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scummvm-2.6.1-bp155.1.7 RPM for aarch64

From OpenSuSE Leap 15.5 for aarch64

Name: scummvm Distribution: SUSE Linux Enterprise 15 SP5
Version: 2.6.1 Vendor: openSUSE
Release: bp155.1.7 Build date: Mon May 22 15:20:51 2023
Group: Amusements/Games/Other Build host: obs-arm-7
Size: 148097922 Source RPM: scummvm-2.6.1-bp155.1.7.src.rpm
Packager: https://bugs.opensuse.org
Url: https://www.scummvm.org/
Summary: Interpreter for several adventure games
ScummVM is an interpreter that will play graphic adventure games written for
LucasArts' SCUMM virtual machine (such as Day of the Tentacle and
Monkey Island), Sierra's AGI adventures (such as early King's Quest and
Space Quest games), Adventure Soft's Simon the Sorcerer 1, 2 and Feeble Files,
Revolution Software's Beneath a Steel Sky and Broken Sword 1, 2 and 2.5,
Interactive Binary Illusions' Flight of the Amazon Queen,
Coktel Vision's Gobliiins, Wyrmkeep's Inherit the Earth, Westwood's
Legend of Kyrandia, and various others.

Provides

Requires

License

GPL-3.0-or-later

Changelog

* Wed Nov 09 2022 Giacomo Comes <gcomes.obs@gmail.com> - 2.6.1
  -  Update to 2.6.1
      General:
    * Various improvements to the icon-based grid view in the ScummVM launcher.
    * Fixed possible graphics corruptions when using the OpenGL renderer.
      AGS:
    * Fixed a crash in AGDI's KQ1 remake (and some other games), on big-endian systems.
      AGOS:
    * Fixed various bugs that lead to crashes in the demo versions of The Feeble Files and Personal Nightmare and in the full version of Waxworks.
    * Fixed pirate dialogue freeze in Simon the Sorcerer 2.
      Asylum:
    * Fixed the Keyboard Config screen.
    * Added support for the keymapper feature to the dialog screen.
    * The in-game menu is now accessible via a keyboard shortcut.
    * Fixed a bug that caused the controls to be reset when leaving the Hive puzzle.
    * Fixed animation of floating bodies in Chapter 4.
      Ultima:
    * Fixed rendering issue when moving the minimap off the screen.
    * Fixed possible crash when using the autosave function.
      SCI:
    * Fixed various bugs and script issues in KQ4, KQ5, LB2, LONGBOW, PQ1, PQ3, QFG2, QFG3, QFG4 and SQ5.
    * Numerous improvements to various parts of the engine code.
      SCUMM:
    * Fixed potential lockups in games using iMuse.
    * Prevented crashes caused by missing .SOU/.BUN files.
    * Fixed crashes in v7-v8 games on strict-alignment platforms.
    * Fixed speech lipsync for COMI on big-endian ports (such as PS3 or Wii).
      Tinsel:
    * Fixed an issue in Discworld that prevented some items from being placed in the inventory.
      Toltecs:
    * Fixed crashes on some strict-alignment platforms.
      Toon:
    * Fixed music and SFX being muted by default when adding the Toonstruck game.
      Android port:
    * Properly convert mouse coordinates between screen coordinates and virtual ones.
      Windows port:
    * Clearing the icons cache created a duplicate ScummVM folder in the APPDATA directory. Fixed.
* Wed Nov 09 2022 Dmitriy Perlow <dap.darkness@gmail.com>
  - BuildRequre sdl2 stuff via pkgconfig(*).
* Tue Aug 02 2022 Giacomo Comes <gcomes.obs@gmail.com> - 2.6.0
  -  Update to 2.6.0
    New games:
    * Added support for Sanitarium.
    * Added support for Hades Challenge.
    * Added support for Marvel Comics Spider-Man: The Sinister Six.
    * Added support for The 11th Hour.
    * Added support for Clandestiny.
    * Added support for Tender Loving Care (CD-ROM Editions).
    * Added support for Uncle Henry's Playhouse.
    * Added support for Wetlands.
    * Added support for Chewy: Esc from F5.
    General:
    * The project license has been upgraded to GPLv3+.
    * Now ScummVM requires C++11 for building.
    * Removed support for VS2008, as it doesn't support C++11.
    * Implemented enhanced filtering in the Search box. See "Understanding the search box"
      in the documentation for details.
    * Implemented Icon view in GUI (GSoC task).
    * Added support for the RetroWave OPL3 sound card.
    * Added OpenDingux beta port.
    * Removed Symbian port.
    * Added the create_engine tool to aid when creating new engines.
    * Fixed mouse capture in HiDPI mode.
    * The GUI Options dialog now marks settings overridden via command lines in red.
    * In GUI launcher it is now possible to group games by different categories.
    * GUI launcher has new game icons grid look.
    AGI:
    * Added support for Macintosh versions of Manhunter 1-2.
    AGS:
    * Synced changes from upstream AGS.
    AGOS:
    * Elvira 1: Added support for Casio MT-540/CT-460/CSM-1 and CMS/GameBlaster.
    * Elvira 1 & 2, Waxworks, Simon the Sorcerer: Added AdLib OPL3 mode. Depending on the game,
      this will prevent cut-off notes, add extra notes or instruments and/or add stereo.
    * Elvira 2, Waxworks: Added support for AdLib and MT-32 sound effects.
    * Elvira 2, Waxworks, Simon the Sorcerer floppy: Added Mixed MIDI support
      (MT-32 music with AdLib sound effects).
    * Simon the Sorcerer floppy: Improved AdLib sound effects accuracy.
    * Simon the Sorcerer: DOS version music tempos are now accurate. Both DOS and Windows
      versions now offer the choice of the DOS music tempos or the faster Windows tempos.
    * Simon the Sorcerer 2: Improved AdLib and GM support.
    * Simon the Sorcerer 2: Added workaround for the missing MT-32 tracks in the intro.
    BBVS:
    * Fixed the size of the main menu buttons being incorrect in some cases.
    * Fixed crash at the end of the Hock-A-Loogie mini game.
    Buried:
    * Added support for skipping synchronous audio and video.
    * The mouse pointer is now hidden during cutscenes.
    * Implemented game pausing via Control-P.
    * After saving, the player returns back to the game instead of the Biochip menu.
    * The game is now always paused when the Biochip menu or the save/restore dialogs are open.
    * Added metadata to saved games, including thumbnails, creation date and play time.
    * Saved games are now sorted by slot, like in other engines, instead of being
      sorted alphabetically.
    * The currently selected item is now stored in saved games.
    * Comments from Arthur that play in the background can now be stopped with the
      space key (the same key that replays Arthur's last comment).
    * The agent evaluation (current points) can now be shown with Control-D.
    * Fixed global flag corruption in death screens.
    Dreamweb:
    * Added text to speech for dialogs and object descriptions.
