Index index by Group index by Distribution index by Vendor index by creation date index by Name Mirrors Help Search

prboom-plus-2.6.2-bp155.1.13 RPM for ppc64le

From OpenSuSE Leap 15.5 for ppc64le

Name: prboom-plus Distribution: SUSE Linux Enterprise 15 SP5
Version: 2.6.2 Vendor: openSUSE
Release: bp155.1.13 Build date: Mon May 22 13:42:49 2023
Group: Amusements/Games/3D/Shoot Build host: obs-power8-03
Size: 2885422 Source RPM: prboom-plus-2.6.2-bp155.1.13.src.rpm
Packager: https://bugs.opensuse.org
Url: http://prboom-plus.sf.net/
Summary: DOOM source port with demo compatibility
PrBoom+ is a conservative Doom source port. It features:

* The removal of engine limits and bugs, like the visplane limit,
  savegame size limit, the tutti-frutti and medusa visual effects,
  and others.
* BOOM editing extensions, e.g. configurable animated/switch
  textures, deep water effect, scrolling walls/floors/ceilings,
  conveyor belts, translucent walls and sprites, friction effects,
  and generic linedef actions.
* Focus on retaining compatibility with the original Doom engines
  for the purpose of demo recording and playback.
* High resolution rendering of map geometry, optionally in OpenGL
  mode.

