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bstone-1.2.11-1.2 RPM for armv7hl

From OpenSuSE Ports Tumbleweed for armv7hl

Name: bstone Distribution: openSUSE Tumbleweed
Version: 1.2.11 Vendor: openSUSE
Release: 1.2 Build date: Sat May 29 00:36:18 2021
Group: Amusements/Games/3D/Shoot Build host: armbuild21
Size: 1717966 Source RPM: bstone-1.2.11-1.2.src.rpm
Summary: A source port of Blake Stone
A source port of the first-person shooter Blake Stone.

 *  High resolution rendering of world (extended vanilla engine)
 *  Modern and vanilla controls
 *  Allows to customize control bindings
 *  Separate volume control of sound effects and music
Supported games:
 *  Aliens of Gold (v1.0/v2.0/v2.1/v3.0) full or shareware
 *  Planet Strike (v1.0/v1.1)

NOTE: To play Blake Stone with bstone you need the original game files
You need to start the game from within the folder with these files.






* Sun Mar 21 2021 Martin Hauke <>
  - Update to version 1.2.11
    * Bindings to take screenshots (default F5).
    * Option to control weapon bobbing (actual for Planet Strike
    * PC Speaker SFX.
    * Option snd_sfx_type to switch between AdLib and PC Speaker
    * Option snd_is_sfx_digitized to toggle SFX digitization.
    * Extracting unprocessed audio (*.data).
    * Extracting PC Speaker audio.
* Sun Feb 14 2021 Martin Hauke <>
  - Update to version 1.2.10
    * Support for external textures (bmp, png).
    * Configuration for external textures (vid_external_textures).
    * OpenAL 3D audio driver.
    * Configuration for OpenAL driver (snd_driver, snd_oal_library,
    * Search path with provided data_dir.
    * Double fading on new game or load game when using hw renderer.
    * Fade whole screen when in widescreen and 3D view is showing.
    * Next map number for level transition.
    * Support for lowercase resource file names.
* Sat Nov 14 2020 Martin Hauke <>
  - Update to version 1.2.9
    * Option vid_filler_color_index to select filler color.
    * Enable sfx and music by default for first startup.
    * Lives counter.
    * Input floor panel visual glitches.
* Fri Jul 10 2020 Martin Hauke <>
  - Update to version 1.2.8
    * Disabled episodes 5 and 6 in static build.
* Tue Jul 07 2020 Martin Hauke <>
  - Update to version 1.2.7
    * Extraction of compressed texts.
    * Same texture for door type BIO.
    * Player radius for item pickup.
    * Missing test for pushwall in CheckLine.
    * Fix sfx turning off when in-game sounds paused.
    * Show option "Game Options -> Video -> Stretch UI".
    * Replaced almost all fixed-point arithmetic with a
      floating-point one.
    * Relay on CMake's PCH support if available.
* Thu Jun 18 2020 Martin Hauke <>
  - Update to version 1.2.6
    * Option snd_resampling_interpolation to specify interpolation
      method for resampling.
    * Option snd_resampling_lpf to toggle low-pass filter for
* Sat Jun 13 2020 Martin Hauke <>
  - Update to version 1.2.5
    * [AOG][E4L1] Removed unnecessary in-place level fix.
  - Update to version 1.2.4
    * [AOG] "Cursor" for elevetor panel.
    * Option --extract_vga_palette to extract VGA palette.
    * Pause game audio when in menu.
    * Increased maximum actor count.
    * Use floating point for audio mixing.
    * Rewrite low-pass filter for PCM upsampling.
    * Saved games are not compatible with previous version.
    * [AOG] Revised initial hitpoints for bosses.
    * [AOG][E4L1] Added missing barrier switch for 100% points.
    * [PS] Hide already pushed pushwall on auto-map.
    * Pickup items while attacking.
    * Sprite precache for Perscan Drone and Volatile Material
    * Both games should be now completable with 100% rating.
* Wed May 27 2020 Martin Hauke <>
  - Update to version 1.2.3
    * Input bindings to cycle weapons.
    * Apply bonus queue after finishing the mission.
    * Write data into temporary file and then rename it.
    * Enable high score menu for debug build.
    * Saved games are not compatible with previous version.
    * [AOG] Animation timings for some actors to match origin.
    * [AOG] Bio-tech placed on special tile (E5L2; (18, 43)).
    * Sprite precache for crate items.
    * Sprite precache for morphed Dr. Goldfire.
    * Level state after death when extra live is available.
    * Add points for destroying projector generator.
    * Displaying pushwalls after loading from saved game.
    * Hit points table.
    * Player's attack tracing.
    * Zigzag movement when strafing along the wall.
    * Default values for some input bindings.
* Thu May 14 2020 Martin Hauke <>
  - Update to version 1.2.2
    * Fix handling of file paths.
* Wed May 13 2020 Martin Hauke <>
  - Update to version 1.2.1
    * Auto-detect game content of GOG and Steam.
    * Show message box with options if multiple game contents found.
* Sat May 09 2020 Martin Hauke <>
  - Update to version 1.2.0
    * 3D-renderer (OpenGL backend).
    * Menu to control video mode.
    * Menu to control texturing.
    * [RHW] Texture upscale filter (xBRZ).
    * Option snd_is_disabled to ignore audio subsystem.
    * Option vid_is_positioned to control position of the window.
    * Option vid_is_widescreen to control widescreen mode.
    * Option vid_is_ui_stretched to control UI stretching.
    * Option vid_2d_texture_filter to control texturing filter for UI
    * Option vid_3d_texture_image_filter to control texturing
      image filter for the scene.
    * Option vid_3d_texture_mipmap_filter to control texturing
      mipmap filter for the scene.
    * Option vid_3d_texture_anisotropy to control anisotropy filter
      for the scene.
    * Option vid_texture_upscale_filter to select texturing upscale
    * Option vid_texture_upscale_xbrz_degree to control degree of
      xBRZ filter.
    * Option vid_aa_kind to select anti-aliasing mode.
    * Option vid_aa_degree to select anti-aliasing degree.
    * Option calculate_hashes to calculate hashes of resource files.
    * Option extract_walls to extract graphics resources (wall,
      flooring, etc.).
    * Option extract_sprites to extract graphics resources (actors,
      decorations, etc.).
    * Option extract_music to extract music resources.
    * Option extract_sfx to extract sfx resources.
    * Option extract_texts to extract text resources.
    * Option extract_all to extract all resources.
    * Generic instruction on how to compile on Linux-based system.
    * Option vid_scale.
    * Vanilla input bindings and related menu items.
    * Renamed option vid_windowed to vid_is_windowed.
    * Renamed option vid_window_x to vid_x.
    * Renamed option vid_window_y to vid_y.
    * Renamed option debug_dump_hashes to calculate_hashes.
    * Split option vid_mode into vid_width and vid_height.
    * Renamed option vid_no_vsync to vid_vsync.
    * Values of option vid_renderer.
    * Serializing barrier switches.
    * Disabled music caching.
    * Reduced volume factor of OPL sounds.
    * Saved games are not compatible with previous versions.
    * Audio normalization.
* Sat Feb 01 2020 Martin Hauke <>
  - Update to version 1.1.16
    * Removed some checks on barriers
* Sat Jan 25 2020 Martin Hauke <>
  - Update to version 1.1.15
    * Changed: Number secret floor
    * Fixed: Destination position for inter-floor teleporter
* Wed Nov 20 2019 Simon Lees <>
  - %make_jobs is depricated replaced by %cmake_build
* Sat Nov 09 2019 Martin Hauke <>
  - Update to version 1.1.14
    * Removed Alt and Ctrl to handle menu item.
    * Fixed Text typos
    * Fixed SDL with two digit sub-version number
    * Apply floor bonus correctly on percentage greater than 100%
  - Remove patch:
    * Fix-SDL2W.patch (fixed by upstream)
* Mon Sep 30 2019 Christophe Giboudeaux <>
  - Add Fix-SDL2W.patch to fix the SDL2 detection.
* Sun Jul 14 2019 Martin Hauke <>
  - Update to version 1.1.13
    * [AOG] Allow to warp to level beyond the 10th one.
    * Critical error if switch connected to non-activable object.
* Sun Jun 23 2019 Martin Hauke <>
  - Initial package, version 1.1.12


/usr/share/licenses/bstone/Blake Stone source code license.doc

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Fabrice Bellet, Fri Dec 3 23:48:33 2021