    Glk:
    * Added support for ZX Spectrum games with graphics in the Scott sub-engine.
    Kyra:
    * Added support for the Traditional Chinese versions of Legend of Kyrandia 1 - 3.
    * Added sound support for the Macintosh version of Legend of Kyrandia.
    * Added support for playing the Macintosh non-talkie version of Legend of Kyrandia 1
      directly from the files on the CD. This means you no longer have to run the installer
      to extract the data files.
    NGI:
    * Fixed the rolling bridge state in scene 13.
    * Fixed getting stuck when teleporting to the foot in scene 30.
    * Fixed inconsistent cactus state.
    Private:
    * Refactored code to allow rendering using the original 256 color palette.
    * Fixed endianness issues.
    * Added support for the Korean release.
    Supernova:
    * Added text to speech for dialogs and object descriptions.
    SCI:
    * Added support for Text To Speech in SCI floppy games.
    * Allow saving from the ScummVM Global Game Menu in the following games: BRAIN1, BRAIN2,
      ECOQUEST1, ECOQUEST2, FAIRYTALES, PHARKAS, GK1, GK2, ICEMAN, KQ1, KQ4, KQ5, KQ6, KQ7,
      LB1, LB2, LIGHTHOUSE, LONGBOW, LSL1, LSL2, LSL3, LSL5, LSL6, LSL6HIRES, LSL7, PEPPER,
      PHANT2, PQ1, PQ2, PQ3, PQ4, PQSWAT, QFG1, QFG1VGA, QFG2, QFG3, QFG4, SHIVERS, SQ1, SQ3,
      SQ4, SQ5, SQ6, TORIN.
    * Fixed many script bugs in KQ6, KQ7, GK2, QFG3, QFG4, Hoyle4.
    * Fixed loading autosaves in Shivers and Phantasmagoria 2.
    * Added support for Korean fan translations from the scummkor project: EcoQuest 2 and
      Gabriel Knight 2.
    SCUMM:
    * New Digital iMUSE engine. Support for re-compressed audio files dropped in Full Throttle,
      The Dig and The Curse of Monkey Island.
    * Rewrote music player for Amiga versions of Indy3 and Loom in accordance to the original code.
    * Fix missing cursor in the 16-color Macintosh versions of Loom and Indiana Jones and the
      Last Crusade after loading a savegame.
    * It is now possible to replace the music in the floppy versions of Loom with audio tracks.
      The ScummVM Wiki has a list of which parts of the Swan Lake ballet the game uses:
      https://wiki.scummvm.org/index.php/Loom.
    * Fixed some MIDI music looping when it shouldn't in EGA/VGA floppy versions of
      The Secret of Monkey Island.
    * Fixed the lava flowing in the wrong direction in the VGA floppy version of
      The Secret of Monkey Island.
    * Fixed Full Throttle distorted graphics when Ben runs past the Corley Motors entrance.
    * Fixed the dissolve effect, and Bobbin's palette when leaving the darkened tent in the
      TurboGrafx-16 version of Loom, to match the original behavior.
    * Fixed incorrect dark rooms colors in MM NES on strict-alignment ports such as
      Dreamcast, Apple silicon and various handheld devices.
    * Rewrote text rendering routines for Full Throttle, The Dig and The Curse of Monkey
      Island in accordance to the original interpreters.
    * Rewrote timer handling routines to better approximate both the original hardware
      behavior and the intepreters' quirks.
    * Fix lip syncing in Backyard Baseball 2003.
    * Fixed various original game bugs and oversights in most of the LucasArts titles:
      https://wiki.scummvm.org/index.php?title=SCUMM/Game_Enhancements. Most of these
      enhancements can now be disabled in the game's settings if one prefers playing
      with the original behavior.
    * Added sliders for tweaking the CD audio playback in the MI1 CD intro, as well as
      VGA CD Loom in general. Loom is particularly sensitive to the amount of silence
      at the start of the track, and the CD version of MI1 never synced the music as well
      to the intro as previous versions. See the Wiki for more details.
    * Detect and reject the EGA floppy version of Monkey Island 1 that Limited Run Games
      sold in their Monkey Island 30th Anniversary Anthology, if using the default
      DISK4 image, which is corrupted. It's possible to recover a working image from
      the KryoFlux dumps they also provided.
    * Fixed random number generation which fixes throwing in Backyard Baseball.
    * Marked a workaround in Monkey Island 2 (FM-Towns version) as an enhancement;
      this workaround originally restored a portion of the map chasing puzzle in
      Booty Island which had been cut in the FM-Towns version of the game.
    * Made the sentence line in Maniac Mansion work like the manual says, i.e. you can
      click on it to execute the command.
    Sherlock:
    * Fixed slowdown in Serrated Scalpel intro when playing the game from a small installation.
    * Fixed UI glitches in Serrated Scalpel.
    Titanic:
    * Fixed not being able to see House in Starfield puzzle.
    TwinE:
    * Fixed a bug in the collision code that made the game unfinishable due to the
      tank not moving any further in scene 63.
    * Fixed light angle calculation which produced rendering artifacts in a few scenes.
    * Fixed polygon rendering method for the boat windows.
    * Fixed wrong shooting direction for some actors.
    * Fixed door movement in some situations.
    Android port:
    * Added hardware acceleration for 3D graphics.
    * Improved touch controls.
    macOS port:
    * Added support for displaying OSD messages on the Touch Bar.
    Windows port:
    * Added "Portable Mode" in which the executable's directory is used to store application
      files if a scummvm.ini file is present, instead of the user's profile directory.
    * Fixed detection of the Application Data path on Windows 95/98/ME.
    RISC OS port:
    * Added support for dynamic plugins.
    * Added a native MIDI driver.
    Nintendo DS port:
    * Fixed screen scrolling when using the Load and Save dialogs.
* Sun Jan 16 2022 Giacomo Comes <gcomes.obs@gmail.com> - 2.5.1
  - Update to 2.5.1
    General:
    * Ported ResidualVM GUI theme to remastered version.
    * Fixed edge case for Punycode.
    * Fixed checking for savegame overwrite in autosave slot.
    * Fixed moving savegame to new slot for most engines.
    * Scalers are now supported with the OpenGL graphics mode.
    AGOS:
    * Fixed old Waxworks AdLib music regression.
    AGS:
    * Detection list updates.
    Grim:
    * Fixed default "Talk Speed" option value.
    * Fixed black screen while entering save game name.
    * OpenGL without shaders is preferred as default for Grim Fandango.
    Kyra:
    * Fixed graphical glitch in Legend of Kyrandia 3.
    SAGA:
    * Fixed digitized music not looping in Inherit the Earth.
    SCUMM:
    * Improved support for the high-resolution text in the 16-color Macintosh versions of Loom and Indiana Jones and the Last Crusade.
    * Improved OPL3 sound emulation for Sam&Max.
