1#ifndef COIN_SOGLTEXTURECOORDINATEELEMENT_H
2#define COIN_SOGLTEXTURECOORDINATEELEMENT_H
27#include <Inventor/elements/SoTextureCoordinateElement.h>
29typedef void SoTexCoordTexgenCB(
void * data);
46 static void setTexGen(
SoState *
const state,
SoNode *
const node,
47 SoTexCoordTexgenCB *
const texgenFunc,
48 void *
const texgenData = NULL,
49 SoTextureCoordinateFunctionCB *
const func = NULL,
50 void *
const funcData = NULL);
57 void send(
const int index)
const;
58 void send(
const int index,
const SbVec3f &c,
const SbVec3f &n)
const;
60 void initMulti(
SoState * state)
const;
63 virtual void setElt(SoTexCoordTexgenCB *func,
67 SoTexCoordTexgenCB *texgenCB;
72 void doCallback()
const;
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition SbVec3f.h:40
SoElement is the abstract base class for all elements.
Definition SoElement.h:34
virtual void pop(SoState *state, const SoElement *prevTopElement)
Definition SoElement.cpp:585
virtual void push(SoState *state)
Definition SoElement.cpp:570
The SoGLTextureCoordinateElement class stores the current gltexture coordinates.
Definition SoGLTextureCoordinateElement.h:31
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:47
The SoState class manages the Coin scenegraph traversal state data.
Definition SoState.h:35
The SoTextureCoordinateElement class is yet to be documented.
Definition SoTextureCoordinateElement.h:41
virtual CoordType getType(void) const
FIXME: write doc.
Definition SoTextureCoordinateElement.cpp:423
static void initClass(void)
Definition SoTextureCoordinateElement.cpp:133
CoordType
Definition SoTextureCoordinateElement.h:52
virtual void init(SoState *state)
FIXME: write doc.
Definition SoTextureCoordinateElement.cpp:431
static const SoTextureCoordinateElement * getInstance(SoState *const state)
FIXME: write doc.
Definition SoTextureCoordinateElement.cpp:276