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libretro-parallel-n64-0~git20210324-1.1 RPM for armv7hl

From OpenSuSE Ports Tumbleweed for armv7hl

Name: libretro-parallel-n64 Distribution: openSUSE Tumbleweed
Version: 0~git20210324 Vendor: openSUSE
Release: 1.1 Build date: Tue Sep 21 00:08:09 2021
Group: System/Emulators/Other Build host: obs-arm-10
Size: 13916 Source RPM: libretro-parallel-n64-0~git20210324-1.1.src.rpm
Packager: http://bugs.opensuse.org
Url: http://www.retroarch.com
Summary: Parallel N64 libretro core for Nintendo 64 emulation
Optimized/rewritten Nintendo 64 emulator made specifically for Libretro.
Originally based on Mupen64 Plus.

Provides

Requires

License

GPL-3.0-only

Changelog

* Fri Sep 10 2021 i@guoyunhe.me
  - Update to version 0~git20210324:
    * Revert "Add OGA / H5 / N2 / RockPro 64 support"
    * Add more targets
    * Some buildfixes for Apple ARM64
    * Add OGA / H5 / N2 / RockPro 64 support
    * Update .gitlab-ci.yml
    * Update .gitlab-ci.yml
    * Update .gitlab-ci.yml
    * Update
    * Update .gitlab-ci.yml
    * Update .gitlab-ci.yml
    * simple fix for seg fault on game unload ;)
    * Revert "Fix Seg Fault on Game Unload"
    * Add Rpi4 platform in 64bit mode with Vulkan renderer.
* Thu Oct 15 2020 Guillaume GARDET <guillaume.gardet@opensuse.org>
  - Fix aarch64 and armv7 builds
  - Disable armv6 builds
* Thu Oct 15 2020 guillaume.gardet@opensuse.org
  - Update to version 0~git20201011:
    * Fix Makefile
    * Add .gitlab-ci.yml
    * Xcode wants his cariables initialized or won't link externs
    * Fix GCC10 compilation (-fno-common fixes)
    * Solve armv & armv8 compilation
    * Use all possible optimizations.
    * Fix dithering in AL+.
    * Fix spurious RSP crashes.
    * Update paraLLEl-RDP.
    * Make proper note of texture filtering.
    * Update parallel-rdp.
    * Update parallel-RDP.
    * Add more crop pixel options
    * Update paraLLEl-RDP.
    * Implement logging levels
    * Update parallel-RDP.
    * Update paraLLEl-RDP.
    * Use same types as mesa and new headers shipped with gpu blobs.
* Sun Jun 07 2020 i@guoyunhe.me
  - Add aarch64 build
  - Update to version 0~git20200529:
    * Update parallel-RDP.
    * Update Android.mk
    * Update Android.mk
    * Add missing files.
    * Update parallel-RDP.
    * Update parallel-RDP.
    * Update Android Application.mk
    * Add README explaining how to dump.
    * Update parallel-rdp.
    * switch video driver according to gfx plugin
    * Add amalgamated parallel-rdp build.
    * Move to new paraLLEl-RDP.
    * Add SI DMA Duration hack for Tetris 64
    * Use separate cache for DRAM and hidden DRAM.
    * Dump the hidden RDRAM as well.
    * Add DRAM flush and fix VI_REGISTER_OUTPUT.
    * Move RDP_DUMP over to Angrylion.
    * Fix Seg Fault on Game Unload
    * Makefile cleanups
    * Revert "Backport https://github.com/ata4/angrylion-rdp-plus/commit/de4fe4f0ed4d849651639088c0dc36fcba70b8cc"
    * Backport https://github.com/ata4/angrylion-rdp-plus/commit/de4fe4f0ed4d849651639088c0dc36fcba70b8cc
    * Not necessary to set Quake 2 to Count Per Op 1
    * Remove .d files
    * Revert "Updates"
    * Updates
    * Set this to 1
    * Get rid of -lversion now, no longer using LLVM
    * Bake out Parallel RDP for Android right now
* Mon Feb 10 2020 i@guoyunhe.me
  - Update to version 0~git20200210:
    * Added -DARM_FIX for rpi and odroid CPUFLAGS - fixes #544
    * (Android) Take out x86/x64 for now - add Parallel RSP
    * Update Application.mk
    * Attempt to fix compilation on buildbot
