[−][src]Struct alacritty::renderer::TextShaderProgram
Text drawing program.
Uniforms are prefixed with "u", and vertex attributes are prefixed with "a".
Fields
id: c_uint
Program id.
u_projection: c_int
Projection scale and offset uniform.
u_cell_dim: c_int
Cell dimensions (pixels).
u_background: c_int
Background pass flag.
Rendering is split into two passes; 1 for backgrounds, and one for text.
Implementations
impl TextShaderProgram
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pub fn new() -> Result<TextShaderProgram, ShaderCreationError>
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fn update_projection(
&self,
width: f32,
height: f32,
padding_x: f32,
padding_y: f32
)
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&self,
width: f32,
height: f32,
padding_x: f32,
padding_y: f32
)
fn set_term_uniforms(&self, props: &SizeInfo)
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fn set_background_pass(&self, background_pass: bool)
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Trait Implementations
impl Debug for TextShaderProgram
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impl Drop for TextShaderProgram
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Auto Trait Implementations
impl RefUnwindSafe for TextShaderProgram
impl Send for TextShaderProgram
impl Sync for TextShaderProgram
impl Unpin for TextShaderProgram
impl UnwindSafe for TextShaderProgram
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,