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shaderc-devel-2023.8-150600.1.2 RPM for aarch64

From OpenSuSE Leap 15.6 for aarch64

Name: shaderc-devel Distribution: SUSE Linux Enterprise 15
Version: 2023.8 Vendor: SUSE LLC <https://www.suse.com/>
Release: 150600.1.2 Build date: Thu May 9 15:27:07 2024
Group: Development/Libraries/C and C++ Build host: h01-armsrv2
Size: 63375 Source RPM: shaderc-2023.8-150600.1.2.src.rpm
Packager: https://www.suse.com/
Url: https://github.com/google/shaderc
Summary: Header files for the shaderc library
A compiler library for GLSL/HLSL to SPIR-V.

Shaderc wraps around core functionality in glslang and SPIRV-Tools

Provides

Requires

License

Apache-2.0

Changelog

* Fri Jan 19 2024 jengelh@inai.de
  - Update to release 2023.8
    * API: Expose rlaxed Vulkan rules from glslang
* Thu Nov 09 2023 dimstar@opensuse.org
  - Fix previous change: export to CXXFLAGS instead of CPPFLAGS so
    that it's actually picked up. Add optflags to CXXFLAGS to ensure
    it's not lost.
* Thu Nov 02 2023 jengelh@inai.de
  - Adjust for glslang-nonstd-devel switching paths
* Fri Oct 20 2023 jengelh@inai.de
  - Update to release 2023.7
    * Adapt a test to different error message from SPIRV-Tools
* Wed Sep 06 2023 jengelh@inai.de
  - Update to release 2023.6
    * Build system updates only
* Mon May 29 2023 jengelh@inai.de
  - Update to release 2023.4
    * Add option to preserve bindings
    * Add options to control mesh shading limits
* Tue Mar 28 2023 jengelh@inai.de
  - Update to release 2023.2
    * Fix C++20 compatibility: explicitly construct string_piece when
      comparing to `char *`
* Sun Dec 04 2022 dmueller@suse.com
  - update to 2022.4:
    * Add Cmake BUNDLE DESTINATION option for target install
* Fri Nov 25 2022 rpm@fthiessen.de
  - Drop pkgconfig files for not provided static libraries
* Mon Oct 24 2022 jengelh@inai.de
  - Update to release 2022.3
    * Implement default builtin constants needed for GL_EXT_mesh_shader.
* Mon Aug 22 2022 jengelh@inai.de
  - Update to release 2022.2
    * Add support for 16b-bit types in HLSL
* Mon Aug 08 2022 coolo@suse.com
  - Remove old python(2)-xml build dependency - build requires python3
* Mon Apr 18 2022 jengelh@inai.de
  - Update to release 2022.1
    * Validator handles Nontemporal image operand
    * Optimizer handles RayQueryKHR type
* Mon Mar 28 2022 bjorn.lie@gmail.com
  - Add baselibs.conf, containing libshaderc_shared1 (the shared lib).
* Sun Jan 30 2022 idesmi@protonmail.com
  - Update to release 2022.0
    * Update to Glslang 11.8.0
    * Support Vulkan 1.3
    * Support targeting SPIR-V 1.6, which is the default for Vulkan 1.3
* Thu Nov 11 2021 jengelh@inai.de
  - Update to release 2021.3
    * No user-visible changes
* Thu Jun 24 2021 rpm@fthiessen.de
  - Update to release 2021.1
    * Add -fauto-combined-image-sampler option to glslc
    * Disable deprecated --target-env=opengl_compat with an explicit
      error message
* Wed May 05 2021 jengelh@inai.de
  - Upddate to release 2021.0
    * No user-visible changes
* Mon Mar 01 2021 jengelh@inai.de
  - Update to release 2020.5
    * Support newer glslang
* Mon Jan 11 2021 dmueller@suse.com
  - update to 2020.4:
    - Removed svpc
    - Fixed issues with embedders getting duplicate symbols
    - Converted C-style casts to static_cast
    - Rolled ahead to fix/pickup Vulkan Raytracing support
* Fri Sep 04 2020 jengelh@inai.de
  - Update to release 2020.3:
    * spvc: added support for Dawn using deprecated Options constructor
    * spvc: added support for the additional fixed sample mask in MSL
* Mon Aug 17 2020 malcolmlewis@opensuse.org
  - Updated to release 2020.2:
    * Support both posix and non-posix MinGW toolchains.
    * Support optionally building Tint tooling for WGSL.
    * Add -h option to glslc, spvc; same as --help.
    * Update to Glslang generator 9.
    * Add interface to support 16-bit types in HLSL
    * Add glslc hidden experimental option -mfmt=wgsl; requires Tint.
    * Add minimum buffer size for Dawn reflection.
  - Changes from release 2020.1:
    * Added warning signs about unsupported downloads.
