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scorched3d-debugsource-44-14.mga8 RPM for armv7hl

From Mageia 8 for armv7hl / media / debug / core / release

Name: scorched3d-debugsource Distribution: Mageia
Version: 44 Vendor: Mageia.Org
Release: 14.mga8 Build date: Fri Jan 1 20:21:13 2021
Group: Development/Debug Build host: localhost
Size: 5600811 Source RPM: scorched3d-44-14.mga8.src.rpm
Packager: wally <wally>
Url: http://www.scorched3d.co.uk
Summary: Debug sources for package scorched3d
This package provides debug sources for package scorched3d.
Debug sources are useful when developing applications that use this
package or when debugging this package.

Provides

Requires

License

GPLv2+ and CC-BY-SA

Changelog

* Fri Jan 01 2021 wally <wally> 44-14.mga8
  + Revision: 1667726
  - rebuild for wxgtk pre 3.1.5 snapshot
* Wed Dec 02 2020 luigiwalser <luigiwalser> 44-13.mga8
  + Revision: 1651370
  - rebuild for glew
* Sun Aug 16 2020 wally <wally> 44-12.mga8
  + Revision: 1614367
  - rebuild for new wxgtk 3.1.4
* Tue Feb 18 2020 umeabot <umeabot> 44-11.mga8
  + Revision: 1538030
  - Mageia 8 Mass Rebuild
  + wally <wally>
  - replace deprecated %configure2_5x
* Tue Nov 12 2019 wally <wally> 44-10.mga8
  + Revision: 1459489
  - rebuild for wxgtk 3.1.3
* Sun Jul 14 2019 wally <wally> 44-9.mga8
  + Revision: 1421077
  - rebuild with gtk3 enabled wxgtk 3.1.2

Files

/usr/src/debug/scorched3d-44-14.mga8.arm
/usr/src/debug/scorched3d-44-14.mga8.arm/src
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLCamera.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLCamera.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLCameraFrustum.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLCameraFrustum.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLFont2d.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLFont2d.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLFont2dFreeType.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLFont2dFreeType.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLFont2dStorage.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLFont2dStorage.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLFrameBufferObject.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLFrameBufferObject.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLGlobalState.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLGlobalState.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLImageItterator.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLImageItterator.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLImageModifier.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLImageModifier.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLInfo.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLInfo.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLLenseFlare.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLLenseFlare.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLMenu.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLMenu.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLMenuEntry.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLMenuEntry.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLMenuI.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLMenuI.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLShadowFrameBuffer.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLShadowFrameBuffer.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLState.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLState.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLStateExtension.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLStateExtension.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLTexture.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLTexture.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLTextureBase.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLTextureBase.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLTextureCubeMap.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLTextureCubeMap.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLTextureReference.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLTextureReference.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLTextureReferenceData.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLTextureReferenceData.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLTextureSet.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLTextureSet.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLTextureStore.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLTextureStore.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLVertexBufferObject.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLVertexBufferObject.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLViewPort.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLEXT/GLViewPort.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLSL
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLSL/GLSLProgram.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLSL/GLSLProgram.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLSL/GLSLShader.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLSL/GLSLShader.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLSL/GLSLShaderSetup.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLSL/GLSLShaderSetup.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWBitmap.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWBitmap.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWButton.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWButton.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWChannelText.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWChannelText.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWChannelView.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWChannelView.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWChannelViewTextRenderer.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWChannelViewTextRenderer.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWChatView.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWChatView.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWCheckBox.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWCheckBox.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWCheckBoxText.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWCheckBoxText.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWColors.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWColors.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWDragger.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWDragger.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWDropDown.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWDropDown.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWDropDownColor.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWDropDownColor.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWDropDownText.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWDropDownText.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWFileView.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWFileView.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWFlag.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWFlag.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWFont.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWFont.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWIcon.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWIcon.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWIconButton.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWIconButton.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWIconList.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWIconList.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWIconTable.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWIconTable.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWImageList.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWImageList.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWLabel.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWLabel.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWListView.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWListView.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWOptionEntry.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWOptionEntry.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWPanel.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWPanel.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWPlanView.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWPlanView.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWProgress.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWProgress.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWPushButton.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWPushButton.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWScorchedInfo.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWScorchedInfo.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWScorchedInfoSpinner.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWScorchedInfoSpinner.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWScrollButton.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWScrollButton.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWScrollPanel.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWScrollPanel.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWScrollW.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWScrollW.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWScrollWBackwards.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWScrollWBackwards.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWSelector.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWSelector.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWSelectorPart.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWSelectorPart.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWSlider.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWSlider.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWSpacer.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWSpacer.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWSpinBox.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWSpinBox.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWTab.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWTab.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWTabContainer.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWTabContainer.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWTalkBox.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWTalkBox.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWTankFire.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWTankFire.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWTankModel.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWTankModel.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWTankSlider.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWTankSlider.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWTankTip.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWTankTip.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWTankViewer.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWTankViewer.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWTextBox.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWTextBox.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWTextButton.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWTextButton.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWTime.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWTime.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWToolTip.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWToolTip.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWTracker.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWTracker.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWTranslate.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWTranslate.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWWeaponModel.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWWeaponModel.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWWindView.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWWindView.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWWindow.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWWindow.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWWindowManager.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWWindowManager.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWWindowSkin.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWWindowSkin.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWWindowSkinManager.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWWindowSkinManager.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWidget.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/GLW/GLWidget.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/client
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/client/ClientAdmin.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/client/ClientAdmin.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/client/ClientAdminResultHandler.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/client/ClientAdminResultHandler.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/client/ClientChannelManager.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/client/ClientChannelManager.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/client/ClientChannelManagerI.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/client/ClientChannelManagerI.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/client/ClientConnectionAcceptHandler.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/client/ClientConnectionAcceptHandler.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/client/ClientConnectionAuthHandler.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/client/ClientConnectionAuthHandler.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/client/ClientConnectionRejectHandler.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/client/ClientConnectionRejectHandler.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/client/ClientDialog.cpp
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/client/ClientDialog.h
/usr/src/debug/scorched3d-44-14.mga8.arm/src/client/client/ClientDisconnected.cpp
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