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| Name: libSDL2-2_0-0 | Distribution: SUSE Linux Enterprise 15 |
| Version: 2.0.8 | Vendor: SUSE LLC <https://www.suse.com/> |
| Release: 150200.11.9.1 | Build date: Wed Jan 4 11:05:55 2023 |
| Group: System/Libraries | Build host: sheep26 |
| Size: 1249583 | Source RPM: SDL2-2.0.8-150200.11.9.1.src.rpm |
| Packager: https://www.suse.com/ | |
| Url: http://libsdl.org/ | |
| Summary: Simple DirectMedia Layer Library | |
This is the "Simple DirectMedia Layer" library. It provides a generic API for access to audio, keyboard, mouse, and display framebuffer across multiple platforms.
Zlib
* Tue Jan 03 2023 mgorse@suse.com
- Add CVE-2022-4743.patch: fix potential memory leak in
GLES_CreateTexture (boo#1206727 CVE-2022-4743).
* Tue Apr 05 2022 mgorse@suse.com
- Add CVE-2021-33657.patch: always create a full 256-entry color
map in case color values are out of range (boo#1198001
CVE-2021-33657).
* Tue Jan 11 2022 mgorse@suse.com
- Add sdl2-surface-pitch-overflow.patch: fix overflow in surface
pitch calculation (boo#1181201 boo#1181202 CVE-2020-14410
CVE-2020-14409).
* Sun Jan 05 2020 sndirsch@suse.com
- sdl2-khronos.patch
* fixes build on i586 (boo#1158176)
* Mon Aug 26 2019 mgorse@suse.com
- Add CVE-2019-13616.patch: fix heap buffer overflow when reading
a crafted bmp file (boo#1141844 CVE-2019-13616).
- Add CVE-2019-13626.patch: add safeguards to the wav parser to
prevent crashes (boo#1142031 CVE-2019-13626).
- Drop CVE-2019-7572.patch, CVE-2019-7574.patch,
CVE-2019-7575.patch, CVE-2019-7577.patch, and
CVE-2019-7578.patch: these are handled by the new code added in
CVE-2019-13626.patch.
* Thu May 23 2019 qzheng@suse.com
- Remove CVE-2019-7637.patch, the modification of function
SDL_CalculatePitch is only suit for SDL not SDL2.
* Wed Mar 20 2019 qzheng@suse.com
- Add CVE-2019-7636.patch to fix a heap-based buffer over-read
issue (CVE-2019-7636, boo#1124826, CVE-2019-7638, boo#1124824).
* Wed Mar 20 2019 qzheng@suse.com
- Add CVE-2019-7635.patch to fix a heap-based buffer over-read
issue (CVE-2019-7635, boo#1124827).
* Wed Mar 20 2019 qzheng@suse.com
- Add CVE-2019-7578.patch to fix a heap-based buffer over-read
issue (CVE-2019-7578, boo#1125099, CVE-2019-7576, boo#1124799
CVE-2019-7573, boo#1124805).
* Wed Mar 20 2019 qzheng@suse.com
- Add CVE-2019-7572.patch to fix a buffer over-read issue
(CVE-2019-7572, boo#1124806).
* Wed Mar 20 2019 qzheng@suse.com
- Add CVE-2019-7574.patch to fix a heap-based buffer over-read
issue (CVE-2019-7574, boo#1124803).
* Thu Feb 28 2019 qzheng@suse.com
- Add CVE-2019-7575.patch to fix a heap-based buffer overflow
issue (CVE-2019-7575, boo#1124802).
* Thu Feb 28 2019 qzheng@suse.com
- Add CVE-2019-7637.patch to fix a heap-base buffer overflow
issue (CVE-2019-7637, boo#1124825).
* Wed Feb 27 2019 qzheng@suse.com
- Add CVE-2019-7577.patch to fix a buffer over-read issue
(CVE-2019-7577, boo#1124800).
* Sat Mar 17 2018 ytz1995@hotmail.com
- Build with Wayland support
* Thu Mar 08 2018 jengelh@inai.de
- Update to new upstream release 2.0.8
* Added SDL_fmod() and SDL_log10().
* Each of the SDL math functions now has the corresponding
float version.