    * Fixed music not looping in The Dig.
    * Fixed crash when loading savegames from Humongous Entertainment games.
    Sherlock:
    * Fixed crash using matches on lab table.
    * Fixed character animation in Rose Tattoo.
    * Fixed glitch opening map in Rose Tattoo.
    * Fixed bell pull and fog horn sounds in Serrated Scalpel.
    * Fixed inventory not updating in Serrated Scalpel after examining watch.
    * Fixed fog overlay at Cleopatra's Needle in Rose Tattoo.
    * Fixed graphic issues in Serrated Scalpel looking at items whilst inventory is open.
    * Made Serrated Scalpel darts closer in speed to the original.
    * Fixed crash when moving cursor past end of string in Rose Tattoo save dialog.
    * Process pending key presses in the order they were made, not the most recent first.
    * Fixed crash when using Delete key in Rose Tattoo save dialog.
    * Fixed rare conversation bug in Serrated Scalpel that would happen when Lord Brumwell started talking to you while the inventory window was open.
    * Resume animations in Serrated Scalpel after conversations. This fixes the bug where Jock Mahoney or Nobby Charleton would get stuck indefinitely, refusing to talk to you.
    * Fixed various user interface glitches in both games.
    Stark:
    * Added OpenGL renderer (without shaders).
    * Added TinyGL renderer.
    * Fixed autosave handling.
    TwinE:
    * Numerous bugfixes and stability improvements.
    Xeen:
    * Fixed crash on startup loading constants from xeen.ccs.
    * Fixed spell selection aborting when characters were switched.
    * Fixed some bad memory accesses.
    * Various sound fixes.
    * Fixed the monster item drop probabilities.
* Wed Nov 24 2021 Giacomo Comes <gcomes.obs@gmail.com> - 2.5.0
  - Update to 2.5.0
    New games:
    * Added support for Grim Fandango.
    * Added support for The Longest Journey (only on some desktop platforms).
    * Added support for Myst 3: Exile (only on some desktop platforms).
    * Added support for Little Big Adventure.
    * Added support for Red Comrades 1: Save the Galaxy.
    * Added support for Red Comrades 2: For the Great Justice.
    * Added support for Transylvania.
    * Added support for Crimson Crown.
    * Added support for OO-Topos.
    * Added support for Glulx interactive fiction games.
    * Added support for Lure of the Temptress Konami release.
    * Added support for Private Eye.
    * Added support for Spanish Blue Force.
    * Added support for Spanish Ringworld.
    * Added support for Spanish Amazon: Guardians of Eden.
    * Added support for AGS Games versions 2.5+.
    * Added support for Nightlong: Union City Conspiracy.
    * Added support for The Journeyman Project 2: Buried in Time.
    * Added support for Crusader: No Remorse.
    * Added support for L-ZONE.
    * Added support for Spaceship Warlock.
    New ports:
    * The Nintendo DS port got a major rewrite.
    General:
    * Switched ScummVM GUI output to UTF-32.
    * Updated the Roland MT-32 emulation code to the Munt project’s mt32emu 2.5.1.
    * Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow.
    * Major extension to the number of supported graphics scalers.
    * Display path to scummvm configuration file in GUI -> Options -> Paths.
    * Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA.
    * Added HiDPI support to the ScummVM GUI.
    * Added command line option --window-size for specifying ScummVM window size,
    * applicable only to the OpenGL renderer.
    * Fixed switching to the default graphics mode. This was sometimes not applied
    * until restarting ScummVM or starting a game.
    * ScummVM GUI has been fully translated into Korean and Japanese.
    * Added GUI option for enabling and disabling the Discord RPC integration.
    ADL:
    * Added support for Mystery House French translation.
    * Added support for several game variants.
    AGI:
    * Added support for Russian versions. Input now works.
    AGOS:
    * Added support for the Japanese PC-98 version of Elvira 1.
    CGE:
    * Added option to use Text To Speech for Soltys.
    CGE2:
    * Added option to use Text To Speech for Sfinx.
    Cine:
    * Added detection for Future Wars CD version with French translation patch.
    * Added detection for Italian Amiga Operation Stealth.
    * Fixed crash before entering secret base.
    * Fixed space missing in verb line.
    * Fixed vertically overflowing message boxes.
    Dreamweb:
    * Rendering fixes for Russian fan translation.
    Glk:
    * Fixed savegame issues with several subengines.
    * Fixed memory overrun in Level9 game detector.
    * Added detections for 2020 IF Comp games.
    * Enabled Glulx sub-engine.
    Gob:
    * Added support for Bargon Attack Russian translation.
    * Added support for Woodruff Russian translation.
    Griffon:
    * Fixed Return to Launcher from The Griffon Legend.
    * Added option to use Text To Speech in The Griffon Legend
    Grim:
    * Added support for Brazillian Portuguese Grim Fandango.
    Kyra:
    * Added support for the Japanese Sega-CD version of Eye of the Beholder.
    * Added support for the Hebrew fan translation of Legend of Kyrandia.
    * Added support for the Hebrew fan translation of Legend of Kyrandia 2.
    * Added support for the Simplified Chinese version of Legend of Kyrandia 3.
    * Added support for the playable demo of Lands of Lore.
    Lure:
    * Fixed fire animation in first room when loading saves.
    * Fixed AdLib support.
    * Fixed MT-32 support.
    Pegasus:
    * Added support for DVD/GOG.com release.
    Queen:
    * Added support for German Amiga floppy release.
    SAGA:
    * Added support for ITE GOG Mac CD v1.1.
    * Added support for ITE PC-98 Japanese.
    SCI:
    * Added RGB rendering mode (16/32bpp) for SCI0 - SCI1.1 games, which addresses palette
    * issues in screen transitions and avoids mode changes when playing Mac QuickTime videos.
    * Added custom palette mods for SQ3 and LSL2 from the FreeSCI project.
      When enabled, the mods improve the visuals
    * in these two games.
    * Added support for Macintosh version of Gabriel Knight 1.
    * Added support for CD-Audio version of Mixed-Up Mother Goose.
    * Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain,
    * EcoQuest 1, Gabriel Knight 1, King’s Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4.
    * Added support for Space Quest 4 Update 1.3 by New Rising Sun.
    * Added support for French LSL1VGA.
    * Added support for Hebrew QFG1VGA.
    * Added support for Hebrew GK1.
    * Added support for Russian Longbow.
    * Added support for Russian LSL6.
    * Added support for alternate Russian LSL7.
    * Added support for alternate Polish LSL7 including files packaged with InstallShield.
    * Added support for alternate Russian SQ5.
    * Added support for alternate Russian Torin’s Passage.
    * Added support for fan game Soulshade Asylum.
    * SCI1.1 views are now scaled accurately.
    * Fixed sounds not stopping or restarting correctly.
    * Fixed sound issues when restoring SCI0 games.
