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cdogs-sdl-1.1.1-1.1 RPM for armv7hl

From OpenSuSE Ports Tumbleweed for armv7hl

Name: cdogs-sdl Distribution: openSUSE Tumbleweed
Version: 1.1.1 Vendor: openSUSE
Release: 1.1 Build date: Fri Oct 15 23:11:56 2021
Group: Amusements/Games/Action/Shoot Build host: obs-arm-11
Size: 60231695 Source RPM: cdogs-sdl-1.1.1-1.1.src.rpm
Packager: http://bugs.opensuse.org
Url: https://cxong.github.io/cdogs-sdl
Summary: Classic overhead run-and-gun game
C-Dogs SDL is a classic overhead run-and-gun game, supporting up to
4 players in co-op and deathmatch modes. Customize your player, choose
from up to 11 weapons, and try over 100 user-created campaigns. Have fun!

Provides

Requires

License

BSD-2-Clause AND GPL-2.0-only AND CC-BY-3.0 AND CC-BY-SA-3.0

Changelog

* Wed Oct 13 2021 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.1.1
    * Support Spear of Destiny mission packs and enhanced wolf3d
      mod support
    Game
    * Remove mouse as game input device, better support for mouse
      in menus #713
    * Add support for Spear of Destiny mission packs
    * Add enemy types being able to see all directions (wolf3d bosses)
    * Add enemy types being able to open locked doors (wolf3d bosses)
    * Fix holowall support for wolf3d mods
    Editor
    * Improve map preview by showing pickups obscured by walls
* Sat Sep 11 2021 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.1.0
    * Show times in end screens
* Sun Sep 05 2021 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.0.2
    * Fixes for custom Wolf3D campaigns.
* Sat Aug 28 2021 Martin Hauke <mardnh@gmx.de>
  - Update to version 1.0.1
    * Add support for detecting Linux steam installation of
      Wolf3D/SoD.
* Thu Aug 26 2021 Martin Hauke <mardnh@gmx.de>
  - Fix deletion of duplicate README.md
* Sat Aug 21 2021 Martin Hauke <mardnh@gmx.de>
  - Update to 1.0.0
    * Support for Wolfenstein 3D and Spear of Destiny
    Game
    * Add support for vehicles #30
    * Add support for multi-guns
    * Add support for custom wreck objects and bullets (allows
      respawning actors on death)
    * Add support for custom actor death animation
    * Add option to skip debrief menu
    * Fix game freeze when returning to game after leaving it paused
      for a while
    * Fix duplicate missions in level select
    * Improve performance by adding max particle limit
    * Improve level select menu with max items limit
    * Improve game start menu by disabling continue option after
      campaign complete
    Editor
    * Fix loading a campaign with less missions showing a blank
      mission #670
    * Add per-mission option to persist weapons (can reset weapons
      on certain missions)
    * Change map shortcut key to tab
  - Add patch:
    * fix-build.patch
* Tue Jul 20 2021 Martin Hauke <mardnh@gmx.de>
  - Update to 0.13.0
    Game
    * Add weapon sprites
    * Add molotov glass break sound
    * Add AI waking to gunfire
    * Add AI peripheral vision
    * Add AI wake on seeing teammate under attack
    * Fix feet colors for classic campaigns
    * Fix sliding diagonally against map objects and getting stuck
    * Fix player not getting poisoned
    * Fix AI not waking when seeing player
    * Fix co-op AI not shooting
    * Fix missing bullet hole marks
    * Fix minor typo in campaign
    * Improve save file with saved weapons and ammo
    * Improve save file, saves individual missions completed
    * Improve gun dropping, limit gun drops after 2 are present
    * Improve ammo dropped by enemies by halving amount
    * Improve character previews by showing gun
    * Improve weapon selection screen with character rotation
    * Improve text particles by drawing above everything
    * Improve pulse animation by doubling its frequency
    Editor
    * Add character deafness flag
    * Add custom character item drops