* Added SDL_SetYUVConversionMode() and
SDL_GetYUVConversionMode() to control the formula used when
converting to and from YUV colorspace. The options are JPEG,
BT.601, and BT.709.
* Added the hint SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR to
control whether the X server should skip the compositor for
the SDL application. This defaults to "1".
* Added the hint SDL_HINT_VIDEO_DOUBLE_BUFFER to control
whether the Raspberry Pi and KMSDRM video drivers should use
double or triple buffering (the default).
* Wed Jan 10 2018 jengelh@inai.de
- Add sdl2-symvers.patch.
* Sat Oct 28 2017 adam@mizerski.pl
- update to 2.0.7
* Added audio stream conversion functions.
* Added functions to query and set the SDL memory allocation
functions.
* Added locking functions for multi-threaded access to
the joystick and game controller APIs.
* Some functions are now thread-safe.
- removed patches, merged upstream
* dbus.diff
* SDL2-ppc64-declaration-after-statement.patch
* SDL-bnc1062784-check-overflow-xcf-props.patch
* Thu Oct 19 2017 sreeves@suse.com
- Add SDL-bnc1062784-check-overflow-xcf-props.patch. CVE-2017-2888
* Mon Oct 16 2017 wbauer@tmo.at
- Disable SSE3 (and also SSE2 on ix86) to prevent crashes on older
CPUs that don't support these instructions
* Mon Oct 02 2017 jengelh@inai.de
- Add dbus.diff
* Mon Oct 02 2017 guillaume@opensuse.org
- Enable KMS/DRM video driver
* Sat Sep 30 2017 spartanj@gmail.com
- Update to new upstream release 2.0.6
* Added Vulkan graphics support in SDL_vulkan.h.
* Added SDL_ComposeCustomBlendMode() to create custom blend
modes for 2D rendering.
* Added support for many game controllers, including the
Nintendo Switch Pro Controller.
* Added support for inverted axes and separate axis directions
in game controller mappings.
* Added functions to return information about joysticks and
open game controllers.
* Added SDL_GameControllerNumMappings() and
SDL_GameControllerMappingForIndex() to be able to enumerate
the built-in game controller mappings.
* Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file
into memory.
* Added SDL_DuplicateSurface() to make a copy of a surface.
* Added an experimental JACK audio driver.
* Implemented non-power-of-two audio resampling.
* Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the
quality of resampling.
* Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control
the scaling policy for SDL_RenderSetLogicalSize().
* Added the hints SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and
SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed
when being read from raw mouse input.
* Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether
SDL will synthesize mouse events from touch events.
* Added an experimental KMS/DRM video driver for embedded
development.
- Remove dbus-ime.diff (no longer needed)
* Tue Aug 01 2017 fcrozat@suse.com
- Do not BuildRequires pkgconfig(fcitx) on SLE (not shipped anymore
since SLE12 SP2).
* Thu Jun 29 2017 schwab@suse.de
- libspe2 doesn't exist any more
* Wed Feb 15 2017 jengelh@inai.de
- Add dbus-ime.diff and build with fcitx [boo#1025413]
* Sun Oct 23 2016 aloisio@gmx.com
- Backported commit 5184186d4366 and fbf9b0e3589a as
SDL2-ppc64-declaration-after-statement.patch to fix build
on ppc64/ppc64le
* Thu Oct 20 2016 aloisio@gmx.com
- Update to 2.0.5
General:
* Implemented audio capture support for some platforms
* Added SDL_DequeueAudio() to retrieve audio when buffer
queuing is turned on for audio capture
* Added events for dragging and dropping text
* Added events for dragging and dropping multiple items
* By default the click raising a window will not be
delivered to the SDL application. You can set the hint
SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click
through to the window.
* Saving a surface with an alpha channel as a BMP will use a
newer BMP format that supports alpha information. You can
set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use
the old format.
* Added SDL_GetHintBoolean() to get the boolean value of a
hint
* Added SDL_RenderSetIntegerScale() to set whether to
smoothly scale or use integral multiples of the viewport
size when scaling the rendering output
* Added SDL_CreateRGBSurfaceWithFormat() and
SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL
surface with a specific pixel format
* Added SDL_GetDisplayUsableBounds() which returns the area
usable for windows. For example, on Mac OS X, this subtracts
the area occupied by the menu bar and dock.
