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Name: piglit | Distribution: SUSE Linux Enterprise 15 SP5 |
Version: 1~20210326.6a4be9e99 | Vendor: openSUSE |
Release: bp155.2.40 | Build date: Mon May 22 20:07:43 2023 |
Group: System/Benchmark | Build host: obs-arm-7 |
Size: 2015226414 | Source RPM: piglit-1~20210326.6a4be9e99-bp155.2.40.src.rpm |
Packager: https://bugs.opensuse.org | |
Url: https://cgit.freedesktop.org/piglit | |
Summary: OpenGL driver testing framework |
Piglit is a collection of automated tests for OpenGL and OpenCL implementations. The goal of Piglit is to help improve the quality of open source OpenGL drivers by providing developers with means to perform regression tests. It contains the Glean tests, some tests adapted from Mesa, as well as some specific regression tests for certain bugs. HTML summaries can be generated, including the ability to compare different test runs.
MIT
* Tue Oct 18 2022 pgajdos@suse.com - python-six is not required https://trello.com/c/MO53MocR/143-remove-python3-six * Wed Jul 07 2021 Jozef Pupava <jpupava@suse.com> - Update suse_qa-skip-tests.txt with tests crashing on 15 SP3 * arb_arrays_of_arrays/execution/sampler/vs-struct-nonconst-non-opaque-members * Thu May 27 2021 Martin Pluskal <mpluskal@suse.com> - Update to version 1~20210326.6a4be9e99: * .gitlab-ci.yml: Change pages build to trigger main branch * glsl-1.30: test right-shift of a left-shift * arb_gpu_shader_int64: test masking after addition * arb_gpu_shader_int64: test shift-left of shift-right with same count * gl-3.0: add additional case for clearbufferfi correctness * ext_external_objects: Another semaphores test * ext_external_objects: New semaphores test * ext_external_objects: Vulkan framework additions * gbm: Add test for multi-planar GBM BOs * ext_external_objects: Removed unused varyings from image test * gitlab-ci: Build with MinGW cross-compilers. * cmake: Package Waffle DLL when provided. * appveyor: Remove integration. * editorconfig: Add more file extensions. * arb_shader_texture_image_samples/builtin-image: use skip as default result * draw-prim-rate: add a test for indexed triangle strips * glx-multithread-buffer-refcount-bug: new test for a recent bug * cmake: Install MinGW CRT DLLs instead of statically linking them. * cmake: Use 7-Zip packaging and strip debugging symbols. * tests: ignore unsupported texture type + num samples * tests: fix test binary name in opengl.py * tests/glx: remove unnecessary calls to XMapWindow * test/amd_perf_monitor: don't use exit(0) * spec/glsl-1.20: Use min and max with NaN * ext_external_objects: All supported image usage flags are set * ext_external_objects: Replaced TexImage2D with TexSubImage2D in display * ext_external_objects: Fix in external buffers * tests: speed up gl-1.3-texture-env test * util: expose read_pixels_float/compare_pixels_float * arb_shader_storage_buffer_object/indirect: add dynamic store test * arb_uniform_buffer_object: Migrate to Python 3. * arb_fragment_program: Test KIL using result of SLT * tests: fix running the replay profile with the --test-list arg * opengl.py: fix adj-prims arg construction * framework/replay: adapt GFXReconstruct backend to >=0.9.4 * framework: add P0XX format support for piglit_gbm_buf_create * framework/replay: do not raise in compare if no images were dumped * tests: fix documentation typos for the replay profile * tests: add reproducer for issue 3712 * ext_external_objects: add mutable flag bit to external images * ext_external_objects: fix for image tests * EXT_separate_shader_objects: add redeclare built-in variable test * ext_external_objects: fix validation error on vertex binding descriptions * egl: add the most basic test of EGL_EXT_protected_content * tests: Add an EGL test for exporting a texture * ext_external_objects: remove VK_IMAGE_USAGE_STORAGE_BIT usage * arb_es2_compatibility: Check return value. * arb_separate_shader_objects: Check return values. * util: Fix draws in ManifestStencil/Depth. * arb_derivative_control: verify interaction with flat inputs * ext_framebuffer_object: setup max mipmap level to make fbo complete * fbo: setup max mipmap level to make fbo complete with 2 levels * nv_shader_atomic_int64: add tests that check for namespace pollution * arb_gpu_shader_int64: add some tests for up-conversions * nv_shader_atomic_int64: don't require GLSL 4.40 * khr_texture_compression_astc/basic: add texture 3d and 2d array support checks * khr_texture_compression_astc/basic: test first the non-extension checks * ext_external_objects/vk-image-overwrite: fix in color probe * arb_compute_shader: Add test for double-precision arithmetic in combination with large group size. * test: add fbo blit + texture view testcase * nv_conditional_render: Test a glClear optimization * shader_draw_parameters: Add dummy count=0 draws to each glMultiDrawElements call * draw-elements: Add dummy count=0 draws to each glMultiDrawElements call * ati_fragment_shader/render-ops: Fix format-security warning * CMake: Add python 3.9 to supported versions * simple-barrier-atomics: properly synchronize access to atomic * shader_storage_buffer_object-indirect: require GL_ARB_gpu_shader5 * tes-gs-max-output: Require GL_ARB_gpu_shader5 to get max GS invocations * arb_texture_buffer_range-ranges-2: Fix buffer alignment * tests: test depth clear verifying its result using compute shader * Thu May 20 2021 Jozef Pupava <jpupava@suse.com> - Update suse_qa-skip-tests.txt with tests crashing on 15 SP3 * Mon Dec 28 2020 Martin Pluskal <mpluskal@suse.com> - Update to version 1~20201223.ff2a7650b: * rasterpos: Fix missing termination of program list. * ati_fragment_shader: Test alpha channel with fog * summary: Add -g/--fixes to console-mode output * ati_fragment_shader: Add a test of all the ops and modifiers. * arb_gl_spirv: Test using length on an runtime (unsized) array * framework: corrected some typos * framework/replay: add always the images information to the results * framework/replay: rename dump image to include the checksum * framework: remove forbidden XML chars for text in the JUnit backend * Fix timeout in spec/arb_sync/repeat-wait * glsl-1.50,tess: Test passing maximum count of varyings between stages * shader_runner: reset glPolygonMode between tests without process isolation * arb_framebuffer_object: Add a test for blit-based mipmap generation * gen_builtin_packing_tests: Only fill a 10x10 window. * fbo-pbo-readpixels-small: add check of depth and stencil data * nv_primitive_restart: Add tests using display lists * nv_primitive_restart: Add tests for error conditions * nv_primitive_restart: Verify that NV_primitive_restart isn't advertised in Core * nv_primitive_restart: Move existing NV_primitive_restart tests to a new dir * glsl-1.50/execution: add primitive id tests for QUADS and QUAD_STRIP * glsl-1.50/execution: add primitive id tests with point and line rasterization mode * shader_draw_parameters: Test gl_DrawIDARB with non-MultiDraw and primitive restart * shader_draw_parameters: Test gl_DrawIDARB with non-MultiDraw commands * shader_draw_parameters: Reduce GLSL requirement back to 1.40 * shader_draw_parameters: Add missing extension requirements * framework: add write method to the junit backend * framework: add backends API to write a TestrunResult to a file * framework: restore syserr output when loading a junit test result * framework: fix loading time start/end in junit test results * summary: Add -r/--regressions to console-mode output * invalid-es3-queries: Handle GLES2 + {ANGLE,NV}_framebuffer_blit * util: Use _exit after failed execve * CI: Re-enable Windows with excessive container-stage timeout * CI: Windows: Use separate config file for Docker * glsl-1.50/prim-restart: fail these tests if no primitives are generated * shader_runner: add ssbo float probing support * shader_runner: add double type support for ssbos * tests: optimize atomicCompSwap tests by exiting ASAP * cmake: move the INCLUDE commands after the project command * templates: fix summary generation when not all image keys exist * gl-3.0/clearbuffer-depth-stencil: Test clamping * gl-3.0/clearbuffer-depth: Test required clamping * tests: Tweak red in nv_copy_image-simple * arb_texture_view: Test NaN for some RGB32 clears * gitlab-ci: use parallel jobs syntax for tox jobs * ext_external_objects: require export feature flag only when required * arb_direct_state_access: do not use core-context * ext_external_objects/vk-depth-display: New interoperability test * ext_external_objects: Additions to the Vulkan framework * Add a test for fast-clearing via glClearTexImage * tests: add replay profile * framework/tests: add new piglit based test for replayer * replayer: add replayer executable * unittests: add tests for framework/replay * CI: add new functional tests to tox and CIs * framework/replay: don't assert, rather raise * framework/replay: remove writing the compare results as YAML * framework/replay: rename dump image to <checksum>.png in compare * functionaltests: adapt compare test to new replayer * functionaltests: move replayer functional test to a general location * framework/replay: split dump_trace_images in backends * framework/replay: remove logging into a file * framework/replay: print piglit formatted results * framework/replay: more info in stdout for compare * framework/replay: keep printing in stdout and stderr the subprocesses * framework/replay: add programs module * framework/replay: add extra_args piglit.conf option for gfxrecon-replay * framework: add piglit.conf options used in the replay module * framwork/replay: use core.check_dir whenever possible * framework/replay: add global options * framework/replay: update the output destination when dumping images * framework/replay: allow specifying where to dump the replay output * framework/replay: remove upload_utils * framework/replay: do stream downloads * framework/replay: do not trunc the log file when dumping gfxr traces * framework/replay: rename all private functions * framework/replay: migrate to piglit module * framework/replay: remove unused imports from replay.trace_utils * framework/replay: rename some replay files * framework/replay: change replay module imports paths * framework/replay: main tracie to use query_traces_yaml * framework/replay: enable printing the checksum with tracie's query traces * framework/replay: add the query_traces_yaml to tracie.py * framework/replay: enforce PEP-0008 in query_traces_yaml * framework/replay: add commands to tracie so we can replay individual traces * framework/replay: tracie's README uses sh syntax highlight in examples * framework/replay: use Path only in the API to dump_from_trace in tracie * framework/replay: reuse tracie's image checksum utils * framework/replay: simplify parameters passing in tracie * framework/replay: use argpaarse in renderdoc_dump_images * framework/replay: enforce PEP-0008 in some tracie code * framework/replay: move downloading and uploading of files to modules * framework/replay: remove unused imports from tracie.py * framework/replay: add missing license to tracie's python code * framework/replay: raw import tracie from mesa * lodbias: Reduce the number of glReadPixels calls * shader_runner: sscanf fixes * ext_external_objects/vk-pix-buf-update-errors: initialization fix * arb_enhanced_layouts: add tests for `arrayed` block member locations * write-after-clear: Test multi-layer clears * write-after-clear: Enable variable z-offset probes * write-after-clear: Support multi-layer clears * ext_external_objects: Harmonize test skipping * framework: have into account the images member in TestResult * templates: fix loop iterating over value.images array * framework/exceptions.py: return wrapped function in inner function * unittests: add missing exception cases for exceptions handler * framework: spread core.get_option usage whenever possible * framework: make deqp.get_option a core function * gitlab-ci: provide python 3.6 and 3.8 for testing with tox * tests: Added ssbo tests for nv_shader_atomic_int64 * shader_runner: Added 64-bit utilities for ssbos * tests: Added shared variable tests for nv_shader_atomic_int64 * ext_external_objects/vulkan framework: Fix a double clean * ext_external_objects: Lower OpenGL requirements for i965 * ext_external_objects: Minor loop optimization * ext_external_objects: Lower OpenGL requirements for i965 * ext_external_objects: fixed initialization issue * ext_external_objects: new test to reuse several times a Vulkan VBO * ext_external_objects: new test to share a Vulkan vertex buffer * ext_external_objects: new test for pixel buffer update errors * tests: add reproducer for issue 3271 * framework: return correct information from XMLProfile itertests * glsl-es-1.00: declare some functions that are not builtins in 1.00 * test: add reproducer for issue 3508 * shader_runner: reset SPIR-V specializations between tests * ext_external_objects/vulkan framework: fix sharing mode * ci: disable windows jobs * gitlab-ci: add build-windows job * gitlab-ci: rename "build" job to "build-debian" * gitlab-ci: add docker-image setup for a Windows / MSVC builder * ext_external_objects: Use dedicated allocations when required. * ext_external_objects: emit barriers for attachments on draw * tests: do not use non-standard type uint * tests: provide fallback-implementation of htobe32 * allow msvc * util: add NORETURN define for MSVC * win32: use _strdup instead of strdup * win32: prevent the CRT from defining max * provide msvc fallback for getpagesize * provide msvc fallback for vasprintf * provide msvc fallback for basename * provide msvc fallback for usleep * provide msvc-fallback for strcasecmp * tests: provide MSVC version of getopt * util/getopt: drop incorrect license-violation warning * util/getopt: use _alloca instead of alloca * util/getopt: drop extra _CRT_SECURE_NO_WARNINGS-define * util: import getopt for MSVC * shaders: generate headers from binary files * tests: Added tests for nv_copy_depth_to_color * arb_enhanced_layouts: change vs-to-fs to use a vec4[24] instead of vec4[32] * correct some typos * tests: add GL_NV_half_float extension tests * Relax requirement on max value of COMPUTE_SHADER_INVOCATIONS_ARB. * arb_vertex_program: Test writing undefined values to the result * arb_gpu_shader5: fix gl version requirement for xfb-streams-without-invocations * write-after-clear: Test clears of alternating layers * write-after-clear: Support 2D array textures * arb_gpu_shader5: prevent uniform from being optimized out in samplemaskin-indirect * dir-locals.el: move nil block to the bottom * Improve the documentation for vkrunner piglit.conf entries * framework: use timeouts on Windows * prevent long temp-path on windows * intel/ppgtt: fix including of unistd * arb_timer_query: use piglit_delay_ns * dsa: fix error codes for *TextureSubImage* calls * ext_external_objects/vk-buf-exchange: New interoperability test * ext_external_objects: Vulkan framework additions for external BOs * ext_external_objects: changed default tiling mode to linear * ext_external_objects/vk-image-display-overwrite: New test * ext_external_objects: Additions to the framework and tests * glsl-4.50: move a test to the glsl-4.50 dir * arb_shader_bit_encoding: move some tests to the arb_shader_bit_encoding dir * ext_shader_integer_mix: move some tests to the ext_shader_integer_mix dir * glsl-1.30: move some tests to the glsl-1.30 dir * glsl-1.20: move a bunch of shaders to the glsl-1.20 dir * glsl-1.10: move a whole bunch shader tests to the glsl-1.10 dir * glsl-3.30: move glsl 3.30 bug test to the glsl-3.30 dir * arb_texture_gather: move test to the arb_texture_gather dir * arb_sample_shading: bump gl version for mrt-alpha-to-coverage-combinations * glsl-1.50: add extension requirement for spec@glsl-1.50@gs-max-output * dsa: fix error codes to reflect GL 4.6 spec. * tests: do not use designated initializers in c++ * tests: fix illegal initializers * intel_shader_integer_functions2: ignore overflow errors * builtin-functions: ignore RuntimeWarnings from add-tests * tests: do not assert framebuffer-completeness * tests: do not remove non-existent test * primitive-restart: do not assign undefined value * tests/texturing: set sample_count * glsl-uniform-out-of-bounds-2: silence warning * tests: add reproducer for Mesa issue 2946 * gl-4.1: add a minmax test (v2) * ext_shader_image_load_store: fix imageAtomic*Wrap tests * ext_shader_image_load_store-image: fix the compile only test * Add param to piglit_compile_shader_text_nothrow to not print errors * gl-3.1: use glsl 1.40 for mixed-int-float-fbo * OES_geometry_shader: Test dynamically non-uniform num vertices * glsl-1.10: Test absolute value of a dot-product result * glsl-1.10: move tmp array index tests to the glsl-1.10 dir * glsl-1.10: move some linking tests to the glsl-1.10 dir * glsl-1.10: move some discard tests to the glsl-1.10 dir * glsl-1.10: move some move loop tests to the glsl-1.10 dir * glsl-1.10: move sampler shader