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libretro-bsnes-0~git20210906-1.1 RPM for armv7hl

From OpenSuSE Ports Tumbleweed for armv7hl

Name: libretro-bsnes Distribution: openSUSE Tumbleweed
Version: 0~git20210906 Vendor: openSUSE
Release: 1.1 Build date: Mon Sep 20 23:49:05 2021
Group: System/Emulators/Other Build host: armbuild01
Size: 1960521 Source RPM: libretro-bsnes-0~git20210906-1.1.src.rpm
Packager: http://bugs.opensuse.org
Url: http://www.retroarch.com
Summary: The bsnes libretro core for SNES emulation
Fork of bsnes, a Super Nintendo (Super Famicom) emulator.

This package is for RetroArch/libretro front-end.

Provides

Requires

License

GPL-3.0-only

Changelog

* Fri Sep 10 2021 i@guoyunhe.me
  - Update to version 0~git20210906:
    * Fixed cheat codes not working when in uppercase
    * Made it so the 'Auto' and 'Pixel Perfect' (previously '8:7') aspect ratios don't change to 10:9 when playing SGB games with 'Crop Overscan' set to off
    * Added an option to hide the SGB border when playing GameBoy games, as well as using the GameBoy's 10:9 aspect ratio for the 'Auto' and 'Pixel Perfect' (previously '8:9') core aspect ratio option when the border option is enabled
    * Revert last commit and add GB_VERSION to Android.mk
    * Revert Sameboy upsync
    * nall: File timestamp fix for OpenBSD and DragonFly BSD, add DragonFly BSD to PLATFORM_BSD definition
    * Set up SameBoy log callback
    * Build updates for SameBoy 0.14.4
    * Whitespace cleanup in OpenBSD-specific code
    * Update version to 0.14.4
    * That was silly
    * Minor cleanup
    * Style fixes
    * Major improvements to JoyKit, fixing Xbox and 8BitDo controllers as well as analog mappings in PS controllers in some situations
    * Remove unnecessary WIN* defines.
    * Actually do what the previous commit claimed to do
    * Fix an issue where SameBoot gave DMG games the wrong palette and needlessly drew the DMG boot tilemap
    * Improved OAM bug accuracy in several read edge cases
    * Add a link to the official Discord.
    * Fix blurry VRAM viewer grid lines
    * Improved ticks command, more accurate speed switch timings, better odd-mode warnings
    * More accurate emulation of STOP
    * MBC5 RAM enable is 8 bit
    * Port to OpenBSD
    * [Libretro] Fix small typo in palette description
    * [Libretro] Upgrade Core Options to v1.3
    * Fixed double->single speed switch causing misaligned CPU timing
    * Add "Harsh Reality" color correction mode
    * Add -s/--stop-debugger flag to SDL, closes #392
    * Fixed Switch Pro Controller in USB mode
    * Vblank should occur 1 T-cycle later
    * Disabled an accuracy-improvement-attempt that caused audio regressions until the proper behavior is well understood, fixes #390
    * Fixed a bug that prevented STAT interrupt blocking from functioning correctly in the transition to VBlank while the OAM interrupt was disabled
    * Add Italian translation of core options
    * Fix Windows build in clang-cl
    * Improved DualSense LEDs, fix several analog controls issues
    * First-tier support for DualSense controllers with rumble and LED support
    * Fix configuration of analog shoulder buttons for analog turbo/slow motion when using a PS5 controller
    * Correct default mapping for PS5 and PS4 controllers
    * Added optional OSD (SDL)
    * Added optional OSD (Cocoa)
    * Show commit hash in core version
    * Fix vector<T>::acquire() arguments
    * libretro.cpp - limit update_geometry calls
    * libretro.cpp - minor cleanup and indentation fix
    * Refactor and upgrade Core Options
    * Added volume control to the Cocoa port
    * That code made very little sense
    * Fix #386
    * Place a cap on the GBS file size
    * Style fixes
    * Fall back to .snX if no .sX save state found
    * Allow Haiku build
    * Display usage on invalid options
    * A flag to disable OpenGL, better and more stable handling of no-OpenGL mode
    * Updater support
    * Fix the desktop categories.
    * Don't save 0x6000 for MBC3 in BESS