    * Fixed corruption when “Prefer digital sound effects” was disabled in SCI1 games.
    * Space Quest 4 CD sound effects now match the selected platform.
    * Added option to enable Windows cursors in CD versions of King’s Quest 5 and Space Quest 4.
    * Fixed “Girl In The Tower” song not playing at the end of King’s Quest 6 CD.
    * Fixed King’s Quest 5 Amiga beach error that prevented completing the game.
    * Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1,
    * LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6.
    * Unlocked JANE easter egg in Gabriel Knight 1.
    SCUMM:
    * Fixed Chinese, Japanese and Korean text display for The Dig and for
      The Curse of Monkey Island. These fixes
    * also include some improvements to the common text display (mainly the formatting of wrapped texts).
    * Fixed display of Chinese, Japanese and Korean pause and restart dialogs.
    * Added support for numerous Korean translations from scummkor project.
    * Added support for Russobit-M versions of Pajama2 and SpyOzone.
    * Fixed speech playback in Akella version of COMI.
    * Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis.
    * Added smooth scrolling for FM-TOWNS versions of games.
    * Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible.
    * Fixed audio distortion in Loom for PC-Engine.
    * Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom.
    * Added support for Japanese Mac version of The Dig.
    * Added partial support for the high resolution fonts and cursor in the
    * 16-color Macintosh version of Indiana Jones and the Last Crusade.
    * Fixed missing instruments in the m68k Mac versions of Monkey Island 2
    * and Indiana Jones and the Fate of Atlantis.
    * Added “Macintosh b/w” render mode for the 16-color Macintosh versions of
    * Loom and Indiana Jones and the Last Crusade.
    * Enabled difficulty selection in the version of Monkey Island 2 that was
    * included on the LucasArts Mac CD Game Pack II compilation. (It had been
    * disabled along with the copy protection.)
    * Repaired clumsy crack in Maniac Mansion (enhanced)'s keypad script.
    * This means that the GOG and Steam versions will no longer accept incorrect
    * numbers, e.g. for Edna’s phone number. (Why are they selling a cracked
    * version anyway?!)
    * Added support for Low quality music in Macintosh version of Loom.
    * Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island.
      These improvements also fix several audio related bugs for both games.
    * Fixed a very old regression in the walk code for Full Throttle which softlocked the game.
    * Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island.
    * Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame
      in Part 1, the destruction of one of the three destroyable turrets in the fort.
    * Added animated cigar smoke to the close-up of captain Smirk in the CD
    * version of Monkey Island 1. It was present in earlier versions.
    * Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD
    * versions as well as the English Macintosh, FM-Towns and Sega CD versions
    * of Monkey Island 1.
    * Made the clock tower in Monkey Island 1 behave the same in the CD version
    * as in earlier versions, i.e. after examining it you have to leave the
    * room and come back again for its description to change.
    Tinsel:
    * Enabled the Return to Launcher feature.
    Titanic:
    * Fixed crashes when asking bots what I should do.
    TsAGE:
    * Added support for uninstalled floppy version.
    Stark:
    * Added support for Hungarian translation.
    Supernova:
    * Added Italian translation for part 1.
    Sword25:
    * Made the extracted version working.
    * Fixed crash when selecting Croatian language.
    Ultima:
    * Ultima 4: Added several debugger commands.
    * Ultima 4: Allow Enter key to exit ZStats display.
    * Ultima 8: Fixed several animation bugs for events and objects.
    * Ultima 8: Restored original text for the Spell of Resurrection book.
    Xeen:
    * Fixed occasional border corruption during fights.
    * Improvements to cutscenes to better match the original games.
    * Fixes for character selection, deselection, and dismissing to better match original.
    * Added support for Russian version.
    AmigaOS port:
    * Added native system file browser feature.
    * Re-activated nuked OPL Adlib driver.
    Big-endian ports:
    * Fixed crashes or rendering issues with the Blazing Dragons, Duckman and
    * Full Pipe games.
    iOS port:
    * Fixed using arrow keys on physical keyboard in iOS 15.
    * Fixed rotating the device while ScummVM is inactive.
    * Added support for upside down portrait orientation.
    macOS port:
    * Added support for Dark Mode.
    * Use OpenGL renderer by default, providing better support for HiDPI displays.
    MorphOS port:
    * Added native system file browser feature.
    * Added Cloud feature.
    * Re-activate nuked OPL Adlib driver.
    * Added CAMD MIDI driver support.
    Windows port:
    * Use OpenGL renderer by default, providing better support for HiDPI displays.
  - Drop all patches to fix build with fluidsynth 2.2 (0001-0006)
    * 0001-FLUIDSYNTH-Make-FluidSynth-logging-less-noisy-by-default.patch
    * 0002-FLUIDSYNTH-Swapped-debug-levels-for-FLUID_WARN-and-FLUID_INFO.patch
    * 0003-FLUIDSYNTH-Fix-build.patch
    * 0004-AUDIO-Fix-compilation-with-Fluidsynth2.patch
    * 0005-FLUIDSYNTH-Simplify-FluidSynth-version-check.patch
    * 0006-FLUIDSYNTH-Fix-compilation-with-Fluidsynth-2.2.patch
  - Enable build with libmpeg2
* Fri Apr 16 2021 Antonio Larrosa <alarrosa@suse.com>
  - Add patches from upstream to fix build with fluidsynth 2.2
    * 0001-FLUIDSYNTH-Make-FluidSynth-logging-less-noisy-by-default.patch
    * 0002-FLUIDSYNTH-Swapped-debug-levels-for-FLUID_WARN-and-FLUID_INFO.patch
    * 0003-FLUIDSYNTH-Fix-build.patch
    * 0004-AUDIO-Fix-compilation-with-Fluidsynth2.patch
    * 0005-FLUIDSYNTH-Simplify-FluidSynth-version-check.patch
    * 0006-FLUIDSYNTH-Fix-compilation-with-Fluidsynth-2.2.patch
* Thu Nov 05 2020 Matthias Mailänder <mailaender@opensuse.org>
  - Add Discord RPC support.
* Thu Oct 01 2020 Matthias Mailänder <mailaender@opensuse.org>
  - Drop 0001-AUDIO-Really-Fix-Compilation-Against-Fluidsynth-v2.1.patch
  - Update to version 2.2.0
    * Add support for ~1594 Interactive Fiction games
    * Adds 3 more game engines and extended another 4
* Sat Aug 22 2020 Dirk Mueller <dmueller@suse.com>
  - update to 2.1.2:
    - Fixed an issue with the Sparkle updater which lead to an infinite update loop.
    - Fixed application freeze on start on Mac OS X 10.5 and older.
    - Fixed application icon on Mac OS X 10.5 and older.
* Tue Jan 28 2020 Christophe Giboudeaux <christophe@krop.fr>
  - Update to 2.1.1
    General:
    * Fixed crash when switching certain languages in GUI.
