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Name: glm-devel | Distribution: Mageia |
Version: 1.0.1 | Vendor: Mageia.Org |
Release: 1.mga10 | Build date: Thu May 30 17:20:16 2024 |
Group: Development/C++ | Build host: localhost |
Size: 2245400 | Source RPM: glm-1.0.1-1.mga10.src.rpm |
Packager: daviddavid <daviddavid> | |
Url: https://glm.g-truc.net/ | |
Summary: C++ mathematics library for graphics programming |
GLM is a C++ library for doing mathematics operations required in many OpenGL based applications. Its interface has been designed to resemble the built-in matrix and vector types of the OpenGL shading language. glm-devel is only required for building software that uses the GLM library. Because GLM currently is a header-only library, there is no matching run time package.
MIT
* Thu May 30 2024 daviddavid <daviddavid> 1.0.1-1.mga10 + Revision: 2068767 - new version: 1.0.1 (mga#33254, thanks to Aurelian R) - make it noarch * Tue Nov 08 2022 ghibo <ghibo> 0.9.9.8-2.mga9 + Revision: 1904647 - Fix package building against failing test + umeabot <umeabot> - Mageia 9 Mass Rebuild
/usr/include/glm /usr/include/glm/common.hpp /usr/include/glm/detail /usr/include/glm/detail/_features.hpp /usr/include/glm/detail/_fixes.hpp /usr/include/glm/detail/_noise.hpp /usr/include/glm/detail/_swizzle.hpp /usr/include/glm/detail/_swizzle_func.hpp /usr/include/glm/detail/_vectorize.hpp /usr/include/glm/detail/compute_common.hpp /usr/include/glm/detail/compute_vector_decl.hpp /usr/include/glm/detail/compute_vector_relational.hpp /usr/include/glm/detail/func_common.inl /usr/include/glm/detail/func_common_simd.inl /usr/include/glm/detail/func_exponential.inl /usr/include/glm/detail/func_exponential_simd.inl /usr/include/glm/detail/func_geometric.inl /usr/include/glm/detail/func_geometric_simd.inl /usr/include/glm/detail/func_integer.inl /usr/include/glm/detail/func_integer_simd.inl /usr/include/glm/detail/func_matrix.inl /usr/include/glm/detail/func_matrix_simd.inl /usr/include/glm/detail/func_packing.inl /usr/include/glm/detail/func_packing_simd.inl /usr/include/glm/detail/func_trigonometric.inl /usr/include/glm/detail/func_trigonometric_simd.inl /usr/include/glm/detail/func_vector_relational.inl /usr/include/glm/detail/func_vector_relational_simd.inl /usr/include/glm/detail/glm.cpp /usr/include/glm/detail/qualifier.hpp /usr/include/glm/detail/setup.hpp /usr/include/glm/detail/type_float.hpp /usr/include/glm/detail/type_half.hpp /usr/include/glm/detail/type_half.inl /usr/include/glm/detail/type_mat2x2.hpp /usr/include/glm/detail/type_mat2x2.inl /usr/include/glm/detail/type_mat2x3.hpp /usr/include/glm/detail/type_mat2x3.inl /usr/include/glm/detail/type_mat2x4.hpp /usr/include/glm/detail/type_mat2x4.inl /usr/include/glm/detail/type_mat3x2.hpp /usr/include/glm/detail/type_mat3x2.inl /usr/include/glm/detail/type_mat3x3.hpp /usr/include/glm/detail/type_mat3x3.inl /usr/include/glm/detail/type_mat3x4.hpp /usr/include/glm/detail/type_mat3x4.inl /usr/include/glm/detail/type_mat4x2.hpp /usr/include/glm/detail/type_mat4x2.inl /usr/include/glm/detail/type_mat4x3.hpp /usr/include/glm/detail/type_mat4x3.inl /usr/include/glm/detail/type_mat4x4.hpp /usr/include/glm/detail/type_mat4x4.inl /usr/include/glm/detail/type_mat4x4_simd.inl /usr/include/glm/detail/type_quat.hpp /usr/include/glm/detail/type_quat.inl /usr/include/glm/detail/type_quat_simd.inl /usr/include/glm/detail/type_vec1.hpp /usr/include/glm/detail/type_vec1.inl /usr/include/glm/detail/type_vec2.hpp /usr/include/glm/detail/type_vec2.inl /usr/include/glm/detail/type_vec3.hpp /usr/include/glm/detail/type_vec3.inl /usr/include/glm/detail/type_vec4.hpp /usr/include/glm/detail/type_vec4.inl /usr/include/glm/detail/type_vec4_simd.inl /usr/include/glm/exponential.hpp /usr/include/glm/ext /usr/include/glm/ext.hpp /usr/include/glm/ext/_matrix_vectorize.hpp /usr/include/glm/ext/matrix_clip_space.hpp /usr/include/glm/ext/matrix_clip_space.inl /usr/include/glm/ext/matrix_common.hpp /usr/include/glm/ext/matrix_common.inl /usr/include/glm/ext/matrix_double2x2.hpp /usr/include/glm/ext/matrix_double2x2_precision.hpp /usr/include/glm/ext/matrix_double2x3.hpp /usr/include/glm/ext/matrix_double2x3_precision.hpp /usr/include/glm/ext/matrix_double2x4.hpp /usr/include/glm/ext/matrix_double2x4_precision.hpp /usr/include/glm/ext/matrix_double3x2.hpp /usr/include/glm/ext/matrix_double3x2_precision.hpp /usr/include/glm/ext/matrix_double3x3.hpp /usr/include/glm/ext/matrix_double3x3_precision.hpp /usr/include/glm/ext/matrix_double3x4.hpp /usr/include/glm/ext/matrix_double3x4_precision.hpp /usr/include/glm/ext/matrix_double4x2.hpp /usr/include/glm/ext/matrix_double4x2_precision.hpp /usr/include/glm/ext/matrix_double4x3.hpp /usr/include/glm/ext/matrix_double4x3_precision.hpp /usr/include/glm/ext/matrix_double4x4.hpp /usr/include/glm/ext/matrix_double4x4_precision.hpp /usr/include/glm/ext/matrix_float2x2.hpp /usr/include/glm/ext/matrix_float2x2_precision.hpp /usr/include/glm/ext/matrix_float2x3.hpp /usr/include/glm/ext/matrix_float2x3_precision.hpp /usr/include/glm/ext/matrix_float2x4.hpp /usr/include/glm/ext/matrix_float2x4_precision.hpp /usr/include/glm/ext/matrix_float3x2.hpp /usr/include/glm/ext/matrix_float3x2_precision.hpp /usr/include/glm/ext/matrix_float3x3.hpp /usr/include/glm/ext/matrix_float3x3_precision.hpp /usr/include/glm/ext/matrix_float3x4.hpp /usr/include/glm/ext/matrix_float3x4_precision.hpp /usr/include/glm/ext/matrix_float4x2.hpp /usr/include/glm/ext/matrix_float4x2_precision.hpp /usr/include/glm/ext/matrix_float4x3.hpp /usr/include/glm/ext/matrix_float4x3_precision.hpp /usr/include/glm/ext/matrix_float4x4.hpp /usr/include/glm/ext/matrix_float4x4_precision.hpp /usr/include/glm/ext/matrix_int2x2.hpp /usr/include/glm/ext/matrix_int2x2_sized.hpp /usr/include/glm/ext/matrix_int2x3.hpp /usr/include/glm/ext/matrix_int2x3_sized.hpp /usr/include/glm/ext/matrix_int2x4.hpp /usr/include/glm/ext/matrix_int2x4_sized.hpp /usr/include/glm/ext/matrix_int3x2.hpp /usr/include/glm/ext/matrix_int3x2_sized.hpp /usr/include/glm/ext/matrix_int3x3.hpp /usr/include/glm/ext/matrix_int3x3_sized.hpp /usr/include/glm/ext/matrix_int3x4.hpp /usr/include/glm/ext/matrix_int3x4_sized.hpp /usr/include/glm/ext/matrix_int4x2.hpp /usr/include/glm/ext/matrix_int4x2_sized.hpp /usr/include/glm/ext/matrix_int4x3.hpp /usr/include/glm/ext/matrix_int4x3_sized.hpp /usr/include/glm/ext/matrix_int4x4.hpp /usr/include/glm/ext/matrix_int4x4_sized.hpp /usr/include/glm/ext/matrix_integer.hpp /usr/include/glm/ext/matrix_integer.inl /usr/include/glm/ext/matrix_projection.hpp /usr/include/glm/ext/matrix_projection.inl /usr/include/glm/ext/matrix_relational.hpp /usr/include/glm/ext/matrix_relational.inl /usr/include/glm/ext/matrix_transform.hpp /usr/include/glm/ext/matrix_transform.inl /usr/include/glm/ext/matrix_uint2x2.hpp /usr/include/glm/ext/matrix_uint2x2_sized.hpp /usr/include/glm/ext/matrix_uint2x3.hpp /usr/include/glm/ext/matrix_uint2x3_sized.hpp /usr/include/glm/ext/matrix_uint2x4.hpp 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Fabrice Bellet, Wed Oct 30 16:05:55 2024