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Name: bstone | Distribution: SUSE Linux Enterprise 15 SP6 |
Version: 1.2.12 | Vendor: openSUSE |
Release: bp156.3.5 | Build date: Mon May 13 17:17:50 2024 |
Group: Amusements/Games/3D/Shoot | Build host: obs-power9-12 |
Size: 2449395 | Source RPM: bstone-1.2.12-bp156.3.5.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://bibendovsky.github.io/bstone/ | |
Summary: A source port of Blake Stone |
A source port of the first-person shooter Blake Stone. Features: * High resolution rendering of world (extended vanilla engine) * Modern and vanilla controls * Allows to customize control bindings * Separate volume control of sound effects and music Supported games: * Aliens of Gold (v1.0/v2.0/v2.1/v3.0) full or shareware * Planet Strike (v1.0/v1.1) NOTE: To play Blake Stone with bstone you need the original game files You need to start the game from within the folder with these files.
GPL-2.0-or-later AND MIT AND GPL-3.0-or-later
* Sun Apr 09 2023 Martin Hauke <mardnh@gmx.de> - Add patch: * bstone-fix-build-with-gcc13.patch * Sun Sep 18 2022 Martin Hauke <mardnh@gmx.de> - Update to version 1.2.12 Added * Support Nuked OPL3 emulator. * Option to control OPL3 emulator type (snd_opl3_type). * [README] "Known issues" section. Fixed * Cancel strafe movement if both keys are pressed. * Clear damage effects after loading the game, etc. * Fix GOG / Steam content detection. * Fix checking if the level is official. * Fix crash after changing audio driver via the menu. * Match audio attenuation to vanilla as close as possible. * Option vid_renderer now works in command-line. * Render 3D scene behind "You are jamming" cheat message box. * Use SDL 2.0.5+ functions only if available. * [AOG] Conditions to complete the episode. * [AOG] Fix "N/A" font size and color in the floor input panel. * [AOG] Interact with elevator controls on east-west side only. * [AOG] Match transporting behavior between floors to original. * [AOG] Render ouch frame only on damage for Plasma Sphere. * [AOG] Reverse textures for charge packs. * [HWR] Render enter-only door size without lock as unlocked. * [OAL] List only available extensions. * [OAL] Load AL symbols within context. * [SDL] Error "Renderer already associated with window". * [SDL] Reduce CPU usage for digitized low-pass filtering. Changed * Limit stream I/O to 32 bit. * [OAL] List devices with ALC_ENUMERATE_ALL_EXT if available. * [VIDEO] Rename vid_windowed_height to vid_height. * [VIDEO] Rename vid_windowed_width to vid_width. * [VIDEO] Rename vid_windowed_x to vid_x. * [VIDEO] Rename vid_windowed_y to vid_y. Removed * Exclusive fullscreen mode. * Option vid_is_windowed. * Resampling low-pass filter and it's options (snd_resampling_interpolation, snd_resampling_lpf). * Sat Jan 29 2022 Ferdinand Thiessen <rpm@fthiessen.de> - Fix license tags (statically linked libraries) * Sun Mar 21 2021 Martin Hauke <mardnh@gmx.de> - Update to version 1.2.11 * Bindings to take screenshots (default F5). * Option to control weapon bobbing (actual for Planet Strike only). * PC Speaker SFX. * Option snd_sfx_type to switch between AdLib and PC Speaker audio. * Option snd_is_sfx_digitized to toggle SFX digitization. * Extracting unprocessed audio (*.data). * Extracting PC Speaker audio. * Sun Feb 14 2021 Martin Hauke <mardnh@gmx.de> - Update to version 1.2.10 Added * Support for external textures (bmp, png). * Configuration for external textures (vid_external_textures). * OpenAL 3D audio driver. * Configuration for OpenAL driver (snd_driver, snd_oal_library, snd_oal_device_name). Fixed * Search path with provided data_dir. * Double fading on new game or load game when using hw renderer. * Fade whole screen when in widescreen and 3D view is showing. * Next map number for level transition. * Support for lowercase resource file names. * Sat Nov 14 2020 Martin Hauke <mardnh@gmx.de> - Update to version 1.2.9 Added * Option vid_filler_color_index to select filler color. Fixed * Enable sfx and music by default for first startup. * Lives counter. * Input floor panel visual glitches. * Fri Jul 10 2020 Martin Hauke <mardnh@gmx.de> - Update to version 1.2.8 Fixed * Disabled episodes 5 and 6 in static build. * Tue Jul 07 2020 Martin Hauke <mardnh@gmx.de> - Update to version 1.2.7 Fixed * Extraction of compressed texts. * Same texture for door type BIO. * Player radius for item pickup. * Missing test for pushwall in CheckLine. * Fix sfx turning off when in-game sounds paused. * Show option "Game Options -> Video -> Stretch UI". Changed * Replaced almost all fixed-point arithmetic with a floating-point one. * Relay on CMake's PCH support if available. * Thu Jun 18 2020 Martin Hauke <mardnh@gmx.de> - Update to version 1.2.6 Added * Option snd_resampling_interpolation to specify interpolation method for resampling. * Option snd_resampling_lpf to toggle low-pass filter for resampling. * Sat Jun 13 2020 Martin Hauke <mardnh@gmx.de> - Update to version 1.2.5 Fixed * [AOG][E4L1] Removed unnecessary in-place level fix. - Update to version 1.2.4 Added * [AOG] "Cursor" for elevetor panel. * Option --extract_vga_palette