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Name: prboom-plus | Distribution: openSUSE Tumbleweed |
Version: 2.6.66 | Vendor: openSUSE |
Release: 3.1 | Build date: Tue Apr 9 18:25:32 2024 |
Group: Amusements/Games/3D/Shoot | Build host: reproducible |
Size: 2229903 | Source RPM: prboom-plus-2.6.66-3.1.src.rpm |
Packager: http://bugs.opensuse.org | |
Url: http://prboom-plus.sf.net/ | |
Summary: DOOM source port with demo compatibility |
PrBoom+ is a conservative Doom source port. It features: * The removal of engine limits and bugs, like the visplane limit, savegame size limit, the tutti-frutti and medusa visual effects, and others. * BOOM editing extensions, e.g. configurable animated/switch textures, deep water effect, scrolling walls/floors/ceilings, conveyor belts, translucent walls and sprites, friction effects, and generic linedef actions. * Focus on retaining compatibility with the original Doom engines for the purpose of demo recording and playback. * High resolution rendering of map geometry, optionally in OpenGL mode.
GPL-2.0-or-later
* Tue Apr 09 2024 Jan Engelhardt <jengelh@inai.de> - Avoid making /usr/share/doc/packages itself part of the RPM following a change in the %cmake macro * Tue Apr 02 2024 Jan Engelhardt <jengelh@inai.de> - Make filelist stricter, because it packaged /usr/share/doc/packages, a result of the %configure macro changing in TW from ``--docdir=/usr/share/doc`` to ``--docdir=/usr/share/doc/packages``. * Fri Nov 03 2023 Jan Engelhardt <jengelh@inai.de> - Update to release 2.6.66 * Move default data directory to XDG_DATA_HOME on Linux * Fix integer overflow during multiplication with realtic_clock_rate * Fix mid-texture vibrations when upper and middle textures overlap * Fixing wall texture bleed when a sector is inside the sky * Adjust music volume slider to match vanilla Doom * Use non-linear scaling for high volume levels - Delete 0001-Fix-integer-overflow-during-multiplication-with-real.patch (merged) * Wed Mar 02 2022 Jan Engelhardt <jengelh@inai.de> - Add 0001-Fix-integer-overflow-during-multiplication-with-real.patch to resolve jaggy motion when gamespeed!=100 and when the program has run for 25+ minutes. * Sat Feb 19 2022 Jan Engelhardt <jengelh@inai.de> - Drop prboom-enable-tessellation.diff, this is enabled automatically when pkgconfig(GLU) is available (which we have). * Sun Feb 13 2022 Jan Engelhardt <jengelh@inai.de> - Update to release 2.6.2 * added a prospective fix for OpenGL rendering: don't bleed walls through sky floors * no more crashes at textscreens (e.g. after MAP06, MAP11 or MAP20) after viewing finale picture upon finishing a level with UMAPINFO 'endpic' property * fixed freezing at TITLEPIC while using mousewheel in menus * fixed looping forever in G_NextWeapon() * UMAPINFO: fix 'entering' and 'enterpic' shown on exit levels * GL: adjust sky offsets for non-standard FOVs * fixed stuttering with uncapped framerate * added support for widescreen low resolutions * added REKKR to launcher string list * Portmidi: fix freeze after song change * fixed scaled time interpolation when changing game speed * fixed wrong pitch of SFX when MIDI Player is set to SDL * UMAPINFO: fixed par times not showing * fixed demo playback warp consistency * added SKILL cheat to display current skill level * fixed calculation of interpolation frac value * added 'run' as a mouse-settable control (mouseb_speed) * Mon Aug 16 2021 Jan Engelhardt <jengelh@inai.de> - Update to release 2.6.1um * Allow colored blood to get set/overridden by DEHACKED * Made the Ouch Face fix available on all complevels * Added the autoload folder feature from Chocolate Doom * Made Doom sound quirk fixes available on all complevels * UMAPINFO: introduce the new 'label' field (#308) * Fixed a levelstat crash * Added a "-coop_spawns" parameter for using "coop in single-player" mode * UMAPINFO: entries without defined 'levelname' fall back to default * Sat May 01 2021 Jan Engelhardt <jengelh@inai.de> - Update to snapshot 2.6um+git81 (15431b3a9aac) * Fix sky scaling for non-standard sky sizes * Support widescreen assets * Add OpenGL sprite fuzz options - Update prboom-hbar-all.diff, prboom-hbar-gradient.diff from project. * Fri Apr 09 2021 Jan Engelhardt <jengelh@inai.de> - Switch to Oelcker's prboom-plus-um code base - Update to release 2.6um and snapshot 2.6um+git69 (07925d634) * Support for UMAPINFO lump, customizable intermissions, customizable episode menu. * It is now possible to set individual key bindings to unassigned (completely disable a hotkey function) * Support for Compressed ZDoom BSP nodes. * 100 extra sprites (SP00..SP99) for use in DEH/BEX, 200 extra sounds for use in DEH/BEX. * Add -statdump parameter from Chocolate Doom. * Add -stroller parameter. * Added new BEX property "Dropped item" for mobjs. * New demo format with "PR+UM" signature. * Add a "-pistolstart" command line parameter. * Add ALSA sequencer API backend for ALSA MIDI support. * Now defaults to ffmpeg for video encoding (switched from previous oggenc2 & x264). - Drop 0001-fix-heap-buffer-overflows-in-UDP-code-CVE-2019-20797.patch (merged), prboom-types1.diff (obsolete), prboom-types2.diff (obsolete), prboom-hbar-color.diff (folded into prboom-hbar-gradient.diff) * Tue Jun 09 2020 Jan Engelhardt <jengelh@inai.de> - Add 0001-fix-heap-buffer-overflows-in-UDP-code-CVE-2019-20797.patch [CVE-2019-20797, boo#1171974]
/usr/bin/prboom /usr/bin/prboom-plus /usr/bin/prboom-plus-game-server /usr/share/applications/prboom-plus.desktop /usr/share/bash-completion /usr/share/bash-completion/completions /usr/share/bash-completion/completions/prboom-plus.bash /usr/share/doc/packages/prboom-plus /usr/share/doc/packages/prboom-plus/DeePBSPV4specs.txt /usr/share/doc/packages/prboom-plus/MBF.txt /usr/share/doc/packages/prboom-plus/MBFFAQ.txt /usr/share/doc/packages/prboom-plus/NEWS /usr/share/doc/packages/prboom-plus/README.command-line /usr/share/doc/packages/prboom-plus/README.compat /usr/share/doc/packages/prboom-plus/README.demos /usr/share/doc/packages/prboom-plus/boom.txt /usr/share/doc/packages/prboom-plus/prboom-plus-usage.txt /usr/share/doc/packages/prboom-plus/umapinfo.txt /usr/share/doom /usr/share/doom/prboom-plus.wad /usr/share/icons/hicolor/scalable/apps/prboom-plus.svg /usr/share/man/man5/prboom-plus.cfg.5.gz /usr/share/man/man6/prboom-plus-game-server.6.gz /usr/share/man/man6/prboom-plus.6.gz
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Fabrice Bellet, Wed Oct 30 01:34:40 2024