    * RTC accuracy fix
    * gbs: function to load from memory buffer
    * Support for non-standard GBS files with a loading address at 0
    * Handle loading errors
    * Add support for ugetab's GBS extensions, fixes #377
    * Allow GBS files with loading addresses 0x6E-0x3FF, fixes #376
    * Typo fix
    * Update version, finalize BESS 1.0
    * Fix an SDL crash, minor tweak to BESS SGB
    * Redo TPP1 saving, fix RTC and HUC3 in BESS
    * Added optional INFO block
    * Use semantic popup icons instead of always using error
    * ATTR_CHR does not seem to wrap around screen (only lines/columns)
    * Update and clarify specification
    * Fix critical undefined bit-shift length operation
    * Use the older, more available API
    * Allow drag&drop of state files
    * KEY0 info
    * More clarifications
    * Clarify MBC block
    * Hard fail on unexpected SGB blocks
    * Clarify SGB multiplayer, handle count = 0
    * TPP1 in BESS
    * Don't use BESS for internal in-memory saves
    * Allow writes to the $a000-$bfff range in the MBC block
    * Update spec
    * ATF is only 0xFD2 bytes, not 0xFE0
    * Add HuC3 to BESS
    * Wording
    * Actually update spec
    * Spec update
    * Fixed a bug where the screen would not redraw when certain controllers are rumbling in specific strengths in the Cocoa port
    * Respect TPP1 feature flags for rumble and RTC
    * Fix Rumble support in TPP1
    * Normalize invalid weekdays only after a $11 command
    * Correct emulation of count overflow in ATTR_CHR, fixes #372
    * Update .gitignore
    * Update .gitignore
    * TPP1 support
    * Remove commented out code
    * GCC build fix
    * Another cheat bugfix
    * Added visualizer to the GBS player, various GBS UI improvements
    * Forgot to commit the document update
    * sfc: You can turn off auto-joypad-polling while it's in progress.
    * sfc: Remove unused auto-joypad-polling variables.
    * BESS format updates
    * Fix a potential crash/corruption when modifying cheats
    * UI Updates
    * Update .gitignore
    * hiro: Disable padding for the GTK+3 backend.
    * Cocoa GBS Player
    * Add GBS APIs
    * Fix memory leak
    * Fix a bug where SameBoy would start in "faux turbo mode"
    * Add BESS format documentation
    * Change the border format to SNES-style
    * (.gitlab-ci.yml) Do not compile with local=true - this is not portable - https://github.com/libretro/bsnes/commit/e089311f7ee16883d4365a4df359442b2c865847
    * Correct usage of PREFIX with DATA_DIR
    * SGB support in BESS, BE fixes, changes to SGB save state format on BE machines
    * macosx-arm64 - proper platform name is macos for bsnes
    * Add osx-arm64 target
    * replace PREFIX/share/sameboy with DATA_DIR
    * RTC support
    * Make NAME come before CORE
    * Initial BESS support, no SGB nor RTC yet
    * Add ios-arm64/tvos-arm64 targets
    * Better errnos
    * Redo save states to remove severe code duplication between buffers and files
    * Improved time syncing when turning the LCD on and off, fixes #193
    * make it compilable on case-sensitive systems
    * Update version
    * Register ISX files on FreeDesktop
    * This shouldn't have been here
    * Close all related windows when closing a document
    * Fix an APU regression that caused some games in DMG mode to play in the wrong pitch
    * Add missing mkdir
    * libretro: Remove APP_STL
    * libretro: Remove empty CFLAGS
    * Update version to 0.14.1
    * No need for -1
    * libretro: Sync updates from libretro
    * Coding style, ensuring string termination.
    * Addresses issues mentioned by #355
    * Fix #353 better
    * Fix #353
    * Fix a sweep regression in DMG/SGB mode and CGB-C mode
    * value_to_string: use snprintf
    * Fix off-by-one in symbol search
    * Fix DESTDIR installation
    * Update version and copyright date
    * Fix make install issues
    * Fixes and improvements to XDG installation
    * Update Windows icon
    * Update readme
