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megaglest-3.13.0-bp153.1.27 RPM for aarch64

From OpenSuSE Leap 15.3 for aarch64

Name: megaglest Distribution: SUSE Linux Enterprise 15 SP3
Version: 3.13.0 Vendor: openSUSE
Release: bp153.1.27 Build date: Sun Mar 14 21:51:58 2021
Group: Amusements/Games/Strategy/Real Time Build host: obs-arm-3
Size: 14258112 Source RPM: megaglest-3.13.0-bp153.1.27.src.rpm
Summary: Customizable 3D real-time strategy game
MegaGlest takes place in a context that could be compared to that of
pre-Renaissance Europe with the twist that magic forces exist in the
environment and can be controlled.

A game takes place on a map of varying size, such as large plains and
fields, with terrain features like rivers, mountains, seas, or
cliffs. Players must establish settlements to gain resources, defend
against other players, and train units to explore the map and attack






* Fri Apr 07 2017
  - Expand description and trim redundant words from summary.
* Fri Mar 10 2017
  - Fixed build on openSUSE Tumbleweed (wxWidgets 3.0):
    * Added wxwidgets3.patch to fix build with changed unicode
      handling in wxWidgets 3.
* Fri Mar 10 2017
  - Build Version 3.13.0
    - important sounds like "attack alarm" are always played
    - display build/morph/upgrade time
    - new AI tag <ai-build-size> for units(buildings) which allows fake size for buildings while placing them
    - much better error handling and messages especially for modders and xml-related problems
    - fix unwanted double event for some keys ( like alt+enter )
    - map filter option for game setup on headless server
    - option to select/command multiple buildings of same type ( uniform-selection )
    - major cross platform OOS fix which especially showed up quite often when playing without fog of war
    - you must prove basic game knowledge before you can play online by winning a special scenario
    - less visible parts of black squares while rendering cliffs
    - possibility to let units spawn units on death
    - improved AI behavior per faction ( mostly magic )
  - fix-new-miniupnpc.patch -- has been resolved
  - fix-not-declared.patch has been resolved
* Wed Jul 27 2016
  - Added fix-not-declared.patch for gcc >= 6.
  - Install .desktop files
  - Some cleanup
* Fri May 13 2016
  - Added fix-new-miniupnpc.patch for fixing build with miniupnpc
    API > 16 (e.g. on Factory / Tumbleweed), see also:
* Fri Feb 26 2016
  - fix build error
  - add BuildRequires fribidi, vlc, freealut
* Wed Feb 03 2016
  - Update to version 3.12.0
    * MegaGlest uses SDL2 now
    * glowing meshes. ( models can glow like particles do )
    * console message for finished upgrades
    * new parameter to set servers titles
    * 5 new maps
    * improved network performance
    * better stability in the lobby
* Tue Nov 24 2015
  - Fixed dependencies so it builds for openSUSE again.
  - Some cleanup
* Mon May 11 2015
  - Update to version 3.11.1
    * no more false clicks when commanding via mini map;
    * map editor has a more useful and powerful map height
    * map editor saves all maps with .mgm ending by default.
    * fixed map editor (several linux distributions had trouble);
    * for missing tilesets and techs optional download from mod
      center instead of server (bugfix);
    * healthbar default set to "if needed";
    * nicer tilesets as defaults;
    * improved camera startposition on game start (main building in
    * attackBoosts: Ep + Hp regeneration is shown in description.
  - Added megaglest-3.11.1_cmake3.2-x11.patch vs.
* Tue Jan 27 2015
  - Update to version 3.11.0
    * healthbars with a lot of options
    * multi shot / multi-projectiles with different timings,sounds and particle systems
    * several camera shake effects
    * new tileset "pine rock"
    * some new maps
    * improve switching settings when connected to a headless server
    * support for team unit sharing
    * team resource sharing
    * tags feature
    * Attack boosts fixed in many ways
    * Attack boosts and upgrades now support upgrading attack speed
    * timed particles and mesh bound particles really work now.
    * unit height independend particle positioning ( flat-particle-positions )
    * CPU players multiplier are displayed in debug view
    * You can have non commandable units
    * Units spawned by an attack skill can get an attack command
    * Unit and Splash particles can be speeded up ( accelerated )
    * Looting
    * HP and EP starting values
    * <target-height> <burn-height> can be given
    * +several bugfixes



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Fabrice Bellet, Tue Nov 9 18:27:03 2021