[−][src]Trait alacritty::renderer::LoadGlyph
LoadGlyph
allows for copying a rasterized glyph into graphics memory.
Required methods
fn load_glyph(&mut self, rasterized: &RasterizedGlyph) -> Glyph
Load the rasterized glyph into GPU memory.
fn clear(&mut self)
Clear any state accumulated from previous loaded glyphs.
This can, for instance, be used to reset the texture Atlas.