tests to glsl-1.10 dir * arb_shader_texture_lod: move test to arb_shader_texture_lod dir * arb_gpu_shader_int64: move some unroll tests to the arb_gpu_shader_int64 dir * arb_gpu_shader_fp64: move loop unroll test to the arb_gpu_shader_fp64 dir * glsl-1.30: move some loop unroll tests to the glsl-1.30 dir * glsl-1.10: move loop shader tests to glsl-1.10 dir * glsl-4.50: move constant multiply test to glsl-4.50 dir * glsl: move vec4 vector indexing tests to glsl-1.10 * glsl-1.20: move uniform initializer tests to glsl 1.20 dir * glsl: move open-coded-bitfieldReverse tests to where they belong * glsl-1.30: move builtin trunc test to glsl-1.30 dir * glsl-1.10: move builtin tests to the glsl-1.10 dir * glsl-1.10: move copy propagation tests to glsl-1.10 dir * glsl-1.10: move derivative tests to glsl-1.10 dir * glsl-1.20: move const builtin tests to glsl-1.20 dir * glsl-1.30: move cosh builtin test to glsl-1.30 dir * arb_arrays_of_arrays: move arrays copy size mismatch test to AoA dir * glsl-1.20: move array tests to glsl-1.20 dir * glsl-1.10: move algebraic tests to glsl-1.10 dir * glsl-1.10: move exp2 test to glsl-1.10 dir * tests: add reproducer for issue 3140 * namespace-pollution: fix array out-of-bounds access by glBitmap * cl: Add test for i16/f16 inline immediate handling * glsl-1.10: test uniform array resizing * arb_shader_image_load_store: test storing to two different image formats. * glsl-1.10: use correct comment tokens in fs-loop-while-false-03 * glsl-1.10: Test detection of open-coded "mix" pattern * tests/fbo: Disable stencil test prior to glCopyPixels * glsl-array-bounds: initialize arrays to avoid optimizing out undefined access * glsl-array-bounds: set out-of-bounds array index inside shader * glsl-1.10: remove initializer for uniform in fs-loop-while-false-03 * glsl-arrays: initialize uniforms in shader to avoid errors from elimination * glsl-uniform-interstage-limits: New test poking at VS/FS shared uniform files. * util: Add a helper for generating formatted shader sources. * vulkan: remove glsl450 double precision tests * glsl-1.10: Adds additional test for macros redefinitions * ext_external_objects: Selecting a queue that supports graphics * ext_external_objects: Additions to the Vulkan framework * Switch from cElementTree to ElementTree. * cmake: install spirv (spv) files * ext_external_objects: remove double destroy of objects * ext_external_objects: set img,mem objects NULL after destroy * ext_external_objects: add error reporting to load_shader * ext_external_objects: determine filepaths via PIGLIT_SOURCE_DIR * glsl-1.10: remove test that no longer does what is intended * write-after-clear: Test linear -> sRGB with sRGB storage * write-after-clear: Clear lists of views * tests: Add test for texture view writes after fast-clears * Switch from collections to collections.abc. * cl: fix clGetDeviceInfo build with OCL < 2.0 * cl: clGetKernelWorkGroupInfo check returned values * cl: clGetDeviceInfo check returned values * cl: clGetKernelInfo check returned values * cl: clSetKernelArg fix CL_INVALID_SAMPLER error message * cl: improve clEnqueueFillBuffer tests scope * cl: fix clEnqueueFillBuffer CL_INVALID_CONTEXT * cl: disable an asm call test on kabini * cl: add program need_image_support option * cl: manage an offset in retain_release-event * cl: require a least OCL 1.2 * khr_texture_compression_astc: Make array subtests definition static * drawoverhead: Allow disabling of the color output. * drawoverhead: Allow selecting a specific test. * arb_shader_subroutine: Add test for implicitly converted arguments * cl: Add test passing large struct with dynamic realignment * glsl 4.20 & 4.30: test c-style array initialization * ssbo-atomics: Test that there is no implicit conversion of "mem" parameter * ext_external_objects: Sets tiling mode for the imported texture * cmake: Avoid pkg-config on Windows. * shader_runner: fix conditional jump depends on glsl_version * ext_external_objects: make libvulkan dependency optional * gitlab-ci: add libvulkan-dev to support tests that use Vulkan * ext_external_objects/vk-image-display: Add a new Vulkan->OpenGL test * ext_external_objects/vk-image-override: New approach to test formats * ext_external_objects/vk-image-override: Add a Vulkan-GL test * ext_external_objects: Helper structs that map the Vk and GL formats * ext_external_objects: Add Vulkan/OpenGL driver compatibility checker * ext_external_objects: Extended the interoperability and Vulkan helpers * ext_external_objects: Add Vulkan-OpenGL interoperability helpers * ext_external_objects: Add Vulkan helpers * ext_external_objects: Group external object tests * glsl-1.10: remove tests that no longer do what was intended * glsl-1.10: initialise texcoord array in test * Fix several shared-atomicMin* tests using "draw rect" instead of "compute" * tests: add reproducer for issue 2747 * gl-2.0: remove unnecessary assert * glsl-1.10: stop sibling nested loop being eliminated * gen_variable_index_write_tests: stop arrays from being optimised away * arb_gpu_shader_fp64: fix indirect array access test * glsl-1.10: remove undefined behaviour from loop test * shader_runner: reset glClipPlane before each subtest * framework: Update to Python 3 ConfigParser. * tests: Added tests for nv_alpha_to_coverage_dither_control * ext_draw_instanced: add test * Remove the apitrace testing. * framework: remove unused import * framework: Replace assert with actual error * framework: allow PiglitException's to set a returncode * framework: Add env support to some test classes that don't have it * arb_texture_query_lod: relax tolerance values * framework/cl: Accept additional arguments in init and pass them to parent init * GL_ARB_vertex_program: Test that unused attributes don't affect used ones * gl-1.1: Test that unused normal array in ff shader doesn't affect other arrays * glsl-1.30: add a test with gl_ClipDistance as dead code * framework: Add xorg tests * framework: Actually deserialize the test environment * framework/test: pass env and cwd as optional arguments to Test * framework: allow xml profiles from outside the piglit tree * nv_viewport_array2: add some compiler, linker, and execution tests * shader_runner: allow setting viewports directly * nv_viewport_swizzle: add an errors test * nv_viewport_swizzle: add basic test * shader_runner: add glViewportSwizzleNV support * glsl-1.10: test invalid operator on function parameter * rgtc: generate some signed data for snorm formats. * glsl-1.20: new tests for out-of-bounds array access of vectors/matrices * tests: add reproducer for issue 1258 * glsl-1.10: Add tests for condition on saturated value * glsl-1.10: test some arithmetic on non-existing variable * tests: add reproducer for issue #2596 * arb_separate_shader_objects: Check return values. * egl-ext_egl_image_storage: Fix resource leak. * cmake: export build commands * tests: Verify that usage of string literals fails compilation * generated_tests: Remove six dependency. * arb_gpu_shader_fp64: Remove execution tests from gen_inout_fp64 * arb_gpu_shader_fp64/int64: Test in/out variables with generator * random_ubo: Add GL_ARB_gpu_shader_int64 types * random_ubo: Fix python3 errors * glsl-4.00: Add tests for loops with mul and ishl incrementation * arb_gpu_shader5: test indirect texture access with different formats * ext_texture_norm16-render: use piglit_get_gl_enum_name * arb_shader_atomic_counters: Add a test for sparsely-used bindings. * ARB_gpu_shader5: Verify precise fract of NaN * ARB_gpu_shader5: Verify comparisons with precise arithmetic * glsl: Verify floating point underflow compared with zero * glsl-1.10: Verify sign multiplied by a value with negation, absolute value, or both * tests: Added tests for nv_copy_image * tests: intel_blackhole: ensure the blackhole state is disabled to readback surfaces * arb_shader_storage_buffer_object: Add test for auto setting binding point to an array of SSBOs * templates: Remove last remains of the six module * cl: Add test for 16-bit bswaps * glsl-arrays-copy-size-mismatch: Add test case for nir_opt_find_array_copies * cl: Add test for bswap * unittests: Properly skip tests if psutil isn't installed * CI: remove six from installed packages * cmake: remove python six dependency * drop python2 support * cmake: allow setting python versions via the command line * CI: remove python 2.7 and 3.5 * framework/print-cmd: Fix exclude filter * Fix build on 32-bit arch of gen_intel_shader_integer_functions2 tests * glx_mesa_query_renderer: Fix error with GCC 10. * draw-prim-rate: reorder test execution order * draw-prim-rate: move the main loop body into a separate function * draw-prim-rate: test the performance of triangle strips * draw-prim-rate: don't change vertex attribs every draw call * arb_provoking_vertex/clipped-strip-first: New test. * util: Remove extra definition of piglit_automatic. * arb_internalformat_query2: Move global variable definitions to common.c. * gl-4.4/gl_max_vertex_attrib_stride: use a valid buffer offset * double_attribs: use a valid offset in glVertexAttribLPointer * intel_blackhole_render: test transitions of state in both directions * intel_blackhole_render: drop asserts in favor of error reporting * Fix scripts to run glcts and gles-cts using piglit runner * texturing: Move global variable definitions to common.c. * arb_gl_spirv: add some arrays of arrays ubo/ssbo tests * arb_gl_spirv: add ubo array test with copy between arrays * arb_gl_spirv: add ssbo test using std140 and std430 * arb_gl_spirv: Add a test for SSBOs with an unsized array * arb_gl_spirv: add ubo tests with different matrix/array strides * arb_gl_spirv: Add tests for UBOs with explicit offsets * arb_gl_spirv: add a array of ubo test, with complex ubo content * arb_gl_spirv: add ubo/ssbo tests with matrices * shader_runner: add force_no_names mode * glsl-es-3.10: remove wrong regression checking test * tests: intel_blackhole_render: tests blit command * tests: intel_blackhole_render: additional check before enable & after clear * tests: intel_blackhole_render: turn asserts into test failures * tests: intel_blackhole_render: fix the tests when not run with -auto * glsl-1.50: test gl_PrimitiveID xfb * intel_performance_query: Build only if EGL is available. * oes_egl_image_external_essl3: check if 3.1 es is available * tests: add test for assert in INTEL_performance_query * Add test for OES_EGL_image_external_essl3 * intel_shader_integer_functions2: Add generated execution tests for multiply32x16 * intel_shader_integer_functions2: Add generated execution tests for averageRounded * intel_shader_integer_functions2: Add generated execution tests for average * intel_shader_integer_functions2: Add generated execution tests for subtractSaturate * intel_shader_integer_functions2: Add generated execution tests for addSaturate * intel_shader_integer_functions2: Add generated execution tests for countTrailingZeros * intel_shader_integer_functions2: Add generated execution tests for countLeadingZeros * intel_shader_integer_functions2: Add generated execution tests for absoluteDifference * parser_utils: Work around overflow with hex values in strtoll * gitlab-ci: Update to current ci-templates * rasterpos: first comprehensive test of glRasterPos * util/minmax-test: Free memory, allocated for token name * arb_clear_texture: Fix memory leak Memory that was allocated for glGetTexImage wasn't freed after comparison. * egl: add test for GL_EXT_EGL_image_storage * Add test to verify multiplication by a constant * Tue Sep 15 2020 Michel Normand <normand@linux.vnet.ibm.com> - Add _constraints with 6GB min disk space * Wed Aug 12 2020 Jozef Pupava <jpupava@suse.com> - update suse_qa-skip-tests.txt bsc#1174531, cleanup obsolete entries - add Recommends: waffle to fix wfinfo utility not found * Tue Jul 21 2020 Jozef Pupava <jpupava@suse.com> - Update to version 1~20200721.5db8d7472: * dsa: fix error codes for *TextureSubImage* calls * ext_external_objects/vk-buf-exchange: New interoperability test * ext_external_objects: Vulkan framework additions for external BOs * ext_external_objects: changed default tiling mode to linear * ext_external_objects/vk-image-display-overwrite: New test * ext_external_objects: Additions to the framework and tests * glsl-4.50: move a test to the glsl-4.50 dir * arb_shader_bit_encoding: move some tests to the arb_shader_bit_encoding dir * ext_shader_integer_mix: move some tests to the ext_shader_integer_mix dir * glsl-1.30: move some tests to the glsl-1.30 dir * glsl-1.20: move a bunch of shaders to the glsl-1.20 dir * glsl-1.10: move a whole bunch shader tests to the glsl-1.10 dir * glsl-3.30: move glsl 3.30 bug test to the glsl-3.30 dir * arb_texture_gather: move test to the arb_texture_gather dir * arb_sample_shading: bump gl version for mrt-alpha-to-coverage-combinations * glsl-1.50: add extension requirement for spec@glsl-1.50@gs-max-output * dsa: fix error codes to reflect GL 4.6 spec. * tests: do not use designated initializers in c++ * tests: fix illegal initializers * intel_shader_integer_functions2: ignore overflow errors * builtin-functions: ignore RuntimeWarnings from add-tests * tests: do not assert framebuffer-completeness * tests: do not remove non-existent test * primitive-restart: do not assign undefined value * tests/texturing: set sample_count * glsl-uniform-out-of-bounds-2: silence warning * tests: add reproducer for Mesa issue 2946 * gl-4.1: add a minmax test (v2) * ext_shader_image_load_store: fix imageAtomic*Wrap tests * ext_shader_image_load_store-image: fix the compile only test * Add param to piglit_compile_shader_text_nothrow to not print errors * gl-3.1: use glsl 1.40 for mixed-int-float-fbo * OES_geometry_shader: Test dynamically non-uniform num vertices * glsl-1.10: Test absolute value of a dot-product result * glsl-1.10: move tmp array index tests to the glsl-1.10 dir * glsl-1.10: move some linking tests to the glsl-1.10 dir * glsl-1.10: move some discard tests to the glsl-1.10 dir * glsl-1.10: move some move loop tests to the glsl-1.10 dir * glsl-1.10: move sampler shader tests to glsl-1.10 dir * arb_shader_texture_lod: move test to arb_shader_texture_lod dir * arb_gpu_shader_int64: move some unroll tests to the arb_gpu_shader_int64 dir * arb_gpu_shader_fp64: move loop unroll test to the arb_gpu_shader_fp64 dir * glsl-1.30: move some loop unroll tests to the glsl-1.30 dir * glsl-1.10: move loop shader tests to glsl-1.10 dir * glsl-4.50: move constant multiply test to glsl-4.50 dir * glsl: move vec4 vector indexing tests to glsl-1.10 * glsl-1.20: move uniform initializer tests to glsl 1.20 dir * glsl: move open-coded-bitfieldReverse tests to where they belong * glsl-1.30: move builtin trunc test to glsl-1.30 dir * glsl-1.10: move builtin tests to the glsl-1.10 dir * glsl-1.10: move copy propagation tests to glsl-1.10 dir * glsl-1.10: move derivative tests to glsl-1.10 dir * glsl-1.20: move const builtin tests to glsl-1.20 dir * glsl-1.30: move cosh builtin test to glsl-1.30 dir * arb_arrays_of_arrays: move arrays copy size mismatch test to AoA dir * glsl-1.20: move array tests to glsl-1.20 dir * glsl-1.10: move algebraic tests to glsl-1.10 dir * glsl-1.10: move exp2 test to glsl-1.10 dir * tests: add reproducer for issue 3140 * namespace-pollution: fix array out-of-bounds access by glBitmap * cl: Add test for i16/f16 inline immediate handling * glsl-1.10: test uniform array resizing * arb_shader_image_load_store: test storing to two different image formats. * glsl-1.10: use correct comment tokens in fs-loop-while-false-03 * glsl-1.10: Test detection of open-coded "mix" pattern * tests/fbo: Disable stencil test prior to glCopyPixels * glsl-array-bounds: initialize arrays to avoid optimizing out undefined access * glsl-array-bounds: set out-of-bounds array index inside shader * glsl-1.10: remove initializer for uniform in fs-loop-while-false-03 * glsl-arrays: initialize uniforms in shader to avoid errors from elimination * glsl-uniform-interstage-limits: New test poking at VS/FS shared uniform files. * util: Add a helper for generating formatted shader sources. * vulkan: remove glsl450 double precision tests * glsl-1.10: Adds additional test for macros redefinitions * ext_external_objects: Selecting a queue that supports graphics * ext_external_objects: Additions to the Vulkan framework * Switch from cElementTree to ElementTree. * cmake: install spirv (spv) files * ext_external_objects: remove double destroy of objects * ext_external_objects: set img,mem objects NULL after destroy * ext_external_objects: add error reporting to load_shader * ext_external_objects: determine filepaths via PIGLIT_SOURCE_DIR * glsl-1.10: remove test that no longer does what is intended * write-after-clear: Test linear -> sRGB with sRGB storage * write-after-clear: Clear lists of views * tests: Add test for texture view writes after fast-clears * Switch from collections to collections.abc. * cl: fix clGetDeviceInfo build with OCL < 2.0 * cl: clGetKernelWorkGroupInfo