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Name: fallingtime-debugsource | Distribution: Mageia |
Version: 1.0.2 | Vendor: Mageia.Org |
Release: 4.mga10 | Build date: Wed Jul 2 19:31:44 2025 |
Group: Development/Debug | Build host: localhost |
Size: 425508 | Source RPM: fallingtime-1.0.2-4.mga10.src.rpm |
Packager: daviddavid <daviddavid> | |
Url: https://github.com/cxong/FallingTime | |
Summary: Debug sources for package fallingtime |
This package provides debug sources for package fallingtime. Debug sources are useful when developing applications that use this package or when debugging this package.
GPLv2+
* Wed Jul 02 2025 aurr <aurr> 1.0.2-4.mga10 + Revision: 2238124 - fix build with cmake-4.0 + umeabot <umeabot> - Mageia 10 Mass Rebuild
/usr/src/debug/fallingtime-1.0.2-4.mga10.arm /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/animation.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/animation.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/bg.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/bg.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/box.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/box.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/build /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/build/chipmunk /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/build/chipmunk/src /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/c_array.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/c_array.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/camera.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/camera.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/cfgpath.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/include /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/include/chipmunk /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/include/chipmunk/chipmunk.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/include/chipmunk/chipmunk_private.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/include/chipmunk/chipmunk_types.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/include/chipmunk/cpArbiter.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/include/chipmunk/cpBB.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/include/chipmunk/cpBody.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/include/chipmunk/cpConstraint.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/include/chipmunk/cpPolyShape.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/include/chipmunk/cpShape.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/include/chipmunk/cpSpace.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/include/chipmunk/cpSpatialIndex.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/include/chipmunk/cpTransform.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/include/chipmunk/cpVect.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/src /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/src/chipmunk.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/src/cpArbiter.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/src/cpArray.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/src/cpBBTree.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/src/cpBody.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/src/cpCollision.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/src/cpHashSet.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/src/cpPolyShape.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/src/cpShape.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/src/cpSpace.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/src/cpSpaceComponent.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/src/cpSpaceHash.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/src/cpSpaceStep.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/src/cpSpatialIndex.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/chipmunk/src/prime.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/draw.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/draw.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/game.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/game.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/gap.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/gap.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/high_score.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/high_score.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/init.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/init.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/input.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/input.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/main.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/main.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/particle.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/particle.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/pickup.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/pickup.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/platform /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/platform.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/platform/general.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/player.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/player.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/sound.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/sound.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/space.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/space.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/text.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/text.h /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/title.c /usr/src/debug/fallingtime-1.0.2-4.mga10.arm/title.h
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Fabrice Bellet, Sat Jul 5 04:52:23 2025