Here is a list of all documented class members with links to the class documentation for each member:
- n -
- name() : ChargeModel, DefaultModel, BasisSet, Elements, Mesh, CjsonFormat, CmlFormat, DcdFormat, FileFormat, GromacsFormat, LammpsDataFormat, LammpsTrajectoryFormat, MdlFormat, MMTFFormat, OutcarFormat, PdbFormat, PoscarFormat, TrrFormat, TurbomoleFormat, XyzFormat, ElementTranslator, ExtensionPlugin, ScenePlugin, ToolPlugin, GAMESSUSOutput, GaussianCube, GaussianFchk, MoldenFile, MopacAux, NWChemJson, NWChemLog
- names() : VariantMap
- Nearest : Texture2D
- NeighborPerceiver() : NeighborPerceiver
- neighbors() : Graph
- New() : vtkAvogadroActor
- newFormatFromFileExtension() : FileFormatManager
- newFormatFromIdentifier() : FileFormatManager
- newFormatFromMimeType() : FileFormatManager
- newInstance() : ChargeModel, DefaultModel, CjsonFormat, CmlFormat, DcdFormat, FileFormat, GromacsFormat, LammpsDataFormat, LammpsTrajectoryFormat, MdlFormat, MMTFFormat, OutcarFormat, PdbFormat, PoscarFormat, TrrFormat, TurbomoleFormat, XyzFormat, QtTextRenderStrategy, GAMESSUSOutput, GaussianCube, GaussianFchk, MoldenFile, MopacAux, NWChemJson, NWChemLog, TextRenderStrategy
- newModelFromIdentifier() : ChargeManager
- newPacket() : JsonRpcClient
- niggliReduce() : CrystalTools
- niggliReduceCell() : RWMolecule
- NoChange : Molecule
- None : CrystalTools
- NoNormalize : ShaderProgram
- normal() : Mesh, MeshGenerator
- Normalize : ShaderProgram
- NormalizeOption : ShaderProgram
- normals() : Mesh
- notificationReceived() : JsonRpcClient
- numberOfElements() : ElementTranslator
- numberOfInputFiles() : InputGenerator, InterfaceScript
- numNormals() : Mesh
- numVertices() : Mesh