VTK  9.1.0
vtkRIBExporter.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkRIBExporter.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
42#ifndef vtkRIBExporter_h
43#define vtkRIBExporter_h
44
45#include "vtkExporter.h"
46#include "vtkIOExportModule.h" // For export macro
47
48class vtkActor;
49class vtkCamera;
50class vtkLight;
51class vtkPolyData;
52class vtkProperty;
53class vtkRenderer;
54class vtkTexture;
56
57class VTKIOEXPORT_EXPORT vtkRIBExporter : public vtkExporter
58{
59public:
62 void PrintSelf(ostream& os, vtkIndent indent) override;
63
65
69 vtkSetVector2Macro(Size, int);
70 vtkGetVectorMacro(Size, int, 2);
72
74
77 vtkSetVector2Macro(PixelSamples, int);
78 vtkGetVectorMacro(PixelSamples, int, 2);
80
82
89
91
94 vtkSetStringMacro(TexturePrefix);
95 vtkGetStringMacro(TexturePrefix);
97
99
116 vtkSetMacro(Background, vtkTypeBool);
117 vtkGetMacro(Background, vtkTypeBool);
118 vtkBooleanMacro(Background, vtkTypeBool);
120
122
127 vtkSetClampMacro(ExportArrays, vtkTypeBool, 0, 1);
128 vtkBooleanMacro(ExportArrays, vtkTypeBool);
129 vtkGetMacro(ExportArrays, vtkTypeBool);
131
132protected:
134 ~vtkRIBExporter() override;
135
137 int Size[2];
138 int PixelSamples[2];
139
144
146
151 void WriteTexture(vtkTexture* aTexture);
152 void WriteViewport(vtkRenderer* aRenderer, int size[2]);
153 void WriteCamera(vtkCamera* aCamera);
154 void WriteLight(vtkLight* aLight, int count);
155 void WriteAmbientLight(int count);
156 void WriteProperty(vtkProperty* aProperty, vtkTexture* aTexture);
160
161 void WriteData() override;
162 void WriteActor(vtkActor* anActor);
163
170 void ModifyArrayName(char* newname, const char* name);
171
172 char* GetTextureName(vtkTexture* aTexture);
173 char* GetTIFFName(vtkTexture* aTexture);
175 FILE* FilePtr;
177
178private:
179 vtkRIBExporter(const vtkRIBExporter&) = delete;
180 void operator=(const vtkRIBExporter&) = delete;
181};
182
183#endif
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:46
a virtual camera for 3D rendering
Definition: vtkCamera.h:46
abstract class to write a scene to a file
Definition: vtkExporter.h:48
a simple class to control print indentation
Definition: vtkIndent.h:34
a virtual light for 3D rendering
Definition: vtkLight.h:57
concrete dataset represents vertices, lines, polygons, and triangle strips
Definition: vtkPolyData.h:86
represent surface properties of a geometric object
Definition: vtkProperty.h:62
export a scene into RenderMan RIB format.
char * GetTIFFName(vtkTexture *aTexture)
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void WriteLight(vtkLight *aLight, int count)
Write the RIB header.
void WriteTexture(vtkTexture *aTexture)
Write the RIB header.
void WriteProperty(vtkProperty *aProperty, vtkTexture *aTexture)
Write the RIB header.
void WriteActor(vtkActor *anActor)
static vtkRIBExporter * New()
void WriteCamera(vtkCamera *aCamera)
Write the RIB header.
~vtkRIBExporter() override
vtkTypeBool ExportArrays
This variable defines whether the arrays are exported or not.
vtkSetFilePathMacro(FilePrefix)
Specify the prefix of the files to write out.
char * GetTextureName(vtkTexture *aTexture)
void WriteData() override
vtkTypeBool Background
void WriteStrips(vtkPolyData *pd, vtkUnsignedCharArray *colors, vtkProperty *aProperty)
Write the RIB header.
vtkGetFilePathMacro(FilePrefix)
Specify the prefix of the files to write out.
void WriteViewport(vtkRenderer *aRenderer, int size[2])
Write the RIB header.
void WriteTrailer()
Write the RIB header.
void WriteAmbientLight(int count)
Write the RIB header.
void WriteHeader(vtkRenderer *aRen)
Write the RIB header.
void ModifyArrayName(char *newname, const char *name)
Since additional variables are sent to the shader as variables, and their names are used in the shade...
void WritePolygons(vtkPolyData *pd, vtkUnsignedCharArray *colors, vtkProperty *aProperty)
Write the RIB header.
abstract specification for renderers
Definition: vtkRenderer.h:73
handles properties associated with a texture map
Definition: vtkTexture.h:66
dynamic, self-adjusting array of unsigned char
@ Background
Definition: vtkX3D.h:77
@ name
Definition: vtkX3D.h:225
@ size
Definition: vtkX3D.h:259
int vtkTypeBool
Definition: vtkABI.h:69