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bzflag-2.4.22-2.1 RPM for armv7hl

From OpenSuSE Ports Tumbleweed for armv7hl

Name: bzflag Distribution: openSUSE Tumbleweed
Version: 2.4.22 Vendor: openSUSE
Release: 2.1 Build date: Wed Sep 8 22:54:59 2021
Group: Amusements/Games/3D/Shoot Build host: obs-arm-10
Size: 16089290 Source RPM: bzflag-2.4.22-2.1.src.rpm
Summary: 3D Networked Multiplayer Tank Battle Game
BZFlag is a 3D multiplayer tank battle game that allows users to play
against each other in a networked environment. Because it makes heavy
use of 3D graphics (OpenGL), a fast CPU or a supported 3D video card is
heavily recommended.

Find server maps in /usr/share/bzflag/maps.






* Thu Aug 26 2021 Johannes Segitz <>
  - Added hardening to systemd service(s). Modified:
    * bzflagserver.service
* Sun Feb 28 2021 Martin Hauke <>
  - Update to 2.4.22
    * Fix many issues with SDL 2 window management.
    * The playHistoryTracker plugin now tracks kills correctly.
    * Local shotID was not being set in bz_eShotFiredEvent.
    * Send active autopilot statuses to a joining player.
    * Fix solo bots being kicked when rejoining to a server.
    * Fix the backspace key not working on the bzadmin Curses menu.
* Tue Jun 23 2020 Mathias Homann <>
  - Update to 2.4.20
    * Reorganization of the menus to improve usability - Scott Wichser
    * Add bz_isWithinWorldBoundaries to API - Vladimir Jimenez
    * Use teleporter names in /saveworld .obj exports - Vladimir Jimenez
    * Add bz_getSpawnPointWithin to API - Vladimir Jimenez
    * Fix NetHandler compiler errors on Alpine Linux - Jim Melton
    * Significantly improve platform-dependent header imports - Jim Melton
    * Only perform texture conversion to internal format once - Alfredo Tupone, Scott Wichser
    * Removal of never used logic for expiring builds - Zehra
    * Radar size and console height are controlled with BZDB variables - The Noah
    * Add bz_getNearestFlagSafetyZone to the API - Vladimir Jimenez
    * Don't allow hunt to be used when not connected to a server - Zehra
    * Improve vsync settings with SDL2 - Joshua Bodine
    * Ignore the -NSDocumentRevisionsDebugMode YES option in Xcode - Joshua Bodine
    * Add Slovak translation - Jose Riha, Scott Wichser
    * Use a greyscale color scale based on relative height when colored radar shots are disabled - Alfredo Tupone
    * Sort locally discovered servers to the top of the server list - Scott Wichser
    * Add the Open Free For All mode to the Start Server menu - Scott Wichser
    * Remove ineffective performance tests and just default to "modern" settings - Scott Wichser
    * Change default settings to better suit first time players - Scott Wichser
    * Standardize the rabbit game mode name to "Rabbit Chase" - Scott Wichser
    * Do not scale NPOT textures when OpenGL supports them - Alfredo Tupone
    * Generate mipmaps with OpenGL 1.4 extension - Alfredo Tupone
    * Fixed SDL 1.2 builds on macOS - Joshua Bodine
    * Force zbuffer for Experimental quality - Alfredo Tupone
    * Use GLEW to detect GL_EXT_texture_edge_clamp - Alfredo Tupone
    * Add support for storing arbitrary data in API player records - Jeff Myers
    * Fix API string utility functions sometimes losing values - Vladimir Jimenez
    * Add new bz_ePlayerDeathFinalizedEvent API event - Vladimir Jimenez
    * Display Time-per-Frame with 2 decimal digits and averaged over time - Alfredo Tupone
    * Output correct error when loading a nonexistent bzfs plugin - Vladimir Jimenez
    * Remove obsolete bzfs option from Start Server menu on Windows - Scott Wichser
* Sat May 18 2019 Martin Hauke <>
  - Update to version 2.4.16
    * Send MsgFlagGrab before API event is called
    * Correctly unmuted when paused and killed by server
    * Format codebase to allman style
    * Use GLEW for obtaining OpenGL entry points and checking for
    * Revert a80ab87 (truncation warning fix) as that generated broken
      replay file headers. Detect and work around that bad header.
    * Use pkg-config, if available, to detect ncurses
  - Update to version 2.4.14
    * Add new bz_eAllowServerShotFiredEvent to the API
    * Fix antialiasing when starting the client windowed
    * Update the Windows icon file to include larger icons
    * Treat the number pad keys uniquely for key mapping with SDL2
    * Better cpu selection for x86_64
    * Fix build with enable-profile
    * Add safety check when getting flags (bzfs)
    * Add min/../max to drawTime - Alfredo Tupone
    * Fix the -configdir option for the client
    * Improve support for custom BZDB vars in plug-ins
    * Fix truncation warnings
    * Add new bz_ePermissionModificationEvent to the API
    * Introduce new 'showMotto' permission
    * Fix gcc warnings and code formatting
    * Remove old BitmapFont renderer
    * Add new bz_eServerShotFiredEvent to the API
    * Revamp the world weapon API entirely
    * Add PLAYER-MOTTO output to logDetail plugin
    * Display remaining ban time when a banned player connects
    * Punitive messages no longer display admin callsigns
    * Slash commands in the API now know destination channel
    * Fix ability to bind a key with a modifier through menu
    * Disallow -helpmsg from world files
* Mon Mar 25 2019 Jan Engelhardt <>
  - Add %systemd_ordering for %service_*.
* Tue Feb 26 2019
  - Replaced the sysv init script by a systemd unit file
    Due to the complexity of the init script, the script is still
    used to start/stop the server. Note that the init script
    and the systemd unit file are not part of upstream!
    [bsc#1115940, bzflagserver.service]
* Thu Dec 21 2017
  - Update to version 2.4.12
    * See /usr/share/doc/packages/bzflag/ChangeLog for full details
    * Added many new functions to API
    * Added plugins:
    * superUser
    * bzfscron
    * serverSidePlayerSample
    * CustomZoneSample
    * make build fully reproducible (boo#1047218)
  - Drop upstream bzflag-char-signedness.patch
* Thu Nov 23 2017
  - Replace references to /var/adm/fillup-templates with new
    %_fillupdir macro (boo#1069468)
* Wed Apr 17 2013
  - Update to version 2.4.2
    * Added UPnP option to configure server networking - Alfredo Tupone
    * Added an option to have both leading and lagging radar shot lines - David Anderson
    * Prevent prohibited solo bots from joining, rather than kick afterward - Scott Wichser, Jeff Makey
    * Add thiefControl plugin which prevents stealing flags from teammates - Bernt Hansen, Scott Wichser
    * Preserve shot-limited flag behavior on final shot - David Anderson
    * Remove the -zoom command line option from bzflag - Jeff Makey
    * Provide observer team chat in OpenFFA mode - David Anderson
    * Add fairCTF plugin - Chris Wible
    * Allow plugins to specify a color when firing world weapons - Chris Wible
    * Add option for chat on the left and radar on the right - Kyle Mills
    * Add autoFlagReset plugin - Chris Wible
    * Allow joystick hats as input on Evdev and SDL platforms - Kyle Mills
    * Added Fastmap Plugin - Jeffery Myers
* Mon Apr 30 2012
  - Use system c-ares and glew
  - Stop using autoreconf



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Fabrice Bellet, Fri Dec 3 23:48:33 2021