    * Add separate bullet flesh/object hit properties (bullets can
      hit actors but not map objects)
    * Fix loading classic campaigns via drag-drop
    * Fix tooltip for immunity flag
    * Improve character previews by showing gun
  - Remove patch:
    * fix-multiple-definitions.patch
* Sat May 22 2021 Martin Hauke <mardnh@gmx.de>
  - Update to 0.12.0
    Game
    * Fix LAN bugs
    * Fix crash if laser sight is enabled
    * Fix crash in AI Insurgency II campaign
    * Add dual-wielded pistols
    * Add pistol and chaingun gun models
    * Add score text popup on collecting score pickups
    * Improve AI by waking immediately on being hit
    * Improve AI by not reacting immediately on wake
    * Improve changing volume options by not rewinding music
    Editor / Modding
    * Fix "HitsObjects": false behavior for bullets, should not
      damage map objects if set
    * Add highlights to walk-through walls
    * Add customizable door auto-close delay in campaign options
    * Add ability to set character direction in static map type
    * Add customizable special damage duration in bullets.json
    * Add customizable corpse map object in character_classes.json
    * Change map object placement to allow them to be placed over
      ones with 0 health (e.g. wrecks, blood pools)
* Thu Apr 29 2021 Ferdinand Thiessen <rpm@fthiessen.de>
  - Update to 0.11.1
    * Add building interior map generator
    * Add mouse controls for menus
    * Add fists weapon
    * Add custom footstep sounds for bones character class
    * Add auto-play --demo mode
    * Add live backgrounds
    * Add pigtails hair
    * Fix crash when changing options
    * Fix score popups not updating position
    * Fix friendly fire from status-inducing weapons e.g. poison
    * Fix flower not dropping pickups
    * Fix frequent hangs at game startup, interior map generator
    * Fix alert sounds for invisible characters
    * Fix donut hair
    * Improve options menus with left/right arrows
    * Change menu sounds
    * Change hitsounds enabled on invulnerable characters
    * Editor:
    * Add some new tile types and map objects e.g. cobble wall
    * Add ability to place map objects of different types
      on same tile
    * Add random door position option for classic/interior
      map types
    * Add collapse UI area via grave key
    * Fix flood fill crashing when applied at map edge
    * Fix non-solid map objects added repeatedly at same position
  - Add fix-multiple-definitions.patch
* Tue Jan 05 2021 Martin Hauke <mardnh@gmx.de>
  - Update to 0.10.2:
    * Fix loading classic campaigns
    * Fix PVP rounds not ending
    * Fix missing mouse cursor and trail
    * Fix linux build
    * Fix dogfight scores not updated properly
    * Add peaked cap hat
    * Add soldier body type
    * Improve weapon equip menu, show available weapons, allow gun
      swapping.
    * Improve game startup by skipping mission briefing if it is empty
  - Drop not longer neede patches
    * cdogs-sdl-fix-desktop-and-appdata.patch
    * nanopb.patch
  - Package license file and readme
* Tue Dec 01 2020 Martin Hauke <mardnh@gmx.de>
  - Update to 0.10.1:
    * Fix freeze when slow moving bullets wall bounce.
* Fri Nov 27 2020 Martin Hauke <mardnh@gmx.de>
  - Update to 0.10.0:
    * Fix weapon pickup issues.
    * Fix various trailer and hitscan issues.
    * Fix crash when saving new player template.
    * Fix black "(End)" menu item in player name menu.
    * Fix bullet trail color.
    * Fix crash when co-op AI present in mission with show map
      pickup.
    * Add dog character.
    * Add option for missions having no exit area.
    * Add multiple body types in various campaigns.
    * Add facial expressions when using melee weapon, getting hurt.
* Thu Oct 01 2020 Martin Hauke <mardnh@gmx.de>
  - Update to 0.9.1:
    * Fix bugs that spawn player in locked rooms
    Game
    * Fix spawning player in locked rooms.
    * Fix spawning keys inside locked doors.
    * Add show map powerup in Doom campaign.
    Editor
    * Add color highlights for locked rooms.
    Other
    * Fix linker issue in gcc10 (fixed by @susnux).
  - Drop patch:
    * cdogs-gLog.patch (fixed upstream)
* Wed Sep 30 2020 Ferdinand Thiessen <rpm@fthiessen.de>
  - Update to 0.9.0:
    * Feature complete Doom campaign
    Game
    * Add feet colors
    * Add new hairs/hats: helmet, donut, hazmat
    * Add AI wake sounds #651
    * Fix sound spam at start of maps #605
    * Improve weapon selection by disabling menus if there are none available #628
    * Improve pause menu with background overlay #283
    Editor
    * Add level warp, multiple exits #451
    * Add static pickups #644
    * Add player template editing in editor #495
    * Add option to skip weapon selection screen #647
    * Add option for keeping picked up guns across missions #573
    * Add option for ammo persistence #350
    * Fix numpad insert/delete in editor #353
  - Added nanopb.patch from nanopb upstream
  - Added cdogs-gLog.patch to fix build with new gcc
  - Rebased cdogs-sdl-fix-desktop-and-appdata.patch
  - Spec cleanup
* Mon May 25 2020 Martin Hauke <mardnh@gmx.de>
  - Update to version 0.8.0
    * Custom tile classes and revamped Doom campaign
    Game
    * Fix string overflow for long weapon descriptions
    * Fix players sometimes spawning in locked rooms
    * Fix missing death animation
    * Fix leg animation when stationary shooting
    * Fix some bullet colors
    * Add button labels for PS3/PS4 controllers
    * Improve Doom campaign with multiple tile types, walk-through
      walls
    Editor
    * Fix background clearing
    * Add support for custom tile types for static maps
    * Add hair editing in char editor
    * Add native file open/save dialogs
    * Add support for drag/dropping guide image
    * Add hardware cursors
    * Improve guide image rendering speed
* Sun Jan 05 2020 Martin Hauke <mardnh@gmx.de>
  - Update to version 0.7.3
    Editor
    * Fix previews in character editor
    * Fix crash when changing colors
    * Add crosshairs when drag-scrolling
  - Update patch:
    * cdogs-sdl-fix-desktop-and-appdata.patch
* Sat Dec 21 2019 Martin Hauke <mardnh@gmx.de>
  - Update to version 0.7.2
    Fix editor
    * Remove broken second window option
    * Fix editor
    * Fix mission end scores infinite incrementing
    * Fix bullet hole rendering on doors
    * Add fullscreen switching via Alt+Enter shortcut
  - Add patch:
    * cdogs-sdl-fix-desktop-and-appdata.patch
* Sat Nov 23 2019 Martin Hauke <mardnh@gmx.de>
  - Update to version 0.7.1
    * Fix quickplay campaigns being auto saved
    * Fix broken animated score counter in debrief if score was
      negative
    * Fix red doors drawn as grey doors
    * Fix ammo count drawn under ammo gauge
    * Fix gun pickups visible even when out of sigh
    * Fix spall particles excessive speed when hit by fast bullets
    * Fix enemies dropping detonator weapon in AI Insurgency II
    * Fix NPC chatter visible even when out of sight
    * Fix NPC chatter frequency config
    * Fix NPC chatter visible in menu backgrounds
    * Fix map drawn outside automap area
    * Improve sprites with palette recoloring
* Fri Nov 01 2019 Martin Hauke <mardnh@gmx.de>
  - Update to version 0.7.0
    Release highlights since 0.6.7:
    * New GUI and Special Effects
    * Hitscan trails and Superhot(tm) mode
    * Full screen fixes and gun swapping
  - Drop not longer needed patch:
    * cdogs-sdl-buildfix.patch
* Mon Jun 18 2018 mardnh@gmx.de
  - Update to version 0.6.7
    * Add secondary weapon system (#33)
    * Add diagonal direction stickiness (#457)
    * Add option to remove blood (#544)
    * Fix unpausing not ignoring first key press (#548)
    * Fix compass arrows in shared camera view (#530)
    * Improve some sprites with semi-transparency
  - Add patch:
    * cdogs-sdl-buildfix.patch

