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typelib-1_0-Cogl-1_0-1.22.2-lp150.2.3 RPM for ppc64le

From OpenSuSE Ports Leap 15.0 for ppc64le

Name: typelib-1_0-Cogl-1_0 Distribution: openSUSE Leap 15.0
Version: 1.22.2 Vendor: openSUSE
Release: lp150.2.3 Build date: Wed May 16 17:49:33 2018
Group: System/Libraries Build host: obs-power8-05
Size: 44048 Source RPM: cogl-1.22.2-lp150.2.3.src.rpm
Summary: An object oriented GL/GLES Abstraction/Utility Layer -- Introspection bindings
Cogl is a small open source library for using 3D graphics hardware to draw
pretty pictures.

This package provides the GObject Introspection bindings for Cogl.






* Thu Sep 14 2017
  - Drop the SLE12 / Leap42 build_wayland_backend conditional.
* Mon Aug 29 2016
  - Add 0001-fix-build-failure-with-Werror-undef.patch:
    Fix build failure for SLE (bgo#770533).
* Fri Aug 26 2016
  - Update to version 1.22.2:
    + Skip journal dumping if not supported (bgo#728355).
    + Support glMapBufferRange from ES3 (bgo#728355).
    + Improvements in the KMS winsys (bgo#756926, bgo#758073).
    + Require gettext 0.19 to avoid hacks (bgo#760285).
    + Respect the Wayland spec for EGL surface creation (bgo#765351).
    + Updated translations.
  - Drop cogl-GLES-Support-glMapBufferRange.patch and
    cogl-fix-black-login-screen.patch: Fixed upstream.
* Wed Apr 13 2016
  - Update to GNOME 3.20  Fate#318572
* Wed Dec 23 2015
  - Add cogl-fix-black-login-screen.patch: Fix black and frozen
    login screen after logout when using gdm in wayland mode and
    session in x11 mode (boo#958885, bgo#758112, bgo#756926).
* Fri Oct 23 2015
  - Pass --enable-cogl-gst to configure, we have clutter-gst-3.0,
    shame on us, this should have been done for Leap too.
  - Add new BuildRequires needed from above change:
    - pkgconfig(gstreamer-audio-1.0)
    - pkgconfig(gstreamer-base-1.0)
    - pkgconfig(gstreamer-controller-1.0)
    - pkgconfig(gstreamer-plugins-base-1.0)
    - pkgconfig(gstreamer-tag-1.0)
    - pkgconfig(gstreamer-video-1.0)
  - Package new sub-packages typelib-1_0-CoglGst-2_0 and
    gstreamer-plugins-cogl due to above change. Add Supplements:
    packageand(libcogl20:gstreamer) for gstreamer-plugins-cogl.
  - Flip enable gles2 define to 1, build gles2 support.
  - Add cogl-GLES-Support-glMapBufferRange.patch: ES3 provides
    glMapBufferRange as core, with the added bonus that it also
    supports read mappings. Use this where possible.
* Wed Sep 16 2015
  - Update to version 1.22.0:
    + Improvements in handling errors in the KMS winsys (bgo#754540).
    + Fix crashers in Wayland and GLX winsys (bgo#754667,
* Fri Aug 21 2015
  - Update to version 1.21.2:
    + Add X11-specific API for retrieving the renderer's visual.
    + Improvement to the MSVC build.
    + Support KMS drivers without page flip.
    + Do not use deprecated OpenGL API with the GL3 driver.
    + Updated translations.
* Tue Feb 24 2015
  - Update to version 1.20.0:
    + Support for "quad buffer" based stereo rendering.
    + Support for Mir window system.
    + A number of updates for the Wayland support.
    + Improved vblank sync when using glXWaitForMSC.
* Fri Dec 12 2014
  - Disable wayland backend on SLE12.
* Thu Jul 10 2014
  - Update to version 1.18.2:
    + MSVC updates.
    + KMS improvements for use by GNOME Shell.
    + EGL backend improvement to avoid creating a dummy surface if
      driver supports EGL_KHR_surfacless_context extension.
    + cogl-x11-tfp example fixes.
    + Bugs fixed: bgo#728064, bgo#728628, bgo#728978, bgo#728979,
* Fri Apr 04 2014
  - Build wayland backend: switch build_wayland_backend to 1.
  - Pass --enable-kms-egl-platform and --enable-wayland-egl-server to
  - Add pkgconfig(gbm) BuildRequires: missing dependency.
* Sun Mar 23 2014
  - Update to version 1.18.0:
    + The license has been changed to the MIT license.
    + GObject introspection support has been greatly improved.
    + Add cogl_kms_renderer_set_kms_fd to make the KMS backend use a
      non-default GPU.
