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Name: ioquake3 | Distribution: openSUSE Tumbleweed |
Version: 1.36+git.20231226 | Vendor: openSUSE |
Release: 1.9 | Build date: Thu Dec 28 21:20:53 2023 |
Group: Amusements/Games/3D/Shoot | Build host: reproducible |
Size: 9470551 | Source RPM: ioquake3-1.36+git.20231226-1.9.src.rpm |
Packager: http://bugs.opensuse.org | |
Url: https://ioquake3.org | |
Summary: Quake III |
Quake III first person shooter. This package only includes the binary files, you still need the data files from the original Quake III CD or the Demo.
GPL-2.0-or-later
* Thu Dec 28 2023 lnussel@suse.com - Update to version 1.36+git.20231226: * Fix building QVMs on Linux with Windows line endings * OpenGL2: Fix parsing q3gl2_sun without two additional tokens * OpenGL2: Fix q3map2 lightstyles effects * OpenGL2: Fix updating the loading screen with r_cubeMapping 1 * OpenGL2: Fix FB-MSAA on AMD Windows driver * OpenGL2: Fix r_clear when using HDR/FB-MSAA * OpenGL2: Fix border for cg_viewsize using HDR/FB-MSAA w/postProcess * Build QVMs even if there is no QVM JIT * Improve AppStream metainfo * Update org.ioquake3.ioquake3.metainfo.xml * Add AppStream metadata * Don't list mod directories at Windows drive root * nsis: Only uninstall protocol handler for this installation * nsis: Fix CustomUrlArguments for protocol handler * nsis: Add better descriptions for OpenAL and libcurl * nsis: Display ioquake3 version * nsis: Require installing SDL * nsis: Remove Speex library * Fix macOS client/server failing to start from terminal * Update CI actions version * Update CI to macOS 11 * Fix bad client reliableAcknowledge DOS exploit * Add protocol handler support * Update SECURITY.md * Update CI to Ubuntu 20.04 * Document USE_INTERNAL_VORBIS in README * Update MSVC .lib files to SDL 2.24.0 * Fix running make-macosx{,-ub2}.sh on Linux * Update macOS UB1 to SDL 2.0.22 * Update to SDL 2.24.0 and add separate macOS UB2 dylib * Added .gitignore to msvc folder * Added .gitignore to msvc11 folder * Add .gitignore to msvc10 folder * Updated .gitgnore to latest GitHub template * Minor typo correction to be_aas_file.c * Fixed another minor typo or two * Sun Jan 22 2023 Carsten Ziepke <kieltux@gmail.com> - Update to version 1.36+git.20221123: * Fix (disabled) Wavelet sound decompression * Fix in_availableJoysticks cvar not updating * Add keys for SDL 2.0.14's new gamepad buttons * More predictable mesh normals generation * Bugfixes - Spec file cleaning, e.g. removed loki installer stuff * Wed Nov 02 2022 Cristian RodrÃguez <crrodriguez@opensuse.org> - Remove nasm build requires, no longer used. * Sat Jan 29 2022 Carsten Ziepke <kieltux@gmail.com> - Update to version 1.36+git.20211208 * Fix memory corruption in S_TransferPaintBuffer * OpenGL2: GL_DEPTH_TEXTURE_MODE was removed from OpenGL 3.0/Core * Fix being unable to enter Team Arena CD key * Print full GL_EXTENSIONS list for OpenGL contexts before 3.0 * OpenGL2: Fix r_grayscale 1 making everything solid black * qsort cannot be called with NULL - Fix build on aarch64 (COMPILE_ARCH=aarch64) * Sun Aug 01 2021 Carsten Ziepke <kieltux@gmail.com> - Update to version 1.36+git.20210720 * Add TOOLS_CFLAGS to build preamble * Fix use of TOOLS_CC being reported as CC * Use the correct compiler for tools when cross building under cygwin * Allow using pulseaudio for SDL audio capture * Restore bots crushing unseen player on q3tourney6 in non-CTF * Fix the number of weights in the IQM model calculation * Fixes a crash when compiling the project on windows in 64 bit mode * Allow unwinding