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megaglest-3.13.0-lp150.1.1 RPM for ppc64le

From OpenSuSE Ports Leap 15.0 for ppc64le

Name: megaglest Distribution: openSUSE Leap 15.0
Version: 3.13.0 Vendor: openSUSE
Release: lp150.1.1 Build date: Wed Apr 25 21:26:07 2018
Group: Amusements/Games/Strategy/Real Time Build host: obs-power8-03
Size: 13925192 Source RPM: megaglest-3.13.0-lp150.1.1.src.rpm
Packager: https://bugs.opensuse.org
Url: http://megaglest.org/
Summary: Customizable 3D real-time strategy game
MegaGlest takes place in a context that could be compared to that of
pre-Renaissance Europe with the twist that magic forces exist in the
environment and can be controlled.

A game takes place on a map of varying size, such as large plains and
fields, with terrain features like rivers, mountains, seas, or
cliffs. Players must establish settlements to gain resources, defend
against other players, and train units to explore the map and attack
enemies.

Provides

Requires

License

GPL-3.0+

Changelog

* Fri Apr 07 2017 jengelh@inai.de
  - Expand description and trim redundant words from summary.
* Fri Mar 10 2017 rpm@fthiessen.de
  - Fixed build on openSUSE Tumbleweed (wxWidgets 3.0):
    * Added wxwidgets3.patch to fix build with changed unicode
      handling in wxWidgets 3.
* Fri Mar 10 2017 joop.boonen@opensuse.org
  - Build Version 3.13.0
    - important sounds like "attack alarm" are always played
    - display build/morph/upgrade time
    - new AI tag <ai-build-size> for units(buildings) which allows fake size for buildings while placing them
    - much better error handling and messages especially for modders and xml-related problems
    - fix unwanted double event for some keys ( like alt+enter )
    - map filter option for game setup on headless server
    - option to select/command multiple buildings of same type ( uniform-selection )
    - major cross platform OOS fix which especially showed up quite often when playing without fog of war
    - you must prove basic game knowledge before you can play online by winning a special scenario
    - less visible parts of black squares while rendering cliffs
    - possibility to let units spawn units on death
    - improved AI behavior per faction ( mostly magic )
  - fix-new-miniupnpc.patch -- https://github.com/MegaGlest/megaglest-source/issues/121 has been resolved
  - fix-not-declared.patch has been resolved
* Wed Jul 27 2016 rpm@fthiessen.de
  - Added fix-not-declared.patch for gcc >= 6.
  - Install .desktop files
  - Some cleanup
* Fri May 13 2016 rpm@fthiessen.de
  - Added fix-new-miniupnpc.patch for fixing build with miniupnpc
    API > 16 (e.g. on Factory / Tumbleweed), see also:
    https://github.com/MegaGlest/megaglest-source/issues/121
* Fri Feb 26 2016 ecsos@opensuse.org
  - fix build error
  - add BuildRequires fribidi, vlc, freealut
* Wed Feb 03 2016 joop.boonen@opensuse.org
  - Update to version 3.12.0
    * MegaGlest uses SDL2 now
    * glowing meshes. ( models can glow like particles do )
    * console message for finished upgrades
    * new parameter to set servers titles
    * 5 new maps
    * improved network performance
    * better stability in the lobby
* Tue Nov 24 2015 rpm@fthiessen.de
  - Fixed dependencies so it builds for openSUSE again.
  - Some cleanup
* Mon May 11 2015 dap.darkness@gmail.com
  - Update to version 3.11.1
    * no more false clicks when commanding via mini map;
    * map editor has a more useful and powerful map height
      randomizer;
    * map editor saves all maps with .mgm ending by default.
    * fixed map editor (several linux distributions had trouble);
    * for missing tilesets and techs optional download from mod
      center instead of server (bugfix);
    * healthbar default set to "if needed";
    * nicer tilesets as defaults;
    * improved camera startposition on game start (main building in
      center);
    * attackBoosts: Ep + Hp regeneration is shown in description.
  - Added megaglest-3.11.1_cmake3.2-x11.patch vs.
    https://github.com/MegaGlest/megaglest-source/issues/65
* Tue Jan 27 2015 joop.boonen@opensuse.org
  - Update to version 3.11.0
    * healthbars with a lot of options
    * multi shot / multi-projectiles with different timings,sounds and particle systems
    * several camera shake effects
    * new tileset "pine rock"
    * some new maps
    * improve switching settings when connected to a headless server
    * support for team unit sharing
    * team resource sharing
    * tags feature
    * Attack boosts fixed in many ways
    * Attack boosts and upgrades now support upgrading attack speed
    * timed particles and mesh bound particles really work now.
    * unit height independend particle positioning ( flat-particle-positions )
    * CPU players multiplier are displayed in debug view
    * You can have non commandable units
    * Units spawned by an attack skill can get an attack command
    * Unit and Splash particles can be speeded up ( accelerated )
    * Looting https://github.com/MegaGlest/megaglest-source/pull/17
    * HP and EP starting values
    * <target-height> <burn-height> can be given https://docs.megaglest.org/XML/Unit#target-height
    * +several bugfixes
* Fri Feb 28 2014 joop.boonen@opensuse.org
  - Update to version 3.9.1
    * Includes many bug fixes reported in the forums since 3.9.0.
    * Backward compatible with 3.9.0.
    * Moved the project from sourceforge.net to github.com and from subversion to git.
    * Better handling of lagging clients in network games.
    * Fixed cmake scripts to correctly detect dependencies that were previously partially working on some distros and improved build support for Mac OS X.
    * Added numerous new LUA functions as documented at wiki.megaglest.org.
    * Code quality improvements as reported by cppcheck and coverity (and clang).
    * Better color picking algorithm thanks to willvarfar makes color picking very stable.
    * Render order improved to allow more transparency effects.
    * Adjustable camera scroll speed.
