The Node class is the base class for all items in the scene.
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#include <avogadro/rendering/node.h>
- Author
- Marcus D. Hanwell
The Node class is the base class for nodes in the Scene, providing common API and functionality.
◆ accept()
◆ parent()
- Returns
- Pointer to the parent node, nullptr if no parent.
◆ setVisible()
void setVisible |
( |
bool |
visibility | ) |
|
- Parameters
-
visibility | True if the node is visible, false if invisible. |
◆ isVisible()
◆ cast()
- Returns
- Valid pointer to specified type, or null.
◆ setParent()
- Parameters
-
parent | The parent, a value of nullptr denotes no parent node. |
The documentation for this class was generated from the following file: