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Name: freeciv-qt | Distribution: openSUSE Tumbleweed |
Version: 3.0.10 | Vendor: openSUSE |
Release: 1.3 | Build date: Sat Feb 10 16:06:23 2024 |
Group: Amusements/Games/Strategy/Turn Based | Build host: reproducible |
Size: 3743997 | Source RPM: freeciv-3.0.10-1.3.src.rpm |
Packager: http://bugs.opensuse.org | |
Url: https://www.freeciv.org | |
Summary: Qt client for freeciv |
Freeciv executable using Qt library
GPL-2.0-or-later
* Sat Feb 10 2024 Carsten Ziepke <kieltux@gmail.com> - update to version 3.0.10: * Generic bugfix release* Generic bugfix release * Fixed nation color selection assert failures when moving from pre-game to turn 1 * Fixed a crash when city removal left a unit stranded * Fixed growing of the internal string handling buffer, fixing, e.g., issues with very long lines in the savegame * Fixed fc_vsnprintf() return value on Windows, fixing, e.g., issues on loading the tutorial scenario * Various internal changes which should only affect developers * Fixed bad memory access while loading freeciv-2.6 format ruleset * Miscellaneous improvements to in-game text and user documentation * Miscellaneous changes to developer/install/ruleset docs * Updated translations * see https://freeciv.fandom.com/wiki/NEWS-3.0.10 * Tue Nov 21 2023 Dirk Müller <dmueller@suse.com> - update to version 3.0.9: * Generic bugfix release * Set diplomatic relations state correctly between team members osdn#48295 * Fixed assert failures when city grows to freeciv's internal max city size (255) * Sammarinese city name Borgo Maggiore corrected osdn#48316 * Cargo gets bounced when transport is lost due to terrain change * Fixed crash with recursive autoattacks in case of occupychance setting being > 0 * Fixed memory corruption when transport is not bounced, but cargo is * Corrected amount treasury gets increased by a city in some situations * Cities stop working tiles turned unworkable at turn change * Fixed clearing city border claims when player gets removed from the game osdn#48837 * see https://freeciv.fandom.com/wiki/NEWS-3.0.9 * Sat Jul 15 2023 Dirk Müller <dmueller@suse.com> - update to version 3.0.8: * Generic bugfix release * see https://freeciv.fandom.com/wiki/NEWS-3.0.8 * Sat Apr 08 2023 Carsten Ziepke <kieltux@gmail.com> - Update to version 3.0.7: * 3.0.7 is a generic bugfix release * See https://freeciv.fandom.com/wiki/NEWS-3.0.7 - Fix freeciv-lang rpmlint error: The package should be of the noarch architecture because it doesn't contain any binaries. * Sat Feb 04 2023 Carsten Ziepke <kieltux@gmail.com> - Update to version 3.0.6: * 3.0.6 is a bugfix release * See https://freeciv.fandom.com/wiki/NEWS-3.0.6 * Fri Dec 16 2022 Dominique Leuenberger <dimstar@opensuse.org> - Update to version 3.0.5: * 3.0.5 is a generic bugfix release. * See https://freeciv.fandom.com/wiki/NEWS-3.0.5 * Sun Dec 04 2022 Dirk Müller <dmueller@suse.com> - update to 3.0.4: * see https://www.freeciv.org/wiki/NEWS-3.0.4 * 3.0.4 is a generic bugfix release. * Fri Aug 19 2022 Dirk Müller <dmueller@suse.com> - update to 3.0.3 (bsc#1202548, CVE-2022-6083): * 3.0.3 is a bugfix release * see https://freeciv.fandom.com/wiki/NEWS-3.0.3 * Mon Jul 18 2022 Dirk Müller <dmueller@suse.com> - update to 3.0.2: * 3.0.2 is a generic bugfix release * see https://freeciv.fandom.com/wiki/NEWS-3.0.2 * Fri Apr 22 2022 Dirk Müller <dmueller@suse.com> - update to 3.0.1: * 3.0.1 is a generic bugfix release * see https://freeciv.fandom.com/wiki/NEWS-3.0.1 * Wed Mar 23 2022 Dirk Müller <dmueller@suse.com> - update to 3.0.0: * This release is a major upgrade which with some changes that can support backward compatible rulesets * see https://freeciv.fandom.com/wiki/NEWS-3.0.0#WHAT.27S_CHANGED_SINCE_2.6 * Sat Dec 11 2021 Dirk Müller <dmueller@suse.com> - update to 2.6.6: * https://freeciv.fandom.com/wiki/NEWS-2.6.5 * 2.6.6 is a bugfix release. * Fri Jul 16 2021 Dirk Müller <dmueller@suse.com> - update to 2.6.5: * https://freeciv.fandom.com/wiki/NEWS-2.6.5 * 2.6.5 is a bugfix release. Notably it fixes regression in 2.6.4 gtk3-client that present units in city dialog had no overlays drawn at all. * Sun Apr 11 2021 Ferdinand Thiessen <rpm@fthiessen.de> - Update to 2.6.4: * Bugfix release, see https://freeciv.fandom.com/wiki/NEWS-2.6.4 * Sat Jan 30 2021 Dirk Müller <dmueller@suse.com> - update to 2.6.3: * see http://www.freeciv.org/wiki/NEWS-2.6.3 * Fixed trouble when a new city is founded to the ruins of a former city, and that new city establish a trade route with a player who had seen former city, and is unaware that it had been destroyed HRM#871606 * Fixed a case where shared vision did not completely update recipient's map HRM#846106 * Fixed a bug where one could paradrop to peaceful nation's territory after continuing game from an old savegame HRM#879084 * Fixed a bug causing game sometimes to tell wrong reason of why an action failed HRM#879880 * Cease fire no longer runs out with an already dead player, making his former allies to hate the alive party of the treaty HRM#879055 * Made server not to end in a infinite loop after loading savegame with too high phase number. Such a savegame was reported to be created after spaceship was launched but game was still continued HRM#815196 * Unified writing of the city name Washington-on-the-Brazos between rulesets, so it doesn't appear multiple times in the same game in a bit different form HRM#867817 * Stealth units are no longer erroneously hidden even from allies HRM#764976 * Placing initial units is now done in shuffled player order HRM#850656 * Corrupt worker tasks are cleared. Those can originate, e.g., from buggy pre-2.6.2.1 Qt-client, and live in old savegames HRM#901938 * In a ruleset, such as civ2civ3, where caravans can help building wonder in a foreign city, refresh city info of the city owner when one does HRM#907977 * Display of success probabilities for diplomats was off when targeting stack of units instead of individual unit HRM#859761 * Fixed pillaging of extras that are caused by something else than player actions. For the fix to work, both server and client must be at least version 2.6.3 HRM#861508 * Civilian unit trying to paradrop to an enemy city dies HRM#870004 * Prevented dead player from getting techs via Tech_Parasite effect. This caused trouble in alien ruleset where Tech_Parasite is granted by a tech HRM#873692 * Improved support of CityTile requirement type HRM#877780 * Fixed trouble preventing Small Wonders from working as impr_reqs for units HRM#884993 * Corrected success probability shown by action dialog when it depends on a special kind of road HRM#897490 * The included Lua engine has been upgraded from 5.3.5 to 5.3.6. HRM#889425 - drop freeciv-appdata-desktop-references.patch (obsolete)
/usr/bin/freeciv-qt /usr/share/applications/org.freeciv.qt.desktop /usr/share/metainfo/org.freeciv.qt.appdata.xml
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Fabrice Bellet, Sat Dec 21 00:22:59 2024