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prboom-plus-2.6.1um-1.1 RPM for armv7hl

From OpenSuSE Ports Tumbleweed for armv7hl

Name: prboom-plus Distribution: openSUSE Tumbleweed
Version: 2.6.1um Vendor: openSUSE
Release: 1.1 Build date: Tue Aug 24 15:59:46 2021
Group: Amusements/Games/3D/Shoot Build host: obs-arm-10
Size: 2418345 Source RPM: prboom-plus-2.6.1um-1.1.src.rpm
Summary: DOOM source port with demo compatibility
PrBoom+ is a conservative Doom source port. It features:

* The removal of engine limits and bugs, like the visplane limit,
  savegame size limit, the tutti-frutti and medusa visual effects,
  and others.
* BOOM editing extensions, e.g. configurable animated/switch
  textures, deep water effect, scrolling walls/floors/ceilings,
  conveyor belts, translucent walls and sprites, friction effects,
  and generic linedef actions.
* Focus on retaining compatibility with the original Doom engines
  for the purpose of demo recording and playback.
* High resolution rendering of map geometry, optionally in OpenGL






* Mon Aug 16 2021 Jan Engelhardt <>
  - Update to release 2.6.1um
    * Allow colored blood to get set/overridden by DEHACKED
    * Made the Ouch Face fix available on all complevels
    * Added the autoload folder feature from Chocolate Doom
    * Made Doom sound quirk fixes available on all complevels
    * UMAPINFO: introduce the new 'label' field (#308)
    * Fixed a levelstat crash
    * Added a "-coop_spawns" parameter for using "coop in single-player" mode
    * UMAPINFO: entries without defined 'levelname' fall back to default
* Sat May 01 2021 Jan Engelhardt <>
  - Update to snapshot 2.6um+git81 (15431b3a9aac)
    * Fix sky scaling for non-standard sky sizes
    * Support widescreen assets
    * Add OpenGL sprite fuzz options
  - Update prboom-hbar-all.diff, prboom-hbar-gradient.diff
    from project.
* Fri Apr 09 2021 Jan Engelhardt <>
  - Switch to Oelcker's prboom-plus-um code base
  - Update to release 2.6um and snapshot 2.6um+git69 (07925d634)
    * Support for UMAPINFO lump, customizable intermissions,
      customizable episode menu.
    * It is now possible to set individual key bindings to
      unassigned (completely disable a hotkey function)
    * Support for Compressed ZDoom BSP nodes.
    * 100 extra sprites (SP00..SP99) for use in DEH/BEX,
      200 extra sounds for use in DEH/BEX.
    * Add -statdump parameter from Chocolate Doom.
    * Add -stroller parameter.
    * Added new BEX property "Dropped item" for mobjs.
    * New demo format with "PR+UM" signature.
    * Add a "-pistolstart" command line parameter.
    * Add ALSA sequencer API backend for ALSA MIDI support.
    * Now defaults to ffmpeg for video encoding
      (switched from previous oggenc2 & x264).
  - Drop 0001-fix-heap-buffer-overflows-in-UDP-code-CVE-2019-20797.patch
    (merged), prboom-types1.diff (obsolete),
    prboom-types2.diff (obsolete), prboom-hbar-color.diff (folded
    into prboom-hbar-gradient.diff)
* Tue Jun 09 2020 Jan Engelhardt <>
  - Add 0001-fix-heap-buffer-overflows-in-UDP-code-CVE-2019-20797.patch
    [CVE-2019-20797, boo#1171974]
* Sun Jun 07 2020 Jan Engelhardt <>
  - Set CFLAGS+=-fcommon.
* Fri Aug 23 2019 Jan Engelhardt <>
  - Disable DUMB backend because of its removal from Factory
* Wed Jan 23 2019 Jan Engelhardt <>
  - Enable DUMB music backend
* Wed Nov 14 2018 Jan Engelhardt <>
  - Update to snapshot SVN4532
    * Move to SDL2
    * Added the "cap_fps" config variable
    * The Del key can be used to clear key bindings in the setup menu.
    * Added "Weapon Attack Alignment" option to align the weapon while
      shooting. Possible values: "off" (doom behavior), "horizontal",
      "centered" and "bobbing" for bobbing during fire.
    * Removed the "Strafe 50 on Turns" and "Two-key strafe50:
      StrafeOn + MoveLR = strafe50" feature.
* Tue Mar 29 2016
  - Update to version
    * Added "Allow Jump" and "Allow Vertical Aiming" option on
    Prboom-plus 'bad' compatibility settings" page.
    * Added a "Backpack Changes Thresholds" option
    * "Use GL surface for software mode" mode now works much faster
    if gl_finish is 0 in config.
    * Better support for Chex Quest,
    * Fixed the classic "Long Wall" rendering error.
* Sun Mar 29 2015
  - Avoid strange inequality in Provides tag



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