check returned values * cl: clGetDeviceInfo check returned values * cl: clGetKernelInfo check returned values * cl: clSetKernelArg fix CL_INVALID_SAMPLER error message * cl: improve clEnqueueFillBuffer tests scope * cl: fix clEnqueueFillBuffer CL_INVALID_CONTEXT * cl: disable an asm call test on kabini * cl: add program need_image_support option * cl: manage an offset in retain_release-event * cl: require a least OCL 1.2 * khr_texture_compression_astc: Make array subtests definition static * drawoverhead: Allow disabling of the color output. * drawoverhead: Allow selecting a specific test. * arb_shader_subroutine: Add test for implicitly converted arguments * cl: Add test passing large struct with dynamic realignment * glsl 4.20 & 4.30: test c-style array initialization * ssbo-atomics: Test that there is no implicit conversion of "mem" parameter * ext_external_objects: Sets tiling mode for the imported texture * cmake: Avoid pkg-config on Windows. * shader_runner: fix conditional jump depends on glsl_version * ext_external_objects: make libvulkan dependency optional * gitlab-ci: add libvulkan-dev to support tests that use Vulkan * ext_external_objects/vk-image-display: Add a new Vulkan->OpenGL test * ext_external_objects/vk-image-override: New approach to test formats * ext_external_objects/vk-image-override: Add a Vulkan-GL test * ext_external_objects: Helper structs that map the Vk and GL formats * ext_external_objects: Add Vulkan/OpenGL driver compatibility checker * ext_external_objects: Extended the interoperability and Vulkan helpers * ext_external_objects: Add Vulkan-OpenGL interoperability helpers * ext_external_objects: Add Vulkan helpers * ext_external_objects: Group external object tests * glsl-1.10: remove tests that no longer do what was intended * glsl-1.10: initialise texcoord array in test * Fix several shared-atomicMin* tests using "draw rect" instead of "compute" * tests: add reproducer for issue 2747 * gl-2.0: remove unnecessary assert * glsl-1.10: stop sibling nested loop being eliminated * gen_variable_index_write_tests: stop arrays from being optimised away * arb_gpu_shader_fp64: fix indirect array access test * glsl-1.10: remove undefined behaviour from loop test * shader_runner: reset glClipPlane before each subtest * framework: Update to Python 3 ConfigParser. * tests: Added tests for nv_alpha_to_coverage_dither_control * ext_draw_instanced: add test * Remove the apitrace testing. * framework: remove unused import * framework: Replace assert with actual error * framework: allow PiglitException's to set a returncode * framework: Add env support to some test classes that don't have it * arb_texture_query_lod: relax tolerance values * framework/cl: Accept additional arguments in init and pass them to parent init * GL_ARB_vertex_program: Test that unused attributes don't affect used ones * gl-1.1: Test that unused normal array in ff shader doesn't affect other arrays * glsl-1.30: add a test with gl_ClipDistance as dead code * framework: Add xorg tests * framework: Actually deserialize the test environment * framework/test: pass env and cwd as optional arguments to Test * framework: allow xml profiles from outside the piglit tree * nv_viewport_array2: add some compiler, linker, and execution tests * shader_runner: allow setting viewports directly * nv_viewport_swizzle: add an errors test * nv_viewport_swizzle: add basic test * shader_runner: add glViewportSwizzleNV support * glsl-1.10: test invalid operator on function parameter * rgtc: generate some signed data for snorm formats. * glsl-1.20: new tests for out-of-bounds array access of vectors/matrices * tests: add reproducer for issue 1258 * glsl-1.10: Add tests for condition on saturated value * glsl-1.10: test some arithmetic on non-existing variable * tests: add reproducer for issue #2596 * arb_separate_shader_objects: Check return values. * egl-ext_egl_image_storage: Fix resource leak. * cmake: export build commands * tests: Verify that usage of string literals fails compilation * generated_tests: Remove six dependency. * arb_gpu_shader_fp64: Remove execution tests from gen_inout_fp64 * arb_gpu_shader_fp64/int64: Test in/out variables with generator * random_ubo: Add GL_ARB_gpu_shader_int64 types * random_ubo: Fix python3 errors * glsl-4.00: Add tests for loops with mul and ishl incrementation * arb_gpu_shader5: test indirect texture access with different formats * ext_texture_norm16-render: use piglit_get_gl_enum_name * arb_shader_atomic_counters: Add a test for sparsely-used bindings. * ARB_gpu_shader5: Verify precise fract of NaN * ARB_gpu_shader5: Verify comparisons with precise arithmetic * glsl: Verify floating point underflow compared with zero * glsl-1.10: Verify sign multiplied by a value with negation, absolute value, or both * tests: Added tests for nv_copy_image * tests: intel_blackhole: ensure the blackhole state is disabled to readback surfaces * arb_shader_storage_buffer_object: Add test for auto setting binding point to an array of SSBOs * templates: Remove last remains of the six module * cl: Add test for 16-bit bswaps * glsl-arrays-copy-size-mismatch: Add test case for nir_opt_find_array_copies * cl: Add test for bswap * unittests: Properly skip tests if psutil isn't installed * CI: remove six from installed packages * cmake: remove python six dependency * drop python2 support * cmake: allow setting python versions via the command line * CI: remove python 2.7 and 3.5 * framework/print-cmd: Fix exclude filter * Fix build on 32-bit arch of gen_intel_shader_integer_functions2 tests * glx_mesa_query_renderer: Fix error with GCC 10. * draw-prim-rate: reorder test execution order * draw-prim-rate: move the main loop body into a separate function * draw-prim-rate: test the performance of triangle strips * draw-prim-rate: don't change vertex attribs every draw call * arb_provoking_vertex/clipped-strip-first: New test. * util: Remove extra definition of piglit_automatic. * arb_internalformat_query2: Move global variable definitions to common.c. * gl-4.4/gl_max_vertex_attrib_stride: use a valid buffer offset * double_attribs: use a valid offset in glVertexAttribLPointer * intel_blackhole_render: test transitions of state in both directions * intel_blackhole_render: drop asserts in favor of error reporting * Fix scripts to run glcts and gles-cts using piglit runner * texturing: Move global variable definitions to common.c. * arb_gl_spirv: add some arrays of arrays ubo/ssbo tests * arb_gl_spirv: add ubo array test with copy between arrays * arb_gl_spirv: add ssbo test using std140 and std430 * arb_gl_spirv: Add a test for SSBOs with an unsized array * arb_gl_spirv: add ubo tests with different matrix/array strides * arb_gl_spirv: Add tests for UBOs with explicit offsets * arb_gl_spirv: add a array of ubo test, with complex ubo content * arb_gl_spirv: add ubo/ssbo tests with matrices * shader_runner: add force_no_names mode * glsl-es-3.10: remove wrong regression checking test * tests: intel_blackhole_render: tests blit command * tests: intel_blackhole_render: additional check before enable & after clear * tests: intel_blackhole_render: turn asserts into test failures * tests: intel_blackhole_render: fix the tests when not run with -auto * glsl-1.50: test gl_PrimitiveID xfb * intel_performance_query: Build only if EGL is available. * oes_egl_image_external_essl3: check if 3.1 es is available * tests: add test for assert in INTEL_performance_query * Add test for OES_EGL_image_external_essl3 * intel_shader_integer_functions2: Add generated execution tests for multiply32x16 * intel_shader_integer_functions2: Add generated execution tests for averageRounded * intel_shader_integer_functions2: Add generated execution tests for average * intel_shader_integer_functions2: Add generated execution tests for subtractSaturate * intel_shader_integer_functions2: Add generated execution tests for addSaturate * intel_shader_integer_functions2: Add generated execution tests for countTrailingZeros * intel_shader_integer_functions2: Add generated execution tests for countLeadingZeros * intel_shader_integer_functions2: Add generated execution tests for absoluteDifference * parser_utils: Work around overflow with hex values in strtoll * gitlab-ci: Update to current ci-templates * rasterpos: first comprehensive test of glRasterPos * util/minmax-test: Free memory, allocated for token name * arb_clear_texture: Fix memory leak Memory that was allocated for glGetTexImage wasn't freed after comparison. * egl: add test for GL_EXT_EGL_image_storage * Thu Jun 11 2020 Martin Pluskal <mpluskal@suse.com> - Fix building with gcc10 * Tue Dec 10 2019 Martin Pluskal <mpluskal@suse.com> - Update to version 1~20191210.603cfb975: * glsl-es-3.10: add precision statement to a shader missing it * ext_dsa: add vao functions tests * arb_vertex_attrib_64bit: fix error message in explicit location check * Require a GLSL version in fs-shift-left-of-shift-left * arb_separate_shader_objects: add linker test for glsl version 1.40 * ci: update wayland/ci-templates ref * glsl-1.50: new GS test for emitted triangle strip orientation * arb_blend_func_extended: Make issue-1917 test reproduce issue on BSW * arb_program_interface_query: add gl_PerVertex redeclaration * ext_disjoint_timer_query: use/test glGetInteger64vEXT call * ext_texture_format_bgra8888: changes for effective internal format * tbo: include tbo re-init test to opengl.py * arb_blend_func_extended: Add test checking corruption on BSW/BDW * gitlab-ci: use ccache to speed up builds * gitlab-ci: set interruptible to auto-cancel CI pipelines * glsl-es-3.10: port arb_shader_atomic_counters tests to glsl-es-3.10 * arb_shader_atomic_counters: fix buffers needed check * arb_gl_spirv: add some simple ubo/ssbo tests * arb_gl_spirv: add GL_ACTIVE_UNIFORMS checks * tbo: test a re-initialization * arb_shading_language_include: delete shader includes on teardown * Add new tests for ROL/ROR instruction verification * generated_tests: more python fixes * tox: hold pytest-mock to version 1.11.2, since 1.12 seems to be broken * python: fix collections.abc warning * python: fix string tests * glsl-es-3.10: add some image load/store tests with predication. * piglit-util: expand piglit_integer_texture * arb_shading_language_include: fix crash in process isolation * cl/create-context-from-type: fix typo in output error text * gitlab-ci: avoid pulling all the git history each time * gitlab-ci: limit ninja to 4 threads to avoid stealing resources from other jobs * ext_occlusion_query_boolean: remove invalid enum check * ext_disjoint_timer_query: add GL_QUERY_COUNTER_BITS_EXT tests * arb_separate_shader_objects: remove broken test * glsl-1.30: Add tests involving isnan() combined with other comparisons * arb_sparse_buffer: tests EXT_direct_state_access interactions * arb_texture_buffer_range: modify test to also use glTextureBufferRangeEXT * ARB_instanced_arrays: Add test for VertexArrayVertexAttribDivisorEXT * arb_gpu_shader_fp64: add test for EXT_direct_state_access interactions * arb_clear_buffer_object: extends test to use Named functions * shader_runner: don't use deleted query objects * shader_runner: support query object failures in subtests * shader_runner: fix garbled non-unicode output making piglit-run choke on it * cmake: use DT_RUNPATH instead of DT_RPATH for executables * arb_gl_spirv: add xfb tests for lines and triangles * arb_gl_spirv: add xfb tests * shader_runner: add xfb query object support * shader_runner: add xfb testing support * shader_runner: add support for glGetProgram queries * Add a test of a select of a negation of an int cast from a float * glx: fix pointer type * egl: one more s/EGL_NO_CONFIG_MESA/EGL_NO_CONFIG_KHR/ * s/EGL_NO_CONFIG_MESA/EGL_NO_CONFIG_KHR/ * cmake: drop egl dependency version * Use source code location for Mako's module_directory * arb_gpu_shader_int64: add display list test * egl: simple test for EGL_EXT_image_flush_external * cl/get-device-info: fix variable type for CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE * travis: drop overly complicated regular build as it's covered directly by gitlab now * add pre-merge gitlab ci :) * tox,cmake,travis: Add support and testing for Python 3.8 * Fix pbo-getteximage to check for GL_ARB_texture_cube_map_array * tests: add test for PBO texture downloads * arb_bindless_texture: test an unnamed explicitly bound ubo that contains a sampler * arb_bindless_texture: test a basic unnamed ubo that contains a sampler * glx-egl-switch-context: Do not compile if EGL unavailable * glx,egl: Reproduce crash while switching contexts * glsl: Verify that open-code bitfieldReverse is not improperly optimized * ext_demote_to_helper_invocation: Add extension to [require] * ext_demote_to_helper_invocation: avoid requiring GL 4.5 * arb_texture_view: add test verifying internal _Layer variable is cleared on texture units * util-cl: be verbose if platform exposes no devices * ext_demote_to_helper_invocation: Add execution tests * ext_demote_to_helper_invocation: Add compiler tests * glsl-1.20: test incompatible matrices multiplication * vulkan: add geometry shader double interpolator test * tests: add tests for ARB_texture_storage + EXT_dsa * ext_direct_state_access: add test for glNamedCopyBufferSubDataEXT * ext_direct_state_access: add glGenerateTextureMipmapEXT/glGenerateMultiTexMipmapEXT test * ext_direct_state_access: add tests for EXT_texture_integer interactions * GL_OES_EGL_image: be more verbose, correct typos * glsl-es-3.10: regression checking for load_shared support on the nir scheduler * GL_OES_EGL_image: include EGL_GL_TEXTURE_LEVEL_KHR usage in test * glsl-1.10: add infinite loop tests * vulkan: add geometry shader vertex overflow test * glx-mesa-query-renderer: Fix build error * glx-fbconfig-compliance: Drop accumulation buffer requirement * glx-query-renderer-coverage: Start adding value sanity tests * glx: Test for both strings for EXT_create_context_es{,2}_profile * glx-destroycontext-3: Test calling DestroyContext redundantly * tests/fp-long-alu: Memory leak in fp-long-alu test * tests/texturing: Free miplevel info * tests/arb_sample_shading: Multiple memory leaks * shader_runner: sscanf returns incorrect value on 32-bit build * glx-fbconfig-sanity: memory leak * Apply path correction to correct argument * generators: Add the default precision for floats in GLSL ES shaders * glsl-es-1.00: Test that function return value has precision * glsl-es-1.00: Test that mismatched function return precision fails * arb_shading_language_include: test interaction with preprocessor defines * arb_shading_language_include: compile test features when disabled * arb_shading_language_include: add api functionality tests * arb_shading_language_include: add api error tests * arb_shading_language_include: compile test #line * arb_shading_language_include: add compile tests for relative path * glslparsertest: add support for setting a relative include path * arb_shading_language_include: add explicit path compile tests * glslparsertest: add support for adding dummy shader includes * arb_shading_language_include: test relative paths * shader_runner: add support for glCompileShaderIncludeARB() * arb_shading_language_include: add some basic execution tests * shader_runner: add basic GL_ARB_shading_language_include support * teximage-errors: add TexSubImage variants * tox,README,cmake: Remove testing of end-of-life Python 3.4 * egl: add new test for GL_OES_EGL_image * glx/ext_no_config_context: Verify bad attributes are rejected * glx/ext_no_config_context: Validate glXQueryContext correctness * glx: Fix fbconfig matching in glx-make-glxdrawable-current * egl: add additional test for EGL_ANDROID_blob_cache * arb_enhanced_layouts: revert testing SPIR-V shaders on arb_enhanced_layouts tests * travis: Drop python3.4 * travis: Schedule cmake build job first * glsl-1.10: Add tests for do {} while (false) loops * test/logicop: expand tests to also cover MSAA render target * gl-1.1: Fix test for vertex counts. * Add glsl parser tests for EXT_texture_shadow_lod * glsl-1.30: Add a test for bad optimizations of (a << b) << c * tests: cleanup potential errors at the end of EXT_dsa test * tests: fix EXT_dsa framebuffer test * EXT_shader_image_load_store: atomics should be done on single-component images * EXT_shader_image_load_store: skip atomics for not-1x32 types * shader_runner: allow enabling GL_DEPTH_CLAMP * tests: fix test build requiring gles3 * arb_tessellation_shader: fix broken compat gl_ClipVertex test * tests: add EXT_shader_image_load_store tests * tests: Reproducer for 110796 * tests: enable intel_external_sampler_only for iris * framework: Also skip logging info utils on EACCES. * shader_runner: replace NamedBufferSubdata * shader_runner: Add command line option to ignore uniform if it isn't found in shader Reviewed-by: Eric Anholt <eric@anholt.net> * cl: Add tests for some cases that were broken with function calls * arb_get_program_binary: test restore