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Name: liblcf-devel | Distribution: Mageia |
Version: 0.8 | Vendor: Mageia.Org |
Release: 1.mga10 | Build date: Sun Apr 28 06:35:02 2024 |
Group: Development/C++ | Build host: localhost |
Size: 511378 | Source RPM: liblcf-0.8-1.mga10.src.rpm |
Packager: daviddavid <daviddavid> | |
Url: https://easyrpg.org | |
Summary: Development headers and library for liblcf |
This package contains development headers and library for liblcf, a library which handles RPG Maker 2000/2003 and EasyRPG projects.
MIT
* Sun Apr 28 2024 daviddavid <daviddavid> 0.8-1.mga10 + Revision: 2061362 - new version: 0.8 * Tue Oct 10 2023 daviddavid <daviddavid> 0.7.0-4.mga10 + Revision: 1994138 - rebuild for icu73 * Sat Jan 07 2023 squidf <squidf> 0.7.0-3.mga9 + Revision: 1931137 - Mass rebuild for icu 72.1 * Sat Dec 10 2022 papoteur <papoteur> 0.7.0-2.mga9 + Revision: 1920221 - Fix cmake module allowing to detect liblcf * Sun Oct 09 2022 neoclust <neoclust> 0.7.0-1.mga9 + Revision: 1895915 - New version 0.7.0 * Sat Jun 18 2022 squidf <squidf> 0.6.2-5.mga9 + Revision: 1864867 - rebuild for icu 71.1
/usr/include/lcf /usr/include/lcf/config.h /usr/include/lcf/context.h /usr/include/lcf/dbarray.h /usr/include/lcf/dbarrayalloc.h /usr/include/lcf/dbbitarray.h /usr/include/lcf/dbstring.h /usr/include/lcf/encoder.h /usr/include/lcf/enum_tags.h /usr/include/lcf/flag_set.h /usr/include/lcf/ini.h /usr/include/lcf/inireader.h /usr/include/lcf/ldb /usr/include/lcf/ldb/chunks.h /usr/include/lcf/ldb/reader.h /usr/include/lcf/lmt /usr/include/lcf/lmt/chunks.h /usr/include/lcf/lmt/reader.h /usr/include/lcf/lmu /usr/include/lcf/lmu/chunks.h /usr/include/lcf/lmu/reader.h /usr/include/lcf/lsd /usr/include/lcf/lsd/chunks.h /usr/include/lcf/lsd/reader.h /usr/include/lcf/reader_lcf.h /usr/include/lcf/reader_util.h /usr/include/lcf/reader_xml.h /usr/include/lcf/rpg /usr/include/lcf/rpg/actor.h /usr/include/lcf/rpg/animation.h /usr/include/lcf/rpg/animationcelldata.h /usr/include/lcf/rpg/animationframe.h /usr/include/lcf/rpg/animationtiming.h /usr/include/lcf/rpg/attribute.h /usr/include/lcf/rpg/battlecommand.h /usr/include/lcf/rpg/battlecommands.h /usr/include/lcf/rpg/battleranimation.h /usr/include/lcf/rpg/battleranimationitemskill.h /usr/include/lcf/rpg/battleranimationpose.h /usr/include/lcf/rpg/battleranimationweapon.h /usr/include/lcf/rpg/chipset.h /usr/include/lcf/rpg/class.h /usr/include/lcf/rpg/commonevent.h /usr/include/lcf/rpg/database.h /usr/include/lcf/rpg/encounter.h /usr/include/lcf/rpg/enemy.h /usr/include/lcf/rpg/enemyaction.h /usr/include/lcf/rpg/equipment.h /usr/include/lcf/rpg/event.h /usr/include/lcf/rpg/eventcommand.h /usr/include/lcf/rpg/eventpage.h /usr/include/lcf/rpg/eventpagecondition.h /usr/include/lcf/rpg/fwd.h /usr/include/lcf/rpg/item.h /usr/include/lcf/rpg/learning.h /usr/include/lcf/rpg/map.h /usr/include/lcf/rpg/mapinfo.h /usr/include/lcf/rpg/movecommand.h /usr/include/lcf/rpg/moveroute.h /usr/include/lcf/rpg/music.h /usr/include/lcf/rpg/parameters.h /usr/include/lcf/rpg/rect.h /usr/include/lcf/rpg/save.h /usr/include/lcf/rpg/saveactor.h /usr/include/lcf/rpg/savecommonevent.h /usr/include/lcf/rpg/saveeasyrpgdata.h /usr/include/lcf/rpg/saveeasyrpgtext.h /usr/include/lcf/rpg/saveeasyrpgwindow.h /usr/include/lcf/rpg/saveeventexecframe.h /usr/include/lcf/rpg/saveeventexecstate.h /usr/include/lcf/rpg/saveinventory.h /usr/include/lcf/rpg/savemapevent.h /usr/include/lcf/rpg/savemapeventbase.h /usr/include/lcf/rpg/savemapinfo.h /usr/include/lcf/rpg/savepanorama.h /usr/include/lcf/rpg/savepartylocation.h /usr/include/lcf/rpg/savepicture.h /usr/include/lcf/rpg/savescreen.h /usr/include/lcf/rpg/savesystem.h /usr/include/lcf/rpg/savetarget.h /usr/include/lcf/rpg/savetitle.h /usr/include/lcf/rpg/savevehiclelocation.h /usr/include/lcf/rpg/skill.h /usr/include/lcf/rpg/sound.h /usr/include/lcf/rpg/start.h /usr/include/lcf/rpg/state.h /usr/include/lcf/rpg/switch.h /usr/include/lcf/rpg/system.h /usr/include/lcf/rpg/terms.h /usr/include/lcf/rpg/terrain.h /usr/include/lcf/rpg/testbattler.h /usr/include/lcf/rpg/treemap.h /usr/include/lcf/rpg/troop.h /usr/include/lcf/rpg/troopmember.h /usr/include/lcf/rpg/trooppage.h /usr/include/lcf/rpg/trooppagecondition.h /usr/include/lcf/rpg/variable.h /usr/include/lcf/saveopt.h /usr/include/lcf/scope_guard.h /usr/include/lcf/span.h /usr/include/lcf/string_view.h /usr/include/lcf/third_party /usr/include/lcf/third_party/span.h /usr/include/lcf/third_party/string_view.h /usr/include/lcf/writer_lcf.h /usr/include/lcf/writer_xml.h /usr/lib/cmake/liblcf /usr/lib/cmake/liblcf/liblcf-config-version.cmake /usr/lib/cmake/liblcf/liblcf-config.cmake /usr/lib/cmake/liblcf/liblcf-targets-relwithdebinfo.cmake /usr/lib/cmake/liblcf/liblcf-targets.cmake /usr/lib/liblcf.so /usr/lib/pkgconfig/liblcf.pc
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Fabrice Bellet, Thu Dec 26 11:19:40 2024