Coin Logo http://www.sim.no
http://www.coin3d.org

SoEnvironment.h
1#ifndef COIN_SOENVIRONMENT_H
2#define COIN_SOENVIRONMENT_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Systems in Motion about acquiring
18 * a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/fields/SoSFFloat.h>
29#include <Inventor/fields/SoSFColor.h>
30#include <Inventor/fields/SoSFVec3f.h>
31#include <Inventor/fields/SoSFEnum.h>
32#include <Inventor/elements/SoEnvironmentElement.h>
33
34class COIN_DLL_API SoEnvironment : public SoNode {
35 typedef SoNode inherited;
36
37 SO_NODE_HEADER(SoEnvironment);
38
39public:
40 static void initClass(void);
41 SoEnvironment(void);
42
43 enum FogType {
44 NONE = SoEnvironmentElement::NONE,
45 HAZE = SoEnvironmentElement::HAZE,
46 FOG = SoEnvironmentElement::FOG,
47 SMOKE = SoEnvironmentElement::SMOKE
48 };
49
50 virtual void GLRender(SoGLRenderAction * action);
51 virtual void callback(SoCallbackAction * action);
52
59
60protected:
61 virtual ~SoEnvironment();
62};
63
64#endif // !COIN_SOENVIRONMENT_H
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:70
The SoEnvironment class is a node for specifying global rendering parameters.
Definition: SoEnvironment.h:34
SoSFColor ambientColor
Definition: SoEnvironment.h:54
SoSFFloat fogVisibility
Definition: SoEnvironment.h:58
FogType
Definition: SoEnvironment.h:43
SoSFFloat ambientIntensity
Definition: SoEnvironment.h:53
SoSFEnum fogType
Definition: SoEnvironment.h:56
SoSFColor fogColor
Definition: SoEnvironment.h:57
SoSFVec3f attenuation
Definition: SoEnvironment.h:55
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:974
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:904
The SoSFColor class is a container for an SbColor value.
Definition: SoSFColor.h:31
The SoSFEnum class is a container for an enum value.
Definition: SoSFEnum.h:31
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
The SoSFVec3f class is a container for an SbVec3f vector.
Definition: SoSFVec3f.h:31

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

Generated on Wed Jan 18 2023 for Coin by Doxygen. 1.9.6