Interface to store layer data structure.
#include <avogadro/core/layermanager.h>
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| LayerData (std::string save="") |
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virtual std::string | serialize () |
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virtual void | deserialize (std::string save) |
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std::string | getSave () const |
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std::string | boolToString (bool b) |
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bool | stringToBool (std::string b) |
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◆ serialize()
virtual std::string serialize |
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virtual |
save custom data, base save should never be called
◆ deserialize()
virtual void deserialize |
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std::string |
save | ) |
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virtual |
load the saved save
data and wait to know the class type to recreate it
◆ getSave()
std::string getSave |
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const |
The documentation for this class was generated from the following file: