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Name: liblcf0-devel | Distribution: openSUSE Tumbleweed |
Version: 0.6.2 | Vendor: openSUSE |
Release: 2.15 | Build date: Fri Sep 10 11:39:48 2021 |
Group: Development/Libraries/C and C++ | Build host: reproducible |
Size: 325466 | Source RPM: liblcf-0.6.2-2.15.src.rpm |
Packager: http://bugs.opensuse.org | |
Url: https://easyrpg.org | |
Summary: RPG Maker 2000/2003 and EasyRPG game data library - development files |
liblcf is a library to handle RPG Maker 2000/2003 and EasyRPG game data. It can read and write LCF and XML files.
MIT
* Fri Sep 10 2021 Dominique Leuenberger <dimstar@opensuse.org> - Pass -DDISABLE_UPDATE_MIMEDB=ON to cmake: to not build the mime database during build: this will be auto-rebuild on package install. * Thu May 07 2020 Yunhe Guo <i@guoyunhe.me> - Version 0.6.2 * Full changes at https://github.com/EasyRPG/liblcf/compare/0.6.1...0.6.2
/usr/include/liblcf /usr/include/liblcf/command_codes.h /usr/include/liblcf/data.h /usr/include/liblcf/encoder.h /usr/include/liblcf/enum_tags.h /usr/include/liblcf/flag_set.h /usr/include/liblcf/fwd_struct_impl.h /usr/include/liblcf/ini.h /usr/include/liblcf/inireader.h /usr/include/liblcf/lcf_options.h /usr/include/liblcf/lcf_saveopt.h /usr/include/liblcf/ldb_chunks.h /usr/include/liblcf/ldb_reader.h /usr/include/liblcf/ldb_terrain_flags.h /usr/include/liblcf/ldb_trooppagecondition_flags.h /usr/include/liblcf/lmt_chunks.h /usr/include/liblcf/lmt_reader.h /usr/include/liblcf/lmu_chunks.h /usr/include/liblcf/lmu_eventpagecondition_flags.h /usr/include/liblcf/lmu_reader.h /usr/include/liblcf/lsd_chunks.h /usr/include/liblcf/lsd_reader.h /usr/include/liblcf/lsd_savepicture_flags.h /usr/include/liblcf/reader_lcf.h /usr/include/liblcf/reader_struct.h /usr/include/liblcf/reader_struct_impl.h /usr/include/liblcf/reader_util.h /usr/include/liblcf/reader_xml.h /usr/include/liblcf/rpg_actor.h /usr/include/liblcf/rpg_animation.h /usr/include/liblcf/rpg_animationcelldata.h /usr/include/liblcf/rpg_animationframe.h /usr/include/liblcf/rpg_animationtiming.h /usr/include/liblcf/rpg_attribute.h /usr/include/liblcf/rpg_battlecommand.h /usr/include/liblcf/rpg_battlecommands.h /usr/include/liblcf/rpg_battleranimation.h /usr/include/liblcf/rpg_battleranimationdata.h /usr/include/liblcf/rpg_battleranimationextension.h /usr/include/liblcf/rpg_chipset.h /usr/include/liblcf/rpg_class.h /usr/include/liblcf/rpg_commonevent.h /usr/include/liblcf/rpg_database.h /usr/include/liblcf/rpg_encounter.h /usr/include/liblcf/rpg_enemy.h /usr/include/liblcf/rpg_enemyaction.h /usr/include/liblcf/rpg_equipment.h /usr/include/liblcf/rpg_event.h /usr/include/liblcf/rpg_eventcommand.h /usr/include/liblcf/rpg_eventpage.h /usr/include/liblcf/rpg_eventpagecondition.h /usr/include/liblcf/rpg_item.h /usr/include/liblcf/rpg_itemanimation.h /usr/include/liblcf/rpg_learning.h /usr/include/liblcf/rpg_map.h /usr/include/liblcf/rpg_mapinfo.h /usr/include/liblcf/rpg_movecommand.h /usr/include/liblcf/rpg_moveroute.h /usr/include/liblcf/rpg_music.h /usr/include/liblcf/rpg_parameters.h /usr/include/liblcf/rpg_rect.h /usr/include/liblcf/rpg_save.h /usr/include/liblcf/rpg_saveactor.h /usr/include/liblcf/rpg_savecommonevent.h /usr/include/liblcf/rpg_saveeasyrpgdata.h /usr/include/liblcf/rpg_saveeventexecframe.h /usr/include/liblcf/rpg_saveeventexecstate.h /usr/include/liblcf/rpg_saveinventory.h /usr/include/liblcf/rpg_savemapevent.h /usr/include/liblcf/rpg_savemapeventbase.h /usr/include/liblcf/rpg_savemapinfo.h /usr/include/liblcf/rpg_savepanorama.h /usr/include/liblcf/rpg_savepartylocation.h /usr/include/liblcf/rpg_savepicture.h /usr/include/liblcf/rpg_savescreen.h /usr/include/liblcf/rpg_savesystem.h /usr/include/liblcf/rpg_savetarget.h /usr/include/liblcf/rpg_savetitle.h /usr/include/liblcf/rpg_savevehiclelocation.h /usr/include/liblcf/rpg_skill.h /usr/include/liblcf/rpg_sound.h /usr/include/liblcf/rpg_start.h /usr/include/liblcf/rpg_state.h /usr/include/liblcf/rpg_switch.h /usr/include/liblcf/rpg_system.h /usr/include/liblcf/rpg_terms.h /usr/include/liblcf/rpg_terrain.h /usr/include/liblcf/rpg_testbattler.h /usr/include/liblcf/rpg_treemap.h /usr/include/liblcf/rpg_troop.h /usr/include/liblcf/rpg_troopmember.h /usr/include/liblcf/rpg_trooppage.h /usr/include/liblcf/rpg_trooppagecondition.h /usr/include/liblcf/rpg_variable.h /usr/include/liblcf/scope_guard.h /usr/include/liblcf/writer_lcf.h /usr/include/liblcf/writer_xml.h /usr/lib64/cmake /usr/lib64/cmake/liblcf /usr/lib64/cmake/liblcf/FindEXPAT.cmake /usr/lib64/cmake/liblcf/FindICU.cmake /usr/lib64/cmake/liblcf/liblcf-config.cmake /usr/lib64/liblcf.so /usr/lib64/pkgconfig/liblcf.pc
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Fabrice Bellet, Wed Jul 24 00:03:11 2024