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glmark2-20210830-1.1 RPM for riscv64

From OpenSuSE Ports Tumbleweed for riscv64

Name: glmark2 Distribution: openSUSE Tumbleweed
Version: 20210830 Vendor: openSUSE
Release: 1.1 Build date: Wed Sep 15 11:07:01 2021
Group: System/X11/Utilities Build host: sheep87
Size: 12319789 Source RPM: glmark2-20210830-1.1.src.rpm
Packager: http://bugs.opensuse.org
Url: https://github.com/glmark2/glmark2
Summary: OpenGL 2.0 and ES 2.0 benchmark
A benchmark for OpenGL (ES) 2.0 that uses only the OpenGL ES 2.0 compatible
API. It contains tests for standard OpenGL (ES) 2.0 features, such as vertex
arrays, VBOs, texturing and shaders.

Provides

Requires

License

GPL-3.0-only

Changelog

* Tue Sep 14 2021 Martin Pluskal <mpluskal@suse.com>
  - Update to version 20210830:
    * GLStateEGL: Support EGL versions < 1.4
    * Fix model loading on big endian.
    * Fix -Wunreachable-code-aggressive.
* Fri May 28 2021 Martin Pluskal <mpluskal@suse.com>
  - Update to version 20210521:
    * glad: Update for GL 2.1 + GL_EXT_framebuffer_object
    * Gracefully handle missing GL features
    * NativeStateWayland: Improve surface configuration handling
* Thu Apr 29 2021 Martin Pluskal <mpluskal@suse.com>
  - Update to version 20210224:
    * SceneRefract: Fix incorrect generation of mipmap
    * NativeStateWayland: Don't assume order of globals
    * GLStateEGL: Avoid creating two EGLDisplay instances
    * Build,Doc: Update files for 2021.02 release
    * Build: Remove invalid build flavors for meson
    * NativeStateWayland: Support quitting with ESC or Q key
    * NativeStateWayland: Add basic pointer support
    * CanvasGeneric: avoid undefined behavior constructing a std::string with NULL
    * libmatrix: declare Shader::Shader(Shader&&) as noexcept
    * libmatrix: add move constructor to class Shader for v.push_back opt
    * build: glmark2 does not really require libpng version 16
    * SceneBump: Fix precision bug in height rendering
    * SceneDesktop: Draw to correct FBO in off-screen mode
    * SceneShadow: Draw to correct FBO in off-screen mode
    * SceneRefract: Draw to correct FBO in off-screen mode
    * SceneTerrain: Draw to correct FBO in off-screen mode
    * CanvasGeneric: End the frame with glFinish when validating
    * Build: Use the build system wayland-scanner on meson
    * Build: Fix drm-only and wayland-only builds on meson
    * loop,function,conditionals: Fix mediump overflow
    * terrain: Fix precision handling in noise shader
    * terrain: Fix precision bug in light rendering
    * Doc: Document that the -b flag can pass common opts
    * Doc: Update files for meson build system
    * ci: Add build github workflow
    * Build: Meson build system support
    * Build: Use python3 in waf
    * NativeStateWayland: Fix no response to wayland server ping event.
    * Check for proper initialization of native_window and MVC matrix
    * egl: Ensure eglReleaseThread is valid before calling it
    * drm: Don't prefer RGBA component widths larger than 8
* Wed May 27 2020 Martin Pluskal <mpluskal@suse.com>
  - Update to version 20200503:
    * Build: Fix Python 3 incompatibility
    * Build,Doc: Update files for 2020.04 release
    * doc: Update --data-path documentation entry
    * Build: Improve configure error message when no flavors are selected
    * Android: Add fastlane metadata for F-Droid release
    * Android: Add unofficial adaptive icon for the android 8+ release
    * Android: Add unofficial icon for the android release
    * Android: Remove old drawables with non standard names
    * Android: Add different resolution of drawable and use sdk name for it
    * Fix UTF-8 in copyright headers
    * Allow version string suffix
    * Port Wayland to xdg-shell window management
    * Allow flavours to generate their own source files
