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ioquake3-1.36+git.20210720-1.1 RPM for armv7hl

From OpenSuSE Ports Tumbleweed for armv7hl

Name: ioquake3 Distribution: openSUSE Tumbleweed
Version: 1.36+git.20210720 Vendor: openSUSE
Release: 1.1 Build date: Sun Aug 1 21:54:36 2021
Group: Amusements/Games/3D/Shoot Build host: obs-arm-11
Size: 8157494 Source RPM: ioquake3-1.36+git.20210720-1.1.src.rpm
Summary: Quake III
Quake III first person shooter. This package only includes the binary
files, you still need the data files from the original Quake III CD or
the Demo.






* Sun Aug 01 2021 Carsten Ziepke <>
  - Update to version 1.36+git.20210720
    * Add TOOLS_CFLAGS to build preamble
    * Fix use of TOOLS_CC being reported as CC
    * Use the correct compiler for tools when cross building under
    * Allow using pulseaudio for SDL audio capture
    * Restore bots crushing unseen player on q3tourney6 in non-CTF
    * Fix the number of weights in the IQM model calculation
    * Fixes a crash when compiling the project on windows in
      64 bit mode
    * Allow unwinding of qvmcall64 call-stub for msvc/masm
    * Add epsilon to avoid division by zero in CalcSpecular()
    * Add r_parallaxMapOffset
    * Fix line not removed in previous commit
    * OpenGL2: Flip normals for backfacing triangles
* Sat Nov 28 2020 Carsten Ziepke <>
  - Update to version 1.36+git.20201117
    - Add C syntax highlighting to readme
    - Update
    - Merge pull request #447 from HappyFacade/patch-1
    - Simplify glsl -> C stringification
    - Make LCC path resolution more robust
    - GitHub Actions setup
    - Remove old CI system configurations
    - Add status badge to README
    - Fix shader stringify
    - Run apt-get update before installing deps
    - Avoid platform sed differences
    - Merge pull request #436 from Calinou/default-texturemode-mipmap-linear
    - [sdl] Turn tentative definition into actual definition
* Wed Apr 29 2020 Guillaume GARDET <>
  - Handle architectures which have no VM (aarch64, ...)
  - Fix build on armv7
  - Exclude armv6
* Sat Apr 11 2020 Carsten Ziepke <>
  - Update to version 1.36+git.20200211 (list is not complete)
    - Fix loading favorites as initial source in server browser
    - Improve finding obelisk entitynum for bot AI
    - Fix SDL audio playback with surround sound
    - Fix predicting entity origin on rotating mover
    - Allow binds to use hex values for all key codes
    - Disable pulseaudio capture regardless of SDL version
    - Fix SDL audio playback with 16-bit stereo sound
    - OpenGL2: r_cubemapping 2 for box cubemap parallax
    - Add r_parallaxMapShadows
    - Restore OpenGL 1.1 support (GL_CLAMP)
    - q3rcc: Allow to override build date
    - Fix lightning gun handling for corpses and single player
  - Spec file cleaning
  - Drop 0001-q3rcc-Allow-to-override-build-date.patch because it
    is included upstream (commit a96f32e)
* Thu Aug 08 2019 Martin Hauke <>
  - Add patch in order to make builds reproducable:
    * 0001-q3rcc-Allow-to-override-build-date.patch
  - Disable LTO for now (segfaults)
* Sun Aug 05 2018
  - Update to version 1.36+git.20180802
  - Drop not longer needed patches:
    * fix-for-opensuse-x86-ioq3demo_sh.diff
    * fix-for-opensuse-x86-ioquake3_sh.diff
* Sun Jan 17 2016
  - Added packaging in spec of missing renderer:
  - Added PATCH-FIX-OPENSUSE fix-for-opensuse-x86-ioq3demo_sh.diff
    for x86 (i386 -> x86)
  - Added PATCH-FIX-OPENSUSE fix-for-opensuse-x86-ioquake3_sh.diff
    for x86 (i386 -> x86)
* Sun May 10 2015
  - Updated from git#2292bf5bb2e3178674492d4dfd46b63515d0abe1
    to resolve *64 build issue.
  - Removed merged ioquake3-1.36-strcpy.diff.
* Wed Dec 26 2012
  - openal-devel is now called openal-soft-devel
* Sat Jul 02 2011
  - Use %_smp_mflags for parallel building
  - Strip %clean section (not needed on BS)
  - Remove duplicate changelog



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Fabrice Bellet, Fri Dec 3 23:48:33 2021