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wesnoth-fslayout-1.12.6-lp150.1.2 RPM for ppc64le

From OpenSuSE Ports Leap 15.0 for ppc64le

Name: wesnoth-fslayout Distribution: openSUSE Leap 15.0
Version: 1.12.6 Vendor: openSUSE
Release: lp150.1.2 Build date: Wed May 9 21:52:05 2018
Group: Amusements/Games/Strategy/Turn Based Build host: obs-power8-01
Size: 0 Source RPM: wesnoth-1.12.6-lp150.1.2.src.rpm
Summary: Battle for Wesnoth: Basic file system layout
This package solely contains the basic file structure in order to have it owned by a package.




GPL-2.0+ and EPL-1.0


* Tue Aug 08 2017
  - Add patch link-boost.patch that adds missing boost-system linkage.
  - Use cmake macro
  - Removed duplicated filesystem structure from fs subpackage.
  - spec file cleanup.
* Thu Feb 02 2017
  - use individual libboost-*-devel packages instead of boost-devel
* Thu Apr 16 2015
  Upgraded to 1.12.2:
    * Security fixes:
    * Fixed arbitrary file read by WML/Lua API (CVE-2015-0844, bug #23440).
    * Campaigns:
    * Use the new bigmaps for A Tale of Two Brothers, Delfadors Memoirs, The
      Hammer of Thursagan, Northern Rebirth and the epilogue of Legend of
    * Language and i18n:
    * Updated translations: Chinese (Simplified), Chinese (Traditional),
      Galician, German, Polish, Scottish Gaelic, Spanish.
    * Miscellaneous and bug fixes:
    * Fix OOS when undoing after deactivating delayed shroud updates.
    * Eliminate local carryover info retained by clients when transitioning in MP
      campaigns, which seems to cause OOS and wrong carryover gold (bug #22936).
* Tue Jan 27 2015
  - Upgraded to 1.12.1:
    * Campaigns:
    * Heir to the Throne:
    * Tweaked and expanded music playlists for all scenarios.
    * Hide unit variations that should not be listed in the help browser.
    * Liberty:
    * Fixed possibility of no viable routes around guards in 'Hide and Seek'.
    * The Rise of Wesnoth:
    * Hide unit variations that should not be listed in the help browser.
    * Under the Burning Suns:
    * Hide unit variations that should not be listed in the help browser.
    * Help browser:
    * Unit types that do not include any visible (hide_help=no) variations no
      longer generate topic sections.
    * Language and i18n:
    * Updated translations: French, Portuguese, Russian, Scottish Gaelic, Slovak,
    * Multiplayer:
    * Fixed the Set Password option during game creation not having an effect
      due to a misplaced WML attribute in the client's command for the server
      (bug #23015).
    * Units:
    * Assigned capitalized translatable names to Walking Corpse and Soulless
      variations (bug #22902).
    * Miscellaneous and bug fixes:
    * Fixed hotkeys for changing tips in titlescreen.
    * Disallowed toggling Delayed Shroud Updates when not the player's turn as
      it causes OOS.
* Wed Jan 07 2015
  - Update to version 1.12
  - Fixe compile/linking error with boost libraries
* Sun Nov 24 2013
  - Fix segfault during start
  - Update to version 1.10.7:
    * Add-ons server:
    * Restricted names (not titles) for newly uploaded add-ons to ASCII hyphens,
      underlines, and alphanumerical characters. Previously uploaded add-ons
      are exempt from this change.
    * Graphics:
    * New portraits for HttT
    * Language and i18n:
    * Updated translations: Chinese (Traditional), French, Galician, Indonesian,
      Japanese, Old English, Polish, Portuguese, Portuguese (Brazil), Russian,
      Scottish Gaelic, Vietnamese
    * Networking:
    * Handle an exception in the SDL_net-based network code (bug #20205)
    * User interface:
    * Fixed (bug #17220): Cursor in gui2 text box now behaves appropriately after
      text box overflow occurs.
    * Fix viewport centering issues with actions such as the Next Unit command,
      and the [scroll_to], [scroll_to_unit], and [message] WML actions (bug #18793).