    * Add support for Wayland display-scale events
    * glad: Update to latest upstream version
    * glad: Add README
  - Use obscpio
  - Change versioning scheme to one consistent with upstream
  - Simplify build conditionals
  - Use python3 for building
* Thu Dec 19 2019 Martin Pluskal <mpluskal@suse.com>
  - Update to version 0.0+git.20190904:
    * Fix Android build
    * Set swap interval to 0 for WGL when possible.
    * Fix win32-gl build.
    * GLState*: Reverse arguments in GLAD loader functions
    * glad: Update glad and add WGL_EXT_swap_control
    * GLStateWGL: Update gotNativeConfig argument type
    * Shadow: change depth sampling to first component
* Wed Jul 24 2019 guillaume.gardet@opensuse.org
  - Update to version 0.0+git.20190708:
    * Android: Update documentation
    * Android: Add build script for Linux
    * Android: Add GLAD support to canvas-android
    * Android: Add GLAD libraries to ndk-build
    * Android: Update libjpeg-turbo build
    * Android: Fixes to work with more recent toolchains
    * Build: Fix sqrt check with clang/libc++
    * Add --data-path command line option
    * GLState: change native config type to intptr_t
    * SceneDesktop: don't modify framebuffer zero
    * MainLoop: Move before_scene_setup call before canvas reset
    * Change depth texture sampling to first component
    * waflib: Fixes for python3.7
    * Build: Improve handling of all-{linux,win32} flavors
    * drm: check for resources presence on udev-selected drm devices
    * Fix Windows 32-bit build.
    * Build: Fix for properly building glad-egl targets
    * Add Win32 EGL flavor.
    * Add support for Windows OpenGL via WGL.
    * Add copy of zlib to src/.
    * Update libjpeg-turbo.
    * Build: Use a separate glad-egl build for each EGL platform
    * Add gl, egl and glx loader using GLAD.
* Mon Feb 11 2019 Martin Pluskal <mpluskal@suse.com>
  - Update to version 0.0+git.20190205:
    * Use <io.h> for 'isatty' on Windows.
    * Use <algorithm> for std::min/max.
    * Use ios::binary when opening model files.
    * Fix typo on "length"
    * drm: add rockchip to module list
    * gl-state-egl: Fix build on dispmanx-gles2
    * SceneIdeas: Fix (harmless?) typo
    * drm: fix invalid index when finding a suitable encoder
    * drm: set a default encoder for not connected connector
    * drm: add "stm" to list of drm modules
    * drm: prevent crash when CRTC has not been initialized
    * drm: fix newline in error message
    * drm: add "msm" to list of drm modules
    * drm: Add sun4i-drm driver in the list of DRM Modules
  - Temporarily switch back to python2 for building to workaround
    Factory build failure
* Thu Jun 14 2018 mpluskal@suse.com
  - Update to version 0.0+git.20180608:
    * Add meson driver in list of DRM modules
    * gl-state-egl: Cast native display to void* for eglGetPlatformDisplayEXT
    * gl-state-egl: Release EGL resources on termination
* Thu Mar 08 2018 mpluskal@suse.com
  - Update to version 0.0+git.20180208:
    * Allow to limit to a number of frames
    * Build: Exclude dispmanx-glesv2 when building 'all' flavors
    * Port glmark2 to Raspberry Pi's dispmanx.
    * Include a PFNEGLGETPLATFORMDISPLAYEXTPROC typedef for older eglext.h.
    * Mesh: Improve performance of Mesh::update_single_array
    * textures: Fix libpng 1.6 invalid color profile warning
    * NativeStateDRM: fix running without current mode
    * libmatrix: Remove deprecated dynamic exception specifications
    * ShaderSource: Fix clang warning autological-unsigned-zero-compare
* Fri Oct 06 2017 mpluskal@suse.com
  - Update to version 0.0+git.20170908:
    * Build,Doc: Update files for 2017.07 release
    * NativeStateDRM: Be explicit about the drmEventContext version we use
    * Fix clang warnings
    * SceneTerrain: Fix off-by-one error in array size

