test
flat-gl_BackSecondaryColor-noperspective-gl_SecondaryColor.shader_test
flat-gl_BackSecondaryColor-smooth-gl_FrontSecondaryColor.shader_test
flat-gl_BackSecondaryColor-smooth-gl_SecondaryColor.shader_test
flat-gl_BackSecondaryColor-unused-gl_SecondaryColor.shader_test
flat-gl_FrontColor-default-gl_BackColor.shader_test
flat-gl_FrontColor-default-gl_Color.shader_test
flat-gl_FrontColor-noperspective-gl_BackColor.shader_test
flat-gl_FrontColor-noperspective-gl_Color.shader_test
flat-gl_FrontColor-smooth-gl_BackColor.shader_test
flat-gl_FrontColor-smooth-gl_Color.shader_test
flat-gl_FrontColor-unused-gl_Color.shader_test
flat-gl_FrontSecondaryColor-default-gl_BackSecondaryColor.shader_test
flat-gl_FrontSecondaryColor-default-gl_SecondaryColor.shader_test
flat-gl_FrontSecondaryColor-noperspective-gl_BackSecondaryColor.shader_test
flat-gl_FrontSecondaryColor-noperspective-gl_SecondaryColor.shader_test
flat-gl_FrontSecondaryColor-smooth-gl_BackSecondaryColor.shader_test
flat-gl_FrontSecondaryColor-smooth-gl_SecondaryColor.shader_test
flat-gl_FrontSecondaryColor-unused-gl_SecondaryColor.shader_test
noperspective-gl_BackColor-default-gl_Color.shader_test
noperspective-gl_BackColor-default-gl_FrontColor.shader_test
noperspective-gl_BackColor-flat-gl_Color.shader_test
noperspective-gl_BackColor-flat-gl_FrontColor.shader_test
noperspective-gl_BackColor-smooth-gl_Color.shader_test
noperspective-gl_BackColor-smooth-gl_FrontColor.shader_test
noperspective-gl_BackColor-unused-gl_Color.shader_test
noperspective-gl_BackSecondaryColor-default-gl_FrontSecondaryColor.shader_test
noperspective-gl_BackSecondaryColor-default-gl_SecondaryColor.shader_test
noperspective-gl_BackSecondaryColor-flat-gl_FrontSecondaryColor.shader_test
noperspective-gl_BackSecondaryColor-flat-gl_SecondaryColor.shader_test
noperspective-gl_BackSecondaryColor-smooth-gl_FrontSecondaryColor.shader_test
noperspective-gl_BackSecondaryColor-smooth-gl_SecondaryColor.shader_test
noperspective-gl_BackSecondaryColor-unused-gl_SecondaryColor.shader_test
noperspective-gl_FrontColor-default-gl_BackColor.shader_test
noperspective-gl_FrontColor-default-gl_Color.shader_test
noperspective-gl_FrontColor-flat-gl_BackColor.shader_test
noperspective-gl_FrontColor-flat-gl_Color.shader_test
noperspective-gl_FrontColor-smooth-gl_BackColor.shader_test
noperspective-gl_FrontColor-smooth-gl_Color.shader_test
noperspective-gl_FrontColor-unused-gl_Color.shader_test
noperspective-gl_FrontSecondaryColor-default-gl_BackSecondaryColor.shader_test
noperspective-gl_FrontSecondaryColor-default-gl_SecondaryColor.shader_test
noperspective-gl_FrontSecondaryColor-flat-gl_BackSecondaryColor.shader_test
noperspective-gl_FrontSecondaryColor-flat-gl_SecondaryColor.shader_test
noperspective-gl_FrontSecondaryColor-smooth-gl_BackSecondaryColor.shader_test
noperspective-gl_FrontSecondaryColor-smooth-gl_SecondaryColor.shader_test
noperspective-gl_FrontSecondaryColor-unused-gl_SecondaryColor.shader_test
smooth-gl_BackColor-default-gl_Color.shader_test
smooth-gl_BackColor-default-gl_FrontColor.shader_test
smooth-gl_BackColor-flat-gl_Color.shader_test
smooth-gl_BackColor-flat-gl_FrontColor.shader_test
smooth-gl_BackColor-noperspective-gl_Color.shader_test
smooth-gl_BackColor-noperspective-gl_FrontColor.shader_test
smooth-gl_BackColor-unused-gl_Color.shader_test
smooth-gl_BackSecondaryColor-default-gl_FrontSecondaryColor.shader_test
smooth-gl_BackSecondaryColor-default-gl_SecondaryColor.shader_test
smooth-gl_BackSecondaryColor-flat-gl_FrontSecondaryColor.shader_test
smooth-gl_BackSecondaryColor-flat-gl_SecondaryColor.shader_test
smooth-gl_BackSecondaryColor-noperspective-gl_FrontSecondaryColor.shader_test
smooth-gl_BackSecondaryColor-noperspective-gl_SecondaryColor.shader_test
smooth-gl_BackSecondaryColor-unused-gl_SecondaryColor.shader_test
smooth-gl_FrontColor-default-gl_BackColor.shader_test
smooth-gl_FrontColor-default-gl_Color.shader_test
smooth-gl_FrontColor-flat-gl_BackColor.shader_test
smooth-gl_FrontColor-flat-gl_Color.shader_test
smooth-gl_FrontColor-noperspective-gl_BackColor.shader_test
smooth-gl_FrontColor-noperspective-gl_Color.shader_test
smooth-gl_FrontColor-unused-gl_Color.shader_test
smooth-gl_FrontSecondaryColor-default-gl_BackSecondaryColor.shader_test
smooth-gl_FrontSecondaryColor-default-gl_SecondaryColor.shader_test
