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Name: godot3-server | Distribution: openSUSE Tumbleweed |
Version: 3.5.3 | Vendor: openSUSE |
Release: 2.1 | Build date: Tue Feb 27 23:59:10 2024 |
Group: Amusements/Games/Other | Build host: i02-armsrv2 |
Size: 31972196 | Source RPM: godot3-3.5.3-2.1.src.rpm |
Packager: http://bugs.opensuse.org | |
Url: https://godotengine.org/ | |
Summary: Godot headless binary for servers |
This package contains the headless binary for the Godot game engine particularly suited for running dedicated servers. This is branch 3.x with version specific file locations
MIT
* Tue Feb 27 2024 Dominique Leuenberger <dimstar@opensuse.org> - Use %autosetup macro. Allows to eliminate the usage of deprecated %patchN. * Fri Feb 16 2024 cunix@mail.de - Pin mbedtls-devel version to be lower than 3 for Leap builds, too. * Tue Sep 26 2023 cunix@mail.de - Update to 3.5.3 Added: * Suggest "class_name" in GDScript autocompletion Changed: * GDScriptParser: Don't use index operator on linked list Fixed: * TileSet resizing collision shape when vertex is outside the tilesheet * AnimatedSprite normal map loading * AudioEffectRecord circular reference * Trim when importing WAV * Include the follow-viewport-transform into CanvasLayer transform calculations * Moving position indicator out of bounds in FileAccessMemory * Infinite loop on EOF in the command line debugger * Recursion level check for "Array" and "Dictionary" hashing * Recursion level check for "VariantWriter::write()" * Ensure registered classes are declared * Scrolling behavior with zero/low page value * "TextureButton" and "Button" update on texture change * Better handle truncated socket messages * GridMap free navigation RID error spam * Don't use udev for joypad hotloading when running in a sandbox * Use current keyboard layout in "keyboard_get_scancode_from_physical" * Ensure "joy_connection_changed" is emitted on the main thread * Shadows when using 2 directional lights And more: https://godotengine.org/article/maintenance-release-godot-3-5-3/ - "tinyexr_thirdparty_upstream.patch" dropped: bundled tinyexr 1.0.5 has patch applied * Sat Sep 23 2023 cunix@mail.de - removed scons_regression.patch - scons 4.5.2 is deployed - added improve_linker_detection.patch for pck embedding with runner * Wed May 03 2023 Jaime Marquínez Ferrándiz <jaime.marquinez.ferrandiz@fastmail.net> - Require the mbedtls-devel version to be lower than 3 * Sat Mar 11 2023 cunix@mail.de - Update to 3.5.2 Added: * Expose all existing PropertyHint global enums * Improve dragging scene into 3D viewport * Store Bullet total gravity, linear damp and angular damp calculations * Options for sorting transparent objects Changed: * Cast between float and ints in Tween "tween_property()" * Hide "text" property of RichTextLabel if BBCode is enabled Fixed: * CanvasLayer visibility toggle can only run once per frame * Editor crash when MeshLibrary gets replaced while used in an open scene * Skeleton3D falsely assuming all physical bones will be children of their first bone * "word_wrap()" for long words * Checking if script is attached to any node belonging to scene for drag and drop to script editor * Exporting with export template binaries over 2.0 GiB * local variables not showing when breaking on final line * TreeItem "remove_child()" not updating Tree immediately * Move navigation server finalize before physics server And more: https://downloads.tuxfamily.org/godotengine/3.5.2/Godot_v3.5.2-stable_changelog_chrono.txt - added scons_regression.patch for scons 4.5.1 until 4.5.2 - user directory rename logic moved from rename_to_godot3.patch to spec file * Thu Mar 02 2023 cunix@mail.de - Transformed current package "godot" to branch specific package "godot3" in order to install and use both. - Added rename_to_godot3.patch to do part of the job. * Mon Nov 21 2022 Dominique Leuenberger <dimstar@opensuse.org> - Do not have the main package recommend the bash-completion sub-package, but rather have the subpackage supplement the combination of godot and bash-completion (already in place). * Fri Sep 30 2022 cunix@mail.de - Update to 3.5.1 Added: * Expose Tabs "set/get_tab_button_icon()" to scripting Changed: * Include terminal indented comments for code folding in editor * Portals: Show RayCast debug helper Fixed: * GNU ld detection for pck_embed linker script * CPUParticles initialize