Files

/usr/bin/glmark2
/usr/bin/glmark2-drm
/usr/bin/glmark2-es2
/usr/bin/glmark2-es2-drm
/usr/bin/glmark2-es2-wayland
/usr/bin/glmark2-wayland
/usr/share/doc/packages/glmark2
/usr/share/doc/packages/glmark2/NEWS
/usr/share/glmark2
/usr/share/glmark2/models
/usr/share/glmark2/models/asteroid-high.3ds
/usr/share/glmark2/models/asteroid-low.3ds
/usr/share/glmark2/models/bunny.obj
/usr/share/glmark2/models/cat.3ds
/usr/share/glmark2/models/cube.3ds
/usr/share/glmark2/models/horse.3ds
/usr/share/glmark2/models/jellyfish.jobj
/usr/share/glmark2/shaders
/usr/share/glmark2/shaders/README.shaders
/usr/share/glmark2/shaders/buffer-wireframe.frag
/usr/share/glmark2/shaders/buffer-wireframe.vert
/usr/share/glmark2/shaders/bump-height.frag
/usr/share/glmark2/shaders/bump-height.vert
/usr/share/glmark2/shaders/bump-normals-tangent.frag
/usr/share/glmark2/shaders/bump-normals-tangent.vert
/usr/share/glmark2/shaders/bump-normals.frag
/usr/share/glmark2/shaders/bump-normals.vert
/usr/share/glmark2/shaders/bump-poly.frag
/usr/share/glmark2/shaders/bump-poly.vert
/usr/share/glmark2/shaders/conditionals-step-conditional.all
/usr/share/glmark2/shaders/conditionals-step-simple.all
/usr/share/glmark2/shaders/conditionals.frag
/usr/share/glmark2/shaders/conditionals.vert
/usr/share/glmark2/shaders/depth.frag
/usr/share/glmark2/shaders/depth.vert
/usr/share/glmark2/shaders/desktop-blur.frag
/usr/share/glmark2/shaders/desktop.frag
/usr/share/glmark2/shaders/desktop.vert
/usr/share/glmark2/shaders/effect-2d-convolution.frag
/usr/share/glmark2/shaders/effect-2d.vert
/usr/share/glmark2/shaders/function-call.all
/usr/share/glmark2/shaders/function-step-low.all
/usr/share/glmark2/shaders/function-step-medium.all
/usr/share/glmark2/shaders/function.frag
/usr/share/glmark2/shaders/function.vert
/usr/share/glmark2/shaders/gradient.frag
/usr/share/glmark2/shaders/gradient.vert
/usr/share/glmark2/shaders/ideas-lamp-lit.frag
/usr/share/glmark2/shaders/ideas-lamp-lit.vert
/usr/share/glmark2/shaders/ideas-lamp-unlit.frag
/usr/share/glmark2/shaders/ideas-lamp-unlit.vert
/usr/share/glmark2/shaders/ideas-logo-flat.frag
/usr/share/glmark2/shaders/ideas-logo-flat.vert
/usr/share/glmark2/shaders/ideas-logo-shadow.frag
/usr/share/glmark2/shaders/ideas-logo-shadow.vert
/usr/share/glmark2/shaders/ideas-logo.frag
/usr/share/glmark2/shaders/ideas-logo.vert
/usr/share/glmark2/shaders/ideas-paper.frag
/usr/share/glmark2/shaders/ideas-paper.vert
/usr/share/glmark2/shaders/ideas-table.frag
/usr/share/glmark2/shaders/ideas-table.vert
/usr/share/glmark2/shaders/ideas-text.frag
/usr/share/glmark2/shaders/ideas-text.vert
/usr/share/glmark2/shaders/ideas-under-table.frag
/usr/share/glmark2/shaders/ideas-under-table.vert
/usr/share/glmark2/shaders/jellyfish.frag
/usr/share/glmark2/shaders/jellyfish.vert
/usr/share/glmark2/shaders/light-advanced.frag
/usr/share/glmark2/shaders/light-advanced.vert
/usr/share/glmark2/shaders/light-basic-tex-bilinear.frag
/usr/share/glmark2/shaders/light-basic-tex.frag
/usr/share/glmark2/shaders/light-basic-texgen.vert
/usr/share/glmark2/shaders/light-basic.frag
/usr/share/glmark2/shaders/light-basic.vert
/usr/share/glmark2/shaders/light-cel.frag
/usr/share/glmark2/shaders/light-phong.frag
/usr/share/glmark2/shaders/light-phong.vert
/usr/share/glmark2/shaders/light-refract.frag
/usr/share/glmark2/shaders/light-refract.vert
/usr/share/glmark2/shaders/loop-step-loop.all
/usr/share/glmark2/shaders/loop-step-simple.all
/usr/share/glmark2/shaders/loop.frag
/usr/share/glmark2/shaders/loop.vert
/usr/share/glmark2/shaders/pulsar-light.vert