    + Fix a hang in the Wayland backend if it can't find some globals
      that it needs.
    + Add cogl_gst_video_sink_get_natural_size to query a suggested
      size for a Cogl-GST sink.
    + Add API to query the EGL and GLX contexts. This is intended to
      be used to make a shared GL context.
    + Fix advertising the deprecated buffer age feature flag on EGL.
    + Add a new non-deprecated feature flag for the buffer age.
    + Fix a bug with allocating textures in Cogl-GST.
    + Fix a bug with the cogl-basic-video-player example where it
      would try to use non-existant mipmaps.
    + Fix selecting the GL driver in the SDL2 winsys.
    + Updates to the MSVC build files.
    + Bugs fixed: Get the opengl context from cogl (bgo#724992).
  - Add new typelib-1_0-Cogl-2_0 and typelib-1_0-CoglPango-2_0
* Thu Feb 20 2014
  - Update to version 1.17.4:
    + Cogl-gst now ensures that sampled video fragments are always
      pre-multiplied with the alpha component.
    + Cogl-gst now has NV12 format support.
    + The cogl-basic-video-player example can now be passed an
      custom gstreamer pipeline description, as long as it contains
      a coglsink element.
    + The -experimental-2.0 pkg-config files now all depend on
      cogl-2.0-experimental instead of cogl-1.0.
    + Bugs fixed: bgo#712832, bgo#719741, bgo#722765, bgo#723530.
  - Rename shared library subpackages, following upstreams soname
    bumps (also update names in baselibs.conf):
    + libcogl19 to libcogl20.
    + libcogl-gles2-19 to libcogl-gles2-20.
    + libcogl-pango15 to libcogl-pango20.
  - Add 2 more "locations" to fdupes.
* Wed Jan 22 2014
  - Update to version 1.17.2:
    + Textures are now allocated lazily. This means the textures can
      optionally be configured with extra API before data is uploaded
      to them.
    + The internal format for textures has been replaced with a
      simpler property to just set the number of components that will
      be required when sampling.
    + Depth writing can now be disabled per-framebuffer as well as on
      the CoglPipeline.
    + The interface typedefs such as CoglTexture, CoglFramebuffer and
      CoglBitmap etc are now defined as void so that it is no longer
      necessary to use type-cast macros when passing them to
      interface methods.
    + YV12/I420 support in cogl-gst is fixed.
    + Added support for red-green 2-component textures.
    + The cache of GLSL shaders is now garbage collected when it gets
      too large.
    + cogl_framebuffer_push_path_clip is fixed.
    + cogl-path is now split out into a separate library.
    + New function cogl_wayland_texture_set_region_from_shm_buffer to
      update a texture from a Wayland SHM bufffer.
    + The pkg-config files for cogl-gst and cogl-gles2 have new more
      consistent names.
    + Bugs fixed: bgo#706808, bgo#709827, bgo#710135, bgo#710926,
      bgo#712562, bgo#712830, bgo#719546, bgo#719582, bgo#720287,
  - Rename shared library subpackages, following upstreams soname
    + libcogl15 to libcogl19.
    + libcogl-gles2-15 to libcogl-gles2-19.
    + libcogl-pango15 to libcogl-pango19.
  - Drop cogl-bgo709827-per-framebuffer-depth-writing-api.patch:
    fixed upstream.
* Wed Jan 22 2014
  - Add cogl-bgo709827-per-framebuffer-depth-writing-api.patch, which
    adds API to optionally disable depth buffer writing on a
    per-framebuffer basis. This allows for faster rendering when
    the depth buffer is not needed.
* Mon Jan 20 2014
  - Update to version 1.16.2:
    + YV12/I420 support in cogl-gst is fixed.
    + cogl_framebuffer_push_path_clip is fixed.
    + MSVC build updates.
    + Bugs fixed:
    - bgo#706808: "Unable to locate required kms libraries" message
      is really uninformative.
    - bgo#710135: Fix build on big endian.
    - bgo#710926: Build fails without declaration of wl_resource.
    - bgo#719582: cogl-framebuffer: Don't mark the clear clip dirty
      from the journal.
    - bgo#721450: Re-enable swap_region for mesa 10.1+
      llvmpipe / swrast.
* Mon Sep 23 2013
  - Update to version 1.16.0:
    + MSVC build updates.
    + Correctly mark CoglAtlasTexture api as public.
    + Lots of gtk-doc/introspection annotation fixes.
    + Bugs fixed: bgo#704750.
* Mon Sep 02 2013
  - Update to version 1.15.10:
    + Added API to set the onscreen template on a CoglDisplay outside
      of the constructor.
    + Added public API to configure the layout of displays when using
      the KMS winsys.
