[][src]Function alacritty::renderer::load_glyph

fn load_glyph(
    active_tex: &mut c_uint,
    atlas: &mut Vec<Atlas>,
    current_atlas: &mut usize,
    rasterized: &RasterizedGlyph
) -> Glyph

Load a glyph into a texture atlas.

If the current atlas is full, a new one will be created.