Index index by Group index by Distribution index by Vendor index by creation date index by Name Mirrors Help Search

megaglest-3.13.0-6.5 RPM for armv7hl

From OpenSuSE Ports Tumbleweed for armv7hl

Name: megaglest Distribution: openSUSE Tumbleweed
Version: 3.13.0 Vendor: openSUSE
Release: 6.5 Build date: Thu Oct 21 12:07:35 2021
Group: Amusements/Games/Strategy/Real Time Build host: obs-arm-10
Size: 11032484 Source RPM: megaglest-3.13.0-6.5.src.rpm
Summary: Customizable 3D real-time strategy game
MegaGlest takes place in a context that could be compared to that of
pre-Renaissance Europe with the twist that magic forces exist in the
environment and can be controlled.

A game takes place on a map of varying size, such as large plains and
fields, with terrain features like rivers, mountains, seas, or
cliffs. Players must establish settlements to gain resources, defend
against other players, and train units to explore the map and attack






* Wed Apr 21 2021 Ferdinand Thiessen <>
  - Added wxwidgets3_1.patch to fix build with factory
* Tue Aug 25 2020 Callum Farmer <>
  - Fixes for %_libexecdir changing to /usr/libexec (bsc#1174075)
* Wed Jun 17 2020 Martin Pluskal <>
  - Fix building with gcc10
  - Modernise spec file
* Fri Jun 29 2018
  - require p7zip-full for TW as 7z/7za binaries needed by megaglest
    were moved to this package (see bsc#899627 for more details
    about this change)
* Fri Apr 07 2017
  - Expand description and trim redundant words from summary.
* Fri Mar 10 2017
  - Fixed build on openSUSE Tumbleweed (wxWidgets 3.0):
    * Added wxwidgets3.patch to fix build with changed unicode
      handling in wxWidgets 3.
* Fri Mar 10 2017
  - Build Version 3.13.0
    - important sounds like "attack alarm" are always played
    - display build/morph/upgrade time
    - new AI tag <ai-build-size> for units(buildings) which allows fake size for buildings while placing them
    - much better error handling and messages especially for modders and xml-related problems
    - fix unwanted double event for some keys ( like alt+enter )
    - map filter option for game setup on headless server
    - option to select/command multiple buildings of same type ( uniform-selection )
    - major cross platform OOS fix which especially showed up quite often when playing without fog of war
    - you must prove basic game knowledge before you can play online by winning a special scenario
    - less visible parts of black squares while rendering cliffs
    - possibility to let units spawn units on death
    - improved AI behavior per faction ( mostly magic )
  - fix-new-miniupnpc.patch -- has been resolved
  - fix-not-declared.patch has been resolved
* Wed Jul 27 2016
  - Added fix-not-declared.patch for gcc >= 6.
  - Install .desktop files
  - Some cleanup
* Fri May 13 2016
  - Added fix-new-miniupnpc.patch for fixing build with miniupnpc
    API > 16 (e.g. on Factory / Tumbleweed), see also:
* Fri Feb 26 2016
  - fix build error
  - add BuildRequires fribidi, vlc, freealut



Generated by rpm2html 1.8.1

Fabrice Bellet, Tue Nov 30 00:04:46 2021