    + Added a cogl_point_coord builtin variable for snippets which
      can be used to render point sprites in more dynamic ways.
    + cogl_texture_new_with_size now returns NULL on failure. This
      behaviour was accidentally changed in 1.14.0.
    + Fixed a problem with setting the precision specifiers on GLES2
      which was causing a lot of problems with the latest Mesa.
    + Added a “webgl” driver to manage the differences in GLES2 when
      compiling with emscripten.
    + Fixed a bug with paths which was causing Clutter's texture-fbo
      test to crash.
    + Some issues with introspecting the cogl-pango API were fixed.
    + Added an example using point sprites.
    + Build fixes for building with MinGW32.
    + Updates to the MSVC build files.
    + Documentation fixes to the snippets API.
    + Bugs fixed: bgo#705837.
* Tue Aug 20 2013
  - Update to version 1.15.8:
    + fix a problem with including cogl-path.h from cogl.h that
      meant only code defining COGL_ENABLE_EXPERIMENTAL_2_0_API would
      get access to the CoglPath API.
* Tue Aug 20 2013
  - Update to version 1.15.6:
    + Fixed runtime selection of egl-kms backend.
    + Split out the CoglPath api in-line with cogl master to reduce
      divergence, but updated to not break the 1.x API/ABI.
    + Reverted the semantic change to cogl_offscreen_new_to_texture
      to make it synchronously allocate as it did in cogl-1.14.
    + Fixed a problem with binding attribute locations with desktop
      GL drivers, required to work with the latest Mesa.
    + Some documentation fixes.
    + In cogl-gst we make sure to only emit the "pipeline-ready"
      signal once the new textures have actually been uploaded.
    + Various MSVC build fixes.
    + Bugs fixed: bgo#703500, bgo#703174, bgo#705836, bgo#705591.
* Tue Jul 30 2013
  - Update to version 1.15.4:
    + Added experimental API to directly expose atlas textures.
    + Added new_from_file/data/bitmap APIs for sliced textures.
    + Added new_from_file APIs for 2D textures.
    + Added cogl_primitive_draw as a new name for the
      cogl_framebuffer_draw_primitive function.
    + Removed the attribute drawing APIs.
    + Fixed bug where Cogl would busy-wait with 100% CPU if the
      Wayland compositor is closed.
    + The COGL_FRAME_EVENT_SYNC events are now sent based on the
      frame callback with the Wayland backend.
    + New cogl_gst_video_sink_is_ready() function to determine
      whether a Cogl-GST video sink is ready to have the pipeline
    + Fixed a potential bug with the blending enabled state when
      copying a pipeline.
    + Fixed detecting the Mesa vendor when GL 3 is used.
    + Fixed a reference leak on the CoglRenderer.
    + Fixes to the Visual Studio build files.
  - Rename library package from *14 to *15, followin upstreams
    soname changes (also in baselibs.conf).
* Thu Jul 11 2013
  - Update to version 1.15.2:
    + Lots of Wayland backend work, including updated compositor
    + Updated cogland, a simple example wayland compositor using
    + Made the onscreen resize callback work the same as the frame
    + New cogl_onscreen_swap_buffers_with_damage api.
    + New fence API.
    + New Emscripten support (only basic at the moment).
    + Improved blend state tracking.
    + New cogl_onscreen_add_dirty_callback() api for window systems
      that need to notify application of dirty/damaged regions that
      must be redrawn by the application.
    + Started adding internal unit tests to complement the
      conformance tests.
    + New support for per-vertex point sizes.
    + New cogl-gst sub-library added enabling gstreamer integration
      into Cogl based applications.
    + Adds HSL color conversion apis.
    + The Conformance test suite can now be installed with a .test
      file enabling them to be run by the
      gnome-desktop-testing-runner for example.
    + Bugs fixed: bgo#691752, bgo#696730, bgo#697330, bgo#699431,
      bgo#700088, bgo#702570, bgo#702942, bgo#702999, bgo#703553.
  - Rename subpackages according to SLPP, following upstreams soname
    + libcogl12 to libcogl14.
    + libcogl-pango12 to libcogl-pango14.
    + libcogl-gles2-12 to libcogl-gles2-14 (if building with GLESv2).
* Fri Mar 29 2013
  - Add build_wayland_backend define and set it to 0, as we do not
    want to build wayland support yet. Pass conditional
    - -enable-wayland-egl-platform to configure.
  - Add conditional pkgconfig(wayland-client, wayland-cursor,
    wayland-egl and xkbcommon) BuildRequires. New dependencies needed
    when --enable-wayland-egl-platform is used.
* Mon Mar 25 2013
  - Update to version 1.14.0:
    + New snippet hook location for adding global definitions that
      can be shared amongst other snippets.