    * Particle systems can be bound to meshes of models.
* Sat Nov 23 2013 mailaender@opensuse.org
  - https://en.opensuse.org/SourceUrls
  - Update to version 3.9.0.4
    * Hopefully solved the last out of sync problems for cross platform games.
    * Animated tileset object (like trees moving in the wind) support.
    * New tileset texturing possibilities
    * New tilesets birchforest, desert4 and updated mediterran using animated objects and new texture system
    * Greatly improved textures and animations for the roman faction
    * New maps
    * Better network game performance / management to handle slower clients.
    * Easier ability to download game content from host and masterserver if available there.
    * New arranged options menu with several sub menus
    * Menu GUI improvements
    * Attack hotkey toggles through all attack types
    * Single player games can be sped up incrementally in steps.
    * Color picking is greatly improved and the default selection mode now for better compatibility
    * greater ability to translate game content (including techtrees) into your native language.
    * Added Hebrew, Arabic, Vietnamese (and others).
    * Screenshots for savegames without annoying menu in screenshot.
    * Addition of google-breakpad to better track down bugs.
    * Many new lua functions for scenario modders.
    * Cell coordinates are shown in the mapeditor.
    * Tilesets can set default air unit heights
    * Added ability for stand alone mod's to customize more of the engine like about screen.
    * Improved textures for tech faction
    * Performance improvements
    * and as always many bugs were fixed
* Mon Sep 02 2013 joop.boonen@opensuse.org
  - Update to version 3.8.0-beta1
* Thu Jun 06 2013 joop.boonen@opensuse.org
  - Created a miniupnpc 1.8 patch
* Tue Nov 27 2012 joop.boonen@opensuse.org
  - Build megaglest version 3.7.1
* Sat Nov 24 2012 joop.boonen@opensuse.org
  - Removed not needed BuildRequires:  libGLw1
* Sun Nov 18 2012 joop.boonen@opensuse.org
  - Build megaglest version 3.7.0
  - Created font and lua patches
* Fri May 11 2012 joop.boonen@opensuse.org
  - openSUSE package MesaGLw-devel has been renamed to libGLw-devel
* Mon Apr 30 2012 joop.boonen@opensuse.org
  - gcc47 patch partly based on Fedora glest patch
    http://lists.fedoraproject.org/pipermail/scm-commits/2012-January/726167.html
* Wed Apr 25 2012 joop.boonen@opensuse.org
  - Added lua => 5.2 patch luaL_getn isn't used anymore, is replaced by lua_rawlen
* Tue Mar 27 2012 joop.boonen@opensuse.org
  - p7zip is needed by megalglest to install game content
* Sun Jan 29 2012 joop.boonen@opensuse.org
  - Added borrowed _DATE_ and _TIME_ replace from
    openSUSE MozillaFirefox.spec file
* Sat Jan 28 2012 joop.boonen@opensuse.org
  - Build megaglest version 3.6.0.3
  - Got rid of Obsoletes glest
* Sat Jan 07 2012 joop.boonen@opensuse.org
  - Using boost-jam in stead of jam
* Thu Jan 05 2012 joop.boonen@opensuse.org
  - Created megaglest-fontpath.diff so
    megaglest-source-embedded-3.6.0.2.tar.xz doesn't need to be used
* Thu Jan 05 2012 joop.boonen@opensuse.org
  - icons.tar.bz2 removed isn't needed
* Fri Dec 23 2011 jengelh@medozas.de
  - Remove redundant/unwanted tags/section (cf. specfile guidelines)
  - Use %_smp_mflags for parallel building
* Fri Dec 23 2011 joop.boonen@opensuse.org
  - Build version 3.6.0.2
* Fri Sep 23 2011 joop.boonen@opensuse.org
  - Build version 3.5.2.4
* Mon May 30 2011 joop.boonen@opensuse.org
  - corrected README.SUSE
* Sat May 14 2011 joop.boonen@opensuse.org
  - build version 3.5.2
  - the wrapper script is not needed anymore
* Sat May 14 2011 joop.boonen@opensuse.org
  - build version 3.5.1
  - adapted the wrapper script
* Mon Apr 25 2011 joop.boonen@opensuse.org
  - build version 3.5.0
* Sun Mar 06 2011 joop.boonen@opensuse.org
  - corrected provide and requires
  - subversion is also needed
  - correction desktop file
* Tue Mar 01 2011 prusnak@opensuse.org
  - spec cleanup
  - don't strip binaries
  - provide and obsolete glest
  - fix wxWidgets usage for 11.4+
* Fri Feb 04 2011 nick.schrader@iserv-gis.de
  - build megaglest 3.4.0
  - changed package name to megaglest
* Mon Oct 18 2010 joop.boonen@opensuse.org
  - build megaglest 3.3.7.2
* Sat Oct 16 2010 joop.boonen@opensuse.org
  - build megaglest 3.3.7
    * Significant game play performance improvements.
    * Added support for FreeBSD (thanks m0ellemeister) and Mac OS X (thanks GeoVah)!
    * Players can now tell multiple units to build a new unit all at the same time (multi-build)
    * Particle and Transparency improvements
    * Map Preview in game lobby
    * Added ability to pick a random faction in the game lobby
    * Added ability to be a non-player and Observe a network game (becoming an Observer)
    * Added ability to change playername in game lobby
    * Added new map filter (to display maps with x players)
    * AI Player improvements
    * Added new LUA functions and events (see wiki for details).
    * Added numerous new commandline options (use --help to see a detailed list)
    * Improved network performance
    * Masterserver PHP scripts will now run on a Microsoft Windows Server
    * Added ability to move / size UI components in a custom manner
    * Many bugfixes.
* Sun Aug 29 2010 joop.boonen@opensuse.org
  - build megaglest 3.3.6
    - megaglest is an extended glest version with the
      megapack included
    - needed to add the missing icons via icons.tar
  - better cross distro support
* Wed Nov 25 2009 joop.boonen@opensuse.org
  - corrected the file location in glest-help.desktop
* Wed Nov 25 2009 prusnak@suse.cz
  - simplify glest wrapper a bit
* Wed Nov 25 2009 joop.boonen@opensuse.org
  - added a rewrite of the glest.ini file to 3.2.2 syntax
* Tue Nov 24 2009 prusnak@suse.cz
  - fix problems with loading .lng files [bnc#557747]
* Wed Nov 18 2009 joop.boonen@opensuse.org
  - building version 3.2.2
  - build with gentoo patch http://bugs.gentoo.org/259701
  - build with mandriva patch

