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Name: lib64box2d2 | Distribution: Mageia |
Version: 2.4.1 | Vendor: Mageia.Org |
Release: 2.mga8 | Build date: Mon Oct 19 12:00:35 2020 |
Group: System/Libraries | Build host: localhost |
Size: 239904 | Source RPM: box2d-2.4.1-2.mga8.src.rpm |
Packager: akien <akien> | |
Url: https://box2d.org | |
Summary: 2D physics engine for games |
2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the world seem more interactive. From the game's point of view a physics engine is just a system for procedural animation. Rather than paying (or begging) an animator to move your actors around, you can let Sir Isaac Newton do the directing.
zlib
* Mon Oct 19 2020 akien <akien> 2.4.1-2.mga8 + Revision: 1636942 - Fix pkgconfig file * Mon Oct 19 2020 akien <akien> 2.4.1-1.mga8 + Revision: 1636841 - Version 2.4.1 (major 2) * Wed Feb 12 2020 umeabot <umeabot> 2.3.1-4.mga8 + Revision: 1510767 - Mageia 8 Mass Rebuild + wally <wally> - build with new cmake macros - replace deprecated %makeinstall_std
/usr/lib/.build-id /usr/lib/.build-id/af /usr/lib/.build-id/af/37320fde9492a3f0d29915952804d9e9e6dfd7 /usr/lib64/libbox2d.so.2 /usr/lib64/libbox2d.so.2.4.1
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Fabrice Bellet, Sun Oct 13 10:18:22 2024