|Index||index by Group||index by Distribution||index by Vendor||index by creation date||index by Name||Mirrors||Help||Search|
|Name: prboom-plus||Distribution: openSUSE Leap 15.0|
|Version: 18.104.22.168||Vendor: openSUSE|
|Release: lp150.1.2||Build date: Wed May 9 23:13:27 2018|
|Group: Amusements/Games/3D/Shoot||Build host: obs-power8-04|
|Size: 2548809||Source RPM: prboom-plus-22.214.171.124-lp150.1.2.src.rpm|
|Summary: Open source port of the DOOM game engine|
PrBoom+ is a Doom source port developed from the original PrBoom project, an open-source port of Doom, the classic 3D first-person shooter game which outclassed any 3D world games that preceded it, with amazing speed, flexibility, and outstanding gameplay. prboom(-plus) focuses heavily on retaining compatibility with the original Doom engines, which plays a big role in demo recording and playback.
* Tue Mar 29 2016 firstname.lastname@example.org - Update to version 126.96.36.199 * Added "Allow Jump" and "Allow Vertical Aiming" option on Prboom-plus 'bad' compatibility settings" page. * Added a "Backpack Changes Thresholds" option * "Use GL surface for software mode" mode now works much faster if gl_finish is 0 in config. * Better support for Chex Quest, * Fixed the classic "Long Wall" rendering error. * Sun Mar 29 2015 email@example.com - Avoid strange inequality in Provides tag * Mon Nov 11 2013 firstname.lastname@example.org - Update to snapshot 188.8.131.52 SVN4355 * Added "Fix clipping problems in large levels" option. * Added "gl_finish" config variable. * Added a "Health Bar Above Monsters" option (health_bar* config variables; GL only). * Added a "Things appearance" automap option. Possible values: "classic", "scaled" and "icons". * Added "notarget" and "fly" cheat codes. * Added MBF's "-beta" codepointers. * Added a new HUD. * Added "shaders" sector light mode. * Support "Classic Doom" WAD files of Doom 3 BFG Edition and HACX 1.2 IWAD * Restricted mouse look (Heretic-style Y-shearing) now is available in software mode. * Added a crosshair. Three different crosshair graphics are for choice: cross, angle and dot. Extra features are changing crosshair colors according to the player's health and/or on sight of a target. * "Use GL surface for software mode" mode now works much faster if gl_finish is 0 in config. * Ability to use e.g. doom1.wad as a resource for a doom2 IWAD, e.g. freedoom (prboom-plus -iwad freedoom.wad -file doom1.wad). * Sun Mar 24 2013 email@example.com - Update to new upstream release 184.108.40.206 * Added device selection to portmidi player. Controlled by the snd_mididev config variable. See stdout.txt for list of available devices. * Added a progress bar for demo skipping during re-recording. * Added key binding options for start/stop and fast-forward when watching demos. * Added a key binding option to restart the current map. * Added a "Default compatibility level" GUI entry. * Support for 16 sprite rotations. http://zdoom.org/wiki/Sprite#Angles * New HUDs. HUDs definitions are moved to the "prboom-plus.wad/-prbhud-" lump. - Remove prboom-protos.diff, merged upstream * Fri May 25 2012 firstname.lastname@example.org - Corrected typo in spec file * Fri May 25 2012 email@example.com - Added BuildRequires automake * Wed Aug 03 2011 firstname.lastname@example.org - Enable missing USE_GLU_TESS for the self-referencing sector hack to be rendered. * Mon Jun 20 2011 email@example.com - Update to new upstream release 220.127.116.11: * Support was added for sound fonts, OPL2 emulation, mouse wheel, changing resolution on the fly, interpolation of automap, and the "use GL surface for software mode" video option for the ability to use hardware vsync in software mode. * Tue Nov 16 2010 firstname.lastname@example.org - Update to new upstream release 18.104.22.168a: * Support for textured automap was added. Compatibility with Doom 1.2 was improved. New HUDs and bugs were fixed. * Mon Aug 23 2010 email@example.com - Update to new upstream release 22.214.171.124: * A lot of compatibility and improvements, many bug fixes, and several new features were added, including support for DeePBSP and uncompressed ZDBSP nodes and dynamic music changing... through the new MUSINFO lump. On the GLBoom+ front, there is support for GZDoom skyboxes, custom detail texture definitions, and blending of animated flats and wall textures.
/usr/bin/prboom /usr/bin/prboom-plus /usr/bin/prboom-plus-game-server /usr/share/applications/prboom-plus.desktop /usr/share/bash-completion /usr/share/bash-completion/completions /usr/share/bash-completion/completions/prboom-plus.bash /usr/share/doc/prboom-plus-126.96.36.199 /usr/share/doc/prboom-plus-188.8.131.52/AUTHORS /usr/share/doc/prboom-plus-184.108.40.206/COPYING /usr/share/doc/prboom-plus-220.127.116.11/MBF.txt /usr/share/doc/prboom-plus-18.104.22.168/MBFFAQ.txt /usr/share/doc/prboom-plus-22.214.171.124/NEWS /usr/share/doc/prboom-plus-126.96.36.199/README /usr/share/doc/prboom-plus-188.8.131.52/README.compat /usr/share/doc/prboom-plus-184.108.40.206/README.demos /usr/share/doc/prboom-plus-220.127.116.11/boom.txt /usr/share/doc/prboom-plus-18.104.22.168/prboom-plus-history.html /usr/share/doc/prboom-plus-22.214.171.124/prboom-plus-history.txt /usr/share/doc/prboom-plus-126.96.36.199/prboom-plus-usage.txt /usr/share/doom /usr/share/doom/prboom-plus.wad /usr/share/icons/hicolor/scalable/apps/prboom-plus.svg /usr/share/man/man5/prboom-plus.cfg.5.gz /usr/share/man/man6/prboom-plus-game-server.6.gz /usr/share/man/man6/prboom-plus.6.gz
Generated by rpm2html 1.8.1
Fabrice Bellet, Tue Nov 9 10:26:55 2021