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|Name: quakespasm||Distribution: openSUSE Tumbleweed|
|Version: 0.94.1||Vendor: openSUSE|
|Release: 1.1||Build date: Tue Sep 7 21:35:44 2021|
|Group: Amusements/Games/3D/Shoot||Build host: obs-arm-10|
|Size: 736816||Source RPM: quakespasm-0.94.1-1.1.src.rpm|
|Summary: A Quake Engine|
QuakeSpasm is a Quake 1 engine based on the SDL2 port of FitzQuake. It includes 64-bit CPU support, a new sound driver, several networking fixes and a few graphical niceities, while also staying true to the original game. Game data must be placed in ~/.quakespasm/id1 .
* Tue Sep 07 2021 Martin Hauke <firstname.lastname@example.org> - Update to version 0.94.1 * Fix lightmap issues after vkQuake surface mark/cull optimizations merge. * Fri Sep 03 2021 Martin Hauke <email@example.com> - Update to version 0.94.0 * Initial support for playing the 'Quake 2021 re-release' content. * Fix rendering bug when cl_bobcycle was set to zero. * Fixed buffer overflow with large char skybox names. * Fixed a missing MAXALIASFRAMES bounds check. * OpenGL: workaround Intel UHD 600 driver bug. * OpenGL: merged surface mark & cull optimizations from vkQuake. * Compensate viewmodel distortion at fov > 90. * Raised MAX_GLTEXTURES limit from 2048 to 4096 for now. * Changed 'model has a skin taller than 480' error into a warning. * Reject lit files if they're the wrong size (eg hipnotic/ start.bsp vs id1/start.lit or just a bsp that no longer has any coloured lits, etc) * External ent files are now versioned using 4 digit crc of the original map's ents, like firstname.lastname@example.org, which is much safer. The old method (e.g. e1m1.ent) still works but isn't recommended. * Support for external vis files. * Save: remove CR/LFs from level name to avoids broken saves, e.g. with autumn_sp map. * Music: improvements to mp3 tag detection / skipping. * Music: umx loader fix for malformed / crafted files. * New console command music_jump: Jump to given order in music, like Unreal's music change - only for module (tracker) music. * Updated third-party libraries (music codecs, SDL, etc.) Other minor fixes, tidy-ups and protability tweaks. * Sat Feb 20 2021 Martin Hauke <email@example.com> - Specfile cleanup * Thu Nov 14 2019 Martin Hauke <firstname.lastname@example.org> - Update to version 0.93.2 * Lightmaps are now dynamically allocated (from QSS), and BLOCK_WIDTH/HEIGHT raised from 128 to 256. * Fixed several uncheked limits that would crash the Slayer's Testaments mod * Raised MAXALIASTRIS from 2048 to 4096, so that the Slayer's Testaments mod works. * Fixed 'pants' and 'shirt' types so that those textures load correctly on platforms where char is unsigned by default • Update the third-party libraries. Other fixes/cleanups. * Sun Aug 05 2018 email@example.com - Update to version 0.93.1 * Fixed a fog regression which was introduced in 0.93.0. * Fixed a crash (buffer overflow) with invalid vis data. * Fixed buttons crushing players in 64-bit builds. * Change controller movement to use cubic easing by default; added "joy_exponent_move" cvar. * config.cfg is no longer written in case of a Sys_Error. * Fixed Opus encoded cd tracks not being recognized as ripped tracks. * Update the third-party libraries. Other fixes/cleanups. - Update to version 0.93.0 * Raise default "joy_deadzone_trigger" cvar to 0.2. * Raise console buffer size to 1MB. * Raise MAX_STATIC_ENTITIES from 512 to 4096. * Raise MAX_STACK_DEPTH from 32 to 64. * Raise command buffer size from 8K to 256K to support large configs. * Remove MAX_EFRAGS and MAX_MAP_LEAFS limits. * Remove "Loadgame buffer overflow" limit, which could happen when loading DP or QSS saves. * Adjust "exceeds standard limit of" debug warnings to include the actual QS limit. * Change "game" command to now exec quake.rc. * Change "games" / "mods" commands to list all subdirectories. * Restore vid_refreshrate from fitzquake-0.85 for SDL2 builds. * Alpha-masked model support. (MF_HOLEY: 0x4000). * Invalid skin index now draws skin 0 (WinQuake behaviour) instead of blue checkerboard. * Change default screenshot format to png. The 'screenshot' command now supports optional format (tga, png or jpg) and quality (1-100) arguments. * Revert "always run" changes from 0.85.9 and move the QuakeSpasm customizations to a new "cl_alwaysrun" cvar: Set to 1 in order to scale forward/side/up speed by "cl_movespeedkey" (usually 2), and to make "speedkey" act as "slowkey". * Change "always run" menu option to offer three choices: - off (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200) - vanilla (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400) - quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) * New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2, 1/3, or 1/4 resolution. * New "r_viewmodel_quake" cvar. Set to 1 for WinQuake gun position (from MarkV). * New "find" / "apropos" command, searches for commands/cvar names for the given substring (from Spike). * New "randmap" command for loading a random map. * New "gl_cshiftpercent_contents", "gl_cshiftpercent_damage", "gl_cshiftpercent_bonus", "gl_cshiftpercent_powerup" cvars for tuning the strength of specic view blends. * GL2 renderer: use a GLSL shader for world faces. Fixes reports of integrated+discrete GPU laptops having inconsistent fog rendering. * Fix macOS startup delay (avoid calling gethostbyname() for ".local" hostnames). * Fix memory corruption in PF_lightstyle with out of bounds lightstyles. * Fix crash in BoundPoly with polygons extending beyond +/-9999. * Fix QS window to stay on the current monitor when changing video modes (SDL2 only). * Fix possible freeze in SV_TouchLinks regardless of what QC does in the touch function. * Fix for maps with empty strings for vector keys (e.g. "origin"); don't read uninitialized memory. * Support for Open Watcom compiler. * Update the third-party libraries. * Tue Jun 27 2017 firstname.lastname@example.org - Fix broken appdata xml * Fri Feb 24 2017 email@example.com - Update to 0.92.1 * Fixed large menu scale factors (was broken in 0.92.0) * Fixed PAUSE key (was broken in 0.92.0) - Fixed build on Leap 42.1 (appdata directory) * Fri Feb 10 2017 firstname.lastname@example.org - Add appdata.xml * Sat Jul 30 2016 email@example.com - Update License and description field * Tue Jul 19 2016 firstname.lastname@example.org - Fixed file-contains-date-and-time rpmlint error.
/usr/bin/quakespasm /usr/share/appdata/quakespasm.appdata.xml /usr/share/applications/quakespasm.desktop /usr/share/doc/packages/quakespasm /usr/share/doc/packages/quakespasm/MUSIC /usr/share/doc/packages/quakespasm/README /usr/share/doc/packages/quakespasm/html /usr/share/licenses/quakespasm /usr/share/licenses/quakespasm/LICENSE /usr/share/pixmaps/quakespasm.png /usr/share/quake
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Fabrice Bellet, Tue Oct 12 23:35:28 2021