    * Fixed ESC erroneously saving the changes in the options dialog.
    * Improvements in FM-TOWNS/PC-98 audio.
    * Improved Greek language support in the GUI.
    Networking:
    * Improved error handling.
    * Only download saves when necessary.
    Bladerunner:
    * Fixed buggy savestate in some scenes.
    * Added engine checkbox to target 120fps.
    * Fixed thumbnail portability.
    * Use virtual keyboard on save screen on relevant platforms.
    Kyra:
    * Fixed EOB1-Amiga ending sequence (which would play only if you
      achieved all bonus quests).
    * Fixed monster random item drop chance in EOB1.
    * Added handling for the secret potion in the Legend of Kyrandia 2.
    * Fixed sound issues in the Legend of Kyrandia 2.
    * Fixed graphics glitches in Legend of Kyrandia 1 and 3, EOB1 and
      EOB2-FM-TOWNS.
    Mohawk:
    * Persist changes in game options across sessions.
    Queen:
    * Fixed regression with the display of the bellboy dialogue.
    SCI:
    * Numerous game script fixes in CAMELOT, ECO2, GK1, GK2,
      KQ7, PHANT1, PQ1VGA, QFG3, QFG4, SQ5 and SQ6.
    * Implement horizontal and FM-TOWNS type screen shake.
    * Added support for Phantasmagoria 1 censored mode.
    * Added support for Polish LSL7.
    * Added support for Italian GK2.
    * Added support for Portuguese GK2.
    * Added support for Russian KQ7.
    * Added support for Russian SQ1VGA.
    * Added support for GK2 fan-made subtitle patches.
    SCUMM:
    * Added support for Pajama2 (UK release).
    Supernova:
    * Hooked F5 to the Main Menu.
    Toltecs:
    * Added Czech version support.
    * Fixed exiting from game menus when returning to the launcher.
    Wintermute:
    * Added several missing game variants and demos to the detection tables.
    * Fixed regression with stack handling.
    * Fixed the behavior of edit boxes.
    * Improved support for Chinese language game variants.
    Xeen:
    * Fixed display of gold and gem amounts on the Switch.
    * Fixed tavern exit locations in Swords of Xeen.
    * Fixed crash loading Deep Mine Alpha in World of Xeen CD.
    GUI:
    * MIDI setting tabs are no longer shown if a game has no music at all.
    All ports:
    * Fixed screen filling in non-paletted screen modes.
    3DS port:
    * Major improvements.
    AmigaOS4 port:
    * Minor tweaks (stack cookie, build automation).
    Android port:
    * Improved filesystem navigation.
    * Proper handling of HiDPI displays.
    * Improved keyboard support.
    iOS port:
    * The home indicator is now automatically hidden on iPhone X and later models.
    MacOS X port:
    * Follow the OS dark theme for window decorations.
    RISC OS port:
    * Fixed crash when accessing an unavailable drive.
    * Reduced the required DigitalRenderer version.
    Switch port:
    * Added cloud integration.
    OpenPandora port:
    * Minor improvements.
    Windows:
    * Added Text-to-Speech support.
    * Fix screenshots with Unicode paths.
  - Add 0001-AUDIO-Really-Fix-Compilation-Against-Fluidsynth-v2.1.patch
    to fix build with fluidsynth 2.1
* Mon Dec 09 2019 Christophe Giboudeaux <christophe@krop.fr>
  - Undefine _lto_cflags before building scummvm. The lto flags are
    incompatible with -gsplit-dwarf which scummvm relies on.
* Sat Oct 12 2019 Luigi Baldoni <aloisio@gmx.com>
  - Update to version 2.1.0
    New games:
    * Added support for Blade Runner.
    * Added support for Duckman: The Graphic Adventures of a
      Private Dick.
    * Added support for Hoyle Bridge.
    * Added support for Hoyle Children's Collection.
    * Added support for Hoyle Classic Games.
    * Added support for Hoyle Solitaire.
    * Added support for Hyperspace Delivery Boy!
    * Added support for Might and Magic IV - Clouds of Xeen.
    * Added support for Might and Magic V - Darkside of Xeen.
    * Added support for Might and Magic - World of Xeen.
    * Added support for Might and Magic - World of Xeen 2 CD
      Talkie.
    * Added support for Might and Magic - Swords of Xeen.
    * Added support for Mission Supernova Part 1.
    * Added support for Mission Supernova Part 2.
    * Added support for Quest for Glory: Shadows of Darkness.
    * Added support for The Prince and the Coward.
    * Added support for Versailles 1685.
    New ports:
    * Added Nintendo Switch port.
    General:
    * Improved GUI rendering and overall GUI performance.
    * Added stretch mode option to control how the display is
      stretched to the window or screen area.
    * Fixed incorrect cursor movement when it's controlled using
      the keyboard.
    * Updated the Roland MT-32 emulation code to Munt 2.3.0.
    * Improved unknown game variants reporting.
    * Enabled cloud support.
    * Added Text to Speech capabilities for better accessibility
      on some platforms.
    ADL:
    * Improved color accuracy.
    * Added a TV emulation mode.
    * Added support for the WOZ disk image format.
    Drascula:
    * Fixed loading game from launcher when the game had been
      saved in chapter 1.
    Full Pipe:
    * Fixed playtime not being restored when loading a savegame.
    * Fixed a bug that leads to enormous memory consumption in
      scene 22.
    Kyra:
    * Added support for the Amiga version of Eye of the Beholder I
      + II.
    * Added support for the FM-Towns version of Eye of the
      Beholder II.
    * Several bug fixes.
    MOHAWK:
    * Added a main menu for the 25th anniversary release of Myst
      ME.
    * Repurposed the landing menu as a main menu for the 25th
      anniversary release of Riven.
    * Added autosave to slot 0 to Myst and Riven.
    * Added keyboard shortcuts for loading and saving as
      documented in the game manual to Myst and Riven.
    * Fixed a crash caused by the observatory viewer random
      position going out of bounds in Myst.
    * Fixed a crash caused by Jungle Island flies going out of
      bounds in Riven.
    * Fixed missing end credits for the Polish version in Riven.
    * Improved usability for some puzzles in Myst and Riven.
    * Fixed various crashes, graphics glitches, and sound
      imperfections in Myst and Riven.
    Mortevielle:
    * Added speech synthesis on some platforms.
    SCI:
    * Added LarryScale, a high quality cartoon scaler for Leisure
      Suit Larry 7.
    * Fixed over 100 original game script bugs in CAMELOT, ECO1,
      ECO2, FREDDYPHARKAS, GK1, HOYLE5, ICEMAN, KQ6, LB1, LB2,
      LONGBOW, LSL6, MOTHERGOOSE256, PQ3, PQ4, QFG1VGA, QFG4, and
      SQ4.
    * Fixed a bug in version 2.0.0 that prevented the Macintosh
      versions of Freddy Pharkas, King's Quest 6, and Quest for
      Glory 1 (VGA) from loading.
