78 #ifndef vtkStreamingTessellator_h 79 #define vtkStreamingTessellator_h 81 #include "vtkFiltersCoreModule.h" 84 #undef PARAVIEW_DEBUG_TESSELLATOR 98 typedef void (*TetrahedronProcessorFunction)(
const double*,
const double*,
const double*,
const double*,
vtkEdgeSubdivisionCriterion*,
void*,
const void* );
100 enum {MaxFieldSize = 18};
106 virtual void SetTetrahedronCallback( TetrahedronProcessorFunction );
107 virtual TetrahedronProcessorFunction GetTetrahedronCallback()
const;
114 virtual void SetTriangleCallback( TriangleProcessorFunction );
115 virtual TriangleProcessorFunction GetTriangleCallback()
const;
122 virtual void SetEdgeCallback( EdgeProcessorFunction );
123 virtual EdgeProcessorFunction GetEdgeCallback()
const;
130 virtual void SetVertexCallback( VertexProcessorFunction );
131 virtual VertexProcessorFunction GetVertexCallback()
const;
138 virtual void SetPrivateData(
void* Private );
139 virtual void* GetPrivateData()
const;
148 virtual void SetConstPrivateData(
const void* ConstPrivate );
149 virtual const void* GetConstPrivateData()
const;
179 virtual void SetEmbeddingDimension(
int k,
int d );
180 int GetEmbeddingDimension(
int k )
const;
213 virtual void SetFieldSize(
int k,
int s );
214 int GetFieldSize(
int k )
const;
221 virtual void SetMaximumNumberOfSubdivisions(
int num_subdiv_in );
222 int GetMaximumNumberOfSubdivisions();
245 void AdaptivelySample3Facet(
double* v0,
double* v1,
double* v2,
double* v3 )
const ;
246 void AdaptivelySample2Facet(
double* v0,
double* v1,
double* v2 )
const ;
247 void AdaptivelySample1Facet(
double* v0,
double* v1 )
const ;
248 void AdaptivelySample0Facet(
double* v0 )
const ;
264 #ifdef PARAVIEW_DEBUG_TESSELLATOR 265 for (
int i=0; i<11; ++i )
267 this->CaseCounts[i] = 0;
268 for (
int j=0; j<51; ++j )
270 this->SubcaseCounts[i][j] = 0;
273 #endif // PARAVIEW_DEBUG_TESSELLATOR 277 #ifdef PARAVIEW_DEBUG_TESSELLATOR 278 return this->CaseCounts[c];
282 #endif // PARAVIEW_DEBUG_TESSELLATOR 286 #ifdef PARAVIEW_DEBUG_TESSELLATOR 287 return this->SubcaseCounts[casenum][sub];
292 #endif // PARAVIEW_DEBUG_TESSELLATOR 298 static int EdgeCodesToCaseCodesPlusPermutation[64][2];
310 #ifdef PARAVIEW_DEBUG_TESSELLATOR 313 #endif // PARAVIEW_DEBUG_TESSELLATOR 323 int PointDimension[4];
330 int EmbeddingDimension[4];
340 void AdaptivelySample3Facet(
double* v0,
double* v1,
double* v2,
double* v3,
int maxDepth )
const ;
341 void AdaptivelySample2Facet(
double* v0,
double* v1,
double* v2,
int maxDepth,
int move=7 )
const ;
342 void AdaptivelySample1Facet(
double* v0,
double* v1,
int maxDepth )
const ;
344 int BestTets(
int*,
double**,
int,
int )
const;
366 #endif // vtkStreamingTessellator_h vtkIdType GetCaseCount(int c)
Reset/access the histogram of subdivision cases encountered.
abstract base class for most VTK objects
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
An algorithm that refines an initial simplicial tessellation using edge subdivision.
int PointDimension[4]
PointDimension is the length of each double* array associated with each point passed to a subdivision...
void AdaptivelySample1Facet(double *v0, double *v1) const
This will adaptively subdivide the tetrahedron (3-facet), triangle (2-facet), or edge (1-facet) until...
int GetEmbeddingDimension(int k) const
Get/Set the number of parameter-space coordinates associated with each input and output point...
vtkIdType GetSubcaseCount(int casenum, int sub)
Reset/access the histogram of subdivision cases encountered.
void AdaptivelySample2Facet(double *v0, double *v1, double *v2) const
This will adaptively subdivide the tetrahedron (3-facet), triangle (2-facet), or edge (1-facet) until...
int GetFieldSize(int k) const
Get/Set the number of field value coordinates associated with each input and output point...
int EmbeddingDimension[4]
The parametric dimension of each point passed to the subdivision algorithm.
EdgeProcessorFunction Callback1
a simple class to control print indentation
const void * ConstPrivateData
TetrahedronProcessorFunction Callback3
how to decide whether a linear approximation to nonlinear geometry or field should be subdivided ...
vtkEdgeSubdivisionCriterion * Algorithm
void AdaptivelySample3Facet(double *v0, double *v1, double *v2, double *v3) const
This will adaptively subdivide the tetrahedron (3-facet), triangle (2-facet), or edge (1-facet) until...
TriangleProcessorFunction Callback2
void ResetCounts()
Reset/access the histogram of subdivision cases encountered.
int GetMaximumNumberOfSubdivisions()
Get/Set the maximum number of subdivisions that may occur.
int MaximumNumberOfSubdivisions
The number of subdivisions allowed.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on...
VertexProcessorFunction Callback0