of SSO program * arb_tessellation_shader: add some new gl_ClipVertex tests for compat * vulkan/vkrunner: Use the new alternative names for setting uniforms * framework/cl: Don't override timeout setting from cmdline * tests/ext_frame_buffer_multisample: Release memory allocated by Test * Add tests for EXT_dsa NamedProgram functions * intel_shader_atomic_float_minmax: Explicitly request std430 layout * ssbo/shared: fix min/max tests to specify std430 * framework/test: Add default 1min timeout to all OpenCL tests * shader_runner: some extra skip reasong logging * glsl-es-1.00: Only unroll a do-while-false loop once * tests/fbo: init texture content * tests/arb_direct_state_access: Memory leak * util: Optionally validate SPIR-V after assembling * util: Assemble SPIR-V with the correct target environment * tests: Free memory returned by glXChooseFBConfig * test/textureGather: memory leak * tests/texelFetch: Memory leak * arb_copy_buffer: NULL check for glMapBuffer outcome * util/piglit-util-gl: Memory leaks in a number of tests * tests/fp-indirections2: Memory isn't freed * tests/arb_copy_image: Memory leak * arb_texture_buffer_range: Fix buffer alignment in ranges-2 test * tests/vertex-program-two-side: Memory leak * draw-prim-rate: Fix Clang build error. * Add a test that measures primitive rate * opengl.py: fix incorrect ext_transform_instanced extension name * rendermode-feedback: fix a crash * test: fix resource leaking for depthstencil-render-miplevels * test: fix core dump for depthstencil-render-miplevels * ext_dsa: fix invalid empty shader in test * ext_direct_state_access: test glTextureImage* with GL_PROXY_TEXTURE_* targets * ext_direct_state_access: verify possible failures when using GL_COMPILE * util/dma_buf: allow custom rendernode * tests/overlapping-locations-input-attribs: Memory leak * tests/line-aa-width: Memory leak * fbo-generatemipmap-formats: Modify NPOT tex_width * glx-multithread-buffer: Add a new test reproducing a radeonsi bug * piglit_drm_dma_buf: fix NV12, YUV420, and YVU420 import tests for radeonsi * Revert "cmake: make gbm a required build dependency" * shader_runner: don't abort on atomic counter subtest failure * cmake: make gbm a required build dependency * util/dma_buf: drmGetVersion requires free * glsl-1.20: Test various invalid type conversions in uniform initalizers * glsl-1.20: Test mix(±1, b, c) * Add new test for idiv by const optimizations * shader_runner: add 'probe ssbo int' * ext_direct_state_access: add tests CompressedMultiTexImage* functions * ext_direct_state_access: add test for Framebuffer functions * ext_direct_state_access: add test for glNamedFramebufferRenderbufferEXT * ext_direct_state_access: add tests for ProgramUniformXXXEXT functions * ext_direct_state_access: glGet*IndexedvEXT * ext_direct_state_access: add test for glEnableClientStateiEXT / glDisableClientStateiEXT * ext_direct_state_access: add test for glCompressedTexture*Image2DEXT * ext_direct_state_access: add test for named buffer functions * ext_direct_state_access: add test for multitexture functions * ext_direct_state_access: add tests for glTexture*EXT functions * ext_direct_state_access: add test for matrices functions * egl-query-surface: really print the width in the error message * egl: ask the X11 WM to keep windows the size we expect * Fix drawarrays-vertex-count GL_LINES test * Avoid undefined behavior in glsl-routing test * s3tc-errors: Fix GCC unused-function warning. * arb_blend_func_extended: fix gles3 version glClearDepth usage * arb_blend_func_extended: Test dual src blending without second color output * texelFetch: Print what miplevel failed. * fbo: Silence compiler warnings about const mismatches * Fix piglit_loge usage * Add format warning attribute for piglit logs functions * arb_texture_multisample: Tests working texelFetch() with DSA style * Remove dead es3conform.py test suite * README.md: add links to the table of contents * README.md: fix the table of contents * README.md: fix the formatting for the main sections * s3tc-errors: Fix GCC unused-variable warning. * egl: Fix tests for EGL_EXT_device_base extension list use. * ext_shader_image_load_formatted: add a test for the extension * amd_compressed_atc_texture: add miptree test * arb_separate_shader_objects: add gl_PerVertex tests * fbo-blit-check-limits: New test * intel/ppgtt: memory alignment test. * vec4: add a new test for issue 109759 and 110201 * packed_depth_stencil: warning for a non-zero 24-bit unused field * nv_compute_shader_derivatives: Test textures with implicit LOD * nv_compute_shader_derivatives: Test use of derivatives * nv_compute_shader_derivatives: Test linker failures * nv_compute_shader_derivatives: Test compiler failures * nv_compute_shader_derivatives: Test new functions available in CS * glsl-1.20: test 'invariant' propagation influence on globals matching * glsl-1.20: test that 'invariant' qualifier does not propagate on uniforms * ext_image_dma_buf_import: test for exporting imported buffer * ext_gpu_shader4: test glBindFragDataLocationEXT and 'varying out' * arb_separate_shader_objects: split linker tests * ext_gpu_shader4: add compiler tests for everything * Test that GL_PRIMITIVES_SUBMITTED queries don't include extra prims. * EGL_EXT_image_dma_buf_import: add UYVY format suppor * EGL_EXT_image_dma_buf_import: add YUYV format support * egl: Add tests for EGL_EXT_device_base. * Add a new test for a structure uniform splitting bug with samplers * shader_runner: get proper access bitfield when calling MapBufferRange * shader_runner: fix error checking on MapBuffer gles workaround * fbo-scissor-blit: memory leak * gl-1.1: Add a new test for large vertex counts. * arb_sample_shading: Test interaction of apha-to-coverage, sample mask and MRT * bitmap-heart-dance: Disable shader program before fixed functions * egl: add test for EGL_MESA_query_driver * ext_semaphore: add check for glGetIntegerv(GL_NUM_DEVICE_UUIDS_EXT) * KHR_parallel_shader_compiler: new test (v2) * fbo-formats: Reuse piglit_merge_result(). * arm_shader_image_load_store: Fix strict-aliasing warnings. * util: Introduce fui() and uif() helpers for bit-casting floats/uints. * fp-unpack-01: Reuse the shared piglit_half_from_float(). * arb_program_interface_query: use out resource to make it active * arb_separate_shader_objects: remove misleading comments * arb_program_interface_query: redefine built-ins with SSOs * glx_arb_create_context: Fix build against older GL headers. * arb_enhanced_layouts: corrected multiple comments * glsl-1.10: test for crash in loop analysis * arb_enhanced_layouts: add xfb_offset overlap test * arb_enhanced_layouts: add another xfb_stride overflow test * arb_enhanced_layouts: add component aliasing tests * arb_enhanced_layouts: correct component usage with dvec{3,4} tests * arb_enhanced_layouts: add aliasing tests with mixed type widths * arb_enhanced_layouts: correct interpolation qualifiers * arb_enhanced_layouts: GL_ARB_gpu_shader_fp64 requires GLSL 1.50 * arb_enhanced_layouts: corrected multiple comments * arb_separate_shader_objects: add unused location qualified input test * arb_separate_shader_objects: add location overlapping tests * arb_separate_shader_objects: add rendez-vous-by mismatch tests * arb_program_interface_query: correct rendez-vous by name matching * arb_program_interface_query: correct tests table indentation * tests: Check that count of vertex atomic counters enough for test * update URLs after gitlab migration * appveyor: Update instructions for personal repositories. * appveyor: Fix build with CMake 3.13.3. * EGL_EXT_image_dma_buf_import: fix p010, p012 input * Add a test for writing to an indirect component of a swizzled vec4 TCS output * Add a test for writing to an indirect component of a vec4 TCS output * glx: add test for GLX_ARB_create_context_no_error * egl: Add test for EGL_KHR_create_context_no_error * Make glsl-fface-invariant accept either compile or link errors * glsl-fs-discard-mrt: New test for bug 75207 * fs-texture-select: Fix undefined read of gl_TexCoord[0]. * getteximage-targets: Fix printing of failing coordinates. * arb_indirect_parameters: Test working with conditional rendering * glsl-1.10: test unrolling another loop with variable iteration limits * arb_gpu_shader_int64: Test extracting individual bytes from 64-bit values * shaders: Verify that -int(some_bool) & value is handled correctly * viewport-clamp: to test the viewport clamping * editorconfig: Add max_line_length property * arb_shading_language_420pack: test invalid function return type * ARB_shader_storage_buffer_object: check ssbo array optimizations * arb_enhanced_layouts: use consistent test names * arb_enhanced_layouts: Fix error in subtest result reporting * arb_enhanced_layouts: don't call glLinkProgram twice * EGL_EXT_image_dma_buf_import: add support for XYUV format * glsl-1.10: fix some function call tests * ext_color_buffer_float: check fp32 blend enforcement * primitive-restart: extend the test to catch regressions of bug-109451 * tests/shaders/bug-109601: drop ARB_shader_storage_buffer_object requirement * shaders: Reproduce a bug in the i965/anv backend compiler * EGL_EXT_image_dma_buf_import: test alpha channel for AYUV format * EGL_EXT_image_dma_buf_import: add P12, P16 format support * EGL_EXT_image_dma_buf_import: add P10 format support * map_buffer_range_test: use NULL instead of zero for ClearBuffer * map_buffer_range_test: add tests to reproduce u_threaded & radeonsi bugs * AMD_texture_texture4: new test * Add new API tests for BPTC and RGTC GLES extensions (v2) * opengl.py: add run_concurrent=False where needed * tex-miplevel-selection: force compatibility when using 430 shader * arb_enhanced_layouts: explicit-offset: add more corner cases * summary/html: drop trailing slash in <br> * summary/html: drop trailing slash in <img> * summary/html: specify lang="en" in html tag * summary/html: drop type from css-links * summary/html: use html5 instead of xhtml * arb_gpu_shader5: add more variants of the struct interpolateAt tests * summary/html: escape html * summary/html: ensure xml-line is the very first line * summary/html: open pre-tag instead of closing it * summary/html: close the right html-tag * util: fix off-by-one when loading source * util: simplify string duplication logic * fix macro redefinition with libdrm>=2.4.95 * fbo-3d: test both POT and NPOT depths * s3tc: fix error checking when NPOT is not available * miptree: test ability to use upside down miptree * Test that ES frag shader with invariant outputs compiles * arb_tessellation_shader: Test unmatched TCS output usage * website: Convert Makefile to build-html.sh shell script * README.md: Customize for the piglit project * index.rst: Change content to match current piglit website * sphinx: Change theme from alabaster to flask * conf.py: Customize for the Piglit project * .gitlab-ci.yml: Build the website when the docs directory changes * docs: Import gitlab sphinx example under docs directory * glsl-1.10: test unrolling of loop where max iteration count guessed * glsl-1.10: test unrolling loops with variable iteration limits * Fix 'piglit resume' * Probe pixel colors in bitmap-heart-dance test * tests/ext_polygon_offset_clamp-draw: use subtest framework * tests/ext_semaphore-api-errors: Fix typo "usigned" -> "unsigned" * tests/ext_semaphore-api-errors: Use subtest mechanism * tests/ext_semaphore_fd-api-errors: Enumerate subtests * tests/ext_transform_feedback-max-varyings: use subtest framework * tests/ext_transform_feedback-max-varyings: remove duplicate configs * tests/ext_transform_feedback-max-varyings: fix result reporting * tests/ext_transform_feedback-max-varyings: Always report subtests * tests/ext_window_rectangles-dlist: enumerate subtests * tests/gl-1.0-beginend-coverage: enumerate subtests * tests/gl-1.0/beginend-coverage: Run nondlist tests * tests: use subtest frameowrk in gl-1.0-dlist-beginend * tests: use subtest framework for gl-1.0-rendermode-feedback * tests: Use a helper function in gl-1.0-rendermode-feedback * tests: Fix indent in gl-1.0/vertex-program-two-side * tests: Use piglit_run_selected_subtest in gl-3.0-render-integer * mesa_pack_invert/readpixels: enumerate subtests * nv_image_formats/copy-image-formats: Convert to use subtests * test/logicop: Use piglit_subtest mechanism * arb_texture_view: fix security format warnings * arb_gl_spirv: simple test, use correct reference colors * ext_image_dma_buf_import/unsupported_format has no reason to be intel-only * make sure 'unsupported format' test always uses an unsupported format * tests: only run rounding tests if FE_UPWARD is present * EGL_EXT_image_dma_buf_import: drop alpha-one to sample yuv tests * travis: reflect new best-practice travis-ci configuration * cl: Wait for kernel execution instead of flushing the queue in cl_piglit_execute kernel * cl: Add execution event parameter to piglit_cl_enqueue_kernel * program_interface_query: don't expect a valid location for TCS output * drawoverhead: print results in the CSV format * ext_window_rectangles/render: make the test more thorough * primitive-restart-draw-mode: draw front and back faces in different colors * tests/image_load_store/atomic: use piglit subtest framework * texturing: run gles2 variants as well * s3tc-errors: port to gles20 * s3tc-errors: port to gles31 * s3tc-texsubimage: port to gles2 * s3tc-teximage: port to gles2 * texturing: use piglit_draw_rect_tex instead of glBegin/glEnd * texturing: make sure s3tc tests require GL 1.1 * arb_texture_view: Test interaction with ARB_shader_image_load_store * EGL_EXT_image_dma_buf_import: set RGBA visual for yuv sampling tests * EGL_EXT_image_dma_buf_import: fix error check with unknown drm format * vulkan: Prefix group names for VkRunner tests with “vulkan” * EGL_EXT_image_dma_buf_import: add AYUV format support * remove ext_image_dma_buf_import-intel_external_sampler_with_dma_only * khr_debug: fix invalid enum usage on gles3 * framework: Add support for serializing VkRunner tests * framework/test: Use relative paths in the filename for VkRunnerTest * framework/test: Set the filename property on VkRunnerTest * Cmake: Install vk_shader_test files * python: add explicit utf-8 encoding * framework: fix python2 * vulkan: test cases for large local arrays * vulkan: Add some tests for glsl450 builtin functions using doubles * framework: Add a vulkan tests profile * glsl/frexp: fix the incorrect expected values * idtech: Fix format-security warning. * egl_ext_device_drm: Fix format warning. * gles-3.0: test for vertex attribute aliasing * egl_ext_device_drm: don't fail the test if open("/dev/dri/cardX") errors * piglit: remove unneeded wayland-egl dependency * tests: enable test case egl-context-priority on all egl platforms * glsl-1.30: update linker test for inter stage in/out vars usage * fbo: add a few quirk-tests for format-emulation * piglit/vbo: memory leak * glsl-1.50: Verify that gl_ClipDistance cannot be redeclared to change qualifier or type * glsl-1.30: Verify that gl_ClipDistance cannot be redeclared to change qualifier or type * glsl-1.10: Verify that gl_TexCoord cannot be redeclared to change qualifier or type * glsl-1.50: Add missing out qualifier on gl_ClipDistance redeclaration * Build fix for previous commit * arb_tessellation_shader/tes-gs-max-output: new test for TES/GS amplification * glsl-1.50/gs-max-output: new test for geometry shader amplification * arb_shader_image_load_store: Test format incompatible texture buffer * idTech: fix extensions string list * glsl-1.10: add tests for an array index on a swizzled vec lvalue * glsl-1.10: test some arithmetic on non-existing struct member * Add tests for GL_EXTENSION_STRING vs. old idTech2 / idTech3 games * sanity: Add some generated tests * sanity: Support generated shader tests * sanity: Fix test names * khr_texture_compression_astc: Add void-extent-dl-bug * tests: Split out ASTC formats into a header * glsl-1.50: Add test for geometry shader with unused outputs * glsl-sdl-sincos-accuracy: Add a new test for a vc4 bug with SDL2. * sanity: Don't add generated_tests since they are built later * Revert "sanity: Add various shader_runner tests" * sanity: Add various shader_runner tests * sanity: Turn shader_test list into a tuple * framework/wflinfo: delete deprecated interface * serializer: serialize new fast-skip attributes * framework/test: Convert tests to new fast-skip interface * unittests/wflinfo: Update tests for new API * wflinfo: Reimplement wflinfo separating the various API's * framework/shader_test: GL_NUM_PROGRAM_BINARY_FORMATS >= 1 is not an extension * framework/test: Fix whitespace * glsl-1.10: add a 'initialization-incompatible-type-propagation' test * glsl-1.10: Verify result of sign(a)*sign(b) * glsl-1.20/fs-deref-literal-array-of-structs-with-multiple-members-large-array: Fix it * fbo-drawbuffers-maxtargets: fix a warning * shaders: Reproduce a bug in the i965 backend optimizer * tests: Added a new GTF-GL test profile for the Khronos