Index index by Group index by Distribution index by Vendor index by creation date index by Name Mirrors Help Search

libretro-flycast-0~git20201013-1.4 RPM for armv7hl

From OpenSuSE Ports Tumbleweed for armv7hl

Name: libretro-flycast Distribution: openSUSE Tumbleweed
Version: 0~git20201013 Vendor: openSUSE
Release: 1.4 Build date: Fri May 28 00:08:15 2021
Group: System/Emulators/Other Build host: obs-arm-5
Size: 21339328 Source RPM: libretro-flycast-0~git20201013-1.4.src.rpm
Packager: http://bugs.opensuse.org
Url: http://www.retroarch.com
Summary: Flycast libretro core for Sega Dreamcast emulation
Flycast is a multi-platform Sega Dreamcast emulator. This package is for
RetroArch/libretro front-end.

Provides

Requires

License

GPL-3.0-only

Changelog

* Thu Oct 15 2020 guillaume.gardet@opensuse.org
  - Update to version 0~git20201013:
    * Remove broken link
    * revert some changes to naomi inputs [flyinghead]
    * fix savestates [flyinghead]
    * sort out aarch64 makefile weirdness
    * add missing makefile code to select aarch64 dynarec
    * Backport partial changes here https://github.com/flyinghead/flycast/commit/6402c8e7ed0d71ecd636e4812f8faeb3b6de66ed
    * Backport https://github.com/flyinghead/flycast/commit/fee28194fbc3f2ba426cad1d78f8aae588d8d63b
    * Rebase Naomi code against master - let us know if changes need to be applied
    * Backport 'Fix wldkickspw crash with invalid TA data'
    * arm32: support for 64b immediate memory reads
    * arm32: support for 64b immediate memory reads
    * Improve off-screen reload with lightgun
    * Add support for Lightgun for Lupin The Shooting
    * For whatever reason on newer Nvidia drivers, we can't allocate pixel buffer size at 2GB or 4GB - we can allocate 2GB by changing size to 0x7ff00000u for now
    * [Switch] Add -fcommon
    * Updated Makefile with logic to force -O2 on classic ARM platforms
    * Fix OSX build
    * Fix build
    * Ghost commit
    * Revert "replace Array<> with std::array. savestate: save correct TA ctx"
    * handle some palette textures on the GPU. vulkan: some linear tiling
    * protect P4 vram to detect texture updates
    * replace Array<> with std::array. savestate: save correct TA ctx
    * savestate: save sq_remap used for store queues when mini-mmu is on
    * gl: don't re-upload buffers to gpu after drawing vmu or xhair
    * savestate: Save current TA context. Save AW cart state.
    * various aica/arm/misc fixes
    * naomi: fix wrungp "no drive board" regression
    * support for absolute path .m3u playlists
    * maple: don't overrun device strings
    * maple: create devs after loading the game. aw: better analog mapping
    * workaround for context logic
    * div32: get rid of edge cases. simplify
    * Some logging optimizations
* Thu Oct 15 2020 Guillaume GARDET <guillaume.gardet@opensuse.org>
  - Fix build on aarch64
* Thu Aug 20 2020 Guillaume GARDET <guillaume.gardet@opensuse.org>
  - Fix build on armv7 and exclude armv6 as it is unsupported
* Tue Jun 16 2020 i@guoyunhe.me
  - Update to version 0~git20200609:
    * fix div matching. make it the default. remove exceptions
    * Raspberry Pi 4 64-bit userspace build recipe
    * fix xxhash pkg-config lines
    * libzip: use public api for zip_fopen_by_crc and move it out of deps
    * allow using system libs
    * faster naomi gdrom loading
    * Fix crash when boot to bios is enabled and loading naomi/aw game
    * get rid of wchar
    * maple: fix vmu reset in BIOS
    * Disable -flto on all platforms (HAVE_LTCG=0)
    * naomi: sega marine fishing STD inputs
    * aica: Fix armwrestler MOV and LDR errors. Better cycle counting
    * modem: fix isp settings in flash
    * naomi: force lightgun for games that need it. Fix gundmct going left
    * Add puyofevp naomi rom
    * (NAOMI) fix pokasuka romset
    * oops, better that way or d3d won't auto-switch
    * improve context request
    * naomi/aw widescreen cheats
    * disable -flto on rockpro64
    * dsp: proper MIXS input shift
    * gdrom: disable bios region patching
    * don't reset frameskip to 0 at init
    * Fix Haiku build
    * Disable LTO for RockPro64 (32bits)
    * disable LTO for classic_armv8_a35
    * remove rpi4 workaround
    * Correct last commit to disable LTO for ODroid XU3/4
    * dsp: fix output shift
    * arm64: check CpuRunning at end of each timeslice
    * Rewrite nvidia jetson nano build
    * naomi: wrungp inputs. support inverted axis for naomi
    * make threaded rendering the default on all platforms
    * naomi: add tokyo bus guide
    * Log VMU files loading