    + Fixed some cases where it's not possible to reference the
      builtin cogl_sampler* uniforms from a snippet.
    + Fixes for building on Visual Studio.
    + Fixed a problem with the workaround for the viewport bug in
      Mesa which could leave a broken scissor when switching between
      different sized framebuffers.
    + Fix some cases where the depth buffer wouldn't get cleared in
    + Fix for leaking pipelines and textures when a pipeline is
      copied but all of its layer properties are replaced.
    + Fix for interleaving snippets with different hook points.
    + The Cogland example Wayland compositor has been updated to the
      Wayland 1.0 API.
    + Bugs fixed: bgo#686770, bgo#694537, bgo#694657.
* Tue Feb 26 2013
  - Update to version 1.13.4:
    + New CoglOutput API to query information about displays.
    + New API for querying frame timing information in a frame
    + New API for querying the buffer age of an onscreen framebuffer.
    + Fixed building the GLES2 driver without the GL driver.
    + Fixed X errors when Cogl is used after an onscreen is
    + Fixed API used by Clutter-GST to query the number of texture
    + Fixed the soname for the libcogl-pango2 library
    + Fixed building with MinGW32
    + Bugs fixed: bgo#669122, bgo#692420, bgo#693360, bgo#693612,
      bgo#693696, bgo#693894, bgo#694164.
  - Changes from version 1.13.2:
    + Adds support for texture based depth buffers.
    + Lots of internal re-working to enable non-GL based drivers.
    + Added a stub, NOP driver that can be useful for profiling.
    + cogl_texture_rectangle_new_from_foreign() make public.
    + cogl_debug_matrix_print() debug api added.
    + Added support for building Cogl without a Glib dependency.
    + Unified a lot of gles 2.0 and gl driver support.
    + Added OpenGL 3.1 core profile support.
    + Lots of gtk-doc annotation fixes.
    + cogl_buffer_map_range() api added.
    + Improved SDL 2 support.
    + Added cogl_sdl_onscreen_get_window() api.
    + Much improved out-of-memory error reporting.
    + Added support for constant attributes.
    + Lots of internal work to avoid referencing a global context.
    + Added a new CoglMatrixStack api.
    + Enabled lazy texture storage allocation..
    + Added cogl_texture_allocate() for optional explicit allocation.
    + Add cogl_texture_set_data() convenience api.
    + Various fixes for handling sliced texture.
    + Added cogl_framebuffer_get_depth_bits() api.
    + Bugs fixed: bgo#685915, bgo#690891, bgo#691945.
  - Add pkgconfig(xrandr) BuildRequires: new dependency.
  - Rename libcogl11 to libcogl12, libcogl-pango0 to libcogl-pango12,
    and libcogl-gles2-11 to libcogl-gles2-12 following upstreams
    soname bump.
* Mon Feb 04 2013
  - Introduce with_GLES2 defines to easily enable / disable GLES2
    support. For now set to 0 and thus disabling the support, as
    otherwise clutter-gst causes issues with missing shaders.
    If with_GLES2 is set to true, we:
    + pass --enable-gles2 and --enable-cogl-gles2 to configure.
    + Package the resulting library in libcogl-gles2-11.
* Sat Jan 05 2013
  - Update to version 1.12.2:
    + Lots of MSVC build updates
    + Fix GL_ARB_shader_objects terminator mitigating potential crash
    + Fix to only allow CoglGLES2 context creation with GLES2 driver
    + Use right context when pushing a CoglGLES2 context to an
    + Port to new Wayland 1.0 protocol
    + Don't set SDL_GL_DOUBLEBUFFER when the swap chain has no pref
    + Bugs fixed: bgo#682071, bgo#684917, bgo#689850.
    + Updated translations.
* Mon Sep 24 2012
  - Update to version 1.12.0:
    + MSVC build updates to fix building with SDL support
    + Updated translations.
  - Changes from version 1.11.6:
    + Support latest libgbm api
    + Improve error handling for cogl_texture_2d_new_from_foreign
    + Avoid referencing contexts internally so Android
    + More work to reduce our dependence on a global context
    + Recognize the latest Mesa GL vendor strings and the "Software
      Rasterizer" renderer string.
    + Improved cogl-gles2 support by not depending on drivers
      allowing multiple vertex shaders in one program which isn't
      actually meant to be supported in GLES 2.0 anyway.
    + Bugs fixed: bgo#683414, bgo#683818, bgo#683083.