CTS runner * tests: Added a new GTF-GLES test profile for the Khronos CTS runner * cl: Add test for call stack realignment * Add tests for GL_AMD_depth_clamp_separate * shader_runner: Take spirv_replaces_glsl into account for current_config * egl_khr_create_context: Proper invalid attributes for EGL 1.5 * arb_vertex_array_object: Add test for deleting object zero * glsl-1.10: Put an if-statement in a macro in the false path of an ifdef * cl: Add tests for calls with special inputs * cl: Add test for respecting byval alignment in call setup * arb_fragment_shader_interlock: Additional compile tests * arb_fragment_shader_interlock: Simple compiler tests * glsl-1.10: add some preprocessor stringification tests * arb_tessellation_shader: add GL_EXT_shader_integer_mix on [require] * glsl-1.30: add linker test for inter stage in/out vars usage * Cmake: Install shader_source files * util: stop overallocating shader memory * util: avoid leaking memory when caller doesn't ask for it * egl: fix uninitialised counter * egl: fix uninitialised counter * util: fix memory leak * arb_gpu_shader5: fix memory leak * egl_ext_device_enumeration: check the populate call to eglQueryDevices * egl Add new test of EGL_EXT_platform_device * egl_mesa_platform_surfaceless: plug some memory leaks * egl: Add basic EGL_EXT_device_drm test * egl_ext_device_query: plug memory leaks * egl_ext_device_query: return PIGLIT_WARN when eglGetDisplay fails * egl_ext_device_query: drop unused major/minor from eglInitialize * egl: Add basic EGL_MESA_device_software test * egl_ext_device_query: check for eglQueryDeviceStringEXT EGL_BAD_DEVICE_EXT * arb_gl_spirv: adding basic va64 test * util/vbo: Accept integer attribute names * arb_enhanced_layouts: Test doubles * arb_enhanced_layouts: Test XFB layout qualifiers via SPIR-V * arb_gpu_shader5: Add support for testing spirv with XFB streams * util: Add utilities to handle shader_test files * util: Add a utility to assemble SPIR-V sources * arb_gl_spirv: add test that mixes atomic counters with a normal uniform * arb_gl_spirv: add tests for atomic counter operations in CS * arb_gl_spirv: add tests for atomic counter operations in FS * shader_runner: add command 'probe atomic counter buffer' * arb_gl_spirv: Add a fiddly test for uniform index calculation * arb_gl_spirv: Add a test for an array of structs uniform * arb_gl_spirv: Add a test for a uniform struct with struct members * arb_gl_spirv: Add a test for a struct uniform * arb_gl_spirv: Add a test for non-sequential explicit uniform locations * arb_gl_spirv: Add 4 tests for uniform initializers * arb_gl_spirv: add two linking tests for uniform multisample images * arb_gl_spirv: Add a test for nonconst array of sampler structs * arb_gl_spirv: Add a test for a sampler within a struct * arb_gl_spirv: Add tests for sampler2D uniform binding initialisers * arb_gl_spirv: uniform sampler2D * arb_gl_spirv: add execution test for multi-dimensional (aoa) uniform * arb_gl_spirv: add a small test with an array of uniforms * arb_gl_spirv: add basic test with two uniforms * arb_gl_spirv: add basic uniform test without names * arb_gl_spirv: basic uniform test with names still present * arb_gl_spirv: Add a test using specializations * arb_gl_spirv: add really simple execution test * shader_runner: debug prints if running on SPIR-V mode. * shader_runner/spirv: Add support for SPIR-V specializations * shader_runner/spirv: add vertex shader passthrough support on SPIR-V * framework: add --glsl option * shader_runner/spirv: support loading SPIR-V shaders * util: Add a utility to stream data through an external process * intel_shader_atomic_float_minmax: Validate NaN behavior of atomicMin and atomicMax * intel_shader_atomic_float_minmax: Add test for atomicCompSwap involving NaN * intel_shader_atomic_float_minmax: Add tests for atomicCompSwap with -0 * intel_shader_atomic_float_minmax: Add tests for atomicCompSwap(float, float, float) * intel_shader_atomic_float_minmax: Add tests for atomic{Min,Max}(float, float) * intel_shader_atomic_float_minmax: Add tests for atomicExchange(float, float) * intel_shader_atomic_float_minmax: Simple negative compile tests * arb_tessellation_shader: Add test for indirect addressing of TES patch inputs * Cmake: Remove Python 3.3 from the list of versions to search for * ext_render_snorm-render: test for GL_EXT_render_snorm * glsl-1.10: add a 'invalid-array-as-function-param' glslparsertest * cl: Add test for CSR VGPRs caused by SGPR spilling * cl: Add bigger versions of calls with struct tests * cl: Fix types to be unsigned * glsl-1.10: add a 'post-increment-in-array-size' glslparsertest * CMake: Add Python 3.7 to list of supported python version * dispatch: add missing break * framework/test/shader_test.py: Remove redundant workaround for python 3.3 mock * tox: Add python 3.7 to build matrix * README.md: Note that python 2.7 or >=3.4 is supported * dispatch: fallback to eglGetProcAddress for core functions * dispatch: use do_dlsym() helper on all posix platforms * dispatch: move variables/defines where they're used * dispatch: kill off RTLD_LOCAL * arb_direct_state_access: remove unneeded piglit_dispatch_default_init() * util/gl: don't call piglit_dispatch_default_init in piglit_use_*_program * egl: add eglCopyBuffers test * egl-util: introduce egl_util_create_native_pixmap helper * egl-util: use piglit_egl_get_display over eglGetDisplay * egl: split out a piglit_egl_get_display helper * egl: Call eglBindAPI after eglInitialize * Update gl.xml from opengl registry and fix gl.py * Add a test for GL_AMD_framebuffer_multisample_advanced * ext_texture_norm16-render: read SNORM formats if EXT_render_snorm * arb_provoking_vertex: Test flat shading with clipped geometry * ext_texture_norm16-render: add more API coverage * Test glMultiDrawElementsIndirect with non-VBO attribs * Test glMultiDrawArraysIndirect with non-VBO attribs * summary/html: generalize info output * JSON: move info utilities out of root * polygon-mode: also test polygon culling * Prevent loop unrolling in a shader test * framework: deepcopy TestProfile's filters when copying it * tox: remove pytest-warnings and set pytest-timeout to 1.2.1 * tox: Remove testing of end-of-life Python 3.3 * generated_tests: Make API a subdir in gen_shader_framebuffer_fetch_tests * framework: Make error about mixed GLES and GL more imformative * EXT_shader_framebuffer_fetch: Add test cases specific to desktop GL. * EXT_shader_framebuffer_fetch: Add tests for framebuffer fetch outputs with invalid layout qualifier. * EXT_shader_framebuffer_fetch: Port existing tests to non-coherent extension. * EXT_shader_framebuffer_fetch: Pass output type and precision to decl_frag_data macro. * EXT_shader_framebuffer_fetch: Parameterize more tests on the GL API version. * shader_runner: Add fbfetch barrier command. * Update XML for latest version of GL_EXT_shader_framebuffer_fetch. * tests/sanity: declare encoding of file for python 2 * tests: intel_conservative_rasterization: fix invalid draws * tests/opengl.py: Replace tabs with spaces * tests/opengl: Add nv_image_formats-gles3 * tests/opengl: Add intel_conservative_rasterization-invalid_gles3 * tests/opengl: Add glx-swap-copy * tests/opengl: Add gl-3.3-vertex-attrib-p-type-size-match * tests/opengl: Add gl-3.3-vertex-attrib-p-types * tests/opengl: Add arb_texture_view tests for gles3 * tests/sanity: Rework sanity to be more useful * arb_vertex_attrib_64bit: test display list interaction * arb_gpu_shader_fp64: Test the sign() function with abs() and negation of its argument * glsl-1.10: Test the sign() function with abs() and negation of its argument * glsl-1.10: test bug with lessThan() when the input expression has mixed sizes * arb_compute_shader: test dispatch functions with display lists * framework: add a --timeout parameter * ext_texture_norm16-render: support EXT_render_snorm interactions * tests/opengl.py: add couple missing arb_get_program_binary tests * arb_gpu_shader5: Add a test for instanced GS inputs. * compatibility: test vertex color clamping in geom and tess shaders * arb_draw_indirect: test when 0 bound to DRAW_INDIRECT_BUFFER in compat * general: better test display lists in attribute test * nv_fog_distance: Test interactions with GL_FOG_COORDINATE * nv_fog_distance: Simple rendering test * nv_fog_distance: Simple touch test for the enums * gl-1.0-blend: Whitespace and formatting fixes * gl-1.0-blend: Trivial code simplification * gl-1.0-blend: Enable EXT_blend_subtract tests on implementations that lack EXT_blend_minmax * gl-1.0-blend: Fix problems with blend extension detection * tests: Add cmake for oes_texture_compression_astc with Desktop GL * tests/opengl.py: remove ext_transform-get-buffer-size * tests/opengl.py: fix ext_shader_samples_indentical tests * tests/opengl.py: Fix name of gl-4.3 test * tests/opengl.py: re-remove layout-std140 test * tests/opengl.py: Fix misnamed test binaries * ARB_get_program_binary: Test that XFB varying info works on program reload * deqp: Add Mesa version overrides for khr_gl* testlist generation. * arb_tessellation_shader: test GL_PATCHES with immediate mode * arb_tessellation_shader: test tes interaction with fixed function fragment shader * glsl-1.50: test gs interaction with fixed function fragment shader * arb_gpu_shader_fp64: test display list support * arb_shader_subroutine: add simple display list test * arb_viewport_array: test display list support * add GL_ARB_sample_locations * gl-1.5-get-array-attribs: exercise glGetIntegerv, etc. with vertex arrays * nv_shader_atomic_float: Add tests for atomicExchange(float, float) * nv_shader_atomic_float: Add tests for atomicAdd(float, float) * nv_shader_atomic_float: Simple negative compile tests * nv_shader_atomic_float: Compile tests for all imageAtomic variants * arb_compute_shader: Add test for atomicCompSwap(int, int, int) * arb_compute_shader: Add tests for atomic{Min,Max}({u,}int, {u,}int) * arb_compute_shader: Add test for atomicExchange(int, int) * arb_compute_shader: Add test for atomicAdd(int, int) * glsl-4.50: Add test for atomicCompSwap(int, int, int) * arb_shader_storage_buffer: Add test for atomicCompSwap(int, int, int) * arb_shader_storage_buffer: Add tests for atomic{Min,Max}({u,}int, {u,}int) * arb_shader_storage_buffer: Add test for atomicExchange(int, int) * arb_shader_storage_buffer: Add test for atomicAdd(int, int) * shader_runner: Allow initializing integer fields of an SSBO * getteximage-simple: Stress an i965 blitter path * getteximage-simple: Allow configurable texture parameters * getteximage-simple: Switch to parameter passing * getteximage-simple: Fix the coordinate printf * glsl-4.50: remove duplicate semicolon test * glsl-4.60: backdate semicolon test to run from glsl 1.10 * glsl-1.50: fix glsl-1.50-geometry-primitive-types * cmake: Use Policy CMP0072 as OLD by default. * gl-1.0: Bitmap test that draws zelda hearts. * ARB_get_program_binary: Test that restoring active program takes effect * ARB_get_program_binary: Test that uniforms are reset on program reload (API) * ARB_get_program_binary: Add some common functions * ARB_get_program_binary: Test that uniforms are reset on program reload * shader_runner: Add 'program binary save restore' command * shader_runner: Support SHADER_RUNNER_GET_PROGRAM_BINARY env var * util: Add piglit_env_var_as_boolean * shader_runner: Add -get-program-binary parameter * shader_runner: Support testing GL_NUM_PROGRAM_BINARY_FORMATS * glsl-1.10: fix broken indentation in test * glsl-1.10: test loop unrolling when induction variable is inside if branch * textureGather: Use piglit_probe_rect_rgba_varying * util/gl: Add a helper for probing a rect of varying data * util/gl: Use probe_rect instead of hand-rolling * util/gl: Add more probe helplers * util: Refactor probe_rect_ubyte to allow varying data * CMake: fix readme install after readme->readme.md * glx-oml-sync-control-timing: Perform initial swap / wait before loop * glx-oml-sync-control-timing: Refactor helper functions for swap / wait * glx-oml-sync-control-timing: Fix error message if glXWaitForMscOML fails * README: Rework documentation for test classes * README: Rework lists of test scripts * README: Rework the list of test statuses * README: Rework environment variables docs * README: Remove some unneeded indentation * README: Use proper markdown code quoting * README: Use proper markdown for the different heading levels * README: Move README.md so it gets parsed by GitLab * tests/egl: add query test for egl_ext_image_dma_buf_import_modifiers * Use _exit() instead of exit() in child processes * util: Silence GCC unused-function warning. * Thu Aug 30 2018 msrb@suse.com - Update suse_qa.py and opensuse_qa.py to work with current piglit. * Wed Aug 29 2018 Ondřej Súkup <mimi.vx@gmail.com> - use %make_jobs makro instead make_build * Wed Jun 06 2018 mpluskal@suse.com - Update to version 1~20180604.cde860ab3: * arb_texture_view: convert some more tests to run on ES 3.1 * util: provide way to read a texture in ES compatible way * vertex-program-two-side: Fix GCC format-security warnings. * glsl-fs-fogscale: Fix GCC format-security warnings. * glsl-1.50: test compat built in constants * built-in-constants: fix desktop GL version check for geometry shaders * built-in-constants: add support for testing compatibility profile built ins * framework/resume: properly parse the no_retry option * framework: allow specifying the number of jobs for concurrency * framework/html: guard against errors writing individual test results * gl-3.0: Remove unused variable. * arb_tessellation_shader: test display list support for glPatchParameterfv() * arb_tessellation_shader: add basic display list test for glPatchParameteri() * shader_runner: add basic display list support * ARB_tessellation_shader: test gl_*Color built-ins with tessellation shaders * piglit-util-gl: add support for using patches with fixed function attributes * gl-3.2-compat: test gl_FogFragCoord built-in with geometry shaders * gl-3.2-compat: test gl_ClipVertex built-in with geometry shaders * gl-3.2-compat: test gl_TexCoord[] built-in with geometry shaders * gl-3.2-compat: test gl_*Color built-ins with geometry shaders * glsl-1.40/1.50: basic compiler tests for the compatibility profile * glslparsertest: support compatibility profile tests * cmake: Bump minimum version to 3.2. * Revert "Specify an explicit window size in builtin uniform tests." * Specify an explicit window size in builtin uniform tests. * Fix bogus assertions in builtin uniform test generator. * gl-3.0: test glUniform*ui{v} functions are compiled into display lists * util: add includes when building for Wayland * tests: Add gpu and quick no_isolation metaprofiles * tests: rename shader_*_multi to shader_*.no_isolation * profile: add the idea of process-isolated xml file * cmake: Set a value for each portability define. * glsl-uniform-initializer-7: Fixed uninitialized uniform. * ext_packed_float: Add a test that queries GL_RGBA_SIGNED_COMPONENTS_EXT * tests/quick_shader.py: Fix test count of quick_shader * framework: make use of Filter.run in Profile classes * framework: Add filters class * framework: ensure that all tests are run before exiting * shader_runner: Support PIGLIT_DEFAULT_SIZE env var * framework-gl: Export window size override function * framework: fix running with mixed concurrency (neither -c or -1) * arb_internalformat_query2: test new ARB_ES3_compatibility internalformats * util-gl: add ARB_ES3_compatibility internalformats support * arb_internalformat_query2: use CompressedTexImage*D for specific compressed formats * crucible: if a test has no XML output consider it a crash * crucible: use tempfiles to allow running with concurrency * crucible: fix getting values from piglit.conf * ext_texture_norm16-render: refactor subtest execution * find_static_tests.py: fix python2 compatibility * name no_error profile depen on shader generation * piglit-framework-gl: skip compat test when not supported * framework: handle UnicodeDecodeError * deqp_egl: add support for mustpass lists * khr_gl45: add support for mustpass lists * framework: fix grouptools.commonprefix when len(args) == 1 * profile: use gz to compress profiles * Generate xml for builtin profiles * tests: Add script to find all hand written test files * Add script to serialize profiles to XML * opengl.py: Remove exported gl extensions * tests/cl.py: fix out of tree serialization * fix asmparser test serialization for out of tree builds * fix glslparser test for out of tree builds * tests/glsl_parser_test.py: fix is_skip for serialized profiles * shader_tests: correctly generate xml during out of tree builds * tests: use meta profiles * tests/quick: fix filtering of vs_in shader tests * py_modules: Add support for out of tree builds * framework/profile: Add support for meta profiles * profile: allow forcing python or xml loading * profile: Add support for loading xml based profiles * framework/test: make CLProgramTester take relative paths * framework/test: make BuiltInConstantTest files relative * tests/all: Make asmparser tests path relative * framework/test: use relative paths for GLSLParser tests * framework/test: Make shader paths relative * framework/test: Add class for cl-program-tester * framework/test/piglit_test: make cl_concurrency always a boolean * framework/test: Split multishader too * framework: do the same for shader test * framework: use a class method for building test via parsing * tests: use BuiltInConstantsClass * framework/test: add a test class for built-in constants * framework: Use custom class for ASM parser tests * framework/profile: Add a __len__ method to TestProfile * framework/test: expose required and excluded platforms * framework/test: Use getter for altering PiglitBaseTest Command * framework/profile: Allow a group manager class to be overwritten * test/piglit_test: add ROOT_DIR variable * update git ignore for this series * draw-vertices-2101010: Don't test BGRA if we don't have the ext. * arb_vertex_type_2_10_10_10: Don't test BGRA if we don't have the ext. * texture-integer-glsl130: Make sure we use usampler for ui textures. * ext_texture_norm16-render: test for GL_EXT_texture_norm16 * glsl-1.40-compat: add basic compat test for built-in constants * shader_runner: allow compat profiles to be explicitly requested * summary/console: Add -p / --problems * arb_bindless_texture: add test for conversion of bound sampler or image to uvec2 * arb_bindless_texture: add test where we pass a handle through a function * arb_bindless_texture: rename vertex uniform test and add vertex attrib test * arb_bindless_texture: add some uvec2 arithmetic test * shader_runner: add vertex attrib command for setting bindless texture handles * unittests: mustpass is a text list * glsl-max-vertex-attrib: fix shader and check for successful link * use correct glsl version in tests that use GL_ARB_gpu_shader5 * glsl-1.20: exercise bug in parameter out handling in Mesa * glsl-1.20: move the parameter out tests to glsl-1.20 * glsl-1.10: add a number of new function parameter tests * glsl-1.10: rename function chain test and better test the inout param * framework: update deqp mustpass list for text based mustpass * arb_get_texture_sub_image: update cube map tests to make textures cube complete * arb_get_texture_sub_image: fix depth parameter when performing zero-sized texture queries * arb_get_texture_sub_image: fix expected error when querying a level which hasn't been explicitly defined * tests: intel_blackhole_render: use GLSL ES 1.0 on ES profiles * tests: nv_image_formats: remove unintended new files * tests: intel_blackhole_render: require extension in dispatch test * tests: fix INTEL_blackhole_render test names * arb_framebuffer_srgb/blit: Add source fill modes * tex-srgb: Drop unused variables and a stale comment * tex-srgb: Also test a cleared texture * arb_tessellation_shader: add a test with an array in a struct in a per-vertex TCS out * arb_gpu_shader_fp64: add tests for frexp() corner cases * arb_gpu_shader_int64: test two operands with indirect access simultaneously * arb_shader_ballot: add missing extension * glsl-1.50/linker: add explicit "link success" line to test section * arb_enhanced_layouts: remove a redundant builtin out block redeclaration * arb_texture_query_levels: rename VS input to piglit_vertex * glsl-1.20/fs-structure: remove stray varying * fs-inout-index-two-level: remove unnecessary and incorrect varying * shader_tests: move input/output declarations above functions * ext_framebuffer_multisample-interpolation: fix single-sample centroid-edges * adj-prims: beef up the test to tease out what nvidia hardware does * gl-3.2/adj-prims: fix expected vertex order for triangle strips with adjacency * glsl-4.40: add tests for interpolateAt* with swizzles / array subscripts on vectors * arb_gpu_shader5: add interpolateAt* tests with input in a struct * add new indexing test with dynamic indexing of integer vector * glsl: test for LLVM Error: Terminator found in the middle of a basic block * glsl-1.10: test that loop unrolling doesnt create an infinite loop * util: fix read_pixels_float() on GLES2 when format is not GL_RGBA * Add support for Crucible * framework: change one missed core.checkDir call to core.check_dir * shaders: Use 3-source operations as conditions * AMD_performance_monitor: add VC4 specific tests * piglit: fix some warnings about no return value from non-void function * fbo-drawbuffers2-blend: fix incorrect comments * tests: add INTEL_blackhole_render * cmake: Use WAYLAND_LDFLAGS instead of WAYLAND_LIBRARIES. * arb_gpu_shader5: add interpolateAtSample tests with input in an array * arb_gpu_shader5: add execution tests for interpolateAt* with input in an interface block * gl-3.0: Basic tests of glTexParameterIiv and friends * arb_gpu_shader_fp64/ssbo: fix tests to skip if no vertex ssbos available. * s3tc-targeted: Execute every test case * s3tc-targeted: Reduce requirements to the minimal set * egl: API test for EGL_ANDROID_blob_cache extension * glsl-1.10: test divide by zero doesn't crash constant evaluation * glsl-fs-pointcoord: add additional FS inputs * tests: Added a new NoContext test profile for the Khronos CTS runner * tests: Added a new GLES test profile for the Khronos CTS runner * internalformat_query*: fix SAMPLES pname checks for RGB9_E5 * enhanced_layouts/sso: clear before testing. * degenerate-prims: fix incorrect return value from test_prim() * gl-4.3-get_glsl_versions: new tests of GL_NUM_SHADING_LANGUAGE_VERSIONS * gl-2.0-shader-materials: test vertex shader with material attributes * gl-1.1-color-material-array: test GL_COLOR_MATERIAL with vertex color array * gl-1.1-draw-arrays-start: exercise glDrawArrays with non-zero 'start' * texunits: don't test glTexEnv with unusable texture units * arb_viewport_array/viewport_indices: allow float precision instead of double * cl: Remove extra character in mubuf test * shader_draw_parameters: Also test using an indirect draw * shader_draw_parameters: Also test using glDrawArrays with first > 0 * framework: work around tests that skip without skipping subtests * tests: update documentation to include GL46 in khr_gl.py * travis: add docker based cmake build job * arb_sample_shading: Add gl_SampleMaskIn subtest (msaa disabled), fix test * arb_internalformat_query2: don't try glGetTexLevelParameteriv() for tex buffers * tests: enumerate subtests in linestipple * tests: enumerate subtests in degenerate-prims * tests: always report subtest results for degenerate-prims * tests/fbo-storage-formats: enumerate subtests * tests/fbo-storage-formats: print subtest result for skip too * tests/fbo-storage-formats: Make subtest names predictable * tests/fbo-storage-formats: Always print the same number of subtests * tests: enumerate subtests in fbo-incomplete * tests: enumerate subtests in gl-2.1-pbo test * framework: if a test with subtests crashes mark the offending subtest * framework: add support for parsing subtest enumeration * framework: use statuses instead of relying on string conversions * framework: use an OrderedDict for subtest storage * util: Add a function to register subtests * util: make piglit_run_selected_subtests print all tests to run. * all.py: fix extension/version testing when wflinfo fails * arb_texture_compression: test set/get of GL_TEXTURE_COMPRESSION_HINT * util: s/3/num_components/ in probe_rect_ubyte() * cl: Add test for MUBUF access with a negative vaddr * ext_memory_object_fd: add api error tests * ext_semaphore_fd: add api error tests * ext_memory_object: remove redundant print on failure * ext_semaphore: add basic api error checking * arb_internalformat_query2: some formats are not compatible with TBOs * arb_internalformat_query2: more than one way to support GEOMETRY_TEXTURE * arb_internalformat_query2: minmax GL_ALPHA8 deprecated on 3.1+ * arb_internalformat_query2: avoid bogus error spam about unsupported pnames * arb_arrays_of_arrays: add ubo test with explicit binding * Revert "framework: Handle crashing subtest." * gl-1.0-blend-func: add --quick option * gl-1.0-dlist-materials: new test of materials in display lists * arb_enhanced_layouts/ssbo: make sure the driver supports vertex ssbos * arb_shader_clock: fix use of atomic counters * framework: Handle crashing subtest. * arb_texture_barrier add test texture-halves-ping-pong-operation-chain * gles3: Test transform-feedback to uniform-buffer-object * arb_draw_indirect/draw-arrays-prim-restart: Ignore primitive restart. * gl 1.0: Stress test GL_LINE_LOOP. * Add test for all user defined clip planes * util-gl: Remove tolerance from integer pixel probes. * util-gl: Add pixel comparison functions. * util-gl: Consolidate printing of bad probed pixels. * util-gl: Remove piglit prefix from static functions. * util-gl: Make piglit_compare_images_color respect x and y arguments. * util-gl: Silence some lint warnings. * triangle-rasterization: Use util function to probe framebuffer. * ignore-adjacent-veritces: Use util function to probe framebuffer. * util-gl: Add piglit_probe_rect_two_rgb. * util/gl: Print numeric value of unrecognized enums. * arb_texture_multisample: stress test of very large textures (v3) * teximage-colors: accept -127 instead of -128 for exact snorm up/download * arb_texture_buffer_object/indexed: test indexed samplers with tbo * built-in-constants: check required GLSL versions for #extensions * ssbo/execution: test std140/430 struct deref * arb_texture_buffer_object/max-size: skip if the buffer can't be allocated * textureSize: add ability to test tess eval stage * Remove old ATI_fs test * ATI_fs: add some api tests * ATI_fs: add render tests * ATI_fs: add api error tests * Update TODO. * arb_clear_texture: Remove GLenum stringification macros. * fbo-formats: Remove GLenum stringification macros. * util/sized-internalformats: Remove GLenum stringification macros. * texturing-texwrap: Remove GLenum stringification macros. * EXT_transform_feedback: Remove GLenum stringification macros. * ARB_texture_view: Remove GLenum stringification macros. * ARB_texture_compression: Remove GLenum stringification macros. * ARB_*_program: Remove GLenum stringification macros. * compressedteximage: Remove GLenum stringification macros. * fbo-depth-tex1d: Remove GLenum stringification macros. * fbo-depth: Remove GLenum stringification macros. * fbo-stencil: Remove GLenum stringification macros. * teximage-colors: Remove GLenum stringification macros. * arb_copy_image-formats: Remove GLenum stringification macros. * dsa-compressedtextureimage: Remove GLenum stringification macros. * depth-stencil-blit: Remove GLenum stringification macros. * fbo-stencil8: Remove GLenum stringification macros. * Remove GLenum stringification macros. * texture packed formats: Remove GLenum string literals. * texture-al: Remove GLenum string literals. * texture integer glsl130: Remove GLenum string literals. * texture integer getTexImage clamping: Remove GLenum string literals. * texture integer fbo blending: Remove GLenum string literals. * transform feedback2 api query: Remove GLenum string literals. * object_purgeable: Remove GLenum string literals. * clipflat: Remove GLenum string literals. * ARB_pipeline_statistics_query: Remove GLenum string literals. * Remove GLenum primitive string literals. * Remove GLenum string literals. * util/gl: Remove primitive type GLenums from piglit_get_gl_enum_name. * draw-vertices-2101010: Accept either SNORM conversion formula. * Remove tests/bugs directory. * Move vbo-buffer-unmap test from bugs to spec dir. * Move tri-tex-crash test from bugs to spec dir. * Move fdo31934 test from bugs to spec dir. * Move fdo28551 test from bugs to spec dir. * Move fdo25614-genmipmap test from bugs to spec dir. * Move fdo24066 test from bugs to spec dir. * Move fdo23670-drawpix_stencil from bugs to spec dir. * Move fdo23670-depth_test from bugs to spec dir. * Move fdo23489 test from bugs to spec dir. * Move fdo22740 test from bugs to spec dir. * Move point-sprite test from bugs to spec dir. * Move fdo20701 test from bugs to spec dir. * Move tex1d-2dborder test from bugs to spec dir. * Move r300-readcache test from bugs to spec dir. * Move fdo14575 test from bugs to spec dir. * Move fdo10370 test from bugs to spec dir. * Move drawbuffer-modes test from bugs to spec dir. * Move crash-texparameter-before-teximage test from bugs to spec dir. * Move crash-cubemap-order test from bugs to spec dir. * framework: Correct comment typo in piglit.conf.example * README: Document deqp_gles3.py configuration deprecation * README: Fix spelling mistakes * completions/bash: Update list of profile completions to match on * completions/bash: Fix spelling mistakes * ext_framebuffer_object: Fix typo in two copyright blocks * travis: add generator unittests * unittests: update python generator * unittests: correct tessellation typo * tox: stick to pytest 3.2.5 * arb_internalformat_query2: correct tessellation typo * arb_texture_view: fix order of vertices in draw_3d_depth() * ext_transform_feedback-max-varyings: reduce output upon failures * ext_transform_feedback-interleaved: disable unneeded printfs() * all.py: add entry for ext_occlusion_query_boolean * Update documentation wrt removal of Glean. * Remove GleanTest framework. * Remove Glean framework. * Remove remaining Glean tests. * Port negative uniform location subtest of Glean shader api test to Piglit. * Port error handling subtest of Glean FBO test to Piglit. * Port mipmap subtest of Glean FBO test to Piglit. * framework: Make csv summary a subset of formatted summary. * framework: Add new formatted summary. * textureGather: add new options for testing mirror address modes * ext_disjoint_timer_query-simple: basic API test * Remove Glean arb_vertex_program test. * Port arb_vertex_program numeric stress tests from Glean to Piglit. * Port arb_vertex_program position writes tests from Glean to Piglit. * Port arb_vertex_program instruction tests from Glean to Piglit. * arb_vertex_program: Test matrix property bindings. * arb_vertex_program: Test property bindings. * gl-1.2: Test normal rescaling with fixed function pipeline. * ext_framebuffer_multisample: don't use fixed sample count * arb_texture_storage_multisample: don't use fixed sample count * arb_texture_multisample: don't use hard-coded sample counts * glsl: Fix Normalscale test. * Remove Glean GLSL test. * Port linker glsl tests from Glean to Piglit. * Port glsl 1.20 and 1.30 glean tests to Piglit. * Port illegal shader glsl tests from Glean to Piglit. * Port preprocessor glsl test from Glean to Piglit. * Port struct glsl test from Glean to Piglit. * Port matrix glsl tests from Glean to Piglit. * shader_runner: Add color command. * Port function call glsl tests from Glean to Piglit. * Port texture glsl tests from Glean to Piglit. * shader_runner: Add simple 1D and 3D texture creation commands. * util: Add simple 1D and 3D texture creation functions. * Port built-in constants test from Glean to piglit * Port logic operator glsl tests from Glean to Piglit. * Port "sequence (comma) operator" glsl test from Glean to Piglit. * Port "chained assignement" glsl test from Glean to Piglit. * Port swizzle and writemask glsl tests from Glean to Piglit. * Port simple glsl tests from Glean to Piglit. * Add linear fog GLSL test. * Test built in uniform matrix state in shader. * util: Add matrix inverse and transpose functions. * Test built in uniform state in shader. * ssbo: fix compiler warnings in layout tests. * glx: New test for GLX_EXT_no_config_context * tests/egl/egl-context-priority.c: Use piglit_egl_get_default_display * fbo-blending-snorm: new test for testing snorm blend behavior * ssbo/linker: move some linker tests to using a fragment shader ssbo * ssbo: block more tests on lack of vertex ssbo * ssbo/linking: add check for vertex ssbo support. * ssbo/max-ssbo-size: handle lack of vertex shader ssbo. * ssbo: make rendering test work without vertex ssbos. * ssbo: make indirect test work on GL3.3 * ssbo: handle lack of vertex shader ssbo support in test. * glx-query-renderer-coverage: Fix broken glXCreateNewContext call * unittests: test WflInfo in its own module and correct depending ones * generators: fix incorrect generated_tests/spec/glsl-110, etc. dir names * cl: Add tests for load lo16 instructions * Remove texture unit Glean test * Port texture unit test from Glean to Piglit * Remove texture coord generation Glean test * Port tex coord generation test from Glean to Piglit * Remove texture env combine4 Glean test * Port texture env combine4 test from Glean to Piglit * Remove texture environment Glean test * Port texture env test from Glean to Piglit * Remove texture env combine Glean test * Port texture env combine test from Glean to Piglit * Remove point sprite Glean test * Port point sprite test from Glean to Piglit * isinf-and-isnan: add clamp / min / max tests * framework: fix wflinfo GL shading language parsing code * all.py: fix version checks in