    * Buildfix
    * git subrepo pull mupen64plus-rsp-paraLLEl
    * Remove this - was never used + potential license issues
    * git subrepo pull mupen64plus-rsp-paraLLEl
    * git subrepo pull mupen64plus-rsp-paraLLEl
    * git subrepo clone https://github.com/Themaister/parallel-rsp.git mupen64plus-rsp-paraLLEl
    * Update Makefile for new parallel-rsp module.
    * Remove old parallel-rsp implementation.
    * Add Xena entries to CountPerOp=3
    * Remove CountPerOp=1 for Star Wars Episode 1 Racer
    * AL option to select number of threads
    * Actually flip or dupe when using AL+ when needed.
    * Change this too
    * Thread sync level - set low as default
    * Link in LLVM statically
    * Link llvm in statically
    * Add way to override LLVM
    * parallel-RSP: Port over MFC0 timeout and some semaphore handling code.
    * angrylion unfiltered width temp fix
    * OSX Buildfix
    * (Parallel N64) Add -lpthread
    * VI overlay, more options.
    * Backport https://github.com/mupen64plus/mupen64plus-core/pull/533 - setting Vigilante 8 games to CountPerOp 1 was apparently a bad idea, performance greatly increased with default framerate setting
    * Backport https://github.com/mupen64plus/mupen64plus-core/pull/544/commits/03e16a93d773801f05715db9e0356374754746b7
    * Update
    * (Angrylion) interface.cpp was already C, so turn it into that - parallel_al.cpp remains the only C++ file
    * We use MSB_FIRST instead of LSB_FIRST
    * (Angrylion) remove unused functions
    * (Angrylion) remove unused screen.c
    * (Angrylion) Refactor setting dithering
    * (Angrylion) Remove unused GL-specific vdac.c code
    * video-angrylion: Make cache line striding a define.
    * video-angrylion: Don't false share cachelines.
    * video-angrylion: Move assign the task lambda.
    * video-angrylion: Hack in an environment variable to tweak thread count.
    * video-angrylion: Fix parallel thread scheduler for 64 threads.
    * Resampler - update - should bring this in line with libretro-common repo later
    * Update Makefile
    * (Angrylion) Get rid of intermediate framebuffer copying
    * parallel-RSP: Use __builtin_setjmp/longjmp.
    * parallel-RSP: Fix linking order for Clang.
    * Fix parallel-RSP build against modern LLVM.
    * Change to a sane thread synchronization level.
    * Fixed threading for sure. For best results turn down the thread sync.
    * (Angrylion) C89/C90 buildfix
    * Update
    * Updates
    * Add HAVE_THR_AL ifdefs
    * (MSVC 2017) Buildfix
    * Update interface.cpp
    * Update.
    * Added support for frontends not supporting GET_PREFERRED_HW_RENDER.
    * fix byte order for libretro.
    * now initializes, but runs slow.
    * the api changed a fair bit, now need to specify rdram ptrs.
    * fix typo.
    * Add option for thread sync level. Useful for games that need to sync to framebuffer commands, such as CBFD.
    * Update to newest Angrylion (WIP)
    * Properly negotiating driver to use with frontend.
    * allow compile for ios-arm64
* Tue Oct 08 2019 i@guoyunhe.me
  - Update to version 0~git20190917:
    * Update .travis.yml
    * Added Classic Travis
    * Update Makefile
    * Fix PSClassic config
    * Fix musl build, stderr is in stdio.h
    * makefile cleanup
    * Fix build with clang.
    * Implement subsystems for cart+disk loading
* Tue Oct 08 2019 Yunhe Guo <i@guoyunhe.me>
  - First version

Files

/usr/lib/libretro
/usr/lib/libretro/parallel_n64_libretro.so


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Fabrice Bellet, Mon Nov 29 00:00:07 2021