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libsdl2.0-devel-2.0.20-2.mga9 RPM for i586

From Mageia Cauldron for i586 / media / core / release

Name: libsdl2.0-devel Distribution: Mageia
Version: 2.0.20 Vendor: Mageia.Org
Release: 2.mga9 Build date: Fri Apr 1 07:08:39 2022
Group: Development/C Build host: localhost
Size: 2086115 Source RPM: sdl2-2.0.20-2.mga9.src.rpm
Packager: umeabot <umeabot>
Url: https://libsdl.org/
Summary: Headers for developing programs that use sdl2
This package contains the headers that programmers will need to develop
applications which will use sdl2.

Provides

Requires

License

Zlib

Changelog

* Fri Apr 01 2022 umeabot <umeabot> 2.0.20-2.mga9
  + Revision: 1838667
  - Mageia 9 Mass Rebuild
* Thu Mar 31 2022 akien <akien> 2.0.20-1.mga9
  + Revision: 1837802
  - Version 2.0.20
* Wed Dec 01 2021 akien <akien> 2.0.18-1.mga9
  + Revision: 1760385
  - Version 2.0.18
* Tue Dec 22 2020 daviddavid <daviddavid> 2.0.14-1.mga8
  + Revision: 1662823
  - new version: 2.0.14

Files

/usr/bin/sdl2-config
/usr/include/SDL2
/usr/include/SDL2/SDL.h
/usr/include/SDL2/SDL_assert.h
/usr/include/SDL2/SDL_atomic.h
/usr/include/SDL2/SDL_audio.h
/usr/include/SDL2/SDL_bits.h
/usr/include/SDL2/SDL_blendmode.h
/usr/include/SDL2/SDL_clipboard.h
/usr/include/SDL2/SDL_config.h
/usr/include/SDL2/SDL_cpuinfo.h
/usr/include/SDL2/SDL_egl.h
/usr/include/SDL2/SDL_endian.h
/usr/include/SDL2/SDL_error.h
/usr/include/SDL2/SDL_events.h
/usr/include/SDL2/SDL_filesystem.h
/usr/include/SDL2/SDL_gamecontroller.h
/usr/include/SDL2/SDL_gesture.h
/usr/include/SDL2/SDL_haptic.h
/usr/include/SDL2/SDL_hidapi.h
/usr/include/SDL2/SDL_hints.h
/usr/include/SDL2/SDL_joystick.h
/usr/include/SDL2/SDL_keyboard.h
/usr/include/SDL2/SDL_keycode.h
/usr/include/SDL2/SDL_loadso.h
/usr/include/SDL2/SDL_locale.h
/usr/include/SDL2/SDL_log.h
/usr/include/SDL2/SDL_main.h
/usr/include/SDL2/SDL_messagebox.h
/usr/include/SDL2/SDL_metal.h
/usr/include/SDL2/SDL_misc.h
/usr/include/SDL2/SDL_mouse.h
/usr/include/SDL2/SDL_mutex.h
/usr/include/SDL2/SDL_name.h
/usr/include/SDL2/SDL_opengl.h
/usr/include/SDL2/SDL_opengl_glext.h
/usr/include/SDL2/SDL_opengles.h
/usr/include/SDL2/SDL_opengles2.h
/usr/include/SDL2/SDL_opengles2_gl2.h
/usr/include/SDL2/SDL_opengles2_gl2ext.h
/usr/include/SDL2/SDL_opengles2_gl2platform.h
/usr/include/SDL2/SDL_opengles2_khrplatform.h
/usr/include/SDL2/SDL_pixels.h
/usr/include/SDL2/SDL_platform.h
/usr/include/SDL2/SDL_power.h
/usr/include/SDL2/SDL_quit.h
/usr/include/SDL2/SDL_rect.h
/usr/include/SDL2/SDL_render.h
/usr/include/SDL2/SDL_revision.h
/usr/include/SDL2/SDL_rwops.h
/usr/include/SDL2/SDL_scancode.h
/usr/include/SDL2/SDL_sensor.h
/usr/include/SDL2/SDL_shape.h
/usr/include/SDL2/SDL_stdinc.h
/usr/include/SDL2/SDL_surface.h
/usr/include/SDL2/SDL_system.h
/usr/include/SDL2/SDL_syswm.h
/usr/include/SDL2/SDL_test.h
/usr/include/SDL2/SDL_test_assert.h
/usr/include/SDL2/SDL_test_common.h
/usr/include/SDL2/SDL_test_compare.h
/usr/include/SDL2/SDL_test_crc32.h
/usr/include/SDL2/SDL_test_font.h
/usr/include/SDL2/SDL_test_fuzzer.h
/usr/include/SDL2/SDL_test_harness.h
/usr/include/SDL2/SDL_test_images.h
/usr/include/SDL2/SDL_test_log.h
/usr/include/SDL2/SDL_test_md5.h
/usr/include/SDL2/SDL_test_memory.h
/usr/include/SDL2/SDL_test_random.h
/usr/include/SDL2/SDL_thread.h
/usr/include/SDL2/SDL_timer.h
/usr/include/SDL2/SDL_touch.h
/usr/include/SDL2/SDL_types.h
/usr/include/SDL2/SDL_version.h
/usr/include/SDL2/SDL_video.h
/usr/include/SDL2/SDL_vulkan.h
/usr/include/SDL2/begin_code.h
/usr/include/SDL2/close_code.h
/usr/lib/cmake/SDL2
/usr/lib/cmake/SDL2/sdl2-config-version.cmake
/usr/lib/cmake/SDL2/sdl2-config.cmake
/usr/lib/libSDL2.so
/usr/lib/pkgconfig/sdl2.pc
/usr/share/aclocal/sdl2.m4
/usr/share/doc/libsdl2.0-devel
/usr/share/doc/libsdl2.0-devel/README.md
/usr/share/doc/libsdl2.0-devel/WhatsNew.txt


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Fabrice Bellet, Thu Jul 7 04:24:04 2022