    * Fixed a crash in the Macintosh version of Freddy Pharkas
      when picking up the shovel which makes the game completable.
    * Fixed loading autosave games.
    SCUMM:
    * Implemented lipsync for v6 and v7+ games.
    * Improved Audio quality in Humongous Entertainment games by
      using the Miles AdLib driver.
    * Fixed possible stack overflows in The Dig and Full Throttle.
    * Fixed original speech glitch on submarine in Indiana Jones
      and the Fate of Atlantis. Users need to recompress their
      monster.sou using an up-to-date version of scummvm-tools for
      this to take effect when using compressed audio.
    * Fixed an issue in the wig maker room in the German version
      of SPY Fox 3: Operation Ozone which makes the game
      completable.
    * Added sound driver for the Amiga versions of Monkey Island 2
      and Indiana Jones and the Fate of Atlantis.
    Sherlock:
    * Fixed crash in Spanish version talking to lady in Tailor
      shop.
    SKY:
    * Added workaround for original game bug to improve intro and
      not cut off images which exist as fullscreen (320x200px) in
      the game data files.
    Tinsel:
    * Fix loading Discworld 1 savegames from the launcher where
      Rincewind had a held item.
    * Script patch for hang in Discworld 1 GRA using items on
      Temple big hammer.
    * In Discworld 1, Held items being released that were never in
      the Luggage or Rincewind's inventory will now be
      automatically dropped into the Luggage rather than being
      lost.
    Titanic:
    * Fixed bug in entering floor numbers numerically that could
      crash the game.
    * Fixed parser not getting properly reset across sentences in
      a conversation.
    * Fixed endless busy cursor on Titania closeup when brain
      slots are incorrectly inserted.
    * Fixed loading saves in front of Barbot could cause him to go
      into an infinite animation loop.
    * Fixed crash asking Parrot who sabotaged the ship.
    Tucker:
    * Fixed multiple graphic issues in Bud Tucker in Double
      Trouble.
    * Fixed multiple issues with font and subtitle rendering.
    * Fixed dentist music in mall being played incorrectly.
    * Fixed wrong sound effects being played.
    * Fixed a bug that made the bubbles in the Plugs Shop not
      always visible.
    * Fixed a missing animation when Ego and Billie are on the
      boat.
    * Fixed a bug that caused a dead end in the second museum
      scene.
    * Bud is no longer able to walk outside the walkable area when
      visiting the club.
    * Bud is also no longer able to walk through closed doors.
    * Added mouse wheel support for inventory scrolling.
    * Allow skipping of speech.
    * Improved savegame handling and added support for autosaves.
    ZVISION:
    * Fixed graphical glitch in Zork: Grand Inquisitor.
    * Packaged the required fonts with ScummVM.
    SDL ports (including Windows, Linux, macOS):
    * Added support for game controllers.
    * Added support for adding games via Drag and Drop.
  - Dropped scummvm-fix_CVE-2017-17528.patch (merged upstream)
  - Dropped scummvm.changes as source (no longer necessary as date
    reference)
* Sun Aug 11 2019 Benoît Monin <benoit.monin@gmx.fr>
  - run spec-cleaner
    * update copyright date
    * update bugzilla url
    * correct the license
  - fix the configure failure by building the endianess test without
    optimization
* Mon Dec 18 2017 aloisio@gmx.com
  - Added scummvm-fix_CVE-2017-17528.patch to address (boo#1073248)
* Sun Dec 17 2017 alarrosa@suse.com
  - Update to version 2.0.0
    New Games:
    * Added support for Full Pipe.
    * Added support for Hi-Res Adventure #3: Cranston Manor.
    * Added support for Hi-Res Adventure #4: Ulysses and the Golden Fleece.
    * Added support for Hi-Res Adventure #5: Time Zone.
    * Added support for Hi-Res Adventure #6: The Dark Crystal.
    * Added support for Riven.
    * Added support for Starship Titanic English & German.
    New Games (Sierra SCI2 - SCI3):
    * Added support for Gabriel Knight.
    * Added support for Gabriel Knight 2.
    * Added support for King's Quest VII.
    * Added support for King's Questions.
    * Added support for Leisure Suit Larry 6 (hires).
    * Added support for Leisure Suit Larry 7.
    * Added support for Lighthouse.
    * Added support for Mixed-Up Mother Goose Deluxe.
    * Added support for Phantasmagoria.
    * Added support for Phantasmagoria 2.
    * Added support for Police Quest 4.
    * Added support for RAMA.
    * Added support for Shivers.
    * Added support for Space Quest 6.
    * Added support for Torin's Passage.
    General:
    * Added bilinear filtering option for SDL2 fullscreen mode.
    * Fixed a bug that caused a crash in the options dialog of the GUI.
    * Added a command-line option to automatically scan for supported games in
      the current or a specified directory.
    * Added possibility to apply changes in the options dialog without closing
      the dialog.
    * Added support for on-the-fly GUI language switching.
    * Updated Munt MT-32 emulation code to version 2.0.3.
    * Improved handling of joysticks.
    * Improved audio latency.
    * Improved management of the ScummVM window in games that switch display
      modes.
    * Fixed list view drawing over text above it (for example in the save dialog).
    * Changed location where screenshot are saved. This fixes issues when scummvm
      is installed in a read*only directory. Also added setting to allow changing
      this location.
    * Changed screenshot format to png.
    * Fixed multithreading issue that could cause a crash in games using MP3 audio.
    ADL:
    * Fixed application freeze when reading sign in rocket in Mission Asteroid.
    AGI:
    * Fixed game script blocking forever after loading a savegame that was saved
      while music was playing (this could happen for example in Police Quest 1
      poker back room.
    * Fixed cursor behaviour in Manhunter.
    * Fixed nightclub arcade sequence speed for Manhunter Apple IIgs version.
    * Reduced fastest game speed to a maximum of 40 FPS to ensure the games do
      not run too fast.
    AGOS:
    * Fixed subtitle speed setting in the Hebrew version of Simon the Sorcerer 1.
    Composer:
    * Added save/load from General Main Menu.
    * Fixed the detection for the French Gregory.
    * Added detection for German Baba Yaga.
    Cruise:
    * Fixed font rendering.
    Drascula:
    * Fixed bug that made it impossible to talk to the drunkard more than once in the inn.
    * Added handling of the master volume and fix volume synchronization between
      the game and ScummVM options.
    * Added possibility to load and save games using GMM.
    Dreamweb:
    * Fixed crash when collecting last stones under church.
    * Fixed detection of Italian CD release.
    Kyra:
    * Fixed a buffer overflow in Lands of Lore.
    * Fixed crash due to missing palette data for Legend of Kyrandia floppy version.
    MADE:
    * Fixed badly distorted sound (bug #9753).