Provides

Requires

License

GPL-2.0-or-later

Changelog

* Wed Mar 02 2022 Jan Engelhardt <jengelh@inai.de>
  - Add 0001-Fix-integer-overflow-during-multiplication-with-real.patch
    to resolve jaggy motion when gamespeed!=100 and when the
    program has run for 25+ minutes.
* Sat Feb 19 2022 Jan Engelhardt <jengelh@inai.de>
  - Drop prboom-enable-tessellation.diff, this is enabled
    automatically when pkgconfig(GLU) is available (which we have).
* Sun Feb 13 2022 Jan Engelhardt <jengelh@inai.de>
  - Update to release 2.6.2
    * added a prospective fix for OpenGL rendering: don't bleed
      walls through sky floors
    * no more crashes at textscreens (e.g. after MAP06, MAP11 or
      MAP20) after viewing finale picture upon finishing a level
      with UMAPINFO 'endpic' property
    * fixed freezing at TITLEPIC while using mousewheel in menus
    * fixed looping forever in G_NextWeapon()
    * UMAPINFO: fix 'entering' and 'enterpic' shown on exit levels
    * GL: adjust sky offsets for non-standard FOVs
    * fixed stuttering with uncapped framerate
    * added support for widescreen low resolutions
    * added REKKR to launcher string list
    * Portmidi: fix freeze after song change                                                                                                *  fixed scaled time interpolation when changing game speed
    * fixed wrong pitch of SFX when MIDI Player is set to SDL
    * UMAPINFO: fixed par times not showing
    * fixed demo playback warp consistency
    * added SKILL cheat to display current skill level
    * fixed calculation of interpolation frac value
    * added 'run' as a mouse-settable control (mouseb_speed)
* Mon Aug 16 2021 Jan Engelhardt <jengelh@inai.de>
  - Update to release 2.6.1um
    * Allow colored blood to get set/overridden by DEHACKED
    * Made the Ouch Face fix available on all complevels
    * Added the autoload folder feature from Chocolate Doom
    * Made Doom sound quirk fixes available on all complevels
    * UMAPINFO: introduce the new 'label' field (#308)
    * Fixed a levelstat crash
    * Added a "-coop_spawns" parameter for using "coop in single-player" mode
    * UMAPINFO: entries without defined 'levelname' fall back to default
* Sat May 01 2021 Jan Engelhardt <jengelh@inai.de>
  - Update to snapshot 2.6um+git81 (15431b3a9aac)
    * Fix sky scaling for non-standard sky sizes
    * Support widescreen assets
    * Add OpenGL sprite fuzz options
  - Update prboom-hbar-all.diff, prboom-hbar-gradient.diff
    from project.
* Fri Apr 09 2021 Jan Engelhardt <jengelh@inai.de>
  - Switch to Oelcker's prboom-plus-um code base
  - Update to release 2.6um and snapshot 2.6um+git69 (07925d634)
    * Support for UMAPINFO lump, customizable intermissions,
      customizable episode menu.
    * It is now possible to set individual key bindings to
      unassigned (completely disable a hotkey function)
    * Support for Compressed ZDoom BSP nodes.
    * 100 extra sprites (SP00..SP99) for use in DEH/BEX,
      200 extra sounds for use in DEH/BEX.
    * Add -statdump parameter from Chocolate Doom.
    * Add -stroller parameter.
    * Added new BEX property "Dropped item" for mobjs.
    * New demo format with "PR+UM" signature.
    * Add a "-pistolstart" command line parameter.
    * Add ALSA sequencer API backend for ALSA MIDI support.
    * Now defaults to ffmpeg for video encoding
      (switched from previous oggenc2 & x264).
  - Drop 0001-fix-heap-buffer-overflows-in-UDP-code-CVE-2019-20797.patch
    (merged), prboom-types1.diff (obsolete),
    prboom-types2.diff (obsolete), prboom-hbar-color.diff (folded
    into prboom-hbar-gradient.diff)
* Tue Jun 09 2020 Jan Engelhardt <jengelh@inai.de>
  - Add 0001-fix-heap-buffer-overflows-in-UDP-code-CVE-2019-20797.patch
    [CVE-2019-20797, boo#1171974]
* Sun Jun 07 2020 Jan Engelhardt <jengelh@inai.de>
  - Set CFLAGS+=-fcommon.
* Fri Aug 23 2019 Jan Engelhardt <jengelh@inai.de>
  - Disable DUMB backend because of its removal from Factory
* Wed Jan 23 2019 Jan Engelhardt <jengelh@inai.de>
  - Enable DUMB music backend
* Wed Nov 14 2018 Jan Engelhardt <jengelh@inai.de>
  - Update to snapshot 2.5.1.5 SVN4532
    * Move to SDL2
    * Added the "cap_fps" config variable
    * The Del key can be used to clear key bindings in the setup menu.
    * Added "Weapon Attack Alignment" option to align the weapon while
      shooting. Possible values: "off" (doom behavior), "horizontal",
      "centered" and "bobbing" for bobbing during fire.
    * Removed the "Strafe 50 on Turns" and "Two-key strafe50:
      StrafeOn + MoveLR = strafe50" feature.
* Tue Mar 29 2016 jengelh@inai.de
  - Update to version 2.5.1.4
    * Added "Allow Jump" and "Allow Vertical Aiming" option on
    Prboom-plus 'bad' compatibility settings" page.
    * Added a "Backpack Changes Thresholds" option
    * "Use GL surface for software mode" mode now works much faster
    if gl_finish is 0 in config.
    * Better support for Chex Quest,
    * Fixed the classic "Long Wall" rendering error.
* Sun Mar 29 2015 jengelh@inai.de
  - Avoid strange inequality in Provides tag

Files

/usr/bin/prboom
/usr/bin/prboom-plus
/usr/bin/prboom-plus-game-server
/usr/share/applications/prboom-plus.desktop
/usr/share/bash-completion
/usr/share/bash-completion/completions
/usr/share/bash-completion/completions/prboom-plus.bash
/usr/share/doc/prboom-plus
/usr/share/doc/prboom-plus/DeePBSPV4specs.txt
/usr/share/doc/prboom-plus/MBF.txt
/usr/share/doc/prboom-plus/MBFFAQ.txt
/usr/share/doc/prboom-plus/NEWS
/usr/share/doc/prboom-plus/README.command-line
/usr/share/doc/prboom-plus/README.compat
/usr/share/doc/prboom-plus/README.demos
/usr/share/doc/prboom-plus/boom.txt
/usr/share/doc/prboom-plus/prboom-plus-usage.txt
/usr/share/doc/prboom-plus/umapinfo.txt
/usr/share/doom
/usr/share/doom/prboom-plus.wad
/usr/share/icons/hicolor/scalable/apps/prboom-plus.svg
/usr/share/man/man5/prboom-plus.cfg.5.gz
/usr/share/man/man6/prboom-plus-game-server.6.gz
/usr/share/man/man6/prboom-plus.6.gz


Generated by rpm2html 1.8.1

Fabrice Bellet, Tue Jul 9 17:57:49 2024