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OpenShadingLanguage-MaterialX-shaders-source-1.11.12.0-bp153.1.1 RPM for x86_64

From OpenSuSE Leap 15.3 for x86_64

Name: OpenShadingLanguage-MaterialX-shaders-source Distribution: SUSE Linux Enterprise 15 SP3
Version: 1.11.12.0 Vendor: openSUSE
Release: bp153.1.1 Build date: Fri Apr 23 08:04:42 2021
Group: Development/Languages/Other Build host: build71
Size: 2550370 Source RPM: OpenShadingLanguage-1.11.12.0-bp153.1.1.src.rpm
Packager: https://bugs.opensuse.org
Url: https://github.com/imageworks/OpenShadingLanguage
Summary: MaterialX shader nodes
Open Shading Language (OSL) is a language for programmable shading
in advanced renderers and other applications, ideal for describing
materials, lights, displacement, and pattern generation.

This package contains the code for the MaterialX shader nodes.

Provides

Requires

License

BSD-3-Clause

Changelog

* Wed Apr 07 2021 Dirk Müller <dmueller@suse.com>
  - do not list pkgconfig directory - provided by filesystem package
* Sun Mar 21 2021 Hans-Peter Jansen <hpj@urpla.net>
  - Update to version 1.11.12
    + Build: Changes for smooth compile against upcoming Imath 3.0.
      [#1332] #1341
    + Build: We weren't properly hiding non-public symbols. #1337
    + CI: Cleanup and get rid of the last Travis vestiges. #1334
    + CI: Speed up CI runs by using GHA cache + ccache. #1335
    + CI: Separate CI process into several individual "steps." #1338
  - Update to version 1.11.11
    + Build: Make the CMake build system more friendly to being a
      subproject.
    + #1304
    + Build: Improve dependency on Imath/OpenEXR include files.
    + CI: Fixes to Mac CI. #1315
    + Docs: Update CLAs, Charter, GOVERNANCE, particularly after
      acceptance of
    + new CLAs and moving the repo to the ASWF GitHub account. #1308
      [#1240] #1314
    + Internals: Switch from deprecated call to OIIO::parallel_image
      to the new
    + version. #1317
  - Update to version 1.11.10
    + Bug fix: optimizer interaction with output param that also is
      userdata.
    + #1295
    + Ensure that LoadMemoryCompiledShader returns false upon parse
      failure.
    + #1302
    + Work to ensure that OIIO will build correctly against the
      upcoming
    + Imath 3.0 and OpenEXR 3.0. #1299
  - Disable lto
* Sat Nov 07 2020 Hans-Peter Jansen <hpj@urpla.net>
  - Update to v1.11.9.0, see included CHANGES.md or
    https://github.com/imageworks/OpenShadingLanguage/blob/Release-1.11.9.0/CHANGES.md
  - Add new build dependency python3-pybind11
  - Remove stray python3 oslquery module
  - Add loplevel markdown documents to doc package
* Tue Jul 28 2020 Hans-Peter Jansen <hpj@urpla.net>
  - disable RPATH handling - fixes 15.1 build
* Sun Jul 05 2020 Stefan Brüns <stefan.bruens@rwth-aachen.de>
  - Update to v1.11.6.0, see included CHANGES.md or
    https://github.com/imageworks/OpenShadingLanguage/blob/Release-1.11.6.0-dev/CHANGES.md
  - Drop obsolete patches:
    + 0001-Fix-typo-in-the-.pc.in-files-that-botched-the-versio.patch
    + 0001-LLVM-10-odds-and-ends-1135.patch
    + 0001-Some-SPI-build-fixes-for-finding-the-right-llvm.patch
    + 0001-Use-single-shared-clang-cpp-library-starting-with-LL.patch
  - Renamed legalcode.txt to CC-BY-3.0.txt
* Wed May 13 2020 Stefan Brüns <stefan.bruens@rwth-aachen.de>
  - Use the correct CMake variable to set the shader install location.
  - Replace osl-pkgconfig-versions.patch with correct upstream
    0001-Fix-typo-in-the-.pc.in-files-that-botched-the-versio.patch
  - Adapt to LLVM 9/10 changes defaulting to single clang-cpp library,
    add 0001-Use-single-shared-clang-cpp-library-starting-with-LL.patch
    instead of mangling CMake output.
  - Dropped osl-oslimageio-soname.patch, which erroneously adds a
    version to the OpenImageIO plugin, voiding any chance for
    OIIO to find and load the plugin.
  - Rename the osl.imageio package to OpenImageIO-plugin-osl, to
    better reflect its purpose, install the plugin to the default
    OpenImageIO plugin directory.
  - Use python3 for the build process.
* Tue Apr 21 2020 Dave Plater <davejplater@gmail.com>
  - Update to v1.11.4.1 to fix build with LLVM10.
  - Remove incorporated patch:
    0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
  - Added patches from git:
    0001-Some-SPI-build-fixes-for-finding-the-right-llvm.patch and
    0001-LLVM-10-odds-and-ends-1135.patch.
  - Created osl-pkgconfig-versions.patch to fix pc file's version
    fields. Upstreamed along with workaround for new libclang-cpp in
    issue #1155
  - Created osl-oslimageio-soname.patch to keep the library build in
    line with v1.x.
  - For many upstream changes since v1.10.7 see:
    /usr/share/doc/packages/OpenShadingLanguage/CHANGES.md
* Wed Nov 06 2019 Stefan Brüns <stefan.bruens@rwth-aachen.de>
  - Properly rebase 0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
    avoid workarounds in the spec file.
  - Remove conditional code for Leap 42.x
  - Reflect required versions of OpenIIO and Clang in the spec file.
* Wed Nov 06 2019 Dave Plater <davejplater@gmail.com>
  - Update to release 1.10.7 which fixes build with new llvm.
  - Rebased:
    0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
  - Recent upstream changes:
    * Adjust for deprecated material in more recent Qt releases. #1043
    * Fixes for MinGW compiler. #1047
    * Texture "missingalpha" optional parameter generated incorrect
    code and crashed. #1044
    * Fix incorrect optimizations surrounding 'exit()' calls in the
    middle of certain shader code blocks. #1051
    * LLVM 9 / clang 9 compatibility. #1058
    * Fixes to Travis CI system to keep up with OIIO master recently
    upgrading its minimum required CMake. #1065
* Sun Jan 13 2019 Stefan Brüns <stefan.bruens@rwth-aachen.de>
  - Fix lookup of stdosl.h from oslc (bnc#1123254):
    Dropped OpenShadingLanguage-shaderinstalldir.patch
    Added 0001-Generalize-lookup-of-stdosl.h-in-install-directory-a.patch
  - Cleaned up spec file (defattr)
  - Correct LLVM_MCJIT_LIBRARY value, add comment
  - Use current LLVM for building (bnc#1123252)
  - Split shaders in common-headers, MaterialX-shaders and example-shaders
    subpackages. stdosl.h in common-headers is required by oslc in
    the main package (bnc#1123254).
  - Correct clang-devel package name for Leap 42.3
* Tue Jan 08 2019 Jan Engelhardt <jengelh@inai.de>
  - Spruce up descriptions a bit.
* Mon Dec 31 2018 davejplater@gmail.com
  - Initial version 1.9.13 created for blender see boo#1120406
  - Blender fails to build with 1.10.x versions
  - Added OpenShadingLanguage-shaderinstalldir.patch shaders are
    installed directly under /usr see:
    https://github.com/imageworks/OpenShadingLanguage/issues/955

