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scummvm-2.0.0-bp153.1.19 RPM for aarch64

From OpenSuSE Leap 15.3 for aarch64

Name: scummvm Distribution: SUSE Linux Enterprise 15 SP3
Version: 2.0.0 Vendor: openSUSE
Release: bp153.1.19 Build date: Sun Feb 28 06:07:18 2021
Group: Amusements/Games/Other Build host: obs-arm-8
Size: 63957538 Source RPM: scummvm-2.0.0-bp153.1.19.src.rpm
Summary: Interpreter for several adventure games
ScummVM is an interpreter that will play graphic adventure games written for
LucasArts' SCUMM virtual machine (such as Day of the Tentacle and
Monkey Island), Sierra's AGI adventures (such as early King's Quest and
Space Quest games), Adventure Soft's Simon the Sorcerer 1, 2 and Feeble Files,
Revolution Software's Beneath a Steel Sky and Broken Sword 1, 2 and 2.5,
Interactive Binary Illusions' Flight of the Amazon Queen,
Coktel Vision's Gobliiins, Wyrmkeep's Inherit the Earth, Westwood's
Legend of Kyrandia, and various others.






* Mon Dec 18 2017
  - Added scummvm-fix_CVE-2017-17528.patch to address (boo#1073248)
* Sun Dec 17 2017
  - Update to version 2.0.0
    New Games:
    * Added support for Full Pipe.
    * Added support for Hi-Res Adventure #3: Cranston Manor.
    * Added support for Hi-Res Adventure #4: Ulysses and the Golden Fleece.
    * Added support for Hi-Res Adventure #5: Time Zone.
    * Added support for Hi-Res Adventure #6: The Dark Crystal.
    * Added support for Riven.
    * Added support for Starship Titanic English & German.
    New Games (Sierra SCI2 - SCI3):
    * Added support for Gabriel Knight.
    * Added support for Gabriel Knight 2.
    * Added support for King's Quest VII.
    * Added support for King's Questions.
    * Added support for Leisure Suit Larry 6 (hires).
    * Added support for Leisure Suit Larry 7.
    * Added support for Lighthouse.
    * Added support for Mixed-Up Mother Goose Deluxe.
    * Added support for Phantasmagoria.
    * Added support for Phantasmagoria 2.
    * Added support for Police Quest 4.
    * Added support for RAMA.
    * Added support for Shivers.
    * Added support for Space Quest 6.
    * Added support for Torin's Passage.
    * Added bilinear filtering option for SDL2 fullscreen mode.
    * Fixed a bug that caused a crash in the options dialog of the GUI.
    * Added a command-line option to automatically scan for supported games in
      the current or a specified directory.
    * Added possibility to apply changes in the options dialog without closing
      the dialog.
    * Added support for on-the-fly GUI language switching.
    * Updated Munt MT-32 emulation code to version 2.0.3.
    * Improved handling of joysticks.
    * Improved audio latency.
    * Improved management of the ScummVM window in games that switch display
    * Fixed list view drawing over text above it (for example in the save dialog).
    * Changed location where screenshot are saved. This fixes issues when scummvm
      is installed in a read*only directory. Also added setting to allow changing
      this location.
    * Changed screenshot format to png.
    * Fixed multithreading issue that could cause a crash in games using MP3 audio.
    * Fixed application freeze when reading sign in rocket in Mission Asteroid.
    * Fixed game script blocking forever after loading a savegame that was saved
      while music was playing (this could happen for example in Police Quest 1
      poker back room.
    * Fixed cursor behaviour in Manhunter.
    * Fixed nightclub arcade sequence speed for Manhunter Apple IIgs version.
    * Reduced fastest game speed to a maximum of 40 FPS to ensure the games do
      not run too fast.
    * Fixed subtitle speed setting in the Hebrew version of Simon the Sorcerer 1.
    * Added save/load from General Main Menu.
    * Fixed the detection for the French Gregory.
    * Added detection for German Baba Yaga.
    * Fixed font rendering.
    * Fixed bug that made it impossible to talk to the drunkard more than once in the inn.
    * Added handling of the master volume and fix volume synchronization between
      the game and ScummVM options.