    * WML engine:
    * Fixed invalid memory access issues caused by subnamespaced persistent WML
      variables (bug #20385).
    * Fixed incorrect image path function name in error messages generated by
      using ~CROP() with negative coordinates.
    * Miscellaneous and bug fixes
    * Improved: Autorevision based revision numbers in CMake.
    * Fixed the recall list sometimes getting confused when dismissing a recall.
    * Prevent unchecked memory access in cut_surface()
    * Fixed bug #20853 ("WML child missing yet untested for" when loading some
    * Backported several bugfixes for wmllint (Windows-unfriendliness on the
      command line, unusual crashers, underscores stripped from keys).
    Version 1.10.6:
    * Campaigns:
    * The Rise of Wesnoth:
    * Fix bug #16772: AI won't attack
    * Son of the Black Eye:
    * Prevent infinite loop if fewer than two transport ships (bug #20389)
    * Language and i18n:
    * Updated translations: British English, Chinese (Simplified),
      Chinese (Traditional), Dutch, Estonian, French, Galician, German,
      Hungarian, Italian, Latin, Portuguese, Portuguese (Brazil),
      Scottish Gaelic, Serbian, Slovak, Vietnamese
    * Multiplayer:
    * Moved new lobby option in Preferences -> Multiplayer to Advanced
      Preferences and clarified description
    * User interface:
    * Scale down unit baseframes larger than 72x72 in the Recruit and Recall
      dialogs to prevent all list entries from being enlarged to fit
    * WML engine:
    * Fixed [disallow_end_turn] losing effect on save/reload (bug #20350)
    * Fixed [disallow_end_turn] persisting when advancing to the next scenario
      (bug #20351)
    * Fixed bug #20401: [remove_unit_overlay] did not work when the image used an
      image path function that took multiple parameters.
    * Miscellaneous and bug fixes:
    * Fixed a rare case where a player could exercise (very) limited control of
      another (human) player's units in a hotseat game.
    * Made wmllint recognize victory_string, defeat_string, gold_carryover_string,
      and notes_string (all from the [objectives] tag) as attributes that need
      to be made translatable
    * Fixed wmllint complaining about id= attributes in [time_area]s
    * Make drakes fly on volcano tiles (bug #20485).
    * Fixed bug #20290: No longer terminate due to a corrupt savegame.
    * Fixed bug #19970: No longer terminate due to corrupt preferences.
    * Fixed a display artifact (halos not cleared) when WML moves a unit.
    * Use bilinear interpolation for scaling images down.
    * Fixed wmllint, wmlscope and wmlindent not working correctly on Windows if a
      command line argument ends with a backslash
* Tue Jan 08 2013
  - Update to version 1.10.5:
    * Campaigns:
    * Under the Burning Suns: Keep a spawned unit from
      disappearing on reload in scenario 6b
    * Graphics:
    * Fixed glitches caused by larger-than-hex standing units with
      certain frame image effects when image= is not explicitly
      specified (bug #20099)
    * Language and i18n:
    * New translation: Scottish Gaelic
    * Updated translations: Chinese (Traditional), Croatian,
      French, Galician, German, Hungarian, Italian, Latin, Polish,
      Portuguese (Brazil), Russian, Serbian, Slovak, Ukrainian
    * Whiteboard
    * Don't end turn if executing all actions in another way than
      using the "end turn" button/hotkey (bug #19901)
    * Fixed crash when an ally executes a planned move of an unit
      with 2 planned moves (bug #19826)
    * WML engine:
    * Image path functions again evaluated left-to-right. Fixes
      bug #20196
    * Miscellaneous and bug fixes:
    * Fix OOS when dismissing a recall in a multiplayer campaign
      (bug #19924)
    * Fixed: Compilation with Boost 1.51.0 (Gentoo bug #440742)
  - Changes from previous versions 1.10.4 and 1.10.3:
    * See changelog file in /usr/share/doc/packages/wesnoth/.