Files

/usr/bin/megaglest
/usr/bin/megaglest_editor
/usr/bin/megaglest_g3dviewer
/usr/share/applications/g3dviewer.desktop
/usr/share/applications/megaglest.desktop
/usr/share/applications/megaglest_editor.desktop
/usr/share/icons/hicolor/16x16/apps/megaglest_editor.png
/usr/share/icons/hicolor/16x16/apps/megaglest_g3dviewer.png
/usr/share/icons/hicolor/16x16/apps/megaglest_megaglest.png
/usr/share/icons/hicolor/32x32/apps/megaglest_editor.png
/usr/share/icons/hicolor/32x32/apps/megaglest_g3dviewer.png
/usr/share/icons/hicolor/32x32/apps/megaglest_megaglest.png
/usr/share/icons/hicolor/48x48/apps/megaglest_editor.png
/usr/share/icons/hicolor/48x48/apps/megaglest_g3dviewer.png
/usr/share/icons/hicolor/48x48/apps/megaglest_megaglest.png
/usr/share/megaglest
/usr/share/megaglest/data
/usr/share/megaglest/editor.ico
/usr/share/megaglest/g3dviewer.ico
/usr/share/megaglest/glest.ini
/usr/share/megaglest/glestkeys.ini
/usr/share/megaglest/megaglest.ico
/usr/share/megaglest/servers.ini
/usr/share/megaglest/start_megaglest_gameserver


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