    * Added possibility to load and save games using GMM.
    * Fixed crash when collecting last stones under church.
    * Fixed detection of Italian CD release.
    * Fixed a buffer overflow in Lands of Lore.
    * Fixed crash due to missing palette data for Legend of Kyrandia floppy version.
    * Fixed badly distorted sound (bug #9753).
    * Fixed a bug that caused a crash after starting Rex Nebular and the Cosmic Gender Bender.
    * Fix rare crash that can happen when Rex is first locked up
    * Added patch to the original data files to correct the vault access
      instructions in Myst ME.
    * Fixed situations where Myst could appear to be unresponsive.
    * Reworked sound handling in Myst to be more accurate.
    * Fixed crash in Myst piano puzzle.
    * Fixed crash in musical hut in Russian DR version.
    * Fixed late game notes crash in Russian DR version.
    * Fixed loading a game from the launcher after returning to the launcher.
    * Ignored events occuring while the GUI is visible. This for example fixed an
      issue where closing the GMM using Escape would also opens the game's own
    * Fixed several crashes when toggling the shared screen space.
    * Improved performances when fading screen.
    * Fixed crash when using the give verb on an actor in IHNM.
    * Fixed Gorrister invisible and stuck when reloading at mooring ring in IHNM.
    * Fixed the conversation panel background color in IHNM.
    * Added support French Fan Translation of Inherit the Earth.
    * Fixed a script bug in Laura Bow 2: Dagger of Amon Ra that made it impossible
      to exit the party room with the large golden head inside the museum (room 350).
      This bug is also present, when using the original interpreter.
    * Improved startup speed when using the MT-32 emulator.
    * Improved handling of MT-32 reverb in SCI0 games.
    * Improved selection of synthesized sound effects in SCI0 games.
    * Improved selection of digital audio in SQ4.
    * Improved resource bounds checking.
    * Improved error handling of corrupt MIDI data.
    * Fixed slow leak of small amounts of data into save games over time.
    * Fixed broken day/night cycle in QFG3.
    * Fixed a script bug in Police Quest 3 to now grant 10 points when giving the
      locket to Marie. Now it's possible to beat the game with a perfect score.
      This bug is also present when using the original interpreter.
    * Fixed various other script bugs.
    * Improved audio volume and settings synchronization.
    * Fixed crash in amiga games.
    * Fixed two soundtracks playing at once in Monkey Island 2.
    * Fixed Caponians dont disguise after using blue crystal in Zak McKracken.
    * Fixed Dr. Fred facing wrong way in lab cutscene in Maniac Mansion.
    * Fixed actors being drawn one line too high in V0 and V1 games.
    * Fixed Purple Tentacle appears in Lab Entry after being chased out in maniac Mansion.
    * Fixed power not turning back on in Maniac Mansion when entering the lab
      while Dr. Fred has the power off.
    * Fixed actors skipping between certain walk-boxes in Maniac Mansion.
    * Fixed detection for Italian fan translation of Serrated Scalpel.
    * Fixed collision detection.
    * Added thumbnail when saving from in-game dialog.
    * Fixed audio and subtitles settings being changed when open the load/save
      in*game dialog.
    * Fixed some Discworld 2 text/voice not displaying & playing all the way through
    * Fix crash in in-game save menu when all slots are used with long names
    * Fixed regression preventing animations in Return to Ringworld from playing.
    * Fixed display issues in Return to Ringworld Demo.
    * Fixed loading Return to Ringworld savegames with unreferenced dynamic objects.
    * Fixed deadlock in audio code.
    * Fixed crash on Return to Launcher.
    * Fixed backgrounds not showing for static rooms.
    * Fixed playback of audio events on VCR.
    * Fixed exiting game from the VCR screen.
    * Added workaround for original game bug using invalid hotspot Ids
  - Drop use-getaddrinfo.patch which is already included upstream
  - Use libmad to build scummvm by default
* Wed Feb 01 2017
  - Update to version 1.9.0
    New Games:
    * Added support for Myst.
    * Added support for Myst: Masterpiece Edition.
    * Added support for U.F.O.s.
    * Added support for Hi-Res Adventure #0: Mission Asteroid.