/usr/share/glmark2/shaders/pulsar.vert
/usr/share/glmark2/shaders/shadow.frag
/usr/share/glmark2/shaders/shadow.vert
/usr/share/glmark2/shaders/terrain-blur.frag
/usr/share/glmark2/shaders/terrain-luminance.frag
/usr/share/glmark2/shaders/terrain-noise.frag
/usr/share/glmark2/shaders/terrain-normalmap.frag
/usr/share/glmark2/shaders/terrain-overlay.frag
/usr/share/glmark2/shaders/terrain-texture.vert
/usr/share/glmark2/shaders/terrain.frag
/usr/share/glmark2/shaders/terrain.vert
/usr/share/glmark2/shaders/text-renderer.frag
/usr/share/glmark2/shaders/text-renderer.vert
/usr/share/glmark2/textures
/usr/share/glmark2/textures/asteroid-height-map.png
/usr/share/glmark2/textures/asteroid-normal-map-tangent.png
/usr/share/glmark2/textures/asteroid-normal-map.png
/usr/share/glmark2/textures/crate-base.png
/usr/share/glmark2/textures/desktop-shadow-corner.png
/usr/share/glmark2/textures/desktop-shadow.png
/usr/share/glmark2/textures/desktop-window.png
/usr/share/glmark2/textures/effect-2d.png
/usr/share/glmark2/textures/glyph-atlas.png
/usr/share/glmark2/textures/jellyfish-caustics-01.png
/usr/share/glmark2/textures/jellyfish-caustics-02.png
/usr/share/glmark2/textures/jellyfish-caustics-03.png
/usr/share/glmark2/textures/jellyfish-caustics-04.png
/usr/share/glmark2/textures/jellyfish-caustics-05.png
/usr/share/glmark2/textures/jellyfish-caustics-06.png
/usr/share/glmark2/textures/jellyfish-caustics-07.png
/usr/share/glmark2/textures/jellyfish-caustics-08.png
/usr/share/glmark2/textures/jellyfish-caustics-09.png
/usr/share/glmark2/textures/jellyfish-caustics-10.png
/usr/share/glmark2/textures/jellyfish-caustics-11.png
/usr/share/glmark2/textures/jellyfish-caustics-12.png
/usr/share/glmark2/textures/jellyfish-caustics-13.png
/usr/share/glmark2/textures/jellyfish-caustics-14.png
/usr/share/glmark2/textures/jellyfish-caustics-15.png
/usr/share/glmark2/textures/jellyfish-caustics-16.png
/usr/share/glmark2/textures/jellyfish-caustics-17.png
/usr/share/glmark2/textures/jellyfish-caustics-18.png
/usr/share/glmark2/textures/jellyfish-caustics-19.png
/usr/share/glmark2/textures/jellyfish-caustics-20.png
/usr/share/glmark2/textures/jellyfish-caustics-21.png
/usr/share/glmark2/textures/jellyfish-caustics-22.png
/usr/share/glmark2/textures/jellyfish-caustics-23.png
/usr/share/glmark2/textures/jellyfish-caustics-24.png
/usr/share/glmark2/textures/jellyfish-caustics-25.png
/usr/share/glmark2/textures/jellyfish-caustics-26.png
/usr/share/glmark2/textures/jellyfish-caustics-27.png
/usr/share/glmark2/textures/jellyfish-caustics-28.png
/usr/share/glmark2/textures/jellyfish-caustics-29.png
/usr/share/glmark2/textures/jellyfish-caustics-30.png
/usr/share/glmark2/textures/jellyfish-caustics-31.png
/usr/share/glmark2/textures/jellyfish-caustics-32.png
/usr/share/glmark2/textures/jellyfish256.png
/usr/share/glmark2/textures/nasa1.png
/usr/share/glmark2/textures/nasa2.png
/usr/share/glmark2/textures/nasa3.png
/usr/share/glmark2/textures/terrain-backgrounddetailed6.jpg
/usr/share/glmark2/textures/terrain-grasslight-512-nm.jpg
/usr/share/glmark2/textures/terrain-grasslight-512.jpg
/usr/share/licenses/glmark2
/usr/share/licenses/glmark2/COPYING
/usr/share/licenses/glmark2/COPYING.SGI
/usr/share/man/man1/glmark2-drm.1.gz
/usr/share/man/man1/glmark2-es2-drm.1.gz
/usr/share/man/man1/glmark2-es2-wayland.1.gz
/usr/share/man/man1/glmark2-es2.1.gz
/usr/share/man/man1/glmark2-wayland.1.gz
/usr/share/man/man1/glmark2.1.gz


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Fabrice Bellet, Sat Oct 9 11:46:45 2021