Files

/usr/share/OpenShadingLanguage/shaders/MaterialX
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_absval_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_acos_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color2_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color2_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color2_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color2_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color4_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color4_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color4_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color4_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_color_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_float_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_float_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix33_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix33_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix33_matrix33.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix33_matrix33.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix44_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix44_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix44_matrix44.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_matrix44_matrix44.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector2_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector2_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector2_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector2_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector4_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector4_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector4_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector4_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_add_vector_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ambientocclusion_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ambientocclusion_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_asin_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color2_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color2_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color2_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color2_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color4_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color4_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color4_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color4_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_color_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_float_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_float_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector2_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector2_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector2_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector2_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector4_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector4_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector4_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector4_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_atan2_vector_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_bitangent_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_bitangent_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_blur_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_burn_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_ceil_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cellnoise2d_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cellnoise2d_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cellnoise3d_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_cellnoise3d_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color2_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color2_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color2_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color2_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color4_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color4_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color4_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color4_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_color_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_float_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_float_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector2_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector2_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector2_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector2_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector4_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector4_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector4_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector4_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_clamp_vector_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_combine_cc_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_combine_cc_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_combine_cf_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_combine_cf_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_combine_vf_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_combine_vf_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_combine_vv_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_combine_vv_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_float.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_float.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_vector.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_vector.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_vector2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_vector2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_vector4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_compare_vector4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_bool.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_bool.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_color.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_color.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_color2.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_color2.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_color4.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_color4.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_filename.osl
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_filename.oso
/usr/share/OpenShadingLanguage/shaders/MaterialX/mx_constant_float.osl
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Fabrice Bellet, Sat Mar 9 14:54:44 2024