    * Added support for Hi-Res Adventure #1: Mystery House.
    * Added support for Hi-Res Adventure #2: The Wizard and the
    * Fixed audio corruption in the MS ADPCM decoder.
    * Fixed audio pitch in the CMS/GameBlaster emulation.
    * Switched SDL backend to SDL2 by default. SDL1 is still a
    * Added support for Hercules rendering. Both green and amber
      modes are supported.
    * Added support for the Hercules high resolution font.
      The font is also usable outside of Hercules rendering.
    * Added optional "pause, when entering commands" feature,
      that was only available in the original interpreter for
      Hercules rendering.
    Beneath a Steel Sky:
    * Fixed a bug that could possibly make the game unfinishable
      due to a wrong animation for Officer Blunt that makes
      further interaction with this character impossible.
    * Fixed graphical issues in Gobliiins (EGA version).
    * Updated Italian EOB1 translation.
    * Fixed a bug that caused a crash in Lands of Lore.
    * Fixed a missing dialog line in QfG3 which awards the player
      with 3 additional points. This is a bug in the original game
      interpreter. Due to this bug, it was not possible to get all
      points in the original game.
    * Fixed a bug in Space Quest 1 that caused issues with the
      spider droid.
    * Fixed a bug in Laura Bow: The Colonel's Bequest that could
      cause a lock-up when interacting with the armor in room 37
      (main house, downstairs). This bug is also present in the
      original game.
    * Fixed auto-saving in the fan-made Cascade Quest.
    * Fixed a game bug in the Conquests of Longbow scripts that
      could cause crashes in Sherwood Forest.
    * Added support for the ImagiNation Network (INN) demo.
    * Fixed missing translations in the in-game quit and restart
      dialogs in Pajama Sam 1.
    * Fixed visual glitches in DOTT that occured after loading a
      savegame with the stereo in Green Tentacle's room turned on.
    * Improved timing and pathfinding in Maniac Mansion (C64 and
      Apple II versions)
    * Added support for the Dutch demo of Let's Explore the
      Airport with Buzzy.
    * Fixed a bug that could cause a crash in The Case of the
      Serrated Scalpel.
    * Fixed an issue with item hotspots in The Case of the
      Serrated Scalpel.
    * Fixed a bug that caused game lockups in the inventory of
      The Case of the Rose Tattoo.
  - Dropped appdata.xml.patch (merged upstream)
  - Added optional mpeg2 support
* Sun Aug 21 2016
  - Using changes as source file for fixing the date-and-time issue,
    so also list it as a source file.
  - Added use-getaddrinfo.patch to get rid of gethostbyname,
    this will bring full IPv6 support.
* Wed Aug 03 2016
  - Correct buildconditionals: aac -> faad, mp3 -> mad
* Fri Jul 29 2016
  - Update to 1.8.1 (maintenance release)
    * General:
    - Removed TESTING flag from several supported games.
    - Added Chinese Pinyin translation.
    - Fixed cursor stuttering in the launcher that occured on some systems.
    * BBVS:
    - Fixed game restart.
    * CinE:
    - Fixed sound effect loading.
    * Drascula:
    - Fixed text alignment to be faithful to the original.
    - Fixed character walking off screen.
    - Fixed loading savegames in the Pendulum scene.
    - Fixed wrong background for inventory items during chapter 6 in the
      Spanish version.
    - Fixed animations speed (they were running two times slower than in the
      original engine).
    - Fixed noise at start and/or end of speech. This was most noticeable
      with the Spanish speech.
    - Fixed delay when interacting with the verb menu and the inventory.
    - Fixed possibility to pick up the axe in the castle multiple times.
    * Gob:
    - Fixed lock up for some games during sound initialization.
    * KYRA:
    - Fixed potential crash when using swamp snake potion on the rat in Hand
      of Fate. (NOTE: This fix was included in version 1.8.0, but it was not
      added to the NEWS file).
    - Fixed missing voice reactions when hitting enemies in CD version of
      Lands of Lore.
    * Lab:
    - Fixed lock-up during ending sequence.
    - Improved internal game controls.
    - Fixed lock-up during some in-game animations.