* Mon Apr 30 2012
  - Use source Url in stead of only the tarball name
* Thu Apr 26 2012
  - Build version 1.10.2
    * Campaigns:
    * Legend of Wesmere:
    * Fix bug #19577: some terrain was not snow covered
    * Liberty:
    * Fixed unknown unit type errors in 04_Unlawful_Orders
    * Tutorial:
    * Fixed bug #19367: Make a message gender specific
    * Under the Burning Suns:
    * Fixed bug #19519: UtBS doubled Black Hand dialog
    * Fixed appearance of flood on wooden boards
    * Language and i18n:
    * Fixed two untranslatable strings in the "new" MP lobby
    * Fixed an untranslatable string in the Multiplayer Commands help topic
    * Updated translations: British English, Chinese (Simplified), Estonian,
      Finnish, French, Galician, German, Hungarian, Italian, Korean, Latin,
      Old English, Polish, Portuguese (Brazil), Russian, Serbian, Slovak,
    * Multiplayer:
    * Ignore Pango markup in map descriptions (bug #19210)
    * Changes to the time of day schedules of Fallenstar Lake and Silverhead
    * User interface:
    * Fixed provided saved game filenames being ignored when requesting to
      save a MP game due to a network or OOS error (bug #19562)
    * Whiteboard:
    * Fixed bug #19581: Leader can still move after a planned recall
    * Shortened all context menu items
    * WML engine:
    * Fixed bug #19498: [modify_unit] duplicating units if x,y changed
    * Miscellaneous and bug fixes:
    * Made the Wolf raise its head if and only if it is submerged
    * Fixed bug #19505: broken stone bridge transitions
    * Backported: The Pandora scaling speedup patches
* Sun Mar 25 2012
  - Fix export of CFLAGS and CXXFLAGS
  - Stop using _service... duplicates the download.
* Fri Mar 16 2012
  - updated to version 1.10.1
* Sun Nov 20 2011
  - Remove redundant/unwanted tags/section (cf. specfile guidelines)
* Wed Nov 16 2011
  - Version 1.8.6
    * Language and i18n:
    * Updated translations: British English, Chinese (Simplified),
      Chinese (Traditional), Czech, French, German, Hungarian, Indonesian,
      Japanese, Korean, Polish, Portuguese (Brazil), Russian, Serbian, Slovak,
      Slovenian, Vietnamese.
    * Multiplayer:
    * A New Land:
    * Award correct amount of research to units.
    * Don't show team labels to observers.
    * User interface
    * Added a new version of multiplayer chat log history dialog
* Sat Jul 02 2011
  - Use %_smp_mflags for parallel building
  - Strip %clean section (not needed on BS)
* Mon Sep 27 2010
  - Version 1.8.5
    * AI:
    * Fixed bug #16406: Fixed broken AI of SoF 1, and improved upgrade procedure
      for old-style AI config.
    * Fixed bug #16585: made AI move in targeting phase even if for some of the
      'best' units moves to targets are impossible
    * Campaigns:
    * Descent into Darkness:
    * Made 'Alone at Last' easier.
    * Legend of Wesmere:
    * Added another keep in scenario 14.
    * Editor:
    * Added a standard click sound for brush bar buttons (bug #15635)
    * Graphics
    * Updated portraits for Drake Fighter and Burner
    * Language and i18n:
    * Updates fonts: DejaVu 2.32
    * Updated translations: Chinese (Simplified), Chinese (Traditional), Czech,
      Dutch, Estonian, French, Galician, German, Hungarian, Indonesian, Japanese,
      Lithuanian, Polish, Russian, Serbian, Slovak, Vietnamese
    * User interface:
    * Fixed bug #16653: Avoid markup when calculating the text length for
      ellipse text (Debian bug #547476).
    * Fix bug #15960 "again", making "Cancel" a separate action and not just
      a duplicate of "OK."
    * Fix crash when doing teleport+attack to a fogged village
* Wed Aug 11 2010
  - Version 1.8.4:
    * Campaigns:
    * Delfadors Memoirs:
    * Fixed bug #16295: Make Lionel's portrait in Delfador's Memoirs story
      screens the same as his unit portrait since there doesn't seem to be a
      current higher-res version available
    * Descent into Darkness:
    * Made 'Alone at Last' slightly easier. Also, Dela is no longer
      invulnerable but cannot be assassinated easily.