    * custom tex: const char* isn't writable
    * custom tex: support jpeg format. Get rid of libpng and use stb_image
    * fix mouse state not being updated
    * pvr: update palette when PAL_RAM_CTRL is updated
    * rend: use original palette data to compute palette hash
    * pvr: textured background plane
    * ODroid, disable LTO because this will segfault the emulator when linked to mali's libGLESv2
    * ODroid cleaning up Makefile
    * fix crash when TR poly count is 0
    * sort triangles even with 1 poly
    * support multi-session cue/bin. mipmap D-adjust only to increase LoD
    * pvr: don't reset tile clipping value on each frame
    * pvr: #ifdef switch work-around
    * Use -O2 for YUV_Block8x8 due to UB
    * [Switch] Iterate each Page for Permission set - Prevent memory state conflicts
    * vmem: unprotect vram when releasing memory if NO_VMEM
    * pvr: reserve more opaque polys. Don't crash on TA overrun
    * ta: defer index building and strip merging, filter out infinite vertices
    * [CI/CD] Add .gitlab-ci.yml
    * [Switch] Initial Port
    * Protect ram and vram when vmem is disabled
    * naomi: VMU support (vonot, sf3zu). Fix otrigger inputs.
    * Alien Front Naomi needs Div matching disabled
    * gdrom: don't resume cdda if not playing. stop if cur > end
    * renderer: decrease MipmapD bias
    * custom texture: stop loader thread before loading state
    * renderer: generate mipmaps for custom textures
    * input: only use R2/L2 for trigger input even with digital triggers
    * (NAOMI) add sfz3ugd button labels
    * nvmem: generate console ID at startup. rec-x64: Call stack alignment
    * fix alignment issues reported by ubsan on x64
    * dsp x64: use returned code buffer ptr on windows cuz it's reallocated
    * x64 DSP jit compiler
    * pvr: avoid using List::head() in loops
    * recreate the gl/vk texture when loading a custom one
    * (NAOMI) add ringout eeprom + some crcs
    * naomi: parent rom name was incorrect for gdroms
    * OSX build fix
    * android/arm32 build fix
    * Handle mipmap D-adjust param. Change custom tex hash and fix dump issue
    * gl (es) 2 build fix
    * disable div matching for Donald Duck Goin Quackers
    * users now cannot force enable div matching
    * vulkan: corrupted textures with mipmap and xBRZ
    * fix crash when enabling xBRZ filtering
    * use glGetStringi instead of glGetString to get GL extensions
    * gles 2 build fix
    * pvr2 filter: cap textureSize.y to 720
    * gl4: add missing glSamplerParameterf function
    * gl, gl4: anisotropic filtering for gl renderers
    * fix crash for 1x1 TW textures
    * restore previous twiddle table for non-square tex
    * upload all texture mipmap levels to gpu
    * vulkan oit: pass native blend function values to shader, not vulkan ones
    * Update postprocess.cpp - leilei says to change it to this
    * pvr2 filter: more compliant type conversions to help with GLES
    * Init aica int mask/level at HLE boot
    * pvr2 filter: limit interlace blend to 3 lines
    * don't fix texture bleeding for repeating textures
    * disable RGB component for some games
    * stop cdda when reading sector
    * fix simple texture bleeding case when upscaling
    * force HLE off to boot BIOS. Avoid crash when loading invalid content
    * New widescreen cheats: Suzuki Racing, Nightmare Creatures, Rent a hero
    * reios: support disk eject/change
    * naomi: don't scale trigger for wldkicks
    * maple: refactor controller to avoid code dup
    * better joystick handling for wldkicks. fix blockpong controls
    * maple: safely reconnect vmus when changing per-game vmus option
    * naomi: don't count first_player twice
    * naomi: emulate World Kicks and World Kicks PCB inputs
    * naomi: fix reboot. clean up
    * naomi: emulate mazan inputs
    * Add disk control interface v1 support
    * ignore trilinear filtering if texture isn't mipmapped
    * gl,gl4: powervr2 post-processing filter from leilei
    * gl4: fix blending issue when autosort=0
    * gl4: don't use extra depth scale in fog calc
    * disable div matching for more games
    * pvr: better saturate colors when converting tex to higher precision
    * disable div matching for Aqua GT. add input config for Mazan
    * gl & gl4: recreate vmu and crosshair textures at context reset
    * arm32: fix xtrct dynarec implementation
    * Get rid of the pregap for .CUE audio tracks
    * arm64: fix xtrct dynarec implementation
    * cue: Set proper CTRL value
    * build fix
    * build fix
    * reduce savestates size by 20mb
    * vmem: unmap all reserved vmem space on unload