* Added SDL_GetWindowBordersSize() which returns the size of
the window's borders around the client area
* Added a window event SDL_WINDOWEVENT_HIT_TEST when a
window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g.
in the title bar or window frame)
* Added SDL_SetWindowResizable() to change whether a window
is resizable
* Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to
affect the window transparency
* Added SDL_SetWindowModalFor() to set a window as modal for
another window
* Added support for AUDIO_U16LSB and AUDIO_U16MSB to
SDL_MixAudioFormat()
* Fixed flipped images when reading back from target
textures when using the OpenGL renderer
* Fixed texture color modulation with SDL_BLENDMODE_NONE
when using the OpenGL renderer
* Fixed bug where the alpha value of colorkeys was ignored
when blitting in some cases
Linux:
* Added support for the Fcitx IME
* Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a
window manager asks the SDL window whether it wants to take
focus.
* Refresh rates are now rounded instead of truncated, e.g.
59.94 Hz is rounded up to 60 Hz instead of 59.
* Added initial support for touchscreens on Raspberry Pi
* Thu Mar 17 2016 mpluskal@suse.com
- Make building more verbose
* Thu Mar 10 2016 jengelh@inai.de
- Enable udev support
* Sun Jan 10 2016 mailaender@opensuse.org
- update to version 2.0.4
General:
* Added support for web applications using Emscripten, see
docs/README-emscripten.md for more information
* Added support for web applications using Native Client (NaCl), see
docs/README-nacl.md for more information
* Added an API to queue audio instead of using the audio callback:
SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio()
* Added events for audio device hot plug support:
SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED
* Added SDL_PointInRect()
* Added SDL_HasAVX2() to detect CPUs with AVX2 support
* Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window
like traditional window decorations (drag areas, resize areas)
* Added SDL_GetGrabbedWindow() to get the window that currently has input
grab, if any
* Added SDL_RenderIsClipEnabled() to tell whether clipping is currently
enabled in a renderer
* Added SDL_CaptureMouse() to capture the mouse to get events while the
mouse is not in your window
* Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen
space
* Added SDL_GetGlobalMouseState() to get the current mouse state outside of
an SDL window* Added a direction field to mouse wheel events to tell
whether they are flipped (natural) or not
* Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to
[WGL|GLX]_ARB_context_flush_control extension)
* Added EGL_KHR_create_context support to allow OpenGL ES version selection
on some platforms* Added NV12 and NV21 YUV texture support for OpenGL and
OpenGL ES 2.0 renderers
* Added a Vivante video driver that is used on various SoC platforms
* Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D
renderers when the D3D device is lost, and from Android's event loop when
the GLES context had to be recreated
* Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal
handling* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of
SDL's threads
* Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines
* Improved support for WAV and BMP files with unusual chunks in them
* Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to
SDL_AssertState
* Added a hint SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN to prevent
window interaction while cursor is hidden
* Added SDL_GetDisplayDPI() to get the DPI information for a display* Added
SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick
* Added SDL_JoystickFromInstanceID(), as a helper function, to get the
SDL_Joystick* that an event is referring to.
* Added SDL_GameControllerFromInstanceID(), as a helper function, to get
the SDL_GameController* that an event is referring to.
* Mon Jan 12 2015 schwab@suse.de
- libspe2 only exists for ppc and ppc64
* Fri Dec 19 2014 jengelh@inai.de
- Drop old arts/esound soundserver support.
* Thu Dec 18 2014 jengelh@inai.de
- Remove SDL2 obsoletes (we never had packages of that name).
Copy current Provides to baselibs.conf.
/usr/lib64/libSDL2-2.0.so.0 /usr/lib64/libSDL2-2.0.so.0.8.0 /usr/share/doc/packages/libSDL2-2_0-0 /usr/share/doc/packages/libSDL2-2_0-0/BUGS.txt /usr/share/doc/packages/libSDL2-2_0-0/COPYING.txt /usr/share/doc/packages/libSDL2-2_0-0/CREDITS.txt /usr/share/doc/packages/libSDL2-2_0-0/README-SDL.txt /usr/share/doc/packages/libSDL2-2_0-0/README.txt
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