* Mon Sep 03 2012
  - Update to version 1.11.4:
    + Fix the pkg-config requires for cogl-gles2
    + Fix where we install cogl-gles2 headers
    + Updates for the MSVC build
    + Fix texture sub-region uploads when we don't have
    + Update the KMS winsys backend to the latest libgbm api
    + Fix a leak of primitive indices
    + Add a UProf profiling timer around journal discard code
    + Enable UProf profiling support to test-journal
    + Bugs fixed: bgo#682340.
  - Add pkgconfig(glesv2) BuildRequires: new dependency for
  - Create new sub-package libcogl-gles2-11 (also baselibs.conf)
  - Pass --enable-gles2 --enable-cogl-gles2 to configure, to enable
    GLESv2 support.
* Thu Aug 16 2012
  - Update to version 1.11.2:
    + Add cogl_framebuffer_{fill,stroke}_path APIs consistent with
      other Cogl drawing APIs that replace cogl_path_fill/stroke().
    + Switch from using glib types such as guint32/guint16/guint8 to
      using equivalent stdint.h types.
    + Add a micro-benchmark for the journal
    + Optimize the matrix stack so we can take immutable references
      of a matrix stack for logging into the journal more efficiently
      than having to copy large matrices for each journaled rectangle
      COGL_VERSION_CHECK macros for applications to test what version
      of Cogl they are compiled against.
    + Allow creation of non power of two (npot) CoglTexture2D
      textures with only basic npot support, not including repeating
      or mipmap support.
    + Enable use of the GL_STREAM_DRAW buffer update hint on GLES 2.0
    + Fix building Cogl with --disable-gl
    + Add support for the WebOS version of SDL which supports access
      to GLES 1.1 and GLES 2.0
    + Add cogl_matrix_init_translation to provide a more efficient
      way to initialize a matrix representing a translation without
      need to multiply matrices.
    + Various documentation fixes for CoglQuaternion and CoglEular
    + Updates for the MSVC build
    + Add GPU architecture detection capabilities so we can
      differentiate drivers based on the hardware vendor, and the
      actual architecture of the GPU, such as deferred vs immediate
    + Fix framebuffer initialization to ensure swaps are throttled by
    + Fix flushing of the depth state for some cases.
    + Ported test-atlas-migration to be a standalone Cogl test
    + Add GLES 2.0 API integration support so that existing GLES 2.0
      based code can easily be integrated within Cogl based
      applications. For example this is being used by webkit-clutter
      to add WebGL support.
    + Add an optional libcogl-gles2 sub-library that provides a full
      GLES 2.0 api api to really lower the barrier as much as possible
      for being able to integrate existing GLES 2.0 based code into
      Cogl applications.
    + Add a Cogl GLES 2.0 Gears example application to test the GLES
      2.0 integration support.
    + Fix a bug with disabling of Cogl's debugging features
    + Add api to directly convert a Eular to a Quaternion.
    + Improve the wireframe debug option to work when a vertex shader
      is  in use.
    + Add support for SDL2 which supports GLES 2.0
    + Support the original GLSL extensions which had some different
      function names.
    + Avoid using eglGetProcAddress for core symbols which isn't
      allowed by the EGL spec and causes problems on Android.
    + Add cogl_android_bitmap_new_from_asset() API to load images
      from Android assets.
    + Add support for resizable onscreen framebuffers.
    + Avoid implicitly including the EGL headers when including
    + Add cogl.conf and environment variables to allow disabling the
      use of specific GL extensions; for example if the
      implementation is known to be buggy on a given system.
    + Bugs fixed: bgo#660617, bgo#672533, bgo#673137, bgo#674208,
      bgo#675119, bgo#677078, bgo#678316, bgo#680124, bgo#681285
  - Rename libcogl9 to libcogl11, following upstreams soname bump.
* Tue Jul 17 2012
  - Update to version 1.10.4:
    + Fix using GL_STREAM_DRAW as the buffer hint on GLES2.
    + Fix disabling debugging. Previously configuring with
    - -disable-debug was not disabling much of the debugging code.
    + Fixed a bug when using COGL_DEBUG=wireframes
    + Added a workaround for the slow glReadPixels implementation in
      Mesa versions < 8.0.2
    + Fixed a bug in cogl_pipeline_remove_layer
    + Fixed a bug when using point sprites coordinates on GLES2
    + Fixed a bug when uploading transposed matrix uniforms on GLES2
    + Bugs fixed: bgo#674208, bgo#677078.
  - Drop cogl-1.8.2-lp-no-framebuffer-blit.patch: A variation of this
    has been merged upstream.
* Wed May 30 2012
  - Add cogl-1.8.2-lp-no-framebuffer-blit.patch: Disable the
    subbuffer blit code when running on llvmpipe until it's unbroken.
* Fri Apr 20 2012
  - Update to version 1.10.2:
    + Fix for fallback path in cogl_texture_get_data when reading
      from an FBO doesn't work.
