9#include <QGraphicsPixmapItem>
10#include <QGraphicsScene>
11#include <QGraphicsView>
41 "one sample point, and Engauge\n"
42 "then finds all matching points.\n\n"
43 "Step 1 - Click on Point Match mode."),
46 "points will belong to."),
49 "The circle turns green when it\n"
50 "contains what may be a point."),
53 "matched point with a yellow cross.\n"
54 "Press the Right Arrow key to accept\n"
55 "the matched point. Repeat this step\n"
56 "until there are no more points."),
62 context().tutorialDlg().scene());
68 context().tutorialDlg().scene());
const int INNER_RADIUS_MIN
log4cpp::Category * mainCat
@ TUTORIAL_STATE_CURVE_TYPE
@ TUTORIAL_STATE_CHECKLIST_WIZARD_POINTS
QGraphicsScene & scene()
Single scene the covers the entire tutorial dialog.
QSize backgroundSize() const
Make geometry available for layout.
One state manages one panel of the tutorial.
QGraphicsTextItem * createTitle(const QString &text)
Factory method for title items.
QGraphicsTextItem * createTextItem(const QString &text, const QPoint &pos)
Factory method for text items.
TutorialStateContext & context()
Context class for the tutorial state machine.
QGraphicsPixmapItem * createPixmapItem(const QString &resource, const QPoint &pos)
Factory method for pixmap items.
int buttonMargin() const
Buttons are placed up against bottom side, and left or right side, separated by this margin.
Context class for tutorial state machine.
void requestDelayedStateTransition(TutorialState tutorialState)
Request a transition to the specified state from the current state.
TutorialDlg & tutorialDlg()
Access to tutorial dialogs and its scene.
virtual void end()
Transition out of this state.
virtual void begin()
Transition into this state.
void slotNext()
Slot called when next button is triggered.
TutorialStatePointMatch(TutorialStateContext &context)
Single constructor.
void slotPrevious()
Slot called to return to previous panel.
#define LOG4CPP_INFO_S(logger)