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libsdl2.0-devel-2.0.10-1.mga7 RPM for i586

From Mageia 7 for i586 / media / core / updates

Name: libsdl2.0-devel Distribution: Mageia
Version: 2.0.10 Vendor: Mageia.Org
Release: 1.mga7 Build date: Sat Aug 31 12:12:18 2019
Group: Development/C Build host: localhost
Size: 1675036 Source RPM: sdl2-2.0.10-1.mga7.src.rpm
Packager: akien <akien>
Url: http://wiki.libsdl.org/FrontPage
Summary: Headers for developing programs that use sdl2
This package contains the headers that programmers will need to develop
applications which will use sdl2.

Provides

Requires

License

Zlib

Changelog

* Sat Aug 31 2019 akien <akien> 2.0.10-1.mga7
  + Revision: 1435900
  - Version 2.0.10, fixes CVE-2019-757[2-8], CVE-2019-763[5-8], CVE-2019-13616 (mga#24497)
* Wed Oct 31 2018 tv <tv> 2.0.9-1.mga7
  + Revision: 1326965
  - new release
* Sun Sep 23 2018 umeabot <umeabot> 2.0.8-5.mga7
  + Revision: 1300971
  - Mageia 7 Mass Rebuild
* Sun Jun 10 2018 akien <akien> 2.0.8-4.mga7
  + Revision: 1236080
  - Also BR wayland-scanner and wayland-protocols needed for Wayland support
  - Add more optional BRs: ibus, jack, samplerate, wayland-client
* Mon May 21 2018 akien <akien> 2.0.8-2.mga7
  + Revision: 1231240
  - Add upstream patch to fix dynapi system loader resolving the initializer to the wrong version
* Wed Mar 14 2018 akien <akien> 2.0.8-1.mga7
  + Revision: 1209283
  - Version 2.0.8
* Tue Oct 24 2017 akien <akien> 2.0.7-1.mga7
  + Revision: 1173221
  - Version 2.0.7
* Tue Oct 17 2017 akien <akien> 2.0.6-3.mga7
  + Revision: 1172302
  - Rebuild to apply patches, remove upstreamed P0
* Tue Oct 17 2017 akien <akien> 2.0.6-2.mga7
  + Revision: 1172296
  - Upstream patch to fix CVE-2017-2888 (mga#21882)
* Sat Sep 23 2017 akien <akien> 2.0.6-1.mga7
  + Revision: 1158190
  - Version 2.0.6

Files

/usr/bin/sdl2-config
/usr/include/SDL2/SDL.h
/usr/include/SDL2/SDL_assert.h
/usr/include/SDL2/SDL_atomic.h
/usr/include/SDL2/SDL_audio.h
/usr/include/SDL2/SDL_bits.h
/usr/include/SDL2/SDL_blendmode.h
/usr/include/SDL2/SDL_clipboard.h
/usr/include/SDL2/SDL_config.h
/usr/include/SDL2/SDL_cpuinfo.h
/usr/include/SDL2/SDL_egl.h
/usr/include/SDL2/SDL_endian.h
/usr/include/SDL2/SDL_error.h
/usr/include/SDL2/SDL_events.h
/usr/include/SDL2/SDL_filesystem.h
/usr/include/SDL2/SDL_gamecontroller.h
/usr/include/SDL2/SDL_gesture.h
/usr/include/SDL2/SDL_haptic.h
/usr/include/SDL2/SDL_hints.h
/usr/include/SDL2/SDL_joystick.h
/usr/include/SDL2/SDL_keyboard.h
/usr/include/SDL2/SDL_keycode.h
/usr/include/SDL2/SDL_loadso.h
/usr/include/SDL2/SDL_log.h
/usr/include/SDL2/SDL_main.h
/usr/include/SDL2/SDL_messagebox.h
/usr/include/SDL2/SDL_mouse.h
/usr/include/SDL2/SDL_mutex.h
/usr/include/SDL2/SDL_name.h
/usr/include/SDL2/SDL_opengl.h
/usr/include/SDL2/SDL_opengl_glext.h
/usr/include/SDL2/SDL_opengles.h
/usr/include/SDL2/SDL_opengles2.h
/usr/include/SDL2/SDL_opengles2_gl2.h
/usr/include/SDL2/SDL_opengles2_gl2ext.h
/usr/include/SDL2/SDL_opengles2_gl2platform.h
/usr/include/SDL2/SDL_opengles2_khrplatform.h
/usr/include/SDL2/SDL_pixels.h
/usr/include/SDL2/SDL_platform.h
/usr/include/SDL2/SDL_power.h
/usr/include/SDL2/SDL_quit.h
/usr/include/SDL2/SDL_rect.h
/usr/include/SDL2/SDL_render.h
/usr/include/SDL2/SDL_revision.h
/usr/include/SDL2/SDL_rwops.h
/usr/include/SDL2/SDL_scancode.h
/usr/include/SDL2/SDL_sensor.h
/usr/include/SDL2/SDL_shape.h
/usr/include/SDL2/SDL_stdinc.h
/usr/include/SDL2/SDL_surface.h
/usr/include/SDL2/SDL_system.h
/usr/include/SDL2/SDL_syswm.h
/usr/include/SDL2/SDL_test.h
/usr/include/SDL2/SDL_test_assert.h
/usr/include/SDL2/SDL_test_common.h
/usr/include/SDL2/SDL_test_compare.h
/usr/include/SDL2/SDL_test_crc32.h
/usr/include/SDL2/SDL_test_font.h
/usr/include/SDL2/SDL_test_fuzzer.h
/usr/include/SDL2/SDL_test_harness.h
/usr/include/SDL2/SDL_test_images.h
/usr/include/SDL2/SDL_test_log.h
/usr/include/SDL2/SDL_test_md5.h
/usr/include/SDL2/SDL_test_memory.h
/usr/include/SDL2/SDL_test_random.h
/usr/include/SDL2/SDL_thread.h
/usr/include/SDL2/SDL_timer.h
/usr/include/SDL2/SDL_touch.h
/usr/include/SDL2/SDL_types.h
/usr/include/SDL2/SDL_version.h
/usr/include/SDL2/SDL_video.h
/usr/include/SDL2/SDL_vulkan.h
/usr/include/SDL2/begin_code.h
/usr/include/SDL2/close_code.h
/usr/lib/cmake/SDL2
/usr/lib/cmake/SDL2/sdl2-config.cmake
/usr/lib/libSDL2.so
/usr/lib/pkgconfig/sdl2.pc
/usr/share/aclocal/sdl2.m4


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Fabrice Bellet, Thu Jun 9 12:24:17 2022