    + Bug fix to make cogl_pipeline_get_depth_state work.
    + The cogl-crate and cogl-msaa examples now show error messages
      if it fails to initialise.
    + cogl_context_new no longer crashes if initialisation fails when
      passed a NULL display.
    + Visual Studio build fixes.
    + Bugs fixed: bgo#672533, bgo#673137.
    + Updated translations.
* Tue Mar 20 2012
  - Update to version 1.10.0:
    + Add cogl_framebuffer_draw_[*_]rectangle functions.
    + Fixed flushing the point size with the GL driver when using
    + Added the missing cogl_is_onscreen and cogl_is_framebuffer
    + Added cogl_quaternion_init_from_quaternion and
      cogl_quaternion_init_from_matrix to the public headers.
    + Make cogl_has_feature available when only
    + Add cogl_framebuffer_read_pixels.
    + Added a public cogl_bitmap_new_for_data function.
    + Visual Studio build fixes.
    + Bugs fixed: bgo#669122, bgo#671984, bgo#671985, bgo#672038,
      bgo#672174, bgo#672243.
    + Updated translations.
* Tue Mar 06 2012
  - Update to version 1.9.8:
    + Various Visual Studio build fixes
    + Correctly check for GL_EXT_packed_depth_stencil and support
      using GL_OES_packed_depth_stencil on GLES2
    + Correctly handle pre-multiplied alpha conversions when reading
      back texture data.
    + Added cogl_renderer_{get,set}_driver functions so the
      underlying driver can be chosen programmatically.
    + Revamped the conformance testing framework so that it
      automatically runs every test against GLES2 as well as GL and
      also against all of the pipeline backends and with npot
      textures disabled.
    + Add a conformance test for reading back an RGBA texture as
    + Added support for converting between all of Cogl's supported
      pixel formats including pre-multiplied alpha conversions.
    + Added conformance tests for converting to and from all of the
      supported formats.
    + Added a public cogl_framebuffer_read_pixels_into_bitmap()
      function which will effective read into a CoglPixelBuffer.
    + CoglPixelBuffer was changed to no longer have associated width,
      height and format information and instead we will rely on
      CoglBitmap to track that informations.
    + Added public cogl_bitmap_get_{width,height,format,rowstride}
    + Added a public accessor for the underlying pixel buffer of a
    + Added various missing cast macros for some buffer objects.
    + Ported the Clutter based test-pixel-buffer test to be
    + Bugs fixed: bgo#666184, bgo#670793, bgo#671016.
  - Rename libcogl8 to libcogl9, following upstream soversion change.
* Wed Feb 22 2012
  - Update to version 1.9.6:
    + New conformance tests or tests ported from Clutter.
    + New public experimental functions.
    + Added cogl_kms_renderer_get_kms_fd to get the KMS file
    + Bug fixed in the KMS support where it would crash on cleanup if
      it couldn't save the CRTC state.
    + Bug fixed in the Wayland compositor support where it would leak
      EGLImages when creating a texture from a buffer
    + The swap_buffer callback in GLX is now delayed until
      cogl_poll_dispatch is called so that apps can handle it more
    + Fixes for bugs with pipelines that are trying to use a layer
      with a NULL texture.
    + New cogl_framebuffer_* API for drawing directly to the
      framebuffer without having to push the framebuffer.
    + Most of the _EXP suffixes have been removed from the
      experimental API symbols in the hope that the gtk-doc unstable
      annotation will be enough to distinguish these.
    + Add a COGL_DEBUG=winsys option
    + CoglBuffer and CoglPrimitive now take an explicit CoglContext
      argument in their constructor.
    + Updates to the MSVC build support.
    + Add cogl_pipeline_set_layer_null_texture().
    + Fix some bugs where Cogl was assuming there is a direct mapping
      between the pipeline layer number and the GL texture unit
    + In snippets, there are now always builtin sampler uniforms for
      every layer of the pipeline.
    + The texture lookup snippet hook now gets passed the sampler for
      the unit.
    + Some public constants for CoglPixelFormat have been removed
    + 30-bit pixel formats added.
    + COGL_DEBUG=wireframes now correctly renders primitives using
      vertex shader snippets.
    + cogl_framebuffer_swap_buffers and friends have been renamed to
    + If the experimental 2.0 API is requested, as far as possible
      the headers for the 1.0 API are no longer included. Define
      COGL_ENABLE_EXPERIMENTAL_API instead if you want to mix both
    + Bugs fixed: bgo#660188, bgo#668385, bgo#668856, bgo#668913,
      bgo#669368, bgo#669785.