is_feature_directory_supported() * arb_sample_shading: don't use gl_FragColor/Data in fragment shaders * arb_indirect_parameters: add cast to silence compiler warnings * util: const-qualify data parameter to piglit_multisample_texture() * util: fix piglit_multisample_texture() parameter type * unittests: include new elapsed time from the console summary output * framework: specify GL_NEAREST filter for FBO textures * gl-1.0-logicop: allow testing single mode on the command line * cmake: also install Windows manifest files * framework: decrement argc in delete_arg() * all.py: use gl_extension_supported() to omit some test groups * all.py: filter directories traversed to find shader tests * framework: fix wflinfo issues in opengl module * framework: move WflInfo class into new wflinfo.py module * util: remove -compat from arguments so as not to confuse tests * cl: Fix ulp tolerance comparison * cl: Fix sinpi expected values * cl: Adjust cospi expected values to account for fp32 rounding * cl: Adjust sincos expected values to account for fp32 rounding * cl: Adjust sin expected values to acount for fp32 rounding * cl: Adjust tanpi epxected results to account for fp32 rounding * cl: Adjust tan expected values to account for fp32 rounding * cl: Adjust cos test expected values to account for fp32 rounding * shaders: Test using a bound program after an unsuccessful relink * glx_arb_create_context: Learn GLX_ARB_robustness_application_isolation * Add tests for GLSL ES 1.00 mismatched uniform precision * fbo: add a test for blending with float special values * ARB_shader_atomic_counter_ops: fix glsl version * arb_texture_buffer_range/ranges-2: add missing extension check * arb_shader_ballot: Fix the test values for gl_SubGroupG{e,t}MaskARB * egl_khr_create_context: handle Compatibility contexts properly * util,shader_runner: random fixes for compatibility profile * util: add an option to run an existing test with a compatibility profile * cmake: create Win10 manifest files for particular executables * framework: improve var names, comments in console() function * framework: also print elapsed time with piglit-summary.py * framework: include piglit start-up time in time_elapsed computation * all.py remove run_concurrent=False from ARB_fragment_program tests * fp-fragment-position: use glGenTextures() * trinity-fp1: use glGenTextures() instead of hard-coded texture IDs * all.py: remove run_concurrent=False from ARB_draw_instanced test * all.py: remove run_concurrent=False from ARB_draw_elements_base_vertex tests * all.py: remove run_concurrent=False from most GL 3.0 tests * gl30basic: configure with requires_displayed_window = true * all.py: remove run_concurrent=False from GL 2.0 tests * all.py put GL 1.1 tests after GL 1.0 tests * gl-3.2: fix sample count in layered rendering tests * glsl-1.50: fix sample count in interface-block-centroid.c * arb_texture_storage_multisample fix sample count in tex-storage.c * arb_direct_state_access: fix sample count in texture-storage-multisample * glsl-1.00: Add testcases from the spec about redeclarations. * OES_required_internalformat: Add a test for renderbuffer sizing. * no-op-paths: Clear between each test. * cl: Add missing math tests * cl: Implement generating 2input 2output functions * cl: Generate aligned vstorea tests * cl: Generate aligned vloada tests * cl: Fix erfc test * cl: Fix erf test * gl-minmax: change the glGet functions to accept 64-bit variables * framework: remove _DISABLED variable in opengl.py * framework: observe PIGLIT_NO_FAST_SKIP in ShaderTest::__init__() * util: add casts in strchrnul() * all.py: move assignment to groupname out of loop * framework: eliminate a goto * framework: fix comment typos in opengl.py * framework: fix comment typos * all.py: add missing argument to arb_sample_shading-samplemask test * all.py: run ARB_draw_buffers tests concurrently * all.py: run ARB_draw_buffers_blend test concurrently * all.py: run EXT_draw_buffers2 tests concurrently * all.py: run ARB_blend_func_extended tests concurrently * all.py: remove run_concurrent=False from some GLSL 1.30 tests * all.py: run ARB_vertex_half_float tests concurrently * all.py: run NV_conditional_render tests concurrently * all.py: run ARB_seamless_cube_map tests concurrently * all.py: run ARB_instanced_arrays tests concurrently * all.py: run ati_draw_buffers tests concurrently * all.py run ARB_depth_clamp tests concurrently * all.py: remove run_concurrent=False from 1.5 tests * all.py: remove run_concurrent=False from 1.4 tests * all.py: remove run_concurrent=False from 1.3 tests * all.py: remove run_concurrent=False from 1.2 tests * all.py: remove run_concurrent=False from most 1.1 tests * simple-readbuffer: simplify a conditional * clear-accum: specify config.requires_displayed_window = true * util: change FAIL->SKIP in piglit_fbo_framework_create() * util: don't use fbo if test_config->requires_displayed_window is true * mingw: build shader_runner with 2MB stack * arb_internalformat_query2: don't test TEXTURE_BUFFER against GetTexParameter * glx-tfp: Use a nice orange color instead of red * compute: add more tests for verifying inter-shader derived values * arb_compute_variable_group_size: ensure local size works with fixed * compute: add test variants for local_size decls in other shaders * tox: use pytest >= 3.0.3 * arb_compute_variable_group_size: check gl_GlobalInvocationID * shader_runner: don't use glMapNamedBufferRange * tests/deqp: remove redundant constructors * framework: remove outdated comment * framework: fix a comment * framework: fix outdated comment * framework: fix a comment * framework: fix typos in comments * cl: Add tests for load hi16 instructions * cl: Add tests for store hi16 instructions * glx: Rerun failing tests in auto mode if there is a pending expose event * cl: Improve link program tests * cl: Add basic remainder(float, float) builtin tests * cl: Fix cospi return value * cl: Add tests for clc-1.0 integer atomics * arb_sample_shading: uint -> GLuint. * arb_query_buffer_object: add additional coherency tests * arb_query_buffer_object: extract some common code for running queries * arb_sample_shading: run more tests concurrently * arb_sample_shading: add more extensive gl_SampleMask(In) tests * arb_enhanced_layouts: test packing of floats in the same slots as an array * arrays_of_arrays/atomic_counter: check counters limit on linker test. * arrays_of_arrays/atomic_counters: set requirements on atomic counter numbers. * arb_shader_atomic_counter_ops: declare counters to fix undefined behaviour. * cl: Add tests for mad mix * ext_occlusion_query_boolean: basic API test * cl: Fix incorrect indentation * cl: Don't use unsigned long long * README: Make initial smoke tests steps internally consistent * README: Correct typo deQP -> dEQP * README: Update the list of test profiles * fbo-viewport: fix false error caused by slight rounding differences * arb_gpu_shader_fp64: relax ldexp test due to denorms * cl: Add tests for 64 bit integer atomics * image_load_store: add a new test for a bug seen on AMD VEGA. * framework: fix proces/process_isolation typo * framework: fix comment typos on FastSkip class * arb_arrays_of_arrays: remove an unused variable * glsl-1.10: add some loop unrolling tests with breaks in else branch * cl: Add failing case to exp test * cl: Add tests for function calls * arb_texture_query_lod: add tolerance for some comparisons * cl: Fix device_regex feature * Add KHR-GL46 to khr_gl.py * Fix bogus .50. number in and-clamp.shader_test * cl: Add generator for shuffle2 builtins * cl: Add generator for shuffle builtins * arb_separate_shader_objects: Check piglit_link_check_status results. * cl: Fix error message value. * glx-multithread-clearbuffer: Check pthread_join return value. * textureGather: correct expected result for GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 1 * draw-pixels: fix KHR_no_error logic * arb_tessellation_shader/{1,16}in-1out: use colors to detect corruption easily * arb_tessellation_shader: new tests for a radeonsi bug * arb_shader_storage_buffer_object: don't do out-of-bounds writes * cl: Replace handwritten vload tests with a generator * cl: Add private and local versions of vstore tests * gl-2.0-vertex-attr-0: new test of glVertexAttrib(index=0) * gl-2.0-vertex-const-attr: test attribute declaration order * glean: remove pointless switch statements from fbo test * general: add missing KHR_no_error status * gl-4.5: set KHR_no_error status * gl-3.3: set KHR_no_error status * gl-3.2: set KHR_no_error status * gl-3.1: set KHR_no_error status * gl-3.0: set KHR_no_error status * gl-2.1: set KHR_no_error status * gl-2.0: set KHR_no_error status * arb_vertex_attrib_64bit: set KHR_no_error status * arb_texture_view: set KHR_no_error status * arb_texture_storage_multisample: set KHR_no_error status * arb_texture_rectangle: set KHR_no_error status * arb_texture_cube_map_array: set KHR_no_error status * arb_sync: set KHR_no_error status * arb_shading_language_420pack: set KHR_no_error status * arb_shader_objects: set KHR_no_error status * arb_provoking_vertex: set KHR_no_error status * arb_occlusion_query: set KHR_no_error status * arb_occlusion_query2: set KHR_no_error status * arb_internalformat_query2: set KHR_no_error status * arb_gpu_shader_fp64: set KHR_no_error status * arb_framebuffer_no_attachments: set KHR_no_error status * arb_explicit_uniform_location: set KHR_no_error status * arb_debug_output: set KHR_no_error status * arb_clear_texture: set KHR_no_error status * arb_texture_stencil8: set KHR_no_error status * nv_conditional_render: set KHR_no_error status * khr_debug: set KHR_no_error status * arb_get_program_binary: set KHR_no_error status * arb_program_interface_query: set KHR_no_error status * arb_timer_query: set KHR_no_error status * arb_clear_buffer_object: set KHR_no_error status * arb_texture_buffer_range: set KHR_no_error status * arb_tessellation_shader: set KHR_no_error status * arb_texture_storage: set KHR_no_error status * arb_transform_feedback3: set KHR_no_error status * arb_transform_feedback_overflow_query: set KHR_no_error status * arb_vertex_array_bgra: set KHR_no_error status * ext_packed_depth_stencil: set KHR_no_error status * ext_texture_array: set KHR_no_error status * ext_packet_float: set KHR_no_error status * ext_texture_format_bgra8888: set KHR_no_error status * ext_texture_integer: set KHR_no_error status * ext_texture_swizzle: set KHR_no_error status * arb_transform_feedback2: set KHR_no_error status * arb_robustness: fix KHR_no_error status * arb_multisample: fix KHR_no_error status * arb_map_buffer_range: fix KHR_no_error status * arb_instanced_arrays: fix KHR_no_error status * arb_draw_instanced: fix KHR_no_error status * arb_draw_elements_base_vertex: fix KHR_no_error status * glsl-4.50: add test that makes sure extra semicolons are forbidden * glsl-4.60: add a test that allows extra semicolons at global scope * util: recognize GLSL 4.60 * ARB_gpu_shader_int64: test that swizzles of constants work * glx: Introduce a glx-swap-copy test v2 * glx: Fix glx-swap-exchange v3 * cl: Add more arithmetic tests to exercise 24bit udiv/umod routines * gl-3.2/layered-rendering/framebuffertexture: check for MSAA support * sync_api: use piglit_get_gl_enum_name() * gl30basic: add some extra suspected extension * arb_sample_shading: document automatic per-sample FS execution * glsl-es-1.00: constant initializer type mismatch causes an error * framework: Add --ignore-missing option * arb_direct_state_access: adapt to spec fixes in OpenGL 4.6 * arb_arrays_of_arrays: test struct member offset calculation * arb_texture_buffer_object: set KHR_no_error support * ext_transform_feedback: set KHR_no_error status * texturing: set KHR_no_error status * texturing: remove empty test * texelFetch: set KHR_no_error status * arb_texture_multisample: set KHR_no_error status * arb_texture_barrier: set KHR_no_error status * arb_shader_texture_lod: set KHR_no_error status * ext_framebuffer_multisample: set KHR_no_error status * ext_memory_object: add some basic api error checks * arb_bindless_texture: add a test which sets mixed texture units/handles * registry: update gl.xml * registry: update gl.xml * cl: Add support for OCL 2.0 * glean: remove line drawing code from fbo test * cl: Add kernel_exec and __kernel_exec macro test * cl: Use required format for sampler test * arb_transform_feedback_overflow_query-basic: add any_inverted subtest * arb_transform_feedback_overflow_query-basic: fix subtest selection * Remove MSVC build support. * drawoverhead: Fix Windows builds. * arb_texture_multisample/sample-mask-execution: check for GL_MAX_SAMPLES >= 4 * ext_framebuffer_multisample/draw-buffers-common: whitespace fixes * fbo: Use glLinkProgram after binding attributes to location. * arb_provoking_vertex: test OpenGL profile too * arb_shader_group_vote: Add simple vertex shader tests * arb_shader_group_vote: Prefix tests with "cs-" * framework: Fix the same bug for resume in the previous commit * framework: Only sort files for json backend that end in .json * unittests: Add tests for file in tests dir not ending in .json * unittests/framework: remove 'autouse' from fixture * framework: remove duplicate import of framework.exceptions * arb_post_depth_coverage: Make multisampling test more robust * arb_post_depth_coverage: Don't try sample rates we don't support * glsl-1.50: add linker test for unused in out blocks * framework: Don't stop resume because no tests are left to be run * arb_provoking_vertex: fix quads-follow-provoking-vertex test * tests/util: remove unneeded cmake code for WGL * clipflat: refactor some code * Respect GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT in binding-layout.c. * Remove a useless GLU depedency * glx-multithread-clearbuffer: new test reproducing amdgpu CS thread deadlock * wgl: add new multi-context, multi-window rendering tests * wgl: initial check-in of wgl utility code and wgl sanity check program * blit-scaled-linear: whitespace fixes * blit-scaled-linear: minor shader code improvements * glx-multi-window-single-context: new GLX test * glx-multi-context-single-window: new GLX test * utils/glx: request depth/stencil buffer visual for windows, contexts * arb_clear_texture-errors: add more error tests * gl-3.1-buffer-bindings: new test of GL buffer binding points * egl_mesa_platform_surfaceless: fix compilation warning * es3: add tests for verifying overloading behavior * glsl-1.50: set KHR_no_error status * glsl-1.40: set KHR_no_error status * glsl-1.30: set KHR_no_error status * glsl-1.30: alphabetise build list * arb_sample_shading: set KHR_no_error status * arb_gpu_shader5: set KHR_no_error status * arb_color_buffer_float: set KHR_no_error status * hiz: set KHR_no_error status * fast_color_clear: set KHR_no_error status * arb_shader_atomic_counters: fix KHR_no_error support for buffer binding test * glsl-1.20: better test indirect indexing of literal array of structs * util: Avoid asking GL to transpose the ortho_uniform matrix. * ARB_blend_func_extended: set KHR_no_error status * gl-1.0: set KHR_no_error support for remaining gl-1.0 tests * bugs: set KHR_no_error support for remaining bugs tests * cmake: Check for linux/sync_file.h for egl_khr_fence_sync. * ARB_point_parameters: port glean test pointatten to piglit * pbo: Don't assume that GL_MAX_PIXEL_MAP_TABLE is 256 * fbo: set KHR_no_error compatibility for remaining fbo tests * egl_khr_fence_sync: Enable android native fences extension test. * egl_khr_fence_sync: Test for wait with zero timeout. * egl_khr_fence_sync: Verify that dup() fails on invalid fence. * egl_khr_fence_sync: Verify eglDupNativeFenceFDANDROID. * egl_khr_fence_sync: Add test to create fence from fd. * egl_khr_fence_sync: Add sw_sync lib. * egl_khr_fence_sync: add tests for android fence. * egl_khr_fence_sync: Prepare to support android native_sync. * drawoverhead: test 8 UBOs instead of 4 * drawoverhead: test images and image buffers * drawoverhead: fix primitive restart testing for GL Compatibility * drawoverhead: test TBO state changes * arb_viewport_array: set KHR_no_error compatibility * amd_vertex_shader_viewport_index: set KHR_no_error compatibility * arb_clip_control: set KHR_no_error compatibility * cmake: bump gbm dependency to 17.1 * fbo: Require GL_ARB_texture_cube_map * Revert "arb_get_texture_sub_image-errors: Fix expected error values" * glx/glx-multithread-texture: Use larger color differences * glx/glx-multithread-texture: Don't probe an undefined back buffer * glx/glx-multithread-texture: Avoid uploading stale data to texture * gl-1.0/swapbuffers-behavior: Try avoid reading from real front v2 * piglit_drm_dma_buf: fix GPU offsets and strides * arb_bindless_texture: set KHR_no_error compatibility * cmake: Reintroduce version check to gbm_bo_map check * polygon-mode: print more info if there's a failure * drawoverhead: print test numbers * drawoverhead: test more state changes, remove the GL_FRAMEBUFFER_SRGB test * igt: Make "warn" status work