data on "set_amount" * Crash when playing SceneTreeTween right after finishing * "Time.get_unix_time_from_system()" not including msecs * Crash when pressing up on an empty PopupMenu * Exclude disabled StaticBody collisions from NavigationMesh baking * Prevent HTTPRequest from polling invalid client * Hotfix for Bullet's collision margin regression And more: https://downloads.tuxfamily.org/godotengine/3.5.1/Godot_v3.5.1-stable_changelog_chrono.txt * Mon Sep 12 2022 cunix@mail.de - Heap-buffer-overflow in bundled thirdparty tool tinyexr * added tinyexr_thirdparty_upstream.patch from upstream tinyexr (boo#1203278) * Sat Aug 06 2022 cunix@mail.de - Update to 3.5 Added: * NavigationServer with obstacle avoidance * Physics interpolation in 3D * SceneTreeTween * Time singleton * Label3D node and Sprite3D material render priority * Scene unique nodes * FlowContainer * Asynchronous shader compilation and caching * OccluderShapePolygon * "material_overlay" property for MeshInstance * Transparent background Viewports with post processing effects * Changing directional shadows at runtime * Setting visibility for CanvasLayer * push, pull, fetch and improved diff view to VCS UI * "global_translation" and "global_rotation"` to Spatial * Option to paste animation as duplicate * Configuring loop mode on WAV import * Pinning property values and Consistent property defaults * Deep comparison of Array and Dictionary * methods "OS.is_process_running()", "OS.crash()", "OS.has_clipboard()", "OS.get_processor_name()", "OS.get_screen_refresh_rate()", "OS.move_to_trash()", "Image.fill_rect()", "String.get_slice()", "String.join()", "Dictionary.merge()" * Search methods for PoolArrays: "has()", "count()", "find()", "rfind()" * Option to keep or skip carriage return (CR) in "File.get_as_text()" * GradientTexture2D * Signal to notify when children nodes enter or exit tree * Alt + Mouse wheel to adjust FOV in the 3D editor viewport * Make overridden properties link to parent definition * drag and drop for NodePaths * drag and drop to TextEdit, LineEdit, RichTextLabel * drag start/end signals for Slider * Option to make selection unique to TextEdit, LineEdit, RichTextLabel * alignment options to Button icons * WOFF2 font support and brotli decoder * RichTextLabel: "deselect()" and "get_selected_text()" methods * Binary MO translation file support * Proxy support for HTTPClient and the editor * "set_extra_headers()" to WebSocketServer * Support for primary clipboard * Viewport property to use full floating-point precision in HDR * Saving multiple Images in BakedLightmap * "max_distance" for VisibilityNotifier * "VERTEX_ID" and "INSTANCE_ID" to user created shaders * Random initial color feature for all Particles nodes Changed: * Create onready variables when dropping nodes and holding Ctrl * Don't switch to 2D/3D viewports when selecting nodes while in Script Editor * Re-enable input accumulation disabled by error in 3.4 * Navigation and Navigation2D nodes were kept for compatibility but are now deprecated. Their functionality is replaced by the NavigationServer and Navigation2DServer. * WebSocket hostname resolution non-blocking * Use application name as PulseAudio device name And much more: https://downloads.tuxfamily.org/godotengine/3.5/Godot_v3.5-stable_changelog_chrono.txt - "linker_pie_flag.patch" rebased - Use bundled freetype, libpng and zlib for non-Tumbleweed builds. * Tue Aug 02 2022 cunix@mail.de - Update to 3.4.5 Added: * Expose "tile_texture" property in TilesetEditorContext Changed: * XR: Update Meta hand tracking version Fixed: * X11 "OS.is_window_maximized()" * Properly check for fullscreen toggle made through the Window Manager * Crash in AudioServer when switching audio devices with different audio channels count * EditorProperty icon overlapping text with checkbox * Custom class icon when it inherits from a script * UndoRedo in Gradient editor * Editor undo history for function name autocompletion * FileDialog: Fix support for changing directory in "user://" and "res://" modes * RichTextLabel: Fix implementation of "remove_line()" * glTF texture filename decoding * Document that accumulated input is disabled by default This is actually due to a regression in 3.4. It's kept disabled in this release for compatibility, but will be enabled by default in 3.5. * GLES2: Unpack blend shape arrays when necessary * GLES3: Unbind