  - Remove xz BuildRequires now that it comes for free in the build
  - Rename libcogl7 to libcogl8, following upstream soversion change.
* Wed Jan 18 2012
  - Add Mesa-devel Requires to devel subpackage as cogl-defines.h has
    an include for GL/gl.h.
* Tue Jan 17 2012
  - Update to version 1.9.4:
    + Visual Studio 2008/2010 project files have landed.
    + A basic KMS (Kernel Mode Setting) backend was added so we can
      run fullscreen Cogl applications without X11 on Linux.
    + EGL platforms can now be selected at runtime.
    + cogl_matrix_orthographic() was added as a replacement for
      cogl_matrix_ortho() since the OpenGL style of arguments for
      cogl_matrix_ortho() wasn't consistent with the rest of the Cogl
    + Experimental cogl_framebuffer apis were added for manipulating
      the per-framebuffer modelview matrix stack.
    + Experimental cogl_framebuffer apis were added for manipulating
      the per-framebuffer clip stacks.
    + The internal _cogl_framebuffer_flush_state() function was
      optimized to do a better job of bailing out when no framebuffer
      state has changed, and when state has changed the cost should
      now scale by the number of changes made instead of scaling by
      the total range of framebuffer state that Cogl tracks.
    + Internally we finally removed _cogl_enable() which won't mean
      much to most people but makes the maintainers happy.
    + We added an experimental CoglSnippets api aiming to greatly
      simplify how developers can incorporate snippets of GLSL code
      into the pipeline.
    + We've updated Cogl's client side Wayland support
    + We've updated Cogl's compositor side Wayland support, including
      updating the example cogland compositor.
    + We added an SDL window system backend for Cogl, which provides
      a simple, portable way to play with Cogl as a standalone
      graphics API with basic support for input events available from
    + We added mainloop integration support to Cogl.
    + Bugs fixed: bgo#650020, bgo#665190, bgo#665604, bgo#665722,
      bgo#665723, bgo#667009.
  - Rename libcogl6 to libcogl7, following upstream soversion change.
* Thu Dec 08 2011
  - Split typelib files into their own subpackages:
    typelib-1_0-Cogl-1_0 and typelib-1_0-CoglPango-1_0.
  - Add typelib-1_0-Cogl-1_0 and typelib-1_0-CoglPango-1_0 Requires
    to devel subpackage.
* Tue Nov 22 2011
  - Update to version 1.9.2:
    + Ported more conformance tests from Clutter to be standalone
      Cogl tests.
    + Adds experimental support for EXT_discard_framebuffer extension
      which is important for good performance on PowerVR graphics HW.
    + Adds experimental API to enable clipping to the silhouette of
      an arbitrary 2D CoglPrimitive.
    + Make the CoglTexture2DSliced API directly available as
      experimental API.
    + Various API Extensions and enhancements.
    + Ship a standalone cogl-xlib.h that must be included manually
      for any xlib specific api because the Xlib headers so many
      numerous badly namespaced symbols that it's not desireable to
      include them unless absolutely required.
    + Updated the Wayland support to work with the latest upstream
    + Bugs fixed: bgo#656755, bgo#658700, bgo#660184, bgo#660387,
      bgo#660617, bgo#660986, bgo#661019, bgo#661174, bgo#662184,
      bgo#662542, bgo#663578, bgo#663628.
    + Updated translations.
  - Rename libcogl5 to libcogl6, following upstream soversion change.
* Mon Oct 17 2011
  - Update to version 1.8.2:
    + Fix a crash while generating ARBfp code with layers containing
      a NULL texture.
    + Improvements to the mingw-fetch-dependencies script to work
      without first needing to find a copy of config.guess.
    + Bugs fixed: bgo#660184, bgo#660387, bgo#660986.
    + Updated translations.
* Wed Sep 21 2011
  - Update to version 1.8.0:
    + Started porting Cogl conformance tests from Clutter to be
      standalone Cogl tests including tests for depth-state and
      backface culling.
    + Added a new color mask conformance test
    + We no longer implicitly define COGL_ENABLE_EXPERIMENTAL_2_0_API
      in the cogl-2.0-experimental.pc file cflags because the way
      pkgconfig works makes it hard to then consume libraries
      depending on cogl-2.0-experimental.pc with Clutter.
    + Made progress re-factoring cogl-pipeline.c to be more
      maintainable by starting to split the code up into more
      manageable pieces.
    + We now bind the locale dir for the Cogl domain during init.
    + We now track backface culling state as part of CoglPipeline.
    + Bugs fixed: bgo#656442, bgo#658092, bgo#658333, bgo#658700,
      bgo#659029, bgo#659360.
  - Rename libcogl2 to libcogl5, following upstream soversion change.