Files

/usr/bin/cdogs-sdl
/usr/bin/cdogs-sdl-editor
/usr/share/applications/io.github.cxong.cdogs-sdl.desktop
/usr/share/cdogs-sdl
/usr/share/cdogs-sdl/data
/usr/share/cdogs-sdl/data/README.md
/usr/share/cdogs-sdl/data/ammo.json
/usr/share/cdogs-sdl/data/bullets.json
/usr/share/cdogs-sdl/data/character_classes.json
/usr/share/cdogs-sdl/data/gamecontrollerbuttondb.txt
/usr/share/cdogs-sdl/data/gamecontrollerdb.txt
/usr/share/cdogs-sdl/data/guns.json
/usr/share/cdogs-sdl/data/map_objects.json
/usr/share/cdogs-sdl/data/particles.json
/usr/share/cdogs-sdl/data/pickups.json
/usr/share/cdogs-sdl/data/prefixes.txt
/usr/share/cdogs-sdl/data/suffixes.txt
/usr/share/cdogs-sdl/data/suffixnames.txt
/usr/share/cdogs-sdl/doc
/usr/share/cdogs-sdl/doc/AUTHORS
/usr/share/cdogs-sdl/doc/COPYING.BSD
/usr/share/cdogs-sdl/doc/COPYING.GPL
/usr/share/cdogs-sdl/doc/COPYING.MJSON.txt
/usr/share/cdogs-sdl/doc/COPYING.SDL2.txt
/usr/share/cdogs-sdl/doc/COPYING.xgetopt.txt
/usr/share/cdogs-sdl/doc/COPYING.yajl.txt
/usr/share/cdogs-sdl/doc/CREDITS
/usr/share/cdogs-sdl/doc/LICENSE.enet.txt
/usr/share/cdogs-sdl/doc/LICENSE.nanopb.txt
/usr/share/cdogs-sdl/doc/README_DATA.md
/usr/share/cdogs-sdl/doc/license-mame.txt
/usr/share/cdogs-sdl/doc/license.rlutil.txt
/usr/share/cdogs-sdl/doc/original_readme.txt
/usr/share/cdogs-sdl/dogfights
/usr/share/cdogs-sdl/dogfights/cubicle.cdogscpn
/usr/share/cdogs-sdl/dogfights/cubicle.cdogscpn/campaign.json
/usr/share/cdogs-sdl/dogfights/cubicle.cdogscpn/characters.json
/usr/share/cdogs-sdl/dogfights/cubicle.cdogscpn/missions.json
/usr/share/cdogs-sdl/dogfights/de_dust.cdogscpn
/usr/share/cdogs-sdl/dogfights/de_dust.cdogscpn/campaign.json
/usr/share/cdogs-sdl/dogfights/de_dust.cdogscpn/characters.json
/usr/share/cdogs-sdl/dogfights/de_dust.cdogscpn/missions.json
/usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn
/usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/bullets.json
/usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/campaign.json
/usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/characters.json
/usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/graphics
/usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/graphics/armor_bonus.png
/usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/graphics/armor_bonus.txt
/usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/graphics/health_bonus.png
/usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/graphics/health_bonus.txt
/usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/graphics/stimpack.png
/usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/graphics/stimpack.txt
/usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/guns.json
/usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/map_objects.json
/usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/missions.json
/usr/share/cdogs-sdl/dogfights/doom_e1m1.cdogscpn/pickups.json
/usr/share/cdogs-sdl/dogfights/dungeon.cdogscpn
/usr/share/cdogs-sdl/dogfights/dungeon.cdogscpn/campaign.json
/usr/share/cdogs-sdl/dogfights/dungeon.cdogscpn/characters.json
/usr/share/cdogs-sdl/dogfights/dungeon.cdogscpn/missions.json
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/awake10_megaWall.ogg
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/bullets.json
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/campaign.json
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/characters.json
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/graphics
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/graphics/armor_bonus.png
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/graphics/bfg.png
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/graphics/bfg_plasma_20x20.png
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/graphics/bfg_spark.png
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/graphics/health_bonus.png
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/graphics/stimpack.png
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/guns.json
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/licenses.txt
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/map_objects.json
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/missions.json
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/pickups.json
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/sounds
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/sounds/bfg.ogg
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/sounds/bfg_hit.ogg
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/sounds/sshotgun.ogg
/usr/share/cdogs-sdl/dogfights/dwango5_map01.cdogscpn/sounds/sshotgun_r.ogg
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/bullets.json
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/campaign.json
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/characters.json
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/graphics
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/graphics/armor_bonus.png
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/graphics/bfg.png
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/graphics/bfg_plasma_20x20.png