vertex buffer before calculating blend shapes * Portals: Force full check on adding moving object And more: https://downloads.tuxfamily.org/godotengine/3.4.5/Godot_v3.4.5-stable_changelog_chrono.txt * Wed Jun 29 2022 Andreas Schwab <schwab@suse.de> - Fix name of installable binaries * Sat Mar 26 2022 cunix@mail.de - Update to 3.4.4 Reverted: * Audio: PitchShift effect quality for different pitch scale values * ProjectSettings "has_setting()" when used on a overriden setting with feature tags Fixed: * CSG: visible seam on smoothed sphere, cylinder, and torus shapes * CSG: mixed smoothed and non-smoothed face normals computation * Portals: duplication of instanced scenes during conversion * Animation: cubic interpolate when looping * "UndoRedo::create_action()" invalid memory usage * RichTextLabel: shadow color when text has transparency * Editor: showing "Extend Script" option without script attached * Physics: Update joints on "NOTIFICATION_POST_ENTER_TREE" * GLES2: compression on blend shapes * GLES2: "VersionKey" comparison in shader binding * GLES3: shader state caching when blend shapes used * GLES3: broken normals in meshes with blend shapes * Sat Feb 26 2022 cunix@mail.de - Update to 3.4.3 Added: * TileMap: Expose "autotile_coord"` parameter in "TileMap.set_cellv" * Expose "AnimationNodeOneShot::mix_mode" as a property Fixed: * GridMap: "Convert to MeshLibrary" not respecting collision transforms * GridMap: Editing MeshLibrary's Shapes array from the Inspector * Portals: gameplay monitor unloading and ticking * Portals: DYNAMIC particle systems * Potential infinite recursion crash in Variant decoding * Decoding UTF-8 filenames on unzipping * Replicate load-as-placeholder state on node duplication * "ProjectSettings.has_setting()" handle feature overrides * Editor: undo/redo operations in Input Map * Editor: Performance increase for opening the editor on big projects * GDScript: Clear pending function states when reloading script * GDScript: crash when "is" keyword is tested against a String variable * GUI: Release focus of Control node when exiting tree * GUI: LineEdit center and right alignment * GUI: PopupMenu bad item offset with custom vseparation * GUI: RichTextLabel underline appearance when inside fill tag * GUI: RichTextLabel underline prevents strikethrough from rendering * GUI: TabContainer not setting layout immediately * GUI: TextEdit blocking side scrolling in ScrollContainer * GUI: TextureButton focus texture logic * GUI: nine patch of circular TextureProgressBar * Import: glTF scene export crash on null normal texture * Increase joystick max button number * HTTPRequest support for requests with "content-length" above 2.1 GB * Fix tablet tilt values returning bad values * Rendering: blend shapes when octahedral compression is used * Rendering: nvalid read when using LightOccluder2D * GLES3: Fix visible background line in intersections in screen-space reflections And more: https://downloads.tuxfamily.org/godotengine/3.4.3/Godot_v3.4.3-stable_changelog_chrono.txt * Wed Dec 29 2021 cunix@mail.de - Update to 3.4.2 Fixed: * BaseButton's localization for tooltip text with shortcut * Size issue for ARVR managed viewport And more: https://downloads.tuxfamily.org/godotengine/3.4.2/Godot_v3.4.2-stable_changelog_chrono.txt * Sun Dec 19 2021 cunix@mail.de - Update to 3.4.1 Added: * Expose "ScriptEditor::edit" to scripting * TextEdit: Allow toggling bookmark gutter * TextEdit: methods to get position from column and line * "Input.is_physical_key_pressed()" method * Expose "intersect_point" in 3D physics server * BVH: option for expanded AABBs in leaves * Support for OpenXR export configurations Changed: * Remove editor splash screen with sponsors logo * Clamp rotation for up/down orbiting shortcuts * Sort and group theme properties in docs, improve formatting for theme and enums Fixed: * TileSet editor workspace breaking * Only add light occlusion for visible TileMaps * Selecting next/previous subtile in TileSet editor * Swapped rest pose action names in the Skeleton2D editor * Theme Editor crash when clicking the element picker * Don't ignore the type mismatch in GDScript setter function * GDScript: Support multiline indexing with "[]" * Prevent LSP adding signal callbacks to non GDScripts * RichTextLabel: Right alignment regression * RichTextLabel: min/max line width calculation * Support for CSG and