    * SAGA:
    - Fixed user interface colors in the French and German versions of I Have No
      Mouth and I Must Scream.
    * SCI:
    - Make cursor workarounds work properly on OpenPandora (and other devices, that
      support touch screen and analog sticks/mouse at the same time)
    - Script patch to fix broken ending battle in multilingual King's Quest 5
      (French, German + Spanish versions are all broken)
    - Fixed invalid memory access, when loading broken King's Quest 5 credit music track
    - Fixed lowres/hires issues in King's Quest 6 when saving, changing the lowres/hires
      setting and restoring the saved game afterwards.
    * SCUMM:
    - Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows
      version of ScummVM.
    - Fixed a sound effect not stopping in Loom EGA with AdLib.
    * Broken Sword 2.5:
    - Added option to use English speech instead of German one when no speech is
      available for the selected language.
    - Fixed resource releasing on game exit.
    - Fixed game restart after language change in-game.
    - Fixed flickering in main Menu.
    - Fixed long save time on Windows.
  - Add appdata.xml.patch
* Sun Mar 06 2016
  - Update to 1.8.0
    * New Games:
    - Amazon: Guardians of Eden
    - Beavis and Butthead in Virtual Stupidity
    - Broken Sword 2.5: The Return of the Templars
    - Labyrinth of Time
    - Rex Nebular and the Cosmic Gender Bender
    - Sfinx
    - The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo
    - The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel
    - Zork: Grand Inquisitor
    - Zork Nemesis: The Forbidden Lands
    * Updated the MT-32 (Miles Audio) emulator
    * Overhauled the graphics subsystem in AGI
  - Remove scummvm-underlinking.patch
  - Remove scummvm-themed_icons.patch
* Sat Sep 13 2014
  - Update to 1.7.0
    * New Games:
    - Added support for Chivalry is Not Dead.
    - Added support for Return to Ringworld.
    - Added support for The Neverhood.
    - Added support for Mortville Manor.
    - Added support for Voyeur.
    * General:
    - Updated Munt MT-32 emulation code to version 1.3.0.
    - Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and
      libpng, which are faster and can handle more images.
    - Added generic OpenGL (ES) output (based on GSoC Task).
    - The GUI can now be rendered in 32-bits.
    - The build system has been changed to be more modular and easier to add new
    * SDL:
    - Added OpenGL graphics mode based on our generic OpenGL output. This
      allows for arbitrary output sizes. However, it does not support special
      filters like AdvMAME, HQ, etc.
    * AGOS:
    - Added mouse wheel support for inventory and save game lists.
    - Enabled verb name display in Simon the Sorcerer 2.
    - Fixed the Feeble Files loyalty rating in the English 4CD version. (This
      was apparently a bug in the original game. It is currently unknown if
      other versions still have the same problem.)
    * Broken Sword 1:
    - Added back support for MPEG-2 videos.
    * Broken Sword 2:
    - Added back support for MPEG-2 videos.
    * CGE:
    - Added an option to enable "Color Blind Mode" to the ScummVM GUI.
    * Gob:
    - Improved video quality in Urban Runner.
    * Hopkins:
    - Added an option to toggle "Gore Mode" from the ScummVM GUI.
    - Fixed bug that could cause the music to stop prematurely.
    * Pegasus:
    - Fixed several rare crashes and glitches.
    - Fixed multiple bugs carried over from the original binary.
    * SCI:
    - Added support for the more detailed RAVE lip syncing data in the Windows
      version of King's Quest 6. Portraits should now be much more expressive
      when talking.
    - Added support for simultaneous speech and subtitles in the CD versions
      of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new
      "Dual" audio state, or via the ScummVM audio options).
    - Fixed music fading.
    - Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5,
      KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5.
    - Improved the MIDI parser so that music event processing is done more
    * SCUMM:
    - Changed the saved game naming scheme of HE games to always contain
      the target name.
    - Fixed having multiple coaches in Backyard Football.
    - Improved AdLib support for Loom and Indiana Jones and the Last Crusade.
      This makes sound effects like, for example, the typewriter and waterfall
      in Indiana Jones and the Last Crusade sound like in the original.