    * vulkan: only use oit pass in autosort mode
    * awave: use light guns for Ranger Mission
    * vulkan: VMU screens and lightgun crosshairs support
    * gl4: only use oit pass in autosort mode
    * aica: generate samples when arm is disabled (dynarec)
    * (NAOMI) eeprom for spawn
    * (NAOMI) force region for mushi2k4
    * (NAOMI) eeprom for hmgeo
    * vulkan: typo on adreno test
    * pvr: raise Object List Overflow interrupt if TA data buffer full
    * vulkan: workaround for Intel driver bug when depth write is disabled
    * pvr: avoid TA data buffer overflow
    * pvr: fix crash when content loading fails
    * naomi/aw: load failure when mixing / and \ in content path on windows
    * Set back default Cable Type to TV (Composite)
    * vulkan: disable translucent modifier volumes on adreno
    * Add anisotropic filtering option (vulkan). Remove RTT option.
    * fix wince regression from 6dd6013ead6cbfc5c101c91e54276b1c756ff3b5
    * Fix FLAC__NO_DLL preprocessor flag in Makefile
    * vulkan: use frontend-specified physical device if not nil
    * pvr: force background plane not textured
    * Custom Textures / Dump Textures supports NAOMI also
    * rec-cpp: Add missing opcode call classes and allow for immediate args
    * dynarec: set correct sign on result if float conv returns indefinite
    * dyna: use xxhash instead of sha1 to hash code blocks
    * better sh4 regs init. Clean up
    * mmu: missing template instances in the slow mmu
    * DMAC: Add LMMODE1 for ch2-dma, add basic DMAC based dma support
    * better serial port emulation
    * aica: Add G2 Dev Device DMA. LFORE is not cleared automatically
    * flash: don't abort on invalid access size
    * vulkan: fix mali crash
    * vulkan: arm32 build fix
    * vulkan: enable per-pixel on all platforms
    * vulkan: enable on android. fix crash when recreating context
    * vulkan: enable for android
    * android build error when !HAVE_TEXUPSCALE
    * vulkan: use libretro nego interface to enable fragmentStoresAndAtomics
    * renderer: add 32bpp conversion routines for bump map textures
    * Disable startx/starty crt shifts for now. vk: fix OIT buffer size issue
    * vulkan: copy provoking vertex. crash when rtt2vram. rtt vram stride
    * vulkan: delay destroying in-flight images
    * (NAOMI) force region & eeprom for kick4csh
    * vulkan: fix inside clipping
    * texture corruptions with some wince games
    * vulkan: don't use anisotropic filtering with nearest. Set max to 4
    * vulkan: don't use depth equal function if depth buffer write is disabled
    * vulkan: fix modifier volumes
    * (NAOMI) reduce warning msg duration for bad format
    * vulkan: fix clipping (alpilot black screen)
    * vulkan: allocate oit buffers in device-local mem. NVidia fixes
    * vulkan: share pixel_buffer_size with gl. Shaders use version 450
    * vulkan: oit renderer
    * vulkan renderer
    * some more const and static
    * gles: refactor stuff out of gles renderer
    * gl: reset texture params cache on reset
    * gles: clear texture cache on init
    * gl: delete fog texture on term so it's properly recreated if needed
    * gles2: calculate fog depth in vertex shader in case highp not supported
    * gles: use glcache to select modvol shader
    * Use proper Haiku #def symbol
    * vmu: avoid flash buffer overflow if game writes past the end
    * pvr: use vclk_div to compute the pixel clock instead of ntsc/vga mode
    * use doubles to emulate FIPR on x86
    * Crc matching (#704)
    * add sun8i mainline
    * Disable frame count check for CHD to allow patched/homebrew
    * texture upscaling was missing some paletted alpha channel formats
    * Re-enable Haiku build
    * Update input descriptions for King of Fighters XI
    * rec-arm32: support 64b immediate mem writes
    * gles: fix depth issue when drawing quads on gles2
    * Updates to Makefile
    * Fix mingw cross-compile again
    * Add config Nvidia jetson nano dev kit Support
    * widescreen cheats: remove non 4:3 internal res. Fix screen width.
    * widescreen cheats
    * aica arm: mask pc using max aica ram, not actual, in entry points
    * arm64: support 64b immediate mem reads
    * (NAOMI) Trigger inputs are always classified as 'Half'
    * (NAOMI) Fix analog trigger input range
    * gl: use GL_UNSIGNED_BYTE instead of GL_UNSIGNED_INT_8_8_8_8
* Wed Sep 25 2019 Yunhe Guo <i@guoyunhe.me>
  - Initial version

Files

/usr/lib/libretro
/usr/lib/libretro/flycast_libretro.so


Generated by rpm2html 1.8.1

Fabrice Bellet, Mon Nov 29 00:00:07 2021