GridMap in glTF scene export * Crash when exporting meshes to glTF that have no skin * HTTP request headers being included in response * Potential infinite loop when connecting HTTPClient * WebRTC returning packets from peers too early * Volume calculation for cylinders in GodotPhysics * Errors in KinematicBody when floor is destroyed or removed * Double use of seed in random Particles shader variables * Update CanvasItem when MultiMesh instance transform changes * Portals: Allow user to set roaming expansion margin * Incorrect VisualServer RID cleanup in various locations And more: https://downloads.tuxfamily.org/godotengine/3.4.1/Godot_v3.4.1-stable_changelog_chrono.txt * Mon Nov 08 2021 cunix@mail.de - Update to 3.4 Added: * "AESContext", RSA public keys, encryption, decryption, sign, and verify * "HMACContext" * Revamped UI theme editor * Support for translating the class reference * Initial support for the RISC-V architecture * Rooms and portals-based occlusion culling * Ring emitter for 3D particles * Structs and fragment-to-light varyings in shaders * Global const arrays in shaders * Object validity checks * High quality tonemapper * Auto-reload scripts with external editor * Allow to create a node at specific position * Assign value to property by dropping to scene tree * Allow dropping property path into script editor * Save branch as scene by dropping to filesystem * Implement a "%command%" placeholder in the Main Run Args settin * Keyboard shortcuts to the project manager * History navigation in the script editor using extra mouse buttons * Focus font color for Button and derivatives * ButtonGroup: "pressed" signal * ColorPicker: Display previous color and allow selecting it back * DynamicFont: Allow using WOFF fonts * ScrollBar: "increment_pressed" and "decrement_pressed" icons * Theme: support for partial custom editor theme * Theme: API to retrieve the default font * Improved glTF module with scene export support * Lossless WebP encoding * Input: physical scancodes to fix non-latin layout scancodes * Allow checking for exact matches with action events * Multiple address resolution in DNS requests * Enable setting the number of physics solver iterations * Heightmap collision shape support in Physics 3D * Expose collider RID in 2D/3D kinematic collision * Support for disabling physics on "SoftBody" * GLES2: Add basic support for CPU blendshapes * GLES3: Add support for contrast-adaptive sharpening in 3D * Soft shadows for the CPU lightmapper * High quality glow mode * Horizon specular occlusion * Shaders: "TIME" available in custom functions by default * Allow dropping custom node scripts in VisualScript editor * Frame delta smoothing * OS data directory getter methods exposed * Getter for the project data directory * BVH thread safety * Property "Engine.print_error_messages" to disable printing errors * Setting to configure number of threads for lightmap baking * Allow for platform "Thread" implementation override * Method "Thread.is_alive()" to check if the thread is still doing work * Method "String::parse_url()" for parsing URLs * Property "dtls_hostname" for ENet * Animation "reset" track * Options to clean/simplify convex hull generated from mesh * 2D Viewport scale factor property * LSP: support for custom host setting Changed: * Most recently added current "Camera2D" takes precedence * Add Node name to "print()" of all nodes * Thread callbacks can now take optional parameters * "AStar.get_available_point_id()" returns 0 instead of 1 when empty * Button: Don't change hovering during focus events * DynamicFont: Re-add support for kerning * LineEdit: Double click selects words, triple click selects all the content * Return RID instead of Object ID in "area"-/"body_shape_entered"/-"exited" * "VisualServer" now sorts based on AABB position * Default shader specular render mode to "SCHLICK_GGX" Fixed: * Make all file access 64-bit * Ignore property groups and categories in GDScript code completion * LSP: "SymbolKind" reporting wrong types and better "get_node()" parsing * Breaking Compatibility: swapped axes in "OpenSimplexNoise.get_image()" And much more: https://downloads.tuxfamily.org/godotengine/3.4/Godot_v3.4-stable_changelog_chrono.txt - "certs_fallback.patch" and "linker_pie_flag.patch" rebased * Tue Oct 05 2021 cunix@mail.de - Update to 3.3.4 Added: * AStar Error messages Changed: * Compare