    MADS:
    * Fixed a bug that caused a crash after starting Rex Nebular and the Cosmic Gender Bender.
    * Fix rare crash that can happen when Rex is first locked up
    MOHAWK:
    * Added patch to the original data files to correct the vault access
      instructions in Myst ME.
    * Fixed situations where Myst could appear to be unresponsive.
    * Reworked sound handling in Myst to be more accurate.
    * Fixed crash in Myst piano puzzle.
    Neverhood:
    * Fixed crash in musical hut in Russian DR version.
    * Fixed late game notes crash in Russian DR version.
    Pegasus:
    * Fixed loading a game from the launcher after returning to the launcher.
    * Ignored events occuring while the GUI is visible. This for example fixed an
      issue where closing the GMM using Escape would also opens the game's own
      menu.
    * Fixed several crashes when toggling the shared screen space.
    * Improved performances when fading screen.
    SAGA:
    * Fixed crash when using the give verb on an actor in IHNM.
    * Fixed Gorrister invisible and stuck when reloading at mooring ring in IHNM.
    * Fixed the conversation panel background color in IHNM.
    * Added support French Fan Translation of Inherit the Earth.
    SCI:
    * Fixed a script bug in Laura Bow 2: Dagger of Amon Ra that made it impossible
      to exit the party room with the large golden head inside the museum (room 350).
      This bug is also present, when using the original interpreter.
    * Improved startup speed when using the MT-32 emulator.
    * Improved handling of MT-32 reverb in SCI0 games.
    * Improved selection of synthesized sound effects in SCI0 games.
    * Improved selection of digital audio in SQ4.
    * Improved resource bounds checking.
    * Improved error handling of corrupt MIDI data.
    * Fixed slow leak of small amounts of data into save games over time.
    * Fixed broken day/night cycle in QFG3.
    * Fixed a script bug in Police Quest 3 to now grant 10 points when giving the
      locket to Marie. Now it's possible to beat the game with a perfect score.
      This bug is also present when using the original interpreter.
    * Fixed various other script bugs.
    * Improved audio volume and settings synchronization.
    SCUMM:
    * Fixed crash in amiga games.
    * Fixed two soundtracks playing at once in Monkey Island 2.
    * Fixed Caponians dont disguise after using blue crystal in Zak McKracken.
    * Fixed Dr. Fred facing wrong way in lab cutscene in Maniac Mansion.
    * Fixed actors being drawn one line too high in V0 and V1 games.
    * Fixed Purple Tentacle appears in Lab Entry after being chased out in maniac Mansion.
    * Fixed power not turning back on in Maniac Mansion when entering the lab
      while Dr. Fred has the power off.
    * Fixed actors skipping between certain walk-boxes in Maniac Mansion.
    Sherlock:
    * Fixed detection for Italian fan translation of Serrated Scalpel.
    Sky:
    * Fixed collision detection.
    Sword1:
    * Added thumbnail when saving from in-game dialog.
    * Fixed audio and subtitles settings being changed when open the load/save
      in*game dialog.
    Tinsel:
    * Fixed some Discworld 2 text/voice not displaying & playing all the way through
    * Fix crash in in-game save menu when all slots are used with long names
    TsAGE:
    * Fixed regression preventing animations in Return to Ringworld from playing.
    * Fixed display issues in Return to Ringworld Demo.
    * Fixed loading Return to Ringworld savegames with unreferenced dynamic objects.
    * Fixed deadlock in audio code.
    * Fixed crash on Return to Launcher.
    Voyeur:
    * Fixed backgrounds not showing for static rooms.
    * Fixed playback of audio events on VCR.
    * Fixed exiting game from the VCR screen.
    * Added workaround for original game bug using invalid hotspot Ids
  - Drop use-getaddrinfo.patch which is already included upstream
  - Use libmad to build scummvm by default
* Wed Feb 01 2017 aloisio@gmx.com
  - Update to version 1.9.0
    New Games:
    * Added support for Myst.
    * Added support for Myst: Masterpiece Edition.
    * Added support for U.F.O.s.
    * Added support for Hi-Res Adventure #0: Mission Asteroid.
    * Added support for Hi-Res Adventure #1: Mystery House.
    * Added support for Hi-Res Adventure #2: The Wizard and the
      Princess.
    General:
    * Fixed audio corruption in the MS ADPCM decoder.
    * Fixed audio pitch in the CMS/GameBlaster emulation.
    * Switched SDL backend to SDL2 by default. SDL1 is still a
      fallback.
    AGI:
    * Added support for Hercules rendering. Both green and amber
      modes are supported.
    * Added support for the Hercules high resolution font.
      The font is also usable outside of Hercules rendering.
    * Added optional "pause, when entering commands" feature,
      that was only available in the original interpreter for
      Hercules rendering.
    Beneath a Steel Sky:
    * Fixed a bug that could possibly make the game unfinishable
      due to a wrong animation for Officer Blunt that makes
      further interaction with this character impossible.
    Gob:
    * Fixed graphical issues in Gobliiins (EGA version).
    Kyra:
    * Updated Italian EOB1 translation.
    * Fixed a bug that caused a crash in Lands of Lore.
    SCI:
    * Fixed a missing dialog line in QfG3 which awards the player
      with 3 additional points. This is a bug in the original game
      interpreter. Due to this bug, it was not possible to get all
      points in the original game.
    * Fixed a bug in Space Quest 1 that caused issues with the
      spider droid.
    * Fixed a bug in Laura Bow: The Colonel's Bequest that could
      cause a lock-up when interacting with the armor in room 37
      (main house, downstairs). This bug is also present in the
      original game.
    * Fixed auto-saving in the fan-made Cascade Quest.
    * Fixed a game bug in the Conquests of Longbow scripts that
      could cause crashes in Sherwood Forest.
    * Added support for the ImagiNation Network (INN) demo.
    SCUMM:
    * Fixed missing translations in the in-game quit and restart
      dialogs in Pajama Sam 1.
    * Fixed visual glitches in DOTT that occured after loading a
      savegame with the stereo in Green Tentacle's room turned on.
    * Improved timing and pathfinding in Maniac Mansion (C64 and
      Apple II versions)
    * Added support for the Dutch demo of Let's Explore the
      Airport with Buzzy.
    Sherlock:
    * Fixed a bug that could cause a crash in The Case of the
      Serrated Scalpel.
    * Fixed an issue with item hotspots in The Case of the
      Serrated Scalpel.
    * Fixed a bug that caused game lockups in the inventory of
      The Case of the Rose Tattoo.
  - Dropped appdata.xml.patch (merged upstream)
  - Added optional mpeg2 support
* Sun Aug 21 2016 rpm@fthiessen.de
  - Using changes as source file for fixing the date-and-time issue,
    so also list it as a source file.
  - Added use-getaddrinfo.patch to get rid of gethostbyname,
    this will bring full IPv6 support.
