24#ifndef COIN_SOVRMLTEXTURECOORDINATE_H
25#define COIN_SOVRMLTEXTURECOORDINATE_H
27#include <Inventor/nodes/SoSubNode.h>
28#include <Inventor/nodes/SoNode.h>
29#include <Inventor/fields/SoMFVec2f.h>
31class SoVRMLTextureCoordinateP;
39 static void initClass(
void);
53 SoVRMLTextureCoordinateP * pimpl;
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:68
The SoCallbackAction class invokes callbacks at specific nodes.
Definition: SoCallbackAction.h:71
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:41
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:34
The SoMFVec2f class is a container for SbVec2f vectors.
Definition: SoMFVec2f.h:31
The SoNode class is the base class for nodes used in scene graphs.
Definition: SoNode.h:47
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoNode.cpp:870
virtual void doAction(SoAction *action)
Definition: SoNode.cpp:785
virtual void callback(SoCallbackAction *action)
Definition: SoNode.cpp:1002
virtual void pick(SoPickAction *action)
Definition: SoNode.cpp:1085
virtual void GLRender(SoGLRenderAction *action)
Definition: SoNode.cpp:930
The SoPickAction class is the base class for picking actions.
Definition: SoPickAction.h:34
The SoVRMLTextureCoordinate class binds texture coordinates to vertex-based geometry.
Definition: SoVRMLTextureCoordinate.h:34
SoMFVec2f point
Definition: SoVRMLTextureCoordinate.h:42
#define SO_NODE_HEADER(classname)