smooth-gl_FrontSecondaryColor-flat-gl_BackSecondaryColor.shader_test
smooth-gl_FrontSecondaryColor-flat-gl_SecondaryColor.shader_test
smooth-gl_FrontSecondaryColor-noperspective-gl_BackSecondaryColor.shader_test
smooth-gl_FrontSecondaryColor-noperspective-gl_SecondaryColor.shader_test
smooth-gl_FrontSecondaryColor-unused-gl_SecondaryColor.shader_test
unused-default-gl_BackColor-unused-flat-gl_Color.shader_test
unused-default-gl_BackColor-unused-noperspective-gl_Color.shader_test
unused-default-gl_BackColor-unused-smooth-gl_Color.shader_test
unused-default-gl_BackSecondaryColor-unused-flat-gl_SecondaryColor.shader_test
unused-default-gl_BackSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test
unused-default-gl_BackSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test
unused-default-gl_FrontColor-unused-flat-gl_Color.shader_test
unused-default-gl_FrontColor-unused-noperspective-gl_Color.shader_test
unused-default-gl_FrontColor-unused-smooth-gl_Color.shader_test
unused-default-gl_FrontSecondaryColor-unused-flat-gl_SecondaryColor.shader_test
unused-default-gl_FrontSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test
unused-default-gl_FrontSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test
unused-flat-gl_BackColor-unused-default-gl_Color.shader_test
unused-flat-gl_BackColor-unused-noperspective-gl_Color.shader_test
unused-flat-gl_BackColor-unused-smooth-gl_Color.shader_test
unused-flat-gl_BackSecondaryColor-unused-default-gl_SecondaryColor.shader_test
unused-flat-gl_BackSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test
unused-flat-gl_BackSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test
unused-flat-gl_FrontColor-unused-default-gl_Color.shader_test
unused-flat-gl_FrontColor-unused-noperspective-gl_Color.shader_test
unused-flat-gl_FrontColor-unused-smooth-gl_Color.shader_test
unused-flat-gl_FrontSecondaryColor-unused-default-gl_SecondaryColor.shader_test
unused-flat-gl_FrontSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test
unused-flat-gl_FrontSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test
unused-gl_FrontColor-flat-gl_Color.shader_test
unused-gl_FrontColor-noperspective-gl_Color.shader_test
unused-gl_FrontColor-smooth-gl_Color.shader_test
unused-gl_FrontSecondaryColor-flat-gl_SecondaryColor.shader_test
unused-gl_FrontSecondaryColor-noperspective-gl_SecondaryColor.shader_test
unused-gl_FrontSecondaryColor-smooth-gl_SecondaryColor.shader_test
unused-noperspective-gl_BackColor-unused-default-gl_Color.shader_test
unused-noperspective-gl_BackColor-unused-flat-gl_Color.shader_test
unused-noperspective-gl_BackColor-unused-smooth-gl_Color.shader_test
unused-noperspective-gl_BackSecondaryColor-unused-default-gl_SecondaryColor.shader_test
unused-noperspective-gl_BackSecondaryColor-unused-flat-gl_SecondaryColor.shader_test
unused-noperspective-gl_BackSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test
unused-noperspective-gl_FrontColor-unused-default-gl_Color.shader_test
unused-noperspective-gl_FrontColor-unused-flat-gl_Color.shader_test
unused-noperspective-gl_FrontColor-unused-smooth-gl_Color.shader_test
unused-noperspective-gl_FrontSecondaryColor-unused-default-gl_SecondaryColor.shader_test
unused-noperspective-gl_FrontSecondaryColor-unused-flat-gl_SecondaryColor.shader_test
unused-noperspective-gl_FrontSecondaryColor-unused-smooth-gl_SecondaryColor.shader_test
unused-smooth-gl_BackColor-unused-default-gl_Color.shader_test
unused-smooth-gl_BackColor-unused-flat-gl_Color.shader_test
unused-smooth-gl_BackColor-unused-noperspective-gl_Color.shader_test
unused-smooth-gl_BackSecondaryColor-unused-default-gl_SecondaryColor.shader_test
unused-smooth-gl_BackSecondaryColor-unused-flat-gl_SecondaryColor.shader_test
unused-smooth-gl_BackSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test
unused-smooth-gl_FrontColor-unused-default-gl_Color.shader_test
unused-smooth-gl_FrontColor-unused-flat-gl_Color.shader_test
unused-smooth-gl_FrontColor-unused-noperspective-gl_Color.shader_test
unused-smooth-gl_FrontSecondaryColor-unused-default-gl_SecondaryColor.shader_test
unused-smooth-gl_FrontSecondaryColor-unused-flat-gl_SecondaryColor.shader_test
unused-smooth-gl_FrontSecondaryColor-unused-noperspective-gl_SecondaryColor.shader_test
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Fabrice Bellet
, Tue May 28 01:02:35 2024