signal connections by ObjectID to avoid spurious reordering in .tscn files. * Remove deprecation warning for BaseButton.enabled_focus_mode * LinkButton's text is now automatically translated. Fixed: * LocalVector crash on insert * Quote and escape ConfigFile keys when necessary. * invalid "Too many warnings!" error in remote script debugger * setting NodePath properties on multiple nodes at once * preview grid and preserve source texture margins in SpriteFrames editor * LSP: Fix completion crashing on scene-less scripts * CSG: Don't update CSGShape when not inside tree * drawing current tab when it's disabled * GLES3: Fix multimesh being colored by other nodes * GLES3: Properly clear cubemap filter state when texture array environment disabled * GLES3: Fix Light2D UBO initialization * Prevent shaders from generating code before the constructor finishes * Fix VisualScriptPropertySet value hint * LineEdit undo crash And more: https://downloads.tuxfamily.org/godotengine/3.3.4/Godot_v3.3.4-stable_changelog_chrono.txt * Fri Aug 20 2021 cunix@mail.de - Update to 3.3.3 Added: * "action_get_deadzone()" method to InputMap Changed: * GraphEdit: Allow higher and lower maximum zoom values * Copy the Godot version identifier by clicking it * Separate version hash from version number * Relationship lines draw on top of TreeItems * Allow reading shaders from .gdshader files Fixed: * Audio: cubic resampling algorithm * Save binary "ProjectSettings" key length * Editor: Slow load/save of scenes with many instances of the same script * Editor: Logic for showing tilemap debug collision * LSP: Implement "didClose" notification * LSP: "SymbolKind" reporting wrong types * glTF Import: mesh nodes which are also bones * Import RLE compressed TGA files * Game controllers ignoring the last listed button * Parsing some IPv6 URLs for WebSocket * WebsocketPeer outbound buffer * IP address resolution incorrectly locking the main thread * PathFollow: Forward calculation for the position at the end of the curve * RichTextLabel: Fix auto-wrapping on CJK texts * SkeletonIK: Bones become detached if multiple SkeletonIK nodes are used * Physics: calculating inertias for bodies without mass/area * Physics: Ignore disabled shapes for mass property calculations * ALSA MIDI with PulseAudio * "Directory::get_space_left()" * VisualServer now sorts based on AABB position * Depth sorting of meshes with transparent textures * CanvasItem bounding rect calculation * Allow unclamped colors in Sprite3D And more: https://downloads.tuxfamily.org/godotengine/3.3.3/Godot_v3.3.3-stable_changelog_chrono.txt * Fri Aug 06 2021 Guillaume GARDET <guillaume.gardet@opensuse.org> - Use asimdrdm CPU flag for aarch64 to select only more powerful buildhosts. * Thu Jun 03 2021 cunix@mail.de - Exclude currently failing %arm builds * Tue May 25 2021 cunix@mail.de - Update to 3.3.2 Added: * GDScript: Allow "warning-ignore" in the same line as the respective warning * Import: Print warning when importing a repeating NPOT texture in a GLES2 project Changed: * Remove high radiance sizes from the editor due to issues on specific GPUs Fixed: * STL to Godot type conversion of polypartition * Duplicate close file when deconstructing ZipArchive * Swapped front/rear directions in viewport rotation control * Editor crash when exporting profiler data * glTF: Improved error handling around invalid images and invalid meshes * ragdoll simulation when parent was readded to scene * Crash on debug shapes update if CollisionObject is not in tree * Batching: "item_batch_flags" stale state causing glitches * Fri May 21 2021 cunix@mail.de - Update to 3.3.1 Added: * Expose "Shape.get_debug_mesh()" to the scripting API * Add Ctrl+Shift+A to instance scene in Scene Tree dock * Allow negative contrast values in the editor theme settings * TileMap: Apply modulate on autotile previews * Add support for ARM64 architecture for the Embree raycaster Changed: * Create "CollisionObject" debug shapes using VisualServer Fixed: * SkeletonIK root bones being twisted incorrectly when rotated * Skinning initialization in "MeshInstance" when loaded from thread * Linux packaging fixes * ZIP files being opened with two file descriptors * CSG Path Polygon cache being removed after connect * LineEdit: Fix double click to select words and triple click to select whole line * Race condition in font preview generation could