    * Allow make install under FreeDesktop
    * Update icon
    * Make the printer not deadlock after a sudden termination
    * Make the automation use the accurate RTC mode
    * Add RTC setting to libretro
    * Add RTC option to the SDL port, fix a bug where rewind setting didn't update
    * Slightly improve MBC3 accuracy
    * Accurate RTC emulation
    * Fix PAL SGB in the Cocoa port
    * Add accurate RTC emulation mode
    * Allow creating sav files from the tester (Fixes #311)
    * Fix #336
    * Tell GCC to calm down
    * I hate the audio thread
    * Redo the volume envelope with better timings, locking emulation and zombie mode edge cases. Fixes #344
    * More correct emulation of manual clocking of channels 1 and 2
    * Rename UNROLL to unrolled (`unrolled for`)
    * Emulate volume envelope locking
    * Update targets.md
    * Further accuracy improvements to the audio envelope
    * Improved emulation of the volume envelope
    * exit with error message instead of crash when a window cannot be opened
    * Improved emulation of the NRx2 write glitch (Zombie mode) on models prior to CGB-D
    * Fix more audio deadlocks
    * Use a slider for temperature in the SDL GUI
    * Emulation of NR43 bit 3 glitch on CGB-C and older
    * Oops, that was reversed
    * Fix for tolower extension signed char issue
    * More NR43 obscurities
    * doc: Document `co_serializable()`.
    * doc: Add example programs using libco.
    * Add a TODO
    * Update the model enum so comparisons work correctly for SGB PAL and no-SFC SGBs
    * Timing fix
    * Revert "Further NR43 write glitch emulation" for now
    * [Sameboy] Add type annotations to GBImageView's grid arrays.
    * Revert nil check changes.
    * Fix broken sprite rendering in the VRAM viewer due to mis-calculation of image data size.
    * Resolve various deprecation warnings.
    * Annotate properties as nonatomic.
    * doc: Update usage.md
    * Further NR43 write glitch emulation
    * Oh boy, looks like my CGB-B is unique
    * Improved emulation of NR43 writes on different revisions
    * Better sample alignment on pre-CGB-D models
    * Fix false positives in odd-mode detection
    * More accurate emulation of NR10 writes
    * Fix visibility of a few functions in the QuickLook plug-in.
    * Better camera noise on frontends without camera support
    * Emulation of a newly discovered revision specific APU quirk
    * Minor APU bug fix
    * Fix the last remaining APU test
    * Fixing a bug where where zero-shift sweep wouldn't tick
    * Interference emulation
    * Capitalization
    * Fix GCC9 build break
    * Escape now returns to the previous menu if used from a submenu in the SDL port
    * Fix it harder
    * Fixed a bug where the SDL and libretro frontend would not update the border when loading a new ROM
    * Something went wrong with the color temperature commit somehow
    * Let the SDL port choose a boot ROMs folder
    * Improved scrolling
    * Scrollbar and mouse wheel support
    * Better scrolling a spacing in the SDL UI
    * Further improvements to STOP timing
    * Fix a regression in speed switch timing, reset DIV on speed switch, better odd-mode detection and avoidance
    * Color temperature control
    * More accurate color correction curves
    * More window fixes
    * Better support for non-QWERTY Latin layouts
    * More accurate emulation of window timing, actual correct fix of #123
    * Add .gitattributes line ending settings
    * LCDC write timing regression fix
    * Warn about potential odd-mode triggers
    * More accurate pausing behavior, including revision differences
    * Minor changes to debugger output
    * Whoops
    * Emulate the delayed NR44 write on the DMG
    * Fixed dark colors on Metal without frame blending
    * Redo channel 4's timing accurately, emulate NR43 write quirks
    * More sweep improvements
    * Correct preservation of NRx1's state on pre-CGB models
    * Further accuracy improvements to sweep; passes Blargg's APU tests again, this time for real
