- i -
- identifier() : ChargeModel, DefaultModel, CjsonFormat, CmlFormat, DcdFormat, FileFormat, GromacsFormat, LammpsDataFormat, LammpsTrajectoryFormat, MdlFormat, MMTFFormat, OutcarFormat, PdbFormat, PoscarFormat, TrrFormat, TurbomoleFormat, XyzFormat, GAMESSUSOutput, GaussianCube, GaussianFchk, MoldenFile, MopacAux, NWChemJson, NWChemLog, Drawable
- identifiers() : ChargeManager, FileFormatManager
- identifiersForMolecule() : ChargeManager
- imageData() : vtkGLWidget
- imageDataUpdated() : vtkGLWidget
- imageOffset() : UnitCell
- index() : AtomTemplate< Molecule_T >, BondTemplate< Molecule_T >
- indexCount() : MeshGeometry
- indexVector() : Cube
- initCalculation() : GaussianSet, SlaterSet
- initialize() : AtomTyper< OutputType >, MeshGenerator, GLRenderer
- initializeGL() : GLWidget
- inputFile() : JobObject
- inputGenerator() : BatchJob
- InputGenerator() : InputGenerator
- inputGenerator() : InputGeneratorWidget
- inputGeneratorOptions() : BatchJob
- InputGeneratorWidget() : InputGeneratorWidget
- instance() : ChargeManager, FileFormatManager, MoleQueueManager, ActiveObjects
- InterfaceScript() : InterfaceScript
- interfaceScript() : InterfaceWidget
- InterfaceWidget() : InterfaceWidget
- international() : SpaceGroups
- internationalFull() : SpaceGroups
- internationalNumber() : SpaceGroups
- internationalShort() : SpaceGroups
- isActiveLayerEnabled() : PluginLayerManager, ScenePlugin
- isConnected() : Client, JsonRpcClient
- isDirty() : Scene
- isEmpty() : Graph, VariantMap
- isEnabled() : PluginLayerManager, ScenePlugin
- isHeterogen() : Residue
- isInteractive() : RWMolecule
- isMode() : FileFormat
- isNiggliReduced() : CrystalTools
- isNull() : Variant
- isOpen() : Hdf5DataFormat
- isoValue() : Mesh
- isSelectionEmpty() : Molecule
- isTerminal() : BatchJob
- isType() : ArraySet
- isValid() : AtomTemplate< Molecule_T >, BasisSet, BondTemplate< Molecule_T >, GaussianSet, GaussianSetTools, SlaterSet, SlaterSetTools, InputGenerator, InterfaceScript, PersistentAtom< Molecule_T >, PersistentBond< Molecule_T >, GLWidget, GLRenderer
- isVisible() : Drawable, Node