to extract VGA palette. * Pause game audio when in menu. Changed * Increased maximum actor count. * Use floating point for audio mixing. * Rewrite low-pass filter for PCM upsampling. * Saved games are not compatible with previous version. Fixed * [AOG] Revised initial hitpoints for bosses. * [AOG][E4L1] Added missing barrier switch for 100% points. * [PS] Hide already pushed pushwall on auto-map. * Pickup items while attacking. * Sprite precache for Perscan Drone and Volatile Material Transport. * Both games should be now completable with 100% rating. * Wed May 27 2020 Martin Hauke <mardnh@gmx.de> - Update to version 1.2.3 Added * Input bindings to cycle weapons. Changed * Apply bonus queue after finishing the mission. * Write data into temporary file and then rename it. * Enable high score menu for debug build. * Saved games are not compatible with previous version. Fixed * [AOG] Animation timings for some actors to match origin. * [AOG] Bio-tech placed on special tile (E5L2; (18, 43)). * Sprite precache for crate items. * Sprite precache for morphed Dr. Goldfire. * Level state after death when extra live is available. * Add points for destroying projector generator. * Displaying pushwalls after loading from saved game. * Hit points table. * Player's attack tracing. * Zigzag movement when strafing along the wall. Removed * Default values for some input bindings. * Thu May 14 2020 Martin Hauke <mardnh@gmx.de> - Update to version 1.2.2 * Fix handling of file paths. * Wed May 13 2020 Martin Hauke <mardnh@gmx.de> - Update to version 1.2.1 * Auto-detect game content of GOG and Steam. * Show message box with options if multiple game contents found. * Sat May 09 2020 Martin Hauke <mardnh@gmx.de> - Update to version 1.2.0 Added * 3D-renderer (OpenGL backend). * Menu to control video mode. * Menu to control texturing. * [RHW] Texture upscale filter (xBRZ). * Option snd_is_disabled to ignore audio subsystem. * Option vid_is_positioned to control position of the window. * Option vid_is_widescreen to control widescreen mode. * Option vid_is_ui_stretched to control UI stretching. * Option vid_2d_texture_filter to control texturing filter for UI * Option vid_3d_texture_image_filter to control texturing image filter for the scene. * Option vid_3d_texture_mipmap_filter to control texturing mipmap filter for the scene. * Option vid_3d_texture_anisotropy to control anisotropy filter for the scene. * Option vid_texture_upscale_filter to select texturing upscale filter. * Option vid_texture_upscale_xbrz_degree to control degree of xBRZ filter. * Option vid_aa_kind to select anti-aliasing mode. * Option vid_aa_degree to select anti-aliasing degree. * Option calculate_hashes to calculate hashes of resource files. * Option extract_walls to extract graphics resources (wall, flooring, etc.). * Option extract_sprites to extract graphics resources (actors, decorations, etc.). * Option extract_music to extract music resources. * Option extract_sfx to extract sfx resources. * Option extract_texts to extract text resources. * Option extract_all to extract all resources. * Generic instruction on how to compile on Linux-based system. Removed * Option vid_scale. * Vanilla input bindings and related menu items. Changed * Renamed option vid_windowed to vid_is_windowed. * Renamed option vid_window_x to vid_x. * Renamed option vid_window_y to vid_y. * Renamed option debug_dump_hashes to calculate_hashes. * Split option vid_mode into vid_width and vid_height. * Renamed option vid_no_vsync to vid_vsync. * Values of option vid_renderer. * Serializing barrier switches. * Disabled music caching. * Reduced volume factor of OPL sounds. * Saved games are not compatible with previous versions. Fixed * Audio normalization. * Sat Feb 01 2020 Martin Hauke <mardnh@gmx.de> - Update to version 1.1.16 * Removed some checks on barriers * Sat Jan 25 2020 Martin Hauke <mardnh@gmx.de> - Update to version 1.1.15 * Changed: Number secret floor * Fixed: Destination position for inter-floor teleporter * Wed Nov 20 2019 Simon Lees <sflees@suse.de> - %make_jobs is depricated replaced by %cmake_build * Sat Nov 09 2019 Martin Hauke <mardnh@gmx.de> - Update to version 1.1.14 * Removed Alt and Ctrl to handle menu item. * Fixed Text typos * Fixed SDL with two digit sub-version number * Apply floor bonus correctly on percentage greater than 100% - Remove patch: * Fix-SDL2W.patch (fixed by upstream) * Mon Sep 30 2019 Christophe Giboudeaux <christophe@krop.fr> - Add Fix-SDL2W.patch to fix the SDL2 detection. * Sun Jul 14 2019 Martin Hauke <mardnh@gmx.de> - Update to version 1.1.13 * [AOG] Allow to warp to level beyond the 10th one. * Critical error if switch connected to non-activable object. * Sun Jun 23 2019 Martin Hauke <mardnh@gmx.de> - Initial package, version 1.1.12
/usr/bin/bstone /usr/share/doc/packages/bstone /usr/share/doc/packages/bstone/CHANGELOG.md /usr/share/doc/packages/bstone/README.md /usr/share/licenses/bstone /usr/share/licenses/bstone/Blake Stone source code license.doc /usr/share/licenses/bstone/LICENSE
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Fabrice Bellet, Tue Jul 9 19:51:39 2024