    * Redo channel 1 sweep based on DMG schematics; emulates two newly discovered behaviors and also fixes #309
    * Fix a window bug in CGB mode, fixes #123
    * Add TGA output option to the tester, closes #310
    * Added debugger "undo" command. Closes #156
    * IR support in the libretro port
    * More accurate IR emulation, simplify API
    * More accurate emulation of the IR port
    * Wave RAM reads 0xFF while active on AGBs
    * Implement CGB-mode TILE_SEL mixing, fixes cgb-acid-hell and m3_lcdc_tile_sel_change2, closes #308
    * More accurate interrupt emulation
    * Local link cable and infrared emulation in the Cocoa port
    * Minor bug fixes
    * C89 requires __STDC__ to be defined, but not __STDC_VERSION__
    * Windows is no longer officially supported in the standalone builds
    * Update RGBDS links in README and build-faq
* Sat Mar 13 2021 i@guoyunhe.me
  - Update to version 0~git20210308:
    * Add missing "\"
    * Add gb/Core/rumble.c
    * Set correct flags to disable gb debugger for Android
    * hiro: Remove gtksourceview dependency.
    * ruby: Auto detect some dependencies with pkg-config.
    * Update the FreeBSD image to fix a build failure.
    * Remove flashing bottom line when playing SGB games
    * Simplify SGB path code
    * CI: Add settings.bml to Cirrus and Github Actions
    * Fixed a small typo
    * Allow Satellaview games smaller than 1024kb to work
    * Backport https://github.com/bsnes-emu/bsnes/commit/d0efbfbcd937142969b47d65a04ffe4f5a77b50d
    * Add files via upload
    * Fix LIBNX build
    * Fix gitlab builds
    * Create .gitlab-ci.yml
    * removed todo comment
    * fix touchscreen sensitivity fix when retro_pointer_superscope_reverse_buttons enabled
    * fix case condition for super scope to return 0 if not supported
    * fixed building for iOS/tvOS
    * support core option of reversing super scope trigger and cursor buttons for touchscreen lightgun
    * support for core option for touchscreen lightgun
    * fixed turbo and pause button handling; refactored to touchscreen input handling methods
    * added config option for pointer relative mode (default is false for now)
    * first cut at semi-working touchscreen superscope implementation
    * Add Makefile and Makefile.common
    * Corrected valid extensions to fix archive loading of GB/GBC
    * Consider the overscan setting when getting the aspect ratio
* Sat May 30 2020 i@guoyunhe.me
  - Update to version 0~git20200403:
    * Consider the overscan setting when getting the aspect ratio
    * v115
    * Add credits.
    * v114.6
    * Windows compilation fix.
    * PulseAudio compilation fix.
    * Restore IOKit fix that was missing from higan ruby sync.
    * v114.5
    * v110.4
    * Readme updated.
* Mon Oct 14 2019 i@guoyunhe.me
  - Update to version 0~git20191013:
    * add input_poll to retro_run to match libretro.h specifications
    * add iOS and tvOS back to root level GNUmakefile
    * libretro build fixes
    * v111.6
    * Language detection fix attempt 1.
    * NHL '94 (Japan) scanline override for fast PPU
    * v111.5
    * Added SHVC-2P3B-01
    * v110.4
    * v111.4
  - Remove bsnes.libretro because it is provided in core info package
* Wed Sep 13 2017 aplazas@suse.com
  - Update to version 0~20170724.263e94f9:
    + No useful changelog provided by upstream.
* Tue Feb 14 2017 adrien.plazas@suse.com
  - Adapt to changes in gnome-games-3.23.90
    + Replace bsnes_balanced_libretro.info by bsnes_balanced.libretro
    + Install files in $(libdir)/libretro/ instead of
      $(libdir)/retro-1.0/plugins/
* Sun Sep 25 2016 jengelh@inai.de
  - Description update
* Wed Sep 21 2016 dimstar@opensuse.org
  - Initial package, version 0~20160915.df18e30 (no proper versioning
    done anywhere).

Files

/usr/lib/libretro
/usr/lib/libretro/bsnes_libretro.so
/usr/share/licenses/libretro-bsnes
/usr/share/licenses/libretro-bsnes/LICENSE.txt


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Fabrice Bellet, Mon Nov 29 00:00:07 2021