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Name: godot | Distribution: Mageia |
Version: 3.2.3 | Vendor: Mageia.Org |
Release: 5.mga8 | Build date: Thu Feb 11 20:13:15 2021 |
Group: Development/Tools | Build host: localhost |
Size: 55990069 | Source RPM: godot-3.2.3-5.mga8.src.rpm |
Packager: tmb <tmb> | |
Url: https://godotengine.org | |
Summary: Multi-platform 2D and 3D game engine with a feature-rich editor |
Godot is an advanced, feature-packed, multi-platform 2D and 3D game engine. It provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel. Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
MIT and CC-BY and ASL 2.0 and BSD and zlib and OFL and Bitstream Vera and ISC and MPLv2.0
* Thu Feb 11 2021 akien <akien> 3.2.3-5.mga8 + Revision: 1675166 - Add upstream patch to fix TGA loader crash (security) * Wed Dec 30 2020 akien <akien> 3.2.3-4.mga8 + Revision: 1665653 - Rebuild for bullet 3.08 * Thu Dec 17 2020 akien <akien> 3.2.3-3.mga8 + Revision: 1660142 - Rebuild for bullet 3.07 * Sat Oct 17 2020 akien <akien> 3.2.3-2.mga8 + Revision: 1636577 - Rebuild for bullet 3.06 * Thu Sep 17 2020 akien <akien> 3.2.3-1.mga8 + Revision: 1627596 - Version 3.2.3-stable - Version 3.2.2-stable * Tue Mar 10 2020 akien <akien> 3.2.1-1.mga8 + Revision: 1555376 - Version 3.2.1-stable * Thu Mar 05 2020 akien <akien> 3.2.1-0.rc2.1.mga8 + Revision: 1554057 - Version 3.2.1 RC 2 - Fix missing unbundling of wslay * Wed Jan 29 2020 akien <akien> 3.2-1.mga8 + Revision: 1485019 - Version 3.2-stable - Add bash and zsh completion scripts * Fri Jan 17 2020 akien <akien> 3.2-0.rc1.1.mga8 + Revision: 1481212 - Version 3.2-rc1 - Use new RPM macros %build_cflags and %build_ldflags to harmonize build flags cross-distro. Those are available on F30+ and Mageia 8+, so we keep a manual alias for Mageia 7. - Cleanup RHEL7 boilerplate, no longer supporting it in the Rawhide spec * Thu Jan 02 2020 akien <akien> 3.1.2-2.mga8 + Revision: 1475488 - Sync spec with my Fedora package. It was mostly the same packaging already, this just adds some Fedora-specific cruft but makes maintaining cross-distro simpler. - Resync tarball for Godot 3.1.2, it was re-released. No change affecting our Linux binaries. * Sat Nov 30 2019 akien <akien> 3.1.2-1.mga8 + Revision: 1463812 - Version 3.1.2 * Fri Apr 26 2019 akien <akien> 3.1.1-1.mga7 + Revision: 1395597 - Version 3.1.1 * Thu Apr 18 2019 akien <akien> 3.1-2.mga7 + Revision: 1393221 - Unbundle and build against system zstd 1.4.0 * Wed Apr 03 2019 akien <akien> 3.1-1.mga7 + Revision: 1385635 - Version 3.1-stable - Adds dependency on system mbedtls and miniupnpc - Removes dependency on openssl - Unbundled bullet now that 2.88 is available - Bundles libwebsockets, can't build against system one for now - Bundles tinyexr, not packaged (and likely not relevant to package) - Rename -server build to -headless, add an actual server runtime package - Build with LTO, improves performance a lot (but slow linking) - Adds MIME type for .godot project files * Tue Feb 12 2019 daviddavid <daviddavid> 3.0.6-3.mga7 + Revision: 1365446 - rebuild for new libvpx 1.8.0
/usr/bin/godot /usr/lib/.build-id /usr/lib/.build-id/65 /usr/lib/.build-id/65/b6daee8949499286a60f316ca9930aabec5968 /usr/share/applications/org.godotengine.Godot.desktop /usr/share/bash-completion/completions/godot /usr/share/doc/godot /usr/share/doc/godot/CHANGELOG.md /usr/share/doc/godot/DONORS.md /usr/share/doc/godot/README.md /usr/share/fish/vendor_completions.d/godot.fish /usr/share/icons/hicolor/scalable/apps/godot.svg /usr/share/licenses/godot /usr/share/licenses/godot/AUTHORS.md /usr/share/licenses/godot/COPYRIGHT.txt /usr/share/licenses/godot/LICENSE.txt /usr/share/licenses/godot/LOGO_LICENSE.md /usr/share/man/man6/godot.6.xz /usr/share/metainfo/org.godotengine.Godot.appdata.xml /usr/share/mime/application/x-godot-project.xml /usr/share/zsh/site-functions/_godot
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Fabrice Bellet, Sun Oct 13 09:24:16 2024