1#ifndef COIN_SOSCENEMANAGER_H
2#define COIN_SOSCENEMANAGER_H
27#include <Inventor/SbColor.h>
28#include <Inventor/SbVec2s.h>
41typedef void SoSceneManagerRenderCB(
void * userdata,
SoSceneManager * mgr);
48 virtual void render(
const SbBool clearwindow = TRUE,
49 const SbBool clearzbuffer = TRUE);
51 const SbBool initmatrices = TRUE,
52 const SbBool clearwindow = TRUE,
53 const SbBool clearzbuffer = TRUE);
54 virtual SbBool processEvent(
const SoEvent *
const event);
55 void reinitialize(
void);
56 void scheduleRedraw(
void);
57 virtual void setSceneGraph(
SoNode *
const sceneroot);
58 virtual SoNode * getSceneGraph(
void)
const;
59 void setWindowSize(
const SbVec2s & newsize);
60 const SbVec2s & getWindowSize(
void)
const;
61 void setSize(
const SbVec2s & newsize);
62 const SbVec2s & getSize(
void)
const;
63 void setOrigin(
const SbVec2s & newOrigin);
64 const SbVec2s & getOrigin(
void)
const;
67 void setBackgroundColor(
const SbColor & color);
68 const SbColor & getBackgroundColor(
void)
const;
69 void setBackgroundIndex(
const int index);
70 int getBackgroundIndex(
void)
const;
71 void setRGBMode(
const SbBool onOrOff);
72 SbBool isRGBMode(
void)
const;
73 virtual void activate(
void);
74 virtual void deactivate(
void);
75 void setRenderCallback(SoSceneManagerRenderCB * f,
76 void *
const userData = NULL);
77 SbBool isAutoRedraw(
void)
const;
78 void setRedrawPriority(
const uint32_t priority);
79 uint32_t getRedrawPriority(
void)
const;
80 void setAntialiasing(
const SbBool smoothing,
const int numPasses);
81 void getAntialiasing(SbBool & smoothing,
int & numPasses)
const;
89 static uint32_t getDefaultRedrawPriority(
void);
90 static void enableRealTimeUpdate(
const SbBool flag);
91 static SbBool isRealTimeUpdateEnabled(
void);
94 int isActive(
void)
const;
98 class SoSceneManagerP * pimpl;
99 friend class SoSceneManagerP;
The SbColor class contains the red, green and blue components which make up a color value.
Definition: SbColor.h:30
The SbVec2s class is a 2 dimensional vector with short integer coordinates.
Definition: SbVec2s.h:37
The SbViewportRegion class is a viewport within a full window.
Definition: SbViewportRegion.h:31
The SoAudioRenderAction class renders the aural parts of the scene graph.
Definition: SoAudioRenderAction.h:30
The SoEvent class is the base class for all Coin events.
Definition: SoEvent.h:34
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoHandleEventAction class distributes user events to the scene.
Definition: SoHandleEventAction.h:36
The SoNodeSensor class detects changes to nodes.
Definition: SoNodeSensor.h:29
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
The SoOneShotSensor class is a sensor which will trigger once.
Definition: SoOneShotSensor.h:29
The SoSceneManager class provides the main interface between the scene graph and the GUI toolkit.
Definition: SoSceneManager.h:44
The SoSensor class is the abstract base class for all sensors.
Definition: SoSensor.h:34