    * Legend of Wesmere:
    * Fixed bug #16140: removed gold overlay when defeating both leaders
      (patch #1755 by Anonymissimus)
    * Reduced the difficulty of scenario 14 and improved the AI of the ally.
    * Liberty:
    * Increased the difficulty in 'Glory' by making the defenders behave more
    * Language and i18n:
    * Updated translations: Chinese (Simplified), Galician, Japanese, Serbian,
* Mon Jul 19 2010
  - Version 1.8.3:
    * Campaigns:
    * Heir to the Throne:
    * Made 'Cliffs of Thoria' much easier.
    * The Rise of Wesnoth:
    * Balancing changes to 'Troll Hole': made the map slightly more favourable
      to the player, gave all enemies an extra starting village, 20 less
      starting gold and a limit of 1 Troll and 1 Troll Rocklobber on easy and
      2 of both on the harder difficulties.
    * Under the Burning Suns:
    * Fixed bug #16126: Fixed some duplicate unit id's, some buggy messages
      and a broken event filter.
    * Graphics:
    * Fixed bug #16145: Fixed highwayman not having attack animation.
    * Language and i18n:
    * Updated translations: Chinese (Traditional), Dutch, French, Galician,
      German, Japanese, Slovak, Vietnamese.
* Fri Jun 04 2010
  - update to version 1.8.2
  - bugfix release
    * Campaigns:
    * An Orcish Incursion:
    * Made 'Valley of Trolls' easier on the easiest difficulties.
    * Eastern Invasion:
    * Made it slightly easier to rescue the knights in 'Mal-Ravanal's Capital'
    * Liberty:
    * Fixed bug #16091: Removed unknown unit type from recruit list.
    * Fixed the village approach dialogue in the first scenario not triggering
    * Northern Rebirth:
    * Fixed "scenario 'Showdown' not found" error.
    * The South Guard:
    * A new set of story art by Scavenger.
    * Under the Burning Suns:
    * Fixed scouts sometimes not appearing in the first scenario.
    * Fixed broken transparancy for several images.
    * Language and i18n:
    * Updated translations: Chinese (Simplified), French, Galician, German,
      Hungarian, Italian, Japanese, Latvian, Polish, Russian, Serbian, Slovak, Spanish.
    * Music:
    * Replacement for "Northerners" by Stephen Rozanc.
* Mon Apr 05 2010
  - migrate to cmake, because autoconf obsolete
  - updated to 1.8
    * Campaigns:
    * Descent into Darkness
    * Added new Giant Rat base frame and animations.
    * Legend of Wesmere:
    * Fixed bug #15631: Scenario 3: arrival of Kalenz failed.
    * Fixed bug #15679: Scenario 17: leader of side 2 is missing.
    * Fixed bug #15680: Scenario 18: wrong recruitment options.
    * Under the Burning Suns
    * Scenario 2: speed up AI turn.
    * Graphics:
    * New Cave Spider and Cuttle Fish graphics.
    * Language and i18n:
    * New translations: Serbian Ijekavian, Serbian Ijekavian Latin.
    * Updated translations: Czech, Finnish, French, German, Hungarian, Japanese,
      Latvian, Lithuanian, Russian, Serbian, Spanish, Slovak.
    * Multiplayer:
    * Updated maps: Cynsaun Battlefield.
    * Music and sound effects:
    * Fixed bug #15668: The lobby will play a random music playlist, configured
      by [lobby_music], instead of looping the main menu song.
    * Fixed bug #15669: The titlescreen will play a random music playlist,
      configured by [titlescreen_music], instead of looping the main menu song.
      The first song played will still always be the main_menu theme.
    * Miscellaneous and bug fixes:
    * Fixed bug #13882: Map which is invalid aborts map selection.
    * Fixed bug #15545: Recall list gone after loading savegame created in
      linger mode.
    * Fixed bug #15598: Can't move units after reloading game.
    * Fixed bug #15656: OutOfSync errors in Legend of Wesmere due to differing
      starting gold.
* Fri Mar 12 2010
  - Update to 1.6.5
* Tue Jul 07 2009
  - Updated to 1.6.4
* Tue Mar 31 2009
  - updated to 1.6a



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Fabrice Bellet, Tue Nov 9 10:26:55 2021