    - Added support for the Steam versions of Indiana Jones and the Last
      Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both
      the Windows and the Macintosh versions are supported.
    * TONY:
    - Savegames in Tony Tough now work on big-endian systems.
    * Tinsel:
    - Discworld 1 and 2 no longer crash on big-endian systems.
* Thu Jun 06 2013
  - Update to 1.6.0
    * New Games:
    - Added support for 3 Skulls of the Toltecs.
    - Added support for Eye of the Beholder.
    - Added support for Eye of the Beholder II: The Legend of Darkmoon.
    - Added support for Hopkins FBI.
    - Added support for Tony Tough and the Night of Roasted Moths.
    - Added support for The Journeyman Project: Pegasus Prime.
    - Added support for the Macintosh version of Discworld 1.
    * General:
    - Added a new save/load chooser based on a grid of thumbnails. This is only
      supported for resolutions bigger than 640x400. The old chooser is still
      available and used for games without thumbnail support. It is possible to
      select the old one as default too.
    - Rewrote VideoDecoder subsystem.
    - Added Galician translation.
    - Added Finnish translation.
    - Added Belarusian translation.
    - Using the mouse wheel on a slider widget now changes the value by the
      smallest possible amount. This is more predictable than the old behaviour,
      which was to change the value by "one pixel" which would sometimes not
      change it at all.
    - Updated MT-32 emulation code to latest munt project snapshot.
    - Added FluidSynth settings dialog, mainly for reverb and chorus settings.
    - Fixed crash on certain Smacker movies.
    * Cine:
    - Improved audio support for Amiga and AtariST versions of Future Wars.
      Now music fades out slowly instead of stopping immediately. Sound
      effects are now properly panned, when requested by the game.
    * CGE:
    - Soltys contains a puzzle requiring the ALT key to be pressed while clicking
      on an object. This puzzle has been disabled on devices not using this key.
    * Drascula:
    - Resolved multiple UI issues with the original save/load screen.
    - Added advanced savegame functionality, including savegame timestamps and
      thumbnails and the ability to load and delete savegames from the launcher.
      It's now possible to use the ScummvM save/load dialogs.
    - The F7 key (previously unmapped) now always shows the ScummVM load screen.
      The F10 key displays either the original save/load screen, or the ScummVM
      save screen, if the user has selected to use the ScummVM save/load
    * Dreamweb:
    - Now that the game is freeware, there is a small extra help text showing
      the available commands in the in-game terminals when the player uses the
      'help' command. Previously, players needed to consult the manual for the
      available commands. Since this reference to the manual is a form of copy
      protection, this extra line can be toggled by the ScummVM copy protection
      command line option.
    * Groovie:
    - Simplified the movie speed options, and added a custom option for The 7th
      Guest. Movie options are now "normal" and "fast", with the latter changing
      the movie speed in T7G to match the faster movie speed of the iOS version.
      The game entry might need to be readded in the launcher for the new setting
      to appear.
    * SAGA:
    - Added music support for the Macintosh version of I Have No Mouth and, I
      Must Scream.
    * SCUMM:
    - Implemented Monkey Island 2 Macintosh's audio driver. Now we properly
      support its sample based audio output. The same output is also used for
      the m68k Macintosh version of Indiana Jones and the Fate of Atlantis.
    - Improved music support for the Macintosh version of Monkey Island 1. It
      now uses the original instruments, rather than approximating them with
      General MIDI instruments, and should sound a lot closer to the original.
    - Added sound and music support for the Macintosh version of Loom.
    - Handle double-clicking in the Macintosh version of Loom.
    - Major bugfixes in INSANE (the Full Throttle bike fights).
    * TOUCHE:
    - Added support for Enhanced Music by James Woodcock
  - Remove scummvm-nostrip.patch
  - Add scummvm-themed_icons.patch
* Tue Oct 23 2012
  - license update: GPL-2.0+
    SPDX format - plus it appears as though only one license relevant binary
    is created (2 if you count the extra package) - meaning that the binary
    is almost GPL licensed (i.e. there does not appear to be a library which
    could be LGPL licensed)



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Fabrice Bellet, Tue Nov 9 18:27:03 2021