again as expected * tests/igt.py: mark segfaulted IGT process as 'crash' * drawoverhead: use GL_TRIANGLES instead of GL_POINTS * appveyor: Allow building with MSVC too. * appveyor: Build piglit for Windows using MinGW. * tests: Added a couple of new test profiles for the Khronos CTS runner * Revert "tests: Update integration for khronos CTS runner." * util: fix Cygwin stdout/stderr buffering * Tue Mar 27 2018 guillaume.gardet@opensuse.org - Fix SOURCE5 installation - Handle properly openGL and openGL ES tests - Enable Build for %arm and AArch64 * Thu Jun 08 2017 mimi.vx@gmail.com - Update to version 1~20170607.bc6ef16df: * arb_shader_storage_buffer_object: add member-memory-qualifiers.frag * arb_bindless_texture: add arrays-of-struct.frag compiler tests * arb_bindless_texture: add struct-inside-uniform-block.frag compiler tests * cl: Add array of structures to program-scope-arrays test * cl: Add input dependent test for global_offset * egl: API test for EGL_IMG_context_priority extension * egl-context-priority: Check eglInitialize result. * primitive-restart: run all tests even when there's a failure * srgb_conformance: fix error computation * util: support instancing with piglit_draw_rect_custom * shader_runner: add "draw instanced rect ortho" commands * arb_tessellation_shader: test instancing * glsl-1.50: test instancing with a geometry shader * arb_tessellation_shader: add 3 new trivial tess+gs tests * arb_compute_shader: test shaders when only 1 channel of gl_WorkGroupID is used * drawoverhead: new microbenchmark * shader_runner: add "draw arrays instanced" command * shader_runner: add "relative probe rect rgba" command * arb_tessellation_shader: test gl_PrimitiveID in instanced draws * glsl-1.50: test gl_PrimitiveID in fragment shader when instancing is used * util: add MIN3/MAX3 convenience macros * arb_sparse_buffer: minmax test * arb_sparse_buffer: add basic rendering test * arb_sparse_buffer: add an extended commit test * arb_sparse_buffer: add tests for various *BufferSubData commands * piglit-framework-gl: add KHR_no_error enum to piglit_gl_test_config * piglit-framework-gl: skip tests incompatible with KHR_no_error * shader_runner: mark as compatible with KHR_no_error testing * framework: Add command.setter method to Test * tests: add no_error test profile for testing KHR_no_error * tests: mark KHR_no_error incompatible tests * tests: mark KHR_no_error compatible tests * textureSamples: fix printf * piglit-framework-gl: add piglit_khr_no_error for detecting when khr_no_error enabled * arb_direct_state_access: set KHR_no_error compatibility * KHR_no_error: set compatibility status for a bunch of glCompressedTex* tests * arb_framebuffer_object: set KHR_no_error compatibility * arb_copy_buffer: set KHR_no_error compatibility * arb_draw_buffers_blend: set KHR_no_error compatibility * arb_compute_variable_group_size: set KHR_no_error compatibility * arb_compute_shader: remove misleading headers * arb_compute_shader: set KHR_no_error compatibility * texturing: Add decompression test for S3TC DXT1 * arb_bindless_texture: add missing writeonly qualifier to images/inout.frag * arb_bindless_texture: add new execution tests with sampler/image arrays * shader_runner: add support for setting resident handles to UBO * arb_bindless_texture: add ubo-named-block execution tests * arb_uniform_buffer_object: add uniform-block-memory-qualifier.frag * arb_direct_state_access: Fix memory leaks. * arb_sparse_buffer: Fix Coverity unintentional integer overflow defect. * cl-api-get-platform-ids: Remove duplicate piglit_cl_check_error. * shader_runner: clear resident handles before texture bindings * shader_runner: only clear handles that are resident * arb_bindless_texture: add new explicit-image-binding.shader_test * arb_bindless_texture: fix setting bound/bindless uniforms * parser_utils: do not overwrite value when no digits are found * shaders/ssa: fix wrong syntax in fs-swap-problem.shader_test * shaders: set missing blue color to glsl-const-builtin-distance.shader_test * arb_gpu_shader_fp64: set missing 'w' component to glsl-uniform-initializer-4 * test/gleantest: fix missing --quick property from quick profile * test_gleantest: make sure --quick is returned when set in GLOBAL_PARAMS * glean: remove test_uniform_multiple_samplers() * genned-names: correct the parameter for glBindBufferRange * tests: Update integration for khronos CTS runner. * util/egl: Honour Surfaceless MESA in get_default_display * egl_mesa_platform_surfaceless: Don't use eglGetPlatformDisplay directly * egl_mesa_platform_surfaceless: Use EXT functions for surfaces * arb_base_instance: set KHR_no_error compatibility * gl-4.4: set KHR_no_error compatibility * arb_uniform_buffer_object: set KHR_no_error compatibility * arb_draw_indirect: set KHR_no_error compatibility * arb_indirect_parameters: set KHR_no_error compatibility * arb_shader_atomic_counters: set KHR_no_error compatibility * arb_shader_storage_buffer_object: set KHR_no_error compatibility * arb_get_program_binary: check correctly got_error * arb_texture_view: add simple test for rendering to R32UI texture view * arb_shader_image_load_store: set KHR_no_error compatibility * egl_khr_create_context: Don't expect GL_CONTEXT_FLAGS query to work when it cannot * fbo: Fix trivial typo in comment * fbo: Require ARB_depth_texture in more tests * getteximage-depth: Require ARB_depth_texture * texsubimage-depth-formats: Require ARB_depth_texture * fbo: Remove support for the checkerboard test pattern * fbo: Use renderbuffers instead of textures * teximage-errors: Only run the depth texture subtests when depth textures are supported * teximage-errors: Fix comment formatting after previous commit * glx_ext_import_context: fix comment typo * ext_framebuffer_multisample: fix comment typo * ARB_invalidate_subdata: set KHR_no_error status * gl-3.2/layered-rendering: set KHR_no_error status * texturing/tex3d-maxsize: set KHR_no_error status * TexSubImage1D tests: set KHR_no_error status * gl-2.0/vertex-const-attr: fix comment typo * CMake: define GBM_BO_MAP only when symbol is found * arb_bindless_texture: add new compiler tests for struct with image arrays * Sat Apr 29 2017 mpluskal@suse.com - Update to version 1~20170428.dc7571028: * gl-4.5/compare-framebuffer-parameter-with-get: add test * arb_vertex_buffer_object-combined-vertex-index: new VBO test * tests: INTEL_conservative_rasterization: add missing gles3 build file * cl: Add sign_extend_inreg test * framework/results.py: Copy 'tests' internally to OrderedDict * framework/backends/json.py: preserve 'tests' order * Add a test for GL_EXT_frag_depth * gl-4.5/compare-framebuffer-parameter-with-get: Fix return-type warning. * gl-4.5: Fix tautological-compare warning. * arb_shader_storage_buffer_object: test unsized vs implicit arrays. This tests the difference between an unsized and an implicitly sized array * arb_texture_multisample/minmax: Indent according to piglit style. * arb_texture_multisample/minmax: Don't check INTEGER without integer textures. * arb_get_texture_sub_image-errors: Fix expected error values * gl-4.5: Fix sometimes-uninitialized warning. * gles-es-3.10: unsized-array-not-in-last-position * glsl-shaders: test correct shader source is use on cache fallback * draw-elements: test glMultiDrawElements(GL_UNSIGNED_BYTE) * all.py: let VBO tests run concurrently * Add arb_transform_feedback_overflow_query tests. * arb_transform_feedback_overflow_query: add error tests. * primitive-restart: Delete more glDrawArrays tests. * arb_transform_feedback_overflow_query: skip QBO subtests if unsupported * generated_tests: fix tessellation -> tesselation typo * generated_tests: Fix require_extensions for constant_array_size * arb_gpu_shader_fp64: fix vs-double-uniform-array-direct-indirect * get-active-attrib-array: allocate a sufficiently large buffer * builtin_functions: Add more 64-bit integers * arb_gpu_shader_fp64: add non-uniform control flow test for indirect addressing * shader_runner: make buffer large enough to fit any GL enum * arb_shading_language_420pack: check different binding points * arb_shader_atomic_counters: check different binding points * README: correct flags for 32-on-64 build * glsl-1.30: Test large local array (v2) * glsl-1.30: Test large vec4 local array * glsl-1.30: Test large vec2 local array * glsl-1.30: Test large local vec3 array * glsl-1.30: Test multiple large local arrays * Set non-mipmap filter for CopyImage textures in namespace pollution test * Set nearest filter for CopyImage textures in api errors test. * arb_vertex_attrib_64bit: remove piglit_ortho_projection() call * shader_runner: Add support for "polygon mode" * nv_fill_rectangle: add tests * arb_shader_ballot: simple ballotARB execution test * arb_shader_ballot: add readInvocationARB tests * arb_shader_ballot: add readFirstInvocationARB test * arb_shader_ballot: test builtin variables * arb_shader_ballot: test ballotARB inside if/else control flow * arb_shader_ballot: test peeling away the first invocation * arb_shader_clock: add basic execution tests * arb_cull_distance: Fix sometimes-uninitialized warnings. * glslparsertest: Add test case for FDO bug #100438. * cl: Unmap mapped cl buffer in buffer-flags test * cl: OCL1.1 allows pointers to NULL as valid kernel args * glsl-1.50: instance name is not used to match UBO/SSBOs shader interfaces * arb_texture_buffer_range: test glTexBufferRange() with wrong target * tests/py_modules/constants.py: look for generated_tests in build dir (v2) * glsl-1.10: tests return lowering for a loop nested in an if * shader_runner: add support for ARB_bindless_texture * add API-related tests for ARB_bindless_texture * arb_bindless_texture: add compiler-related tests * arb_bindless_texture: add linker-related tests * arb_bindless_texture: add execution-related tests * arb_post_depth_coverage-basic: Add a basic initial test. * arb_post_depth_coverage-multisampling: Add a multisampling test. * arb_post_depth_coverage-sample-shading: Test sample shading. * framework/exceptions: Add an exception class for user errors * framework: Exit if a filter removes all tests from a profile * Cmake: install comp shaders that are not generated * glsl-1.50: new trivial GS test * arb_tessellation_shader/execution/trivial: new trivial tess test * arb_tessellation_shader/execution/sanity2: new variant of the test * arb_blend_func_extended/output-location: require GLSL 1.50 * arb_enhanced_layouts/component-layout: require GLSL 1.50 * arb_separate_shader_objects/atomic-counter: require GLSL 1.50 * arb_shader_draw_parameters: require GLSL 3.30 * tests/egl: report 'skip' instead of 'fail' if not running under X * arb_bindless_texture: Fix memory leaks. * gl-1.4: test some glMultiDrawArrays error conditions * arb_gpu_shader_int64: add bit-shift tests * arb_draw_indirect: add transform-feedback test * arb_enhanced_layouts: add test for location aliasing across GS vertex streams * arb_shading_language_420pack: test binding different sampler types to the same tex unit * arb_enhanced_layouts: Remove unused variable. * arb_separate_shader_objects: Check piglit_link_check_status result. * glsl-1.40: Print the same expected output used in comparison. * gl-1.0-simple-renderbuffer: add a protection from test failure when an user fbo is defined * gl-1.0-simple-renderbuffer: fix indentation issues (trivial) * arb_fragment_shader_interlock: Test image load/store. * framework/test/shader_test: use -fbo option for shader tests * glx: add test for drawing to GL_FRONT between glXMakeCurrent() * all.py: s/OpenGL 1.1/opengl 1.1/ * arb_fragment_shader_interlock: fix MinGW build * arb_shader_image_load_store: add format-layout-with-non-image-type.frag compiler test * arb_shader_image_load_store: add memory-qualifier-with-non-image-type.frag * shader_runner: clean up resident handles at exit time * arb_bindless_texture: add uniform-block-initializer.frag compiler tests * arb_bindless_texture: fix images/inout.frag * arb_bindless_texture: consolidate inout-*.frag compiler tests * arb_bindless_texture: add inout-non-matching-type.frag compiler tests * arb_bindless_texture: add explicit-texture-binding.shader_test * arb_bindless_texture: separate execution tests into two directories * Thu Feb 16 2017 jengelh@inai.de - Update description * Thu Feb 16 2017 mpluskal@suse.com - Build only on 64 bit architectures * Wed Feb 08 2017 mimi.vx@gmail.com - Update to version 1~20170207.5bbeed390: * framework/test/glsl_parser_test.py: fix python script to run glslparsertest on Windows * arb_gpu_shader_int64: allow shift tests to be generated * arb_gpu_shader_int64: add testing of unsigned div/mod * Mon Feb 06 2017 mimi.vx@gmail.com - Update to version 1~20170203.ca58eec0b: * CMake: Enable python 3.6 * glsl-1.20: add a test that gl_ClipVertex actually affects all primitive types * glsl-1.30: add a test that gl_ClipDistance actually affects all primitive types * cl: Add tests for fdiv with neg/abs inputs * cl: Add tests for stored fneg * getteximage-formats: Disable dithering during glDrawPixels * framework/backends/json: always flush the metadata to the disk * egl: test that EGL_BAD_PARAMETER is returned for an invalid EGLImage attrib * Rename gen_conversion_fp64 to gen_conversion * gen_conversion: explicitly enumerate conversion target types * gen_conversion: rename _gen_from/to_double and _double_type * gen_conversion: refactor templates to allow multiple extensions * gen_conversion: generate tests for 64-bit integers * framework/programs/run.py: Allow comments in test-list files. * arb_texture_view-texsubimage-levels: correct buffer size * util: move SUBTEST and SUBTESTCONDITION to piglit-util * gl-3.1/draw-buffer-errors: skip if current Context is > 4.0 * gl-3.1/draw-buffers-errors: select explicitly default framebuffer * gl-4.5/named-framebuffer-draw-buffers-errors: add a new test * gl-4.5/named-framebuffer-read-buffer-errors: add test * polygon-offset: draw tests in two rows of nine * gl-1.4-polygon-offset: print more info on failure. * Mon Jan 23 2017 mimi.vx@gmail.com - Update to version 1~20170120.9123cb73c: * Test multiple inout parameters with indirect array indexing * Test multiple inout parameters with arrays of arrays * Fri Jan 20 2017 mimi.vx@gmail.com - Update to version 1~20170119.9861294a9: * unittests: Add new python generator to unittests * CI: Add python 3.6 to build matrix * Thu Jan 19 2017 mimi.vx@gmail.com - Update to version 1~20170119.1004a07bb: * egl_khr_gl_image: Add test that clears a shared image * glsl-1.10: test min max optimisation pass * glsl-1.10: another test for min max optimisation pass * deqp: Search stdout and stderr for X connection failure * Add GL_INTEL_conservative_rasterization tests * generated_tests: new compiler tests for INTEL_conservative_rasterization * resume: use the previously-set test-list when resuming * shader_runner: Fix MSVC build error. * arb_texture_view: Fix MSVC build. * PNG files, write mode correction * Mon Jul 11 2016 msrb@suse.com - Update to latest version.
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/usr/lib64/piglit/generated_tests/spec/glsl-4.20/execution/vs_in/vs-input-position-uint_uvec4_array3-double_dmat4x3_array2.shader_test /usr/lib64/piglit/generated_tests/spec/glsl-4.20/execution/vs_in/vs-input-position-uint_uvec4_array3-double_dvec2.shader_test /usr/lib64/piglit/generated_tests/spec/glsl-4.20/execution/vs_in/vs-input-position-uint_uvec4_array3-double_dvec2_array2.shader_test /usr/lib64/piglit/generated_tests/spec/glsl-4.20/execution/vs_in/vs-input-position-uint_uvec4_array3-double_dvec3.shader_test /usr/lib64/piglit/generated_tests/spec/glsl-4.20/execution/vs_in/vs-input-position-uint_uvec4_array3-double_dvec3_array2.shader_test /usr/lib64/piglit/generated_tests/spec/glsl-4.20/execution/vs_in/vs-input-position-uint_uvec4_array3-double_dvec4.shader_test /usr/lib64/piglit/generated_tests/spec/glsl-4.20/execution/vs_in/vs-input-position-uint_uvec4_array3-double_dvec4_array2.shader_test 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/usr/lib64/piglit/generated_tests/spec/glsl-4.20/execution/vs_in/vs-input-ubyte_uint-short_int-position-double_dvec3.shader_test /usr/lib64/piglit/generated_tests/spec/glsl-4.20/execution/vs_in/vs-input-ubyte_uint-short_int-position-double_dvec4.shader_test /usr/lib64/piglit/generated_tests/spec/glsl-4.20/execution/vs_in/vs-input-ubyte_uint-short_ivec2-double_dmat2-position.shader_test /usr/lib64/piglit/generated_tests/spec/glsl-4.20/execution/vs_in/vs-input-ubyte_uint-short_ivec2-double_dmat2x3-position.shader_test /usr/lib64/piglit/generated_tests/spec/glsl-4.20/execution/vs_in/vs-input-ubyte_uint-short_ivec2-double_dmat2x4-position.shader_test /usr/lib64/piglit/generated_tests/spec/glsl-4.20/execution/vs_in/vs-input-ubyte_uint-short_ivec2-double_dmat3-position.shader_test /usr/lib64/piglit/generated_tests/spec/glsl-4.20/execution/vs_in/vs-input-ubyte_uint-short_ivec2-double_dmat3x2-position.shader_test 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