    * Removed Singleton pattern around access to glslang.
    * Added concept of comparison sampler to API.
    * Added support for options.hlsl.nonwritable_uav_texture_as_srv.
    * Support forcing storage buffers to be always declared as UAV.
  - Rebase 0001-Use-system-third-party-libs.patch.
* Wed Apr 08 2020 jengelh@inai.de
  - Update to release 2020.0
    * Added support for new Glslang profile enum, EProfileCount.
    * Add documentation for Vulkan 1.2 and SPIR-V 1.5.
    * Added support for generating WebGPU SPIR-V to libshaderc.
* Mon Feb 17 2020 jengelh@inai.de
  - Update to release 2019.1
    * Vulkan 1.2 support
    * Add spvc parser support for a number of ops
  - Drop 0001-Force-Glslang-to-support-HLSL-in-its-interface-784.patch
* Tue Nov 19 2019 jengelh@inai.de
  - Add 0001-Force-Glslang-to-support-HLSL-in-its-interface-784.patch
* Wed Jun 05 2019 jengelh@inai.de
  - Update to new upstream release 2019.0
    * Add optional spvc, libshaderc_spvc as wrapper around
      SPIRV-Cross.
    * Support NV extensions for shader stages.
    * spvc: Added option to specify source environment. Spvc will
      transform from source to target environment if they are
      different. This only works for WebGPU0 and Vulkan 1.1.
* Fri Dec 14 2018 jengelh@inai.de
  - Update to new upstream release 2018.0
    * Support -fhlsl_functionality1 (also -fhlsl-functionality1)
    * Support NVIDIA Turing extensions. Requires updated Glslang
      and SPIRV-Tools.
    * Use SPIR-V optimization and HLSL legalization recipes from
      SPIRV-Tools.
    * Pass target environment into SPIRV-Tools code, e.g. from
    - -target-env vulkan1.1 .
* Sat Mar 31 2018 9+suse@cirno.systems
  - Update to version 20180329.g2a0f3a3:
    * Use standard SPIRV-Tools transformation recipes
    * Locate clang for Linux buildbots. (#446)
    * Support setting target environment version, e.g. Vulkan 1.1
    * Re-enable the Windows continuous Debug builds. (#444)
    * Add build result badges to README. (#439)
    * Glslang generator version 6
    * Glslang generator version 5
    * Update glslc README for -fauto-map-locations
    * Add glslc tests for -fauto-map-locations
    * Fix setting of debug DLL name for AppVeyor
    * Adding kokoro build configurations. (#429)
    * AppVeyor packaging: debug DLL name no longer has extra "d"
    * Start v2018.0-dev
    * Finalize v2017.2
    * copyright check: Skip auto-generated CMakeFiles
    * Update CHANGES for -fauto-map-locations
    * Glslang now requires bindings on resources
    * Add -fauto-map-locations option
* Fri Feb 23 2018 9+suse@cirno.systems
  - Update to version 20180207.g563bc6e:
    * Add a virtual destructor, otherwise Clang 6.0complains about delete being called on an abstract class.
    * Skip Debug builds for VS 2013 and VS 2015
    * Glslang updated its generator version number to 4
    * Android.mk: add glslang/MachineIndependent/attribute.cpp
    * Make tests resilient to better SPIR-V optimizations
    * Travis CI: install pip and set clone depth to 1
    * Adapt to Glslang codegen version update
* Thu Nov 23 2017 9@cirno.systems
  - Update to version 20171030.g98ab88b:
    * glslc tests: Relax version word check
    * Avoid -fPIC for MinGW builds
    * Allow override of SPVTOOLS_LOCAL_PATH
    * Move spirv-tools build from third_party/Android.mk
    * Update CHANGES
    * Adapt to Glslang generator version number change
    * Travis CI: use make to build
    * Add HLSL legalization passes to compiler.cc
    * Add SPIRV-Tools optimizer files for linker
    * Added more opt passes to PassId enum
* Wed Nov 22 2017 9@cirno.systems
  - Re-add explicit version dependencies
* Mon Nov 20 2017 9@cirno.systems
  - Drop explicit version dependency on spirv-tools
* Fri Nov 03 2017 9@cirno.systems
  - init

Files

/usr/include/shaderc
/usr/include/shaderc/env.h
/usr/include/shaderc/shaderc.h
/usr/include/shaderc/shaderc.hpp
/usr/include/shaderc/status.h
/usr/include/shaderc/visibility.h
/usr/lib64/libshaderc_shared.so
/usr/lib64/pkgconfig/shaderc.pc


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Fabrice Bellet, Tue Jul 9 20:14:19 2024