of qvmcall64 call-stub for msvc/masm * Add epsilon to avoid division by zero in CalcSpecular() * Add r_parallaxMapOffset * Fix line not removed in previous commit * OpenGL2: Flip normals for backfacing triangles * Sat Nov 28 2020 Carsten Ziepke <kieltux@gmail.com> - Update to version 1.36+git.20201117 - Add C syntax highlighting to readme - Update README.md - Merge pull request #447 from HappyFacade/patch-1 - Simplify glsl -> C stringification - Make LCC path resolution more robust - GitHub Actions setup - Remove old CI system configurations - Add status badge to README - Fix shader stringify - Run apt-get update before installing deps - Avoid platform sed differences - Merge pull request #436 from Calinou/default-texturemode-mipmap-linear - [sdl] Turn tentative definition into actual definition * Wed Apr 29 2020 Guillaume GARDET <guillaume.gardet@opensuse.org> - Handle architectures which have no VM (aarch64, ...) - Fix build on armv7 - Exclude armv6 * Sat Apr 11 2020 Carsten Ziepke <kieltux@gmail.com> - Update to version 1.36+git.20200211 (list is not complete) - Fix loading favorites as initial source in server browser - Improve finding obelisk entitynum for bot AI - Fix SDL audio playback with surround sound - Fix predicting entity origin on rotating mover - Allow binds to use hex values for all key codes - Disable pulseaudio capture regardless of SDL version - Fix SDL audio playback with 16-bit stereo sound - OpenGL2: r_cubemapping 2 for box cubemap parallax - Add r_parallaxMapShadows - Restore OpenGL 1.1 support (GL_CLAMP) - q3rcc: Allow to override build date - Fix lightning gun handling for corpses and single player podiums - Spec file cleaning - Drop 0001-q3rcc-Allow-to-override-build-date.patch because it is included upstream (commit a96f32e) * Thu Aug 08 2019 Martin Hauke <mardnh@gmx.de> - Add patch in order to make builds reproducable: * 0001-q3rcc-Allow-to-override-build-date.patch - Disable LTO for now (segfaults) * Sun Aug 05 2018 mardnh@gmx.de - Update to version 1.36+git.20180802 - Drop not longer needed patches: * fix-for-opensuse-x86-ioq3demo_sh.diff * fix-for-opensuse-x86-ioquake3_sh.diff
/usr/bin/ioq3demo /usr/bin/ioquake3 /usr/lib/ioquake3 /usr/lib/ioquake3/baseq3 /usr/lib/ioquake3/baseq3/cgamex86.so /usr/lib/ioquake3/baseq3/qagamex86.so /usr/lib/ioquake3/baseq3/uix86.so /usr/lib/ioquake3/baseq3/vm /usr/lib/ioquake3/baseq3/vm/cgame.qvm /usr/lib/ioquake3/baseq3/vm/qagame.qvm /usr/lib/ioquake3/baseq3/vm/ui.qvm /usr/lib/ioquake3/demoq3 /usr/lib/ioquake3/demoq3/cgamex86.so /usr/lib/ioquake3/demoq3/qagamex86.so /usr/lib/ioquake3/demoq3/uix86.so /usr/lib/ioquake3/ioq3ded.x86 /usr/lib/ioquake3/ioq3demo.sh /usr/lib/ioquake3/ioquake3.sh /usr/lib/ioquake3/ioquake3.x86 /usr/lib/ioquake3/missionpack /usr/lib/ioquake3/missionpack/cgamex86.so /usr/lib/ioquake3/missionpack/qagamex86.so /usr/lib/ioquake3/missionpack/uix86.so /usr/lib/ioquake3/missionpack/vm /usr/lib/ioquake3/missionpack/vm/cgame.qvm /usr/lib/ioquake3/missionpack/vm/qagame.qvm /usr/lib/ioquake3/missionpack/vm/ui.qvm /usr/lib/ioquake3/renderer_opengl1_x86.so /usr/lib/ioquake3/renderer_opengl2_x86.so /usr/share/applications/ioquake3.desktop /usr/share/doc/packages/ioquake3 /usr/share/doc/packages/ioquake3/README.md /usr/share/doc/packages/ioquake3/id-readme.txt /usr/share/doc/packages/ioquake3/opengl2-readme.md /usr/share/doc/packages/ioquake3/voip-readme.txt /usr/share/licenses/ioquake3 /usr/share/licenses/ioquake3/COPYING.txt /usr/share/pixmaps/quake3.png
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Fabrice Bellet, Wed Nov 20 00:20:38 2024