* Wed Aug 03 2016 olaf@aepfle.de
  - Correct buildconditionals: aac -> faad, mp3 -> mad
* Fri Jul 29 2016 mailaender@opensuse.org
  - Update to 1.8.1 (maintenance release)
    * General:
    - Removed TESTING flag from several supported games.
    - Added Chinese Pinyin translation.
    - Fixed cursor stuttering in the launcher that occured on some systems.
    * BBVS:
    - Fixed game restart.
    * CinE:
    - Fixed sound effect loading.
    * Drascula:
    - Fixed text alignment to be faithful to the original.
    - Fixed character walking off screen.
    - Fixed loading savegames in the Pendulum scene.
    - Fixed wrong background for inventory items during chapter 6 in the
      Spanish version.
    - Fixed animations speed (they were running two times slower than in the
      original engine).
    - Fixed noise at start and/or end of speech. This was most noticeable
      with the Spanish speech.
    - Fixed delay when interacting with the verb menu and the inventory.
    - Fixed possibility to pick up the axe in the castle multiple times.
    * Gob:
    - Fixed lock up for some games during sound initialization.
    * KYRA:
    - Fixed potential crash when using swamp snake potion on the rat in Hand
      of Fate. (NOTE: This fix was included in version 1.8.0, but it was not
      added to the NEWS file).
    - Fixed missing voice reactions when hitting enemies in CD version of
      Lands of Lore.
    * Lab:
    - Fixed lock-up during ending sequence.
    - Improved internal game controls.
    - Fixed lock-up during some in-game animations.
    * SAGA:
    - Fixed user interface colors in the French and German versions of I Have No
      Mouth and I Must Scream.
    * SCI:
    - Make cursor workarounds work properly on OpenPandora (and other devices, that
      support touch screen and analog sticks/mouse at the same time)
    - Script patch to fix broken ending battle in multilingual King's Quest 5
      (French, German + Spanish versions are all broken)
    - Fixed invalid memory access, when loading broken King's Quest 5 credit music track
    - Fixed lowres/hires issues in King's Quest 6 when saving, changing the lowres/hires
      setting and restoring the saved game afterwards.
    * SCUMM:
    - Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows
      version of ScummVM.
    - Fixed a sound effect not stopping in Loom EGA with AdLib.
    * Broken Sword 2.5:
    - Added option to use English speech instead of German one when no speech is
      available for the selected language.
    - Fixed resource releasing on game exit.
    - Fixed game restart after language change in-game.
    - Fixed flickering in main Menu.
    - Fixed long save time on Windows.
  - Add appdata.xml.patch
* Sun Mar 06 2016 mailaender@opensuse.org
  - Update to 1.8.0
    * New Games:
    - Amazon: Guardians of Eden
    - Beavis and Butthead in Virtual Stupidity
    - Broken Sword 2.5: The Return of the Templars
    - Labyrinth of Time
    - Rex Nebular and the Cosmic Gender Bender
    - Sfinx
    - The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo
    - The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel
    - Zork: Grand Inquisitor
    - Zork Nemesis: The Forbidden Lands
    * Updated the MT-32 (Miles Audio) emulator
    * Overhauled the graphics subsystem in AGI
  - Remove scummvm-underlinking.patch
  - Remove scummvm-themed_icons.patch

Files

/usr/bin/scummvm
/usr/share/applications/scummvm.desktop
/usr/share/doc/packages/scummvm
/usr/share/doc/packages/scummvm/AUTHORS
/usr/share/doc/packages/scummvm/CONTRIBUTING.md
/usr/share/doc/packages/scummvm/COPYRIGHT
/usr/share/doc/packages/scummvm/NEWS.md
/usr/share/doc/packages/scummvm/README.md
/usr/share/icons/hicolor/scalable/apps/scummvm.svg
/usr/share/licenses/scummvm
/usr/share/licenses/scummvm/COPYING
/usr/share/man/man6/scummvm.6.gz
/usr/share/metainfo/scummvm.appdata.xml
/usr/share/pixmaps/scummvm.xpm
/usr/share/scummvm
/usr/share/scummvm/access.dat
/usr/share/scummvm/achievements.dat
/usr/share/scummvm/cryomni3d.dat
/usr/share/scummvm/drascula.dat
/usr/share/scummvm/encoding.dat
/usr/share/scummvm/fonts.dat
/usr/share/scummvm/grim-patch.lab
/usr/share/scummvm/gui-icons.dat
/usr/share/scummvm/hadesch_translations.dat
/usr/share/scummvm/hugo.dat
/usr/share/scummvm/kyra.dat
/usr/share/scummvm/lure.dat
/usr/share/scummvm/macgui.dat
/usr/share/scummvm/mort.dat
/usr/share/scummvm/myst3.dat
/usr/share/scummvm/neverhood.dat
/usr/share/scummvm/pred.dic
/usr/share/scummvm/queen.tbl
/usr/share/scummvm/residualvm.zip
/usr/share/scummvm/scummclassic.zip
/usr/share/scummvm/scummmodern.zip
/usr/share/scummvm/scummremastered.zip
/usr/share/scummvm/shaders
/usr/share/scummvm/shaders/emi_actor.fragment
/usr/share/scummvm/shaders/emi_actor.vertex
/usr/share/scummvm/shaders/emi_actorlights.fragment
/usr/share/scummvm/shaders/emi_actorlights.vertex
/usr/share/scummvm/shaders/emi_background.fragment
/usr/share/scummvm/shaders/emi_background.vertex
/usr/share/scummvm/shaders/emi_dimplane.fragment
/usr/share/scummvm/shaders/emi_dimplane.vertex
/usr/share/scummvm/shaders/emi_sprite.fragment
/usr/share/scummvm/shaders/emi_sprite.vertex
/usr/share/scummvm/shaders/grim_actor.fragment
/usr/share/scummvm/shaders/grim_actor.vertex
/usr/share/scummvm/shaders/grim_actorlights.fragment
/usr/share/scummvm/shaders/grim_actorlights.vertex
/usr/share/scummvm/shaders/grim_background.fragment
/usr/share/scummvm/shaders/grim_background.vertex
/usr/share/scummvm/shaders/grim_dim.fragment
/usr/share/scummvm/shaders/grim_dim.vertex
/usr/share/scummvm/shaders/grim_emerg.fragment
/usr/share/scummvm/shaders/grim_emerg.vertex
/usr/share/scummvm/shaders/grim_primitive.fragment
/usr/share/scummvm/shaders/grim_primitive.vertex
/usr/share/scummvm/shaders/grim_shadowplane.fragment
/usr/share/scummvm/shaders/grim_shadowplane.vertex
/usr/share/scummvm/shaders/grim_smush.fragment
/usr/share/scummvm/shaders/grim_smush.vertex
/usr/share/scummvm/shaders/grim_text.fragment
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Fabrice Bellet, Tue Apr 9 20:15:22 2024