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ioquake3-1.36+git.20210720-1.1 RPM for armv7hl

From OpenSuSE Ports Tumbleweed for armv7hl

Name: ioquake3 Distribution: openSUSE Tumbleweed
Version: 1.36+git.20210720 Vendor: openSUSE
Release: 1.1 Build date: Sun Aug 1 21:54:36 2021
Group: Amusements/Games/3D/Shoot Build host: obs-arm-11
Size: 8157494 Source RPM: ioquake3-1.36+git.20210720-1.1.src.rpm
Packager: http://bugs.opensuse.org
Url: https://ioquake3.org
Summary: Quake III
Quake III first person shooter. This package only includes the binary
files, you still need the data files from the original Quake III CD or
the Demo.

Provides

Requires

License

GPL-2.0-or-later

Changelog

* Sun Aug 01 2021 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 1.36+git.20210720
    * Add TOOLS_CFLAGS to build preamble
    * Fix use of TOOLS_CC being reported as CC
    * Use the correct compiler for tools when cross building under
      cygwin
    * Allow using pulseaudio for SDL audio capture
    * Restore bots crushing unseen player on q3tourney6 in non-CTF
    * Fix the number of weights in the IQM model calculation
    * Fixes a crash when compiling the project on windows in
      64 bit mode
    * Allow unwinding of qvmcall64 call-stub for msvc/masm
    * Add epsilon to avoid division by zero in CalcSpecular()
    * Add r_parallaxMapOffset
    * Fix line not removed in previous commit
    * OpenGL2: Flip normals for backfacing triangles
* Sat Nov 28 2020 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 1.36+git.20201117
    - Add C syntax highlighting to readme
    - Update README.md
    - Merge pull request #447 from HappyFacade/patch-1
    - Simplify glsl -> C stringification
    - Make LCC path resolution more robust
    - GitHub Actions setup
    - Remove old CI system configurations
    - Add status badge to README
    - Fix shader stringify
    - Run apt-get update before installing deps
    - Avoid platform sed differences
    - Merge pull request #436 from Calinou/default-texturemode-mipmap-linear
    - [sdl] Turn tentative definition into actual definition
* Wed Apr 29 2020 Guillaume GARDET <guillaume.gardet@opensuse.org>
  - Handle architectures which have no VM (aarch64, ...)
  - Fix build on armv7
  - Exclude armv6
* Sat Apr 11 2020 Carsten Ziepke <kieltux@gmail.com>
  - Update to version 1.36+git.20200211 (list is not complete)
    - Fix loading favorites as initial source in server browser
    - Improve finding obelisk entitynum for bot AI
    - Fix SDL audio playback with surround sound
    - Fix predicting entity origin on rotating mover
    - Allow binds to use hex values for all key codes
    - Disable pulseaudio capture regardless of SDL version
    - Fix SDL audio playback with 16-bit stereo sound
    - OpenGL2: r_cubemapping 2 for box cubemap parallax
    - Add r_parallaxMapShadows
    - Restore OpenGL 1.1 support (GL_CLAMP)
    - q3rcc: Allow to override build date
    - Fix lightning gun handling for corpses and single player
      podiums
  - Spec file cleaning
  - Drop 0001-q3rcc-Allow-to-override-build-date.patch because it
    is included upstream (commit a96f32e)
* Thu Aug 08 2019 Martin Hauke <mardnh@gmx.de>
  - Add patch in order to make builds reproducable:
    * 0001-q3rcc-Allow-to-override-build-date.patch
  - Disable LTO for now (segfaults)
* Sun Aug 05 2018 mardnh@gmx.de
  - Update to version 1.36+git.20180802
  - Drop not longer needed patches:
    * fix-for-opensuse-x86-ioq3demo_sh.diff
    * fix-for-opensuse-x86-ioquake3_sh.diff
* Sun Jan 17 2016 kieltux@gmail.com
  - Added packaging in spec of missing renderer:
    renderer_opengl1_$arch.so
    renderer_opengl2_$arch.so
  - Added PATCH-FIX-OPENSUSE fix-for-opensuse-x86-ioq3demo_sh.diff
    for x86 (i386 -> x86)
  - Added PATCH-FIX-OPENSUSE fix-for-opensuse-x86-ioquake3_sh.diff
    for x86 (i386 -> x86)
* Sun May 10 2015 dap.darkness@gmail.com
  - Updated from git#2292bf5bb2e3178674492d4dfd46b63515d0abe1
    to resolve *64 build issue.
  - Removed merged ioquake3-1.36-strcpy.diff.
* Wed Dec 26 2012 joop.boonen@opensuse.org
  - openal-devel is now called openal-soft-devel
* Sat Jul 02 2011 jengelh@medozas.de
  - Use %_smp_mflags for parallel building
  - Strip %clean section (not needed on BS)
  - Remove duplicate changelog

Files

/usr/bin/ioq3demo
/usr/bin/ioquake3
/usr/lib/ioquake3
/usr/lib/ioquake3/baseq3
/usr/lib/ioquake3/baseq3/cgamearmv7l.so
/usr/lib/ioquake3/baseq3/qagamearmv7l.so
/usr/lib/ioquake3/baseq3/uiarmv7l.so
/usr/lib/ioquake3/baseq3/vm
/usr/lib/ioquake3/baseq3/vm/cgame.qvm
/usr/lib/ioquake3/baseq3/vm/qagame.qvm
/usr/lib/ioquake3/baseq3/vm/ui.qvm
/usr/lib/ioquake3/demoq3
/usr/lib/ioquake3/demoq3/cgamearmv7l.so
/usr/lib/ioquake3/demoq3/qagamearmv7l.so
/usr/lib/ioquake3/demoq3/uiarmv7l.so
/usr/lib/ioquake3/ioq3ded.armv7l
/usr/lib/ioquake3/ioq3demo.sh
/usr/lib/ioquake3/ioquake3.armv7l
/usr/lib/ioquake3/ioquake3.sh
/usr/lib/ioquake3/missionpack
/usr/lib/ioquake3/missionpack/cgamearmv7l.so
/usr/lib/ioquake3/missionpack/qagamearmv7l.so
/usr/lib/ioquake3/missionpack/uiarmv7l.so
/usr/lib/ioquake3/missionpack/vm
/usr/lib/ioquake3/missionpack/vm/cgame.qvm
/usr/lib/ioquake3/missionpack/vm/qagame.qvm
/usr/lib/ioquake3/missionpack/vm/ui.qvm
/usr/lib/ioquake3/renderer_opengl1_armv7l.so
/usr/lib/ioquake3/renderer_opengl2_armv7l.so
/usr/share/applications/ioquake3.desktop
/usr/share/doc/packages/ioquake3
/usr/share/doc/packages/ioquake3/README.md
/usr/share/doc/packages/ioquake3/id-readme.txt
/usr/share/doc/packages/ioquake3/opengl2-readme.md
/usr/share/doc/packages/ioquake3/voip-readme.txt
/usr/share/licenses/ioquake3
/usr/share/licenses/ioquake3/COPYING.txt
/usr/share/pixmaps/quake3.png


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Fabrice Bellet, Fri Dec 3 23:48:33 2021