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/graphics/bfg_spark.png
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/graphics/chainsaw.png
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/graphics/health_bonus.png
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/graphics/stimpack.png
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/guns.json
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/licenses.txt
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/missions.json
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/sounds
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/sounds/bfg.ogg
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/sounds/bfg_hit.ogg
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/sounds/chainsaw.ogg
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/sounds/sshotgun.ogg
/usr/share/cdogs-sdl/dogfights/map07.cdogscpn/sounds/sshotgun_r.ogg
/usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn
/usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/LICENSE.md
/usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/ammo.json
/usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/bullets.json
/usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/campaign.json
/usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/characters.json
/usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/graphics
/usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/graphics/barrelstakes_4x4.png
/usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/graphics/boltcrossbow_7x7.png
/usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/graphics/bolts.png
/usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/graphics/shuriken_4x4.png
/usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/graphics/shurikenlogo.png
/usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/guns.json
/usr/share/cdogs-sdl/dogfights/spells_n_spikes.cdogscpn/missions.json
/usr/share/cdogs-sdl/dogfights/temple_of_carnage.cdogscpn
/usr/share/cdogs-sdl/dogfights/temple_of_carnage.cdogscpn/bullets.json
/usr/share/cdogs-sdl/dogfights/temple_of_carnage.cdogscpn/campaign.json
/usr/share/cdogs-sdl/dogfights/temple_of_carnage.cdogscpn/characters.json
/usr/share/cdogs-sdl/dogfights/temple_of_carnage.cdogscpn/graphics
/usr/share/cdogs-sdl/dogfights/temple_of_carnage.cdogscpn/graphics/detonator.png
/usr/share/cdogs-sdl/dogfights/temple_of_carnage.cdogscpn/guns.json
/usr/share/cdogs-sdl/dogfights/temple_of_carnage.cdogscpn/missions.json
/usr/share/cdogs-sdl/graphics
/usr/share/cdogs-sdl/graphics/LICENSE.md
/usr/share/cdogs-sdl/graphics/README.md
/usr/share/cdogs-sdl/graphics/akimbo_pistols.png
/usr/share/cdogs-sdl/graphics/bag.png
/usr/share/cdogs-sdl/graphics/bag.txt
/usr/share/cdogs-sdl/graphics/barrel.png
/usr/share/cdogs-sdl/graphics/barrel_blue.png
/usr/share/cdogs-sdl/graphics/barrel_blue2.png
/usr/share/cdogs-sdl/graphics/barrel_blue2_wreck.png
/usr/share/cdogs-sdl/graphics/barrel_blue_wreck.png
/usr/share/cdogs-sdl/graphics/barrel_flame.png
/usr/share/cdogs-sdl/graphics/barrel_flame_wreck.png
/usr/share/cdogs-sdl/graphics/barrel_green.png
/usr/share/cdogs-sdl/graphics/barrel_green_wreck.png
/usr/share/cdogs-sdl/graphics/barrel_skull.png
/usr/share/cdogs-sdl/graphics/barrel_skull2.png
/usr/share/cdogs-sdl/graphics/barrel_wood.png
/usr/share/cdogs-sdl/graphics/barrel_wood2.png
/usr/share/cdogs-sdl/graphics/barrel_wood2_wreck.png
/usr/share/cdogs-sdl/graphics/barrel_wood_wreck.png
/usr/share/cdogs-sdl/graphics/bd.png
/usr/share/cdogs-sdl/graphics/bd.txt
/usr/share/cdogs-sdl/graphics/beam.txt
/usr/share/cdogs-sdl/graphics/bed.png
/usr/share/cdogs-sdl/graphics/bench.png
/usr/share/cdogs-sdl/graphics/bench_wreck.png
/usr/share/cdogs-sdl/graphics/biogun.png
/usr/share/cdogs-sdl/graphics/biogun.txt
/usr/share/cdogs-sdl/graphics/bloodstain.png
/usr/share/cdogs-sdl/graphics/bloodstain1.png
/usr/share/cdogs-sdl/graphics/bloodstain2.png
/usr/share/cdogs-sdl/graphics/blueprint.png
/usr/share/cdogs-sdl/graphics/bone_blood.png
/usr/share/cdogs-sdl/graphics/bones.png
/usr/share/cdogs-sdl/graphics/bones.txt
/usr/share/cdogs-sdl/graphics/bones2.png
/usr/share/cdogs-sdl/graphics/bones2.txt
/usr/share/cdogs-sdl/graphics/bones3.png
/usr/share/cdogs-sdl/graphics/bones3.txt
/usr/share/cdogs-sdl/graphics/bookshelf.png
/usr/share/cdogs-sdl/graphics/bookshelf2.png
/usr/share/cdogs-sdl/graphics/bookshelf2.txt
/usr/share/cdogs-sdl/graphics/bookshelf2_wreck.png
/usr/share/cdogs-sdl/graphics/bottle.png
/usr/share/cdogs-sdl/graphics/bottle2.png
/usr/share/cdogs-sdl/graphics/bottle2.txt
/usr/share/cdogs-sdl/graphics/bottle_orange.png
/usr/share/cdogs-sdl/graphics/box.png
/usr/share/cdogs-sdl/graphics/box2.png
/usr/share/cdogs-sdl/graphics/box3.png
/usr/share/cdogs-sdl/graphics/box3.txt
/usr/share/cdogs-sdl/graphics/box3_gas_16x21.png
/usr/share/cdogs-sdl/graphics/box3_gas_16x21.txt
/usr/share/cdogs-sdl/graphics/box3_gray.png
/usr/share/cdogs-sdl/graphics/box3_gray.txt
/usr/share/cdogs-sdl/graphics/box3_gray_wreck.png
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Fabrice Bellet, Fri Nov 19 23:17:08 2021