* Sat Sep 17 2011
  - Remove redundant tags/sections from specfile
* Mon Sep 05 2011
  - Update to version 1.7.8:
    + Getters for the display and renderer associated with context
    + Getter for the number of supported texture units during
      fragment processing.
    + Optimizations for the GLSL codegen for fragment processing so
      we can ignore redundant layers - if for example the "REPLACE"
      function is used for layer N then computing anything for
      previous layers is redundant. Also if texture combining needs
      to sample the same texture multiple times we now re-use the
      same sample instead of repeating it.
    + Optimize texture uploads to a texture atlas on GLES by avoiding
      lots of redundant format conversions.
    + Relax the requirement to need braces around blend factors when
      using the CoglBlendString syntax. Braces are only needed for
      factors involving a subtraction like "(1 - SRC_COLOR[A])"
    + Adds API for querying the format of a CoglFramebuffer
    + Bugs fixed: bgo#656426, bgo#656441, bgo#656587, bgo#657347,
      bgo#657840, bgo#656809.
* Mon Aug 15 2011
  - Update to version 1.7.6:
    + Add an experimental cogl_matrix_look_at function
    + Fix flipping the y-coordinates for cogl_framebuffer_swap_region
    + Automatically allocate framebuffers on first use
    + Add experimental cogl_framebuffer_clear functions
    + Add a function to get the context given a framebuffer
    + Add support for a cogl.conf config file
    + Fix using TEXTURE_n as the source for a layer combine
    + Some fixes for the WGL backend
    + Add experimental API to upload a texture subregion from a
    + Bugs fixed: bgo#655026, bgo#655216, bgo#655228, bgo#655355,
      bog#655400, bgo#655412, bgo#655510, bgo#655556, bgo#655723,
      bgo#655724, bgo#656303, bgo#655792, bgo#655791.
  - Add xz BuildRequires to be able to decompress the tar.xz source.
* Wed Jul 27 2011
  - Add Mesa Requires to libcogl2: since the GL library is
    dynamically loaded now, there is no automatic Requires for it.
    Mesa provides all the libraries that can be used, so it's the
    right explicit Requires to add.
  - Add baselibs.conf.
* Wed Jul 20 2011
  - Update to version 1.7.4:
    + Optimize pipeline unparent operation using embedded lists
      instead of using GList API.
    + Remove the old matrix operation code we had before pulling in
      the mesa based code.
    + Expose cogl_framebuffer_get_red/green/blue/alpha bits to query
      the precision for a framebuffer's color channels.
    + Numerous reference manual updates
    + Fix some memory leaks in CoglPipeline.
    + Fix some EGL winsys issues that weren't captured in bugzilla.
    + Switch to dynamically loading libGL, libGLESv2 or
      libGLES[v1]_CM at runtime so it's possible to distribute a
      libcogl that can choose to work with any of these at runtime.
    + Clean up lots of inconsistencies with platform specific APIs.
    + Remove cogl_set_default_context from experimental 2.0 api,
      since we are aiming to remove the default context for 2.0
    + Ensure the experimental 2.0 reference manual gets a unique
      DOC_MODULE name so that distro's trying to package cogl don't
      end up installing the 1.x and 2.0 manuals to the same location.
    + Add a program cache for the GLSL backend.
    + Adds dither_enable getter and setter API for CoglFramebuffer so
      that Clutter doesn't need to use the GL API directly when
    + Use MESA_pack_invert extension in cogl_read_pixels to avoid
      needing to manually flip pixel data read in bottom-up order to
      a top-down order.
    + Fix the hello example to actually clear the framebuffer at the
      start of the frame instead of unintentionally relying on the
      driver to have cleared the framebuffer.
    + Bugs fixed: bgo#652514, bgo#654440, bgo#654718, bgo#654593.
  - Rename libcogl1 to libcogl2, following to soname change.
* Sat Jul 02 2011
  - Update to version 1.7.2:
    + Add an example program to draw a 3D crate
    + Add experimental API to get and set the viewport on a
      framebuffer without going through the implicit context.
    + Add API to select the winsys backend without having to use an
      environment variable.
    + Various documentation fixes.
    + Add winsys-specific typesafe APIs to replace the old
      cogl_renderer_handle_native_event functions.
    + Rename platform-specific APIs so that we consistently have
      cogl_<platform>_symbol_name instead of
    + Fixed building against GLES.
    + Bugs fixed: bgo#652672, bgo#653615, bgo#653229, bgo#653231.
  - Rename libcogl0 to libcogl1 after soversion bump.
* Wed Jun 15 2011
  - New package (version 1.7.0). Cogl got split out of the clutter
    source code.



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Fabrice Bellet, Sat Apr 9 10:34:41 2022