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liblcf-devel-0.8-1.mga10 RPM for armv7hl

From Mageia Cauldron for armv7hl / media / core / release

Name: liblcf-devel Distribution: Mageia
Version: 0.8 Vendor: Mageia.Org
Release: 1.mga10 Build date: Sun Apr 28 06:35:02 2024
Group: Development/C++ Build host: localhost
Size: 511378 Source RPM: liblcf-0.8-1.mga10.src.rpm
Packager: daviddavid <daviddavid>
Url: https://easyrpg.org
Summary: Development headers and library for liblcf
This package contains development headers and library for liblcf,
a library which handles RPG Maker 2000/2003 and EasyRPG projects.

Provides

Requires

License

MIT

Changelog

* Sun Apr 28 2024 daviddavid <daviddavid> 0.8-1.mga10
  + Revision: 2061362
  - new version: 0.8
* Tue Oct 10 2023 daviddavid <daviddavid> 0.7.0-4.mga10
  + Revision: 1994138
  - rebuild for icu73
* Sat Jan 07 2023 squidf <squidf> 0.7.0-3.mga9
  + Revision: 1931137
  - Mass rebuild for icu 72.1
* Sat Dec 10 2022 papoteur <papoteur> 0.7.0-2.mga9
  + Revision: 1920221
  - Fix cmake module allowing to detect liblcf
* Sun Oct 09 2022 neoclust <neoclust> 0.7.0-1.mga9
  + Revision: 1895915
  - New version 0.7.0
* Sat Jun 18 2022 squidf <squidf> 0.6.2-5.mga9
  + Revision: 1864867
  - rebuild for icu 71.1

Files

/usr/include/lcf
/usr/include/lcf/config.h
/usr/include/lcf/context.h
/usr/include/lcf/dbarray.h
/usr/include/lcf/dbarrayalloc.h
/usr/include/lcf/dbbitarray.h
/usr/include/lcf/dbstring.h
/usr/include/lcf/encoder.h
/usr/include/lcf/enum_tags.h
/usr/include/lcf/flag_set.h
/usr/include/lcf/ini.h
/usr/include/lcf/inireader.h
/usr/include/lcf/ldb
/usr/include/lcf/ldb/chunks.h
/usr/include/lcf/ldb/reader.h
/usr/include/lcf/lmt
/usr/include/lcf/lmt/chunks.h
/usr/include/lcf/lmt/reader.h
/usr/include/lcf/lmu
/usr/include/lcf/lmu/chunks.h
/usr/include/lcf/lmu/reader.h
/usr/include/lcf/lsd
/usr/include/lcf/lsd/chunks.h
/usr/include/lcf/lsd/reader.h
/usr/include/lcf/reader_lcf.h
/usr/include/lcf/reader_util.h
/usr/include/lcf/reader_xml.h
/usr/include/lcf/rpg
/usr/include/lcf/rpg/actor.h
/usr/include/lcf/rpg/animation.h
/usr/include/lcf/rpg/animationcelldata.h
/usr/include/lcf/rpg/animationframe.h
/usr/include/lcf/rpg/animationtiming.h
/usr/include/lcf/rpg/attribute.h
/usr/include/lcf/rpg/battlecommand.h
/usr/include/lcf/rpg/battlecommands.h
/usr/include/lcf/rpg/battleranimation.h
/usr/include/lcf/rpg/battleranimationitemskill.h
/usr/include/lcf/rpg/battleranimationpose.h
/usr/include/lcf/rpg/battleranimationweapon.h
/usr/include/lcf/rpg/chipset.h
/usr/include/lcf/rpg/class.h
/usr/include/lcf/rpg/commonevent.h
/usr/include/lcf/rpg/database.h
/usr/include/lcf/rpg/encounter.h
/usr/include/lcf/rpg/enemy.h
/usr/include/lcf/rpg/enemyaction.h
/usr/include/lcf/rpg/equipment.h
/usr/include/lcf/rpg/event.h
/usr/include/lcf/rpg/eventcommand.h
/usr/include/lcf/rpg/eventpage.h
/usr/include/lcf/rpg/eventpagecondition.h
/usr/include/lcf/rpg/fwd.h
/usr/include/lcf/rpg/item.h
/usr/include/lcf/rpg/learning.h
/usr/include/lcf/rpg/map.h
/usr/include/lcf/rpg/mapinfo.h
/usr/include/lcf/rpg/movecommand.h
/usr/include/lcf/rpg/moveroute.h
/usr/include/lcf/rpg/music.h
/usr/include/lcf/rpg/parameters.h
/usr/include/lcf/rpg/rect.h
/usr/include/lcf/rpg/save.h
/usr/include/lcf/rpg/saveactor.h
/usr/include/lcf/rpg/savecommonevent.h
/usr/include/lcf/rpg/saveeasyrpgdata.h
/usr/include/lcf/rpg/saveeasyrpgtext.h
/usr/include/lcf/rpg/saveeasyrpgwindow.h
/usr/include/lcf/rpg/saveeventexecframe.h
/usr/include/lcf/rpg/saveeventexecstate.h
/usr/include/lcf/rpg/saveinventory.h
/usr/include/lcf/rpg/savemapevent.h
/usr/include/lcf/rpg/savemapeventbase.h
/usr/include/lcf/rpg/savemapinfo.h
/usr/include/lcf/rpg/savepanorama.h
/usr/include/lcf/rpg/savepartylocation.h
/usr/include/lcf/rpg/savepicture.h
/usr/include/lcf/rpg/savescreen.h
/usr/include/lcf/rpg/savesystem.h
/usr/include/lcf/rpg/savetarget.h
/usr/include/lcf/rpg/savetitle.h
/usr/include/lcf/rpg/savevehiclelocation.h
/usr/include/lcf/rpg/skill.h
/usr/include/lcf/rpg/sound.h
/usr/include/lcf/rpg/start.h
/usr/include/lcf/rpg/state.h
/usr/include/lcf/rpg/switch.h
/usr/include/lcf/rpg/system.h
/usr/include/lcf/rpg/terms.h
/usr/include/lcf/rpg/terrain.h
/usr/include/lcf/rpg/testbattler.h
/usr/include/lcf/rpg/treemap.h
/usr/include/lcf/rpg/troop.h
/usr/include/lcf/rpg/troopmember.h
/usr/include/lcf/rpg/trooppage.h
/usr/include/lcf/rpg/trooppagecondition.h
/usr/include/lcf/rpg/variable.h
/usr/include/lcf/saveopt.h
/usr/include/lcf/scope_guard.h
/usr/include/lcf/span.h
/usr/include/lcf/string_view.h
/usr/include/lcf/third_party
/usr/include/lcf/third_party/span.h
/usr/include/lcf/third_party/string_view.h
/usr/include/lcf/writer_lcf.h
/usr/include/lcf/writer_xml.h
/usr/lib/cmake/liblcf
/usr/lib/cmake/liblcf/liblcf-config-version.cmake
/usr/lib/cmake/liblcf/liblcf-config.cmake
/usr/lib/cmake/liblcf/liblcf-targets-relwithdebinfo.cmake
/usr/lib/cmake/liblcf/liblcf-targets.cmake
/usr/lib/liblcf.so
/usr/lib/pkgconfig/liblcf.pc


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Fabrice Bellet, Thu Dec 26 11:19:40 2024