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fallingtime-debugsource-1.0.2-2.mga8 RPM for armv7hl

From Mageia 8 for armv7hl / media / debug / core / release

Name: fallingtime-debugsource Distribution: Mageia
Version: 1.0.2 Vendor: Mageia.Org
Release: 2.mga8 Build date: Sat Feb 15 09:26:52 2020
Group: Development/Debug Build host: localhost
Size: 425508 Source RPM: fallingtime-1.0.2-2.mga8.src.rpm
Packager: umeabot <umeabot>
Url: https://github.com/cxong/FallingTime
Summary: Debug sources for package fallingtime
This package provides debug sources for package fallingtime.
Debug sources are useful when developing applications that use this
package or when debugging this package.

Provides

Requires

License

GPLv2+

Changelog

* Sat Feb 15 2020 umeabot <umeabot> 1.0.2-2.mga8
  + Revision: 1525536
  - Mageia 8 Mass Rebuild
  + wally <wally>
  - build with new cmake macros
* Thu Apr 18 2019 akien <akien> 1.0.2-1.mga7
  + Revision: 1393240
  - imported package fallingtime

Files

/usr/src/debug/fallingtime-1.0.2-2.mga8.arm
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/animation.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/animation.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/bg.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/bg.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/box.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/box.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/build
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/build/chipmunk
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/build/chipmunk/src
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/c_array.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/c_array.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/camera.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/camera.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/cfgpath.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/include
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/include/chipmunk
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/include/chipmunk/chipmunk.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/include/chipmunk/chipmunk_private.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/include/chipmunk/chipmunk_types.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/include/chipmunk/cpArbiter.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/include/chipmunk/cpBB.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/include/chipmunk/cpBody.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/include/chipmunk/cpConstraint.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/include/chipmunk/cpPolyShape.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/include/chipmunk/cpShape.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/include/chipmunk/cpSpace.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/include/chipmunk/cpSpatialIndex.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/include/chipmunk/cpTransform.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/include/chipmunk/cpVect.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/src
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/src/chipmunk.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/src/cpArbiter.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/src/cpArray.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/src/cpBBTree.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/src/cpBody.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/src/cpCollision.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/src/cpHashSet.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/src/cpPolyShape.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/src/cpShape.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/src/cpSpace.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/src/cpSpaceComponent.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/src/cpSpaceHash.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/src/cpSpaceStep.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/src/cpSpatialIndex.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/chipmunk/src/prime.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/draw.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/draw.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/game.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/game.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/gap.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/gap.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/high_score.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/high_score.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/init.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/init.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/input.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/input.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/main.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/main.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/particle.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/particle.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/pickup.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/pickup.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/platform
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/platform.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/platform/general.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/player.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/player.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/sound.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/sound.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/space.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/space.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/text.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/text.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/title.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.arm/title.h


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