lock the editor on first edit * 3D scene preview generation * Handle having no sinks in the PulseAudio driver * Batching: GLES3 light pass modulates * Batching: Crash with wrong number of verts in translation * Batching: Fallback for 2D skinning with unrigged polygons * Lightmapper: Fixes to environment energy * Disable GIProbe emission when disabled on a material - "use_system_zlib_for_fbx.patch" dropped - fixed upstream - aarch64 and %arm: enable modules lightmapper_cpu_enabled and raycast_enabled * Thu Apr 29 2021 Guillaume GARDET <guillaume.gardet@opensuse.org> - Disable modules unsupported on aarch64 and %arm: * module_denoise_enabled * module_lightmapper_cpu_enabled * module_raycast_enabled * Thu Apr 22 2021 cunix@mail.de - Update to 3.3 Added: * MP3 loading and playback support * AudioEffectCapture to access the microphone in real-time * New dynamic BVH for rendering and the GodotPhysics backends * Ability to restore RandomNumberGenerator state * "Array.append_array()" method to append an array at the end of another array * "OS.set_environment()" method to set environment variables * Infinite 3D editor grid * New 3D rotation gizmo * Support for copy-pasting nodes * Detect external modification of scenes and prompt for reloading * New editor to configure default import presets * 3D viewport's View Information pane displays viewport resolution * Minimap support in GraphEdit * New AspectRatioContainer Control node * Rewritten and greatly improved FBX importer * "Keep" mode to keep files as-is and export them * Mouse event pass-through support for the window * Support for pause-aware picking (breaks compatibility but only enabled by default for new projects) * CollisionObject can now display collision shape meshes * Cylinder collision shape support * PulseAudio and ALSA libraries are now dynamically loaded * Implement the "--no-window" command line argument * 2D batching for GLES3 * Configurable amount of lights per object * New CPU lightmapper * Anisotropic filtering now works when using the GLES2 backend Changed: * Deleted object access now raises an error instead of a warning * Improved error messages when passing nonexistent node paths to "get_node()" * Modernized multi-threading APIs * SVG images can now be used as a project icon * Improved inspector subresource editing visibility * Pressed CheckButtons are now colored in blue for easier recognition * Rename Node is now bound to "F2" key * Search Help shortcut from keys "Shift + F1" changed to "F1" * The inspector now allows using a comma as a decimal separator * Drag-and-dropping a ZIP archive to the project manager window will now prompt for importing it * Increase the default HTTPClient download chunk size to 64 KiB * Binaries are now stripped of string and symbol tables, reducing their size significantly Removed: * ResourceImporterCSV importer superseded by the new "keep" import mode Fixed: * Use higher-quality resampling for Ogg Vorbis and MP3 sounds * exporting if the temporary export directory doesn't exist yet * Export PCK/ZIP action now obeys the export path configured in the export preset as expected * UDP ports being silently reused without an error in PacketPeerUDP * keyboard input lag and clipboard delay issues And more: https://downloads.tuxfamily.org/godotengine/3.3/Godot_v3.3-stable_changelog_chrono.txt - "linker_pie_flag.patch" rebased - "upstream_fix_TGA_loader.patch" dropped - included in source now - "use_system_zlib_for_fbx.patch" added to force using system zlib * Sat Feb 13 2021 cunix@mail.de - Fix a crash in the TGA loader with malformed input * added upstream_fix_TGA_loader.patch from upstream * integer overflow issue CVE-2021-26825 (boo#1182177) * stack overflow issue CVE-2021-26826 (boo#1182178)
/usr/bin/godot3-server /usr/share/doc/packages/godot3-server /usr/share/doc/packages/godot3-server/AUTHORS.md /usr/share/doc/packages/godot3-server/CHANGELOG.md /usr/share/doc/packages/godot3-server/CONTRIBUTING.md /usr/share/doc/packages/godot3-server/DONORS.md /usr/share/doc/packages/godot3-server/README.md /usr/share/doc/packages/godot3-server/logo.svg /usr/share/licenses/godot3-server /usr/share/licenses/godot3-server/COPYRIGHT.txt /usr/share/licenses/godot3-server/LICENSE.txt /usr/share/licenses/godot3-server/LOGO